Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Uuranx wrote:
I rolled a 30.5...sooo close :-)

Darn that 31!!!!!


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

On Vraxel's six. Climb ladder if it is sturdy.


Vraxelperception: 1d20 + 15 ⇒ (20) + 15 = 35

As Vraxel ascends the ladder he sees above a trapdoor. Upon inspection he finds a cleverly concealed trap and motions everyone else back away from the ladder.

Does Vraxel try to disable the trap?


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel will attempt to disable once the rest of the group backs off.
disable: 1d20 + 17 ⇒ (12) + 17 = 29


Vraxel tries but fails to disarm the trap. He may try again if he wishes.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel's impatient and impulsive nature get the better of him.
"Damn door!"

He opens the trapdoor trusting to his innate abilities to avoid the trap.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Uuranx was casting message right, so he knows what is going to befall our wonderful yet erratic friend. Talk to me Goose.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Sometimes I cast it left...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Other times he casts it wrong


Vraxel forces the door. With a pop and a hiss, a fog of acid explodes downward from the door coating everything in its path.

Everyone takes 2d6 ⇒ (6, 5) = 11 points of acid damage from the toxic air.

The three PCs not on the ladder take another 2d6 ⇒ (2, 1) = 3 of damage as the blinding fog slows their exit from the area of effect (assuming they flee for their lives).

It takes Vraxel two rounds and 4d6 ⇒ (3, 5, 4, 1) = 13 more points of acid damage to make his escape off the ladder and away from the deadly fog. In addition, he mut make a DC 30 climb check to not lose his grip while attempting to retreat; otherwise he falls down to the bottom of the ladder well and takes another 2d6 ⇒ (4, 4) = 8 worth of fall damge. 1/2 that with a succesful DC 30 acrobatics check.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Flees out to the storage room containing the destroyed medusae heads.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Follow Alamin out as quickly as I can.

That was a lot of fun!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I follow the others out.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Follow everyone out.

"F$@$ing trap!"

climb: 1d20 + 11 ⇒ (18) + 11 = 29
acrobat: 1d20 + 14 ⇒ (9) + 14 = 23
-47hp


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

. I had a professor at the University, who was a little weird, always sing "Lucy in the Sky with Diamonds." He always had a smile on his face. I don't think he meant this.


After a few minutes the deadly fog dissapates as its magic expires.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Now is probably as good a time as any to rest.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"I could use some rest, never seen nothing like that damn trap."


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Are we resting for long enough to regain our spells? Have I determined what our magic is and who is using it? Ring of the Ram, Figurine of wondrous power (ivory Goat)...

Alamin can you pulse to heal us and regain your powers?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Indeed.

channel: 8d6 ⇒ (2, 6, 1, 3, 6, 6, 1, 1) = 26

Let's rest and restore before moving on.


Any actions before the party advances?

The room at the top of the ladder is an empty attic (after a take 20 search).

It appears that only the winding way along the side of the river remains...


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Who wants the Ring and the Figurine? Can we use them now? Can Vraxel use his rod?

GM:
do I need to type out my spell list under spells for you? Can I erase that section on character spoiler? I have it written down on paper of what I can use for the day. I do not cheat. I even keep track of my acid dart which I will now show when casted. I did want to change some spells last time but could not and did not. Hate constructs, they are hard to kill. I am taking detect magic as a 0 level spell this time. I will detect magic instead of asking Alamin.

remember that I did tie down some rope to help us cross the river. Vraxel, please take the lead

I tell Vraxel all I remember of my incredible and harrowing climb/cross over the river.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I will cast Mage Armor


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Who puts a deadly frickin trap to guard nothin!"

Take the winding way by the river.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Vraxel take 20 =35. Oh well try a 20

perception: 1d20 ⇒ 12

Before we leave I wish to investigate the attic again.

I will detect magic and percieve once again after our rest. If we can...

Vraxel, I agree that it is odd to have such a strong trap without it meaning something.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam detects magic in the attic carefully and also takes a 20, after he asks Vraxel that he is sure the trap did not reset itself.


Randtam's thorough search, aided by both Vraxel's mechanical skills and Alamin's search for evil, turns up nothing besides an empty attic.

The party returns to the Stretching Way and each member needs to make a DC 10 climb check.

What order does the party cross in?


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel will go first.

climb: 1d20 + 11 ⇒ (11) + 11 = 22

perception: 1d20 + 15 ⇒ (12) + 15 = 27


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I will go second knowing Alamin and Vraxel will support me.

climb: 1d20 + 1 ⇒ (20) + 1 = 21

I did cartwheels and ended with a triple Randolph (or some other cool gymnastic move). :). No falling for the Wizard!!!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

climb: 1d20 + 5 ⇒ (17) + 5 = 22


As Randtam approaches the halfway mark of the perilous passage there is a flash and bang as the area is suddenly filled with the stench of sulphour and harsh ash.

