| Vraxel |
"Wait here while I check out the door up close."
Stealth up to the iron doors and check for traps. Disable trap or door lock as needed.
stealth: 1d20 + 17 ⇒ (6) + 17 = 23
find traps: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
disable device: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
| Carrion Crown CAW |
You find a cunning and deadly trap that is JUST at the edge of your abilities and manage to disarm it! Had you failed a huge air elemental would have sprung out and tried to sweep you into the watery depths below... You breath a sigh of relief as you neutralize the last layer of the trap.
A short while later the door is unlocked and you push it open revealing:
"A huge portrait hangs above an enormous, lit fireplace in this
large entry chamber. A set of steep stairs rises to the right."
The room runs 15'x30' with doors in the NE and NW wall section. There is a stairwell going up running along the E wall and a door in the ES wall before the start of the stairs.
| Vraxel |
Vraxel motions for the rest of the party to come forward.
perception: 1d20 + 15 ⇒ (18) + 15 = 33
| Randtam |
Move forward also. What does the portrait depict? Listening and observing the room.
perception: 1d20 + 11 ⇒ (16) + 11 = 27
| Carrion Crown CAW |
From the doorway entrance the party can see that the portrait depicts a deeply curious man, surrounded by objects in some type of museum.
| Vraxel |
Vraxel looks around and quietly observes: "Either the fireplace is magical and lights itself when the door is opened or someone was recently in this room to build the fire. Anyone object to trying the ES door by the stairs first?"
The way I read it we have to choose between 3 doors and the stair.
| Vraxel |
Vraxel approaches the ES door and checks it for traps, then disables any trap and the lock. Before opening he will listen at the door or look through the keyhole if there is one to see if he can get a preview of the next room.
findtraps: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
disable: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
perception: 1d20 + 15 ⇒ (4) + 15 = 19
| Carrion Crown CAW |
As the party approaches the ES door a piece of furniture that seemed like like a combination of chest of drawers and a hat rack explodes into furious action attacking 1d3 ⇒ 1 Alamin twice 1d20 + 9 ⇒ (19) + 9 = 28 1d20 + 9 ⇒ (14) + 9 = 23 hammering through her defenses for SLAM! SLAM!: 2d8 + 12 ⇒ (8, 7) + 12 = 27.
AlaminInit: 1d20 + 6 ⇒ (9) + 6 = 15
RandtamInit: 1d20 + 6 ⇒ (19) + 6 = 25
UuranxInit: 1d20 + 3 ⇒ (7) + 3 = 10
VraxelInit: 1d20 + 11 ⇒ (11) + 11 = 22
hookclawedapparatus: 1d20 - 1 ⇒ (14) - 1 = 13
| Vraxel |
dagger: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 26
stab: 1d3 + 4 - 1 ⇒ (1) + 4 - 1 = 4
dagger: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28
stab: 1d3 + 3 - 1 ⇒ (1) + 3 - 1 = 3
confirm: 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11
| Randtam |
any idea what this is and how to combat it effectively....
arcana: 1d20 + 13 ⇒ (14) + 13 = 27
nature: 1d20 + 11 ⇒ (5) + 11 = 16
In the meantime, step back and throw an acid dart.
rangedtouchattack AD: 1d20 + 5 ⇒ (15) + 5 = 20
acid: 1d6 + 3 ⇒ (1) + 3 = 4
| Carrion Crown CAW |
It appears to be some sickening creation combining flesh with metal and wood. Predominantly a thing of metal and wire, this loping construct has some organic parts that seem more for decoration than for any real purpose. It takes awkward, hobbling lunges and smashes about with two huge, scythe-like forearms. In all it is the most bizzare and disgusting thing you have yet seen.
| Alamin Silvergleam |
38/65HP
LS: 1d20 + 8 ⇒ (7) + 8 = 15
LOH: 1d6 ⇒ 3 (1/6)
41/65 HP
| Carrion Crown CAW |
Vraxel dashes in betweens the legs of the creature and his blades dig into it as an acid splash from Randtam sizzles and pops on its surface. Alamin, still reeling from the hammering strike of the apparatus, slashes back at it but her blow is weak and does not cut through.31
The 'thing' strikes at 1d3 ⇒ 3 Uuranx 1d20 + 9 ⇒ (13) + 9 = 22 1d20 + 9 ⇒ (9) + 9 = 18 and one of its huge scythes cuts him for SLICE!: 1d8 + 6 ⇒ (1) + 6 = 7.
In return, Uuranx lays a mighty axe stroke on it.
Next round.
| Randtam |
Do I Have any more information on how to kill this "thing?"
Did acid work? Did I see my comrades cause damage..
I will attack after Vraxel and Alamin.
| Carrion Crown CAW |
Do I Have any more information on how to kill this "thing?"
Did acid work? Did I see my comrades cause damage..
I will attack after Vraxel and Alamin.
