| Vraxel |
fort: 1d20 + 7 ⇒ (3) + 7 = 10
rounds paralyzed: 2d4 ⇒ (3, 1) = 4
| Carrion Crown CAW |
Half the party is overcome by the hideous howls of the skulls while the other half is rattled enough to miss on their attacks.
The last skull lets out another howl (DC 12 FORT save)
Evil chomps from the skulls
bite: 1d20 + 5 ⇒ (2) + 5 = 7 on: 1d4 ⇒ 3
bite: 1d20 + 5 ⇒ (1) + 5 = 6 on: 1d4 ⇒ 2
bite: 1d20 + 5 ⇒ (9) + 5 = 14 on: 1d4 ⇒ 4
They fly at the helpless Vraxel and Randtam but the paladins two are able to keep them at bay!
Next round...
| Alamin Silvergleam |
35/65HP
6/6 LOH
1d6 ⇒ 4
39/65HP
DC12 FORT: 1d20 + 15 ⇒ (15) + 15 = 30
It's almost like the mummy all over again. Let's finish this Uuranx!
LS: 1d20 + 8 ⇒ (14) + 8 = 22
1d8 + 3 ⇒ (7) + 3 = 10
| Uuranx |
fortscream: 1d20 + 10 ⇒ (9) + 10 = 19
attack with greataxe arcanestrike: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d12 + 9 ⇒ (2) + 9 = 11
| Carrion Crown CAW |
Alamin and Uuranx bring down a second head.
The remaining 2 heads:
bite: 1d20 + 5 ⇒ (16) + 5 = 21 on: 1d4 ⇒ 1
bite: 1d20 + 5 ⇒ (12) + 5 = 17 on: 1d4 ⇒ 2
The second head flits to the frozen form or Randtam and kisses him!
A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim's hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim's head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation's progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect. The save DC is Constitution-based and includes a +4 racial bonus.
| Alamin Silvergleam |
~attacking head kissing Randtam~
Get off of him you filthy thing!
LS: 1d20 + 8 ⇒ (8) + 8 = 16
1d8 + 3 ⇒ (8) + 3 = 11
| Vraxel |
Vraxel stares in horror as the disgusting creature kisses Randtam.
He inwardly shudders and thinks to himself: "Please not me."
| Uuranx |
Fie, Fie foul fiend!!!! Attack with greataxe
arcanestrike: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d12 + 9 ⇒ (8) + 9 = 17
| Vraxel |
Silently screams: "Noooooooooo!"
fort: 1d20 + 7 ⇒ (5) + 7 = 12
| Randtam |
Eyes bugging out of his head, thinking in his inner soul to find his next move....
Not you, too. Sorry Vraxel this is going to be ugly if we survive. remove disease...
| Alamin Silvergleam |
Cuts at the head: LS: 1d20 + 8 ⇒ (11) + 8 = 19 and hits for 1d8 + 3 ⇒ (4) + 3 = 7
| Alamin Silvergleam |
LS: 1d20 + 8 ⇒ (7) + 8 = 15 for 1d8 + 3 ⇒ (8) + 3 = 11
| Vraxel |
As the paralysis ends: "I don't feel so good."
| Randtam |
As the paralysis ends with Randtam...
This is bad Vraxel. With my limited knowledge (unless I know more) we need to remove disease or we WILL TURN!
Hopefully learn more
KnowNature: 1d20 + 11 ⇒ (14) + 11 = 25
| Carrion Crown CAW |
Randtam knows that the kiss of a Vargouille usually results in death within 24 hours unless a cure disease is cast (which will halt the stages of the disease but not reverse those already occured). He's not sure of the stages of the illness, but he does know that sunlight (or some good imitation thereof) will keep the disease's progression at bay for a time.
| Alamin Silvergleam |
KReligion: 1d20 + 10 ⇒ (9) + 10 = 19
Heal: 1d20 + 8 ⇒ (2) + 8 = 10
Those were unholy kisses my friends; whatever effect they are having on you is beyond my skills. We must get you to a powerful priest and quickly, I think!
| Randtam |
Any treasure such as magical cures to be found after the battle?
