Foddertooth "Blazing Plank"
Goblin Alchemist (Fire Bomber) 2
CN Small humanoid (goblinoid)
Init +4;
Senses darkvision 60 ft.; Perception +9
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
HP 13 (2d8)
Fort +3, Ref +7, Will +0; +2 bonus vs. poison
Resist poison resistance
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Offense
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Speed 30 ft.
Melee boarding pike +1 (1d6-1/×3 [brace, reach])
Ranged bomb +6 (1d6+4 Fire) and
heavy crossbow +6 (1d8/19-20)
Alchemist Spells Prepared (CL 2nd; concentration +5):
1st—cure light wounds, detect secret doors, touch of the sea (DC 14)
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Statistics
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Str 8
Dex 18
Con 10
Int 16
Wis 10
Cha 8
Base Atk +1; CMB -1; CMD 13
Feats Brew Potion, Extra Bombs
Traits Focused Burn, Privileged Slave
SKILLS [4+int; 7+1 (favored class) per level]
Appraise +8 .................[+2 (rank) +3 (class) +3 (int)]
Bluff +0 ......................[+1 (trait) -1 (cha)]
Craft (alchemy) +8 (+10 to create alchemical items)
.................................[+2 (rank) +3 (class) +3 (int)]
Disable Device +9 .........[+2 (rank) +3 (class) +4 (dex)]
Perception +9 ..............[+2 (rank) +3 (class) +4 (racial)]
Profession(sailor) +5 .....[+2 (rank) +3 (class)]
Sense Motive +2 ..........[+2 (rank)]
Spellcraft +8 ...............[+2 (rank) +3 (class) +3 (int)]
Stealth +6 ..................[+2 (rank) +4 (dex)]
Use Magic Device +4; ...[+2 (rank) +3 (class) -1 (cha)]
Racial Modifiers +4 Perception (Oversized ears)
Languages Common, Polyglot, Goblin, Orc
SQ discoveries (precise bombs), mutagen, poison use, fast poisoning
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (7/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage and 5 splash damage.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 min.
Oversized Ears +4 racial bonus to Perception checks
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (3 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.