No, no more information on how to kill it. It appears to be some horrible form of golem construct using both flesh and metal.
The acid did work and your comrades appear to be doing damage to the the thing.
| Vraxel |
Since the thing is preoccupied attacking Alamin and Uuranx, Vraxel will step into a flanking position and strike again with his daggers.
dagger: 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29
stab with crit: 2d3 + 2d8 + 8 - 1 ⇒ (1, 1) + (8, 6) + 8 - 1 = 23
dagger: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
stab: 1d3 + 2d8 + 4 - 1 ⇒ (2) + (8, 3) + 4 - 1 = 16
If its not subject to crits or sneak attack, subtract damage where appropriate.
| Alamin Silvergleam |
41/65HP
LS: 1d20 + 8 ⇒ (7) + 8 = 15
LOH: 1d6 ⇒ 4
45/65HP (2/6)
| Randtam |
Hopefully the acid combines and coalesces with all the metal parts to make them ineffective.
rangedattack: 1d20 + 5 ⇒ (6) + 5 = 11
acid: 1d6 + 3 ⇒ (5) + 3 = 8
Thank you it was a touch attack!
| Carrion Crown CAW |
Vraxel looks for a soft point, but the freakish creation doesn't seem to have any. Randtam acids the thing again as Alamin continues to recover from her earlier thrashing and misses.
The apparatus attacks 1d3 ⇒ 3 Uuranx again 1d20 + 9 ⇒ (14) + 9 = 23 1d20 + 9 ⇒ (8) + 9 = 17 hitting once for snick: 1d8 + 6 ⇒ (3) + 6 = 9
Uuranx cuts another huge chunk out of it, destroying the thing. It stops moving after a few hisses and clunks, the twitching legs skittering and then coming to a rest.
***end of combat***
| Randtam |
Alamin you and Uuranx need healing. Please use the wand. Vraxel, keep an eye out as I examine this "creature?"
In my studies have I ever seen a combination like this. It seems like this is a cross of golems without any restraint. Something or someone must be crisscrossing different golems to create...I do not know what. Yet as an inquisitive wizard, I want to know about the arcane science of this. I believe Something has gone madly wrong here. Golems are normally made of one material.
knowArcana: 1d20 + 13 ⇒ (20) + 13 = 33
| Alamin Silvergleam |
45/65HP
LOH: 4d6 ⇒ (4, 6, 3, 3) = 16(6/6)
61/65HP
Thank you goddess
| Carrion Crown CAW |
Alamin you and Uuranx need healing. Please use the wand. Vraxel, keep an eye out as I examine this "creature?"
In my studies have I ever seen a combination like this. It seems like this is a cross of golems without any restraint. Something or someone must be crisscrossing different golems to create...I do not know what. Yet as an inquisitive wizard, I want to know about the arcane science of this. I believe Something has gone madly wrong here. Golems are normally made of one material.
[dice=knowArcana]1d20+ 13
You are quite right-you have never even HEARD of someone combining the principles of golem construction to make one made of both flesh and other materials. Given what you know about the Beast, you surmise that it might be the least of Count Caromarc's creatures. What other horrors lie in store for you as you search his domain....?
Given the crude configuration of the slain thing you believe this to be one of his earliest efforts. Given enough time with the remains you think you could come up with several theroms on how to replicate what has been done.
| Randtam |
Lady and gentlemen we are witnessing some very twisted issues here. Things are being put together because they can. Not because of nature, but because someone or entity can. Whisphering Way may have a hold here. This is absolutely unnatural.
| Vraxel |
"Does this thing radiate magic? If so, maybe we can detect magic in each room so we are not surprised by another one."
| Alamin Silvergleam |
~closes eyes and focuses on the 'corpse'~
No, I'm afraid not. It doesn't radiate magic or evil. Very similar to the Beast actually. My guess would be that these creations are beyond our concept of morality. The real evil is whomever would think to create such unnatural monstrosities. This must be stopped.
| Vraxel |
Is everyone ready to move on? Do you need healing Uuranx? Once everyone is ready to go, will try to open the ES door again.
find traps: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
disable: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
perception: 1d20 + 15 ⇒ (3) + 15 = 18
| Vraxel |
Vraxel will head down the hall to whichever door is closest. He will check for traps, disable if necessary, then listen at door, then open if nothing is heard.
findtraps: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
disable: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
perception: 1d20 + 15 ⇒ (7) + 15 = 22
| Randtam |
Alamin can you detect magic in the room? If there isn't any lets lock up this door and go on. I definitely do not want something attacking us if we can avoid it.
| Alamin Silvergleam |
~focuses on the objects in the room~
I sense neither magic or evil here.
| Randtam |
Peek inside room from the outside.
perception: 1d20 + 11 ⇒ (5) + 11 = 16
Any particular order we are moving in.?
If I percieve nothing then...Let's move on. Vraxel of course up front.
| Vraxel |