Randtam |
I hope the "rope of climbing" is being used.
I use my super skills to cross.
If the "rope" is not being used I make sure my rope is tied down on this side and I cross!
climb: 1d20 + 1 ⇒ (17) + 1 = 18
i tie the rope down now so my friends have a guide rope to help them gain access.
Vraxel |
"Didn't I just get lectured about leaving unexplored rooms behind us? We should go back to the last room and check the W and the S before climbing up to this new area."
Vraxel |
Go back to the previous room and try W.
find traps: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36
disable: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
perception: 1d20 + 15 ⇒ (19) + 15 = 34
Carrion Crown CAW |
Now done laughing my ass off I can type.
As you walk back into the previous room you are somewhat startled to see an enourmous fleshy creature moving about the room 'sniffing' as it is led by 6 different vaguely humanoid creatures, about the size of a cat but looking more like a toothy, winged devil.
It attacks!
AlaminInit: 1d20 + 6 ⇒ (11) + 6 = 17
RandtamInit: 1d20 + 6 ⇒ (8) + 6 = 14
UuranxInit: 1d20 + 3 ⇒ (12) + 3 = 15
VraxelInit: 1d20 + 11 ⇒ (12) + 11 = 23
creature: 1d20 + 11 ⇒ (9) + 11 = 20
Vraxel |
Attack the creature.
dagger: 1d20 + 10 ⇒ (7) + 10 = 17
dam: 1d3 + 2d8 + 4 ⇒ (1) + (2, 1) + 4 = 8
dagger: 1d20 + 10 ⇒ (19) + 10 = 29
confirm crit: 1d20 + 10 ⇒ (5) + 10 = 15
dam: 1d3 + 2d8 + 3 ⇒ (1) + (1, 8) + 3 = 13
Alamin Silvergleam |
Casts Ironskin +4AC
Randtam |
Cast Stone Call. Attempting to make sure I group as many of the smaller guys and large guy. Do not wish to rain stone upon my friends. Wanted to hit and slow down enemy.
damage: 2d6 ⇒ (6, 3) = 9
Vraxel |
Flank the thing if possible, getting on the opposite side of it as Uuranx.
dagger: 1d20 + 10 ⇒ (9) + 10 = 19
dam: 1d3 + 2d8 + 4 ⇒ (3) + (6, 8) + 4 = 21
dagger: 1d20 + 10 ⇒ (5) + 10 = 15
dam: 1d3 + 2d8 + 3 ⇒ (2) + (7, 2) + 3 = 14
Carrion Crown CAW |
Uuranx and Vraxel are unable to penetrate the creature's thick skin. Alamin casts a protective ward on herself, as Randtam pelts the creatures with stones inflicting some apparent damage.
12
The creature attacks 1d2 ⇒ 1 Uuranx:
1d20 + 13 ⇒ (5) + 13 = 18
1d20 + 13 ⇒ (18) + 13 = 31
hitting him once for SLAM: 2d8 + 5 ⇒ (3, 5) + 5 = 13
Alamin Silvergleam |
LS: 1d20 + 8 ⇒ (1) + 8 = 9
Randtam |
What is this and how do we best kill it?
KnowNature: 1d20 + 11 ⇒ (11) + 11 = 22
rangedtouchattack: 1d20 + 5 ⇒ (10) + 5 = 15
aciddamage: 1d6 + 3 ⇒ (3) + 3 = 6
Vraxel |
dagger: 1d20 + 10 ⇒ (1) + 10 = 11
dam: 1d3 + 2d8 + 4 ⇒ (2) + (6, 8) + 4 = 20
dagger: 1d20 + 10 ⇒ (17) + 10 = 27
damr: 1d3 + 2d8 + 3 ⇒ (1) + (3, 8) + 3 = 15
Carrion Crown CAW |
What is this and how do we best kill it?
[dice=KnowNature]1d20 + 11
[dice=rangedtouchattack]1d20 + 5
[dice=aciddamage]1d6 + 3
It's some type of flesh golem variant:
A flesh golem is immune to any spell or spell-like ability that allows spell resistance.
DR 5/adamantine
Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.
Carrion Crown CAW |
Alamin and Uuranx's blows bounce harmlessly off the creature as one of Vraxel's dagger thrusts is able to punch through a little. Randtam's acid sizzles and pops as it eats at the creature's skin.
23
The creature attacks 1d3 ⇒ 2 Uuranx:
1d20 + 13 ⇒ (14) + 13 = 27
1d20 + 13 ⇒ (15) + 13 = 28
Hitting him twice for SLAM! SLAM!: 4d8 + 10 ⇒ (7, 4, 3, 4) + 10 = 28
Alamin Silvergleam |
Casts Bless on the party: +1 to hit and saves V fear.
Vraxel |
dagger: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
confirm: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
dam: 1d3 + 2d8 + 4 ⇒ (1) + (1, 3) + 4 = 9
dagger: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
dagger: 1d3 + 2d8 + 3 ⇒ (2) + (4, 8) + 3 = 17
Alamin Silvergleam |
Randtam if you have any powerful spells, now is the time!
Randtam |
With the most intense power I possess as an arcane artist of Wizadry, I cast...
FIREBALL, on the flesh like golem to melt away and destroy it.
damage: 6d6 ⇒ (2, 2, 5, 2, 5, 3) = 19
Vraxel |
reflex save: 1d20 + 12 ⇒ (8) + 12 = 20
Plus evasion, should be no damage if I made the save.
Uuranx |
I am hoping that he centered it behind the golem, therefore avoiding the need for a reflex save for Uuranx the unburnable.
Randtam |
Randtam centered exactly where he needed to blast that would cause maximum damage to the creature and minimal to nil side action to his friends.
Carrion Crown CAW |
35 Alamin's blessing helps Uuranx and Vraxel land solid blows on the creature. Randtam unleashes a blast of flame that burns the backside of the creature and while it doesn't seem to damage it at all, the creature is suddenly slowed 2d6 ⇒ (5, 2) = 7.
The firey blast does immolate 1d6 ⇒ 3 of the cat-sized winged devils turning them to dust. As the things die, the flesh golem roars in pain 6d10 ⇒ (2, 4, 4, 6, 8, 5) = 29.64
The golem slams at 1d3 ⇒ 1 Alamin:
1d20 + 13 ⇒ (12) + 13 = 25
Party action
Alamin Silvergleam |
Pour it on!
LS: 1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 3 ⇒ (4) + 3 = 7
Uuranx |
Strike at a winged devil!
greataxe: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d12 + 8 ⇒ (8) + 8 = 16
LOH: 1d6 ⇒ 2
Vraxel |
Vraxel spins and attacks one of the little devil like creatures.
dagger: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
dam: 1d3 + 4 ⇒ (3) + 4 = 7
dagger: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
dam: 1d3 + 3 ⇒ (3) + 3 = 6
Randtam |
With what I just witnessed, where would my magic missiles have the most effect...
Golem like creature or the winged devil. Does the killing of the Devils kill the creature. I attack where it will do the most good.
KnowArcana: 1d20 + 13 ⇒ (3) + 13 = 16
magic missle: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13
Vraxel |
Look around the area for anything of value.
perception: 1d20 + 15 ⇒ (4) + 15 = 19
-37hp
Vraxel |
Try the S. Check for traps, disable, then open door and look around.
find traps: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
disable: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
perception: 1d20 + 15 ⇒ (13) + 15 = 28
Carrion Crown CAW |
The door yields harmlessly to Vraxel's attention.
The 15'x15' room within is dominated by the skeleton of a huge sea beast, hung from the ceiling on a set of iron rungs and held together by a steel frames. Numerous jars sit on shelves within the room, containing alchemically preserved octopuses, tubeworms, the head of a skum, a curiously repellent eel-like creature with fangs, and a strange, mermaidlike creature with the upper body of a monkey and the tail of a fish.
Randtam |
Randtam wrote:Nothing that you see...Anything inside the fleshy thing?
[dice=perception]1d20 + 11
Guess no Uuranx cut up work with his axe or a quick detect magic before we moved on
Randtam |
. Weird stuff in here. Be carefulness!
Carrion Crown CAW |
. Weird stuff in here. Be carefulness!
** spoiler omitted **
Randtam |
Randtam wrote:You can always go back if you like or in the future ask for such things.Carrion Crown CAW wrote:Guess no Uuranx cut up work with his axe or a quick detect magic before we moved onRandtam wrote:Nothing that you see...Anything inside the fleshy thing?
[dice=perception]1d20 + 11
Do not like to continually ask for things like this because it can slow down game or possibly irritate others. Example " I check for a secret door" in every single room. I specifically do not carry detect magic because I think/thought other characters do. I was also not trying to tell other characters what to do. Assumed it would have been understood that I would like to have known. But we can always come back, hopefully, we do not find out... "the room with the fleshy thing is absolutely clean now"
Carrion Crown CAW |
Carrion Crown CAW wrote:Do not like to continually ask for things like this because it can slow down game or possibly irritate others. Example " I check for a secret door" in every single room. I specifically do not carry detect magic because I think/thought other characters do. I was also not trying to tell other characters what to do. Assumed it would have been understood that I would like to have known. But we can always come back, hopefully, we do not find out... "the room with the fleshy thing is absolutely clean now"Randtam wrote:You can always go back if you like or in the future ask for such things.Carrion Crown CAW wrote:Guess no Uuranx cut up work with his axe or a quick detect magic before we moved onRandtam wrote:Nothing that you see...Anything inside the fleshy thing?
[dice=perception]1d20 + 11
It's PBP so it's pretty tought to slow it down if you post regularly (which you do). Try posting 2-3-4 different options. You aren't telling anyone what to do any more that you would IRL and we don't detect every room/thing or chop up every dead foe when we play table top. If you want to, you actually should take detect magic daily so you can post that you want to scan everything for magic. That and carry a sharp knife. :D
Vraxel |
Go back and check the exit to the E.
perception: 1d20 + 15 ⇒ (13) + 15 = 28