Hovering in the canyon over the river is a beautiful angelic creature. As you look closer you notice claws, fangs, and dark obsidian wings as well as red gleaming eyes.

Alaming cries out in a pained voice, A devil! A devil from the planes of Hell!

DC 20 appropriate knowledge check:
The creature is a devil known as an Erinyes, a "Fury", from the Dis, the second level of Hell. Immune to poison and fire, they are also highly immune to acid, cold, and resist spells and physical damage. A formidable foe indeed.

AlaminInit: 1d20 + 6 ⇒ (4) + 6 = 10
RandtamInit: 1d20 + 6 ⇒ (5) + 6 = 11
UuranxInit: 1d20 + 3 ⇒ (6) + 3 = 9
VraxelInit: 1d20 + 11 ⇒ (7) + 11 = 18
creature: 1d20 + 6 ⇒ (13) + 6 = 19

1d6 ⇒ 4

Sensing the divine good in Uuranx it fires off a trio of flaming arrows at him:

arrow1: 1d20 + 14 ⇒ (10) + 14 = 24
arrow2: 1d20 + 14 ⇒ (15) + 14 = 29
arrow3: 1d20 + 9 ⇒ (8) + 9 = 17

Two hit for 2d8 + 12 + 2d6 ⇒ (5, 4) + 12 + (6, 6) = 33

Party action


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Take cover in the building!

~casts ironskin (AC 27) and moves back towards the tower~


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Cast Shield (AC 23) and also move back and LOH1: 1d6 ⇒ 1


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

So Vraxel is on the far side of the canyon, Randtam is on the bridge and Alamin and Uuranx are on the close side of the canyon.

bow: 1d20 + 12 ⇒ (2) + 12 = 14
dam: 1d6 + 3 ⇒ (6) + 3 = 9


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

KnowPlanes: 1d20 + 9 ⇒ (14) + 9 = 23


Vraxel wrote:

So Vraxel is on the far side of the canyon, Randtam is on the bridge and Alamin and Uuranx are on the close side of the canyon.

[dice=bow]1d20+12
[dice=dam]1d6+3

It's a tight spot. Alamin and Uuranx have fallen back to the lower structure; Vraxel stands at the top of some stairs leading down to what looks like a rusted door about 10' below; and Randtam is in the middle of the 50' causeway that winds it's way up to the higher building.

Randtam can make a dash to safety (DC 15 climb check) or stand where he is with no check.

The devil is flying in the middle of the canyon about 30' away.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I guess I dash across.

climb: 1d20 + 1 ⇒ (19) + 1 = 20


Randtam, which way do you dash (mighty rolling BTW)? Back towards Uuranx/Alamin or up to Vraxel?


~in a rasping metallic voice~Legions of hell respond to my call!

1d2 ⇒ 1
1d2 ⇒ 2

Appearing in a blast of smoke and fire appear two more devils, wielding vicious, saw-toothed glaives, while below their toothy maws writhe hideous, twitching beards. One heads down towards the bottom structure as one heads up towards the top.

DC 20 knowledge:
Hailing from Erebus, the third layer of Hell, these are Barbazu or bearded devils. They have similar, but lesser, resistances like the Erinyes and the wounds from their glaives cause extra bleed damage from their infernal construction.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Before I make my run am I messaging with Vraxel to hear what he thinks. Because this is not good at all...

Can Vraxel make it on his own if he continues forward under cover, and the three of us fight. LG characters must be useful against EVIL right...(or left or wrong)

Before I move I tell everyone of my party this is an Erinyes...check spoiler if allowed by DM.

I almost feel like I am on the fricken causeway.

Finally, I make the decision to move to the upper end with Vraxel. I quickly recount everything I know about the Rod of Extinguishing Flames and if it can help us.

Any bonuses on DC knowledge check for knowing about the fake angelic devil? Must be creeping Alamin out massively) Maybe Alamin knows more or can use some harsh curse language in celestial.

planes: 1d20 + 9 ⇒ (16) + 9 = 25

Eveyone, these are bearded Devils. Watch out for their Glaive it causes extra bleed damage. Similar but less riesistance powers than the Erinyes.

I just looked at previous posts and people casted a spell and moved. Can I do that being the middle of the causeway? If so I cast mage armor because idid not before.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel will fire one of his +1 arrows at the approaching bearded devil.

bow: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
dam: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

"I think you should have run the other way Randtam."