If not and If no one has remove disease potions or spells suggest we start going immediately and go as fast as we can. Do we have any magic that can help, scrolls, magic items etc? Paladins can you do anything?
| Vraxel |
What are we waiting for, let's go!
| Alamin Silvergleam |
Cure disease is a level 6 Paladin mercy; level 3 gets me fatigued, shaken, or sickened.
| Carrion Crown CAW |
After a hard day's march fighting through fatigue, the party makes it back to Lepidstadt.
But not before...
Randtam hair loss: 1d6 ⇒ 2 Vraxel hair loss: 1d6 ⇒ 6; Randtam leathery wing ears: 1d6 ⇒ 4 Vraxel leathery wing ears: 1d6 ⇒ 3
Both Randtam and Vraxel lose their hair and their ears grow into leathery wings, tentacles sprout on their chins and scalps, and their teeth become long, pointed fangs!
A quick rousting of the local priesthood and 1,500 GP results in the affliction being stopped!
| Randtam |
Did we get any advice from the local priesthood to help return back to normal?
If not I study and take 20 to find as much knowledge as I can in the extensive library in Lepidstadt.
Knowledge nature 20 + 11=31
Knowledge arcana 20+13=33
| Randtam |
Vraxel, we need a regeneration spell to get rid of our affliction!
Where can we go and what is the cost? Or I can be the handsome Varguille I was meant to be. Should add to intimidation scores.
| Vraxel |
"If you say so Randtam, never heard of a regeneration spell."
Vraxel takes to wearing the hood on his cloak so his face remains hidden.
| Carrion Crown CAW |
Vraxel, we need a regeneration spell to get rid of our affliction!
Where can we go and what is the cost? Or I can be the handsome Varguille I was meant to be. Should add to intimidation scores.
Regenerate would cost 2275 GP per casting. Scrolls could be purchased in town to resolve this.
| Randtam |
I wish to reverse the affliction. I spend 750GP for the Priests (half) and will spend the 2275GP to correct my situation. Total 3,025GP. Taken from my total of 3379 GP.
Adjusting my coin now.
| Randtam |
So happy I am back to Randtam. Go to the bar and have an ale. Anything in town going on before we go back to the Towers of Death and Destruction?
| Vraxel |
Thoughts of suicide leave Vraxel's head as he realizes he had more wealth than expected. He also pays for the regeneration spell and joins Randtam for a celebratory ale at the local pub.
| Vraxel |
This is the loot that I think we have. Vraxel will sell it all and split the proceeds.
Rod of flame extinguishing: 15,000GP
Mummy sarcophogus ancient Osirian make: 2,000 GP.
Ring of the ram: 8,600 GP
Chest filled with: 2,000 GP
figurine of wondrous power-ivory goats: 21,000GP
engineering books: 100 gp,
jade/gold writing set:150 gp,
portable ink jar w/ silver clasp: 20 gp
silver chain: 50 gp
gold snuff box: 400 gp
platinum magnifying glass: 600 gp
Monocle: 800 gp.
two MW halberds: 620GP
sealskin cloak: 120GP
Engineering books: 500GP
staff of swarming insects (7 charges): 3192 GP
208GP
345SP= 34GP
Total= 55,394 or 13,848 each
| Randtam |
Vraxel, I would like for you to keep the Rod. They are hard to come by and may be very useful.
I have thousands of GP since Vraxel had 8000.
I did study the engineering book.
| Vraxel |
Vraxel would like to purchase a Belt of Physical Might +2 Dex, +2 Con, at book price of $10,000.
| Vraxel |
Maybe some new gear will keep us from getting our asses kicked every five minutes! Vraxel would like to get his Belt and then return to the Tower.
| Carrion Crown CAW |
After some serious review, the party agrees to return to Schloss Caromarc and see if they can settle the balance with The Count.
Another hard day's journey ensues and as the spires of the engineering marvel appear in the distance the party wonders what horrors remain to test them.
You are back at the far tower amongst the quickly rotting remains of the defeated, yet dreaded, Vargouilles. There is still a significant amount of water in the room, although it appears to have drained somewhat. There must be a fresh supply being fed from somewhere...
The room runs E-W about 100' with deep pits at each end and double doors in each NE and NW wall. A careful navigation around the pits will allow you to avoid them but if you are in a rush a DC 15 acrobatics check is required.
You can make out water filled rooms beyond each set of double doors (opened by earth elemental previously).