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Drink pot of cure mod plus one charge of clw wand and 2 LOH

heals: 3d8 + 4 ⇒ (7, 8, 4) + 4 = 23

LOH: 2d6 ⇒ (5, 2) = 7


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Uuranx, I don't think our friends will be able to stand on their own against that devil. Can you do anything about the flying one? I'll handle this one.

~Advances to face the devil at foot of the causeway~

~smite evil~LS: 1d20 + 12 ⇒ (18) + 12 = 30
confirm: 1d20 + 12 ⇒ (8) + 12 = 20
shred: 2d8 + 23 ⇒ (4, 2) + 23 = 29


Randtam shouts out vital knowledge concerning the foes as he casts a protective spell on himself and nimbly runs up to Vraxel who provides covering fire, an arrow thunking solidly into the approaching devil.

Uuranx heals up from the devestating damage he has taken already as Alamin exhorts him to help her get to their friends. Alamin staggers the devil that is bounding towards her with a holy hack.

devil on Alamin climb: 1d20 + 13 ⇒ (20) + 13 = 33
devil on Vraxel/Randtam climb: 1d20 + 13 ⇒ (5) + 13 = 18

devil glaive on Alamin (AC31): 1d20 + 11 ⇒ (14) + 11 = 25
devil glaive on Alamin (AC31): 1d20 + 7 ⇒ (13) + 7 = 20

Alamin's stalwart defense protects her from the viscious glaive!

flaming aroows of death on Alamin (AC27): 1d20 + 14 ⇒ (4) + 14 = 18
flaming aroows of death on Alamin (AC27): 1d20 + 14 ⇒ (13) + 14 = 27
flaming aroows of death on Alamin (AC27): 1d20 + 9 ⇒ (6) + 9 = 15

Fighting two foes, one of the arrows hits Alamin for 1d8 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16

The second bearded devil hacks at both Randtam and Vraxel:

on Vraxel: 1d20 + 11 ⇒ (18) + 11 = 29
Vraxel damage: 1d10 + 6 + 2 ⇒ (5) + 6 + 2 = 13
on Randtam: 1d20 + 7 ⇒ (10) + 7 = 17
Randtam damage: 1d10 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Both Vraxel and Randtam are cut and start bleeding from the infernal wounds (2 points/round until DC 17 heal check is made or DC 16 caster heal spell.

Round 3!


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

49 HP

LOH: 1d6 ⇒ 5

54HP

LS: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d8 + 6 ⇒ (8) + 6 = 14

Come on Uuranx!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Cast Enlarge and then charge up.

I'm going to activate my Bastion of Good against the flaming arrow shooter.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel slices at bearded devil with his daggers.

dagger: 1d20 + 10 ⇒ (3) + 10 = 13

dagger: 1d20 + 10 ⇒ (19) + 10 = 29
confirm: 1d20 + 10 ⇒ (5) + 10 = 15
dam: 1d3 + 3 ⇒ (1) + 3 = 4


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

magic missle on devil in front of Vraxel.

damge: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12


Randtam blasts the devil that Vraxel is engaging with SR DC16: 1d20 + 6 ⇒ (12) + 6 = 18 and the force of his magic overcomes the devil's resistance! Vraxel's magical blade similarly cuts through the devil's regular immunity to physical damage. Alamin again hacks up the bearded devil she faces while Uuranx grows to enormous size and advances to help his companion.

devil glaive on Alamin (AC31): 1d20 + 11 ⇒ (7) + 11 = 18
devil glaive on Alamin (AC31): 1d20 + 7 ⇒ (2) + 7 = 9

Alamin's stalwart defense again protects her from the viscious glaive!

flaming aroows of death on Alamin (AC27): 1d20 + 14 ⇒ (7) + 14 = 21
flaming aroows of death on Alamin (AC27): 1d20 + 14 ⇒ (11) + 14 = 25
flaming aroows of death on Alamin (AC27): 1d20 + 9 ⇒ (17) + 9 = 26

Alamin's stalwart defense protects her from flaming arrows of death!

The second bearded devil hacks at both Randtam and Vraxel:

on Vraxel: 1d20 + 11 ⇒ (7) + 11 = 18
Miss!
on Randtam: 1d20 + 7 ⇒ (14) + 7 = 21
Randtam damage: 1d10 + 6 ⇒ (9) + 6 = 15

Both Randtam and Vraxel take an additional 2 points of bleed damage.

Round 4.

Party action...


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

Back to hell devil!
54HP
LOH: 1d6 ⇒ 5
59HP

LS: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d8 + 6 ⇒ (6) + 6 = 12

With another mighty cut of her blade, Alamin casts the devil's body down into the churning waters below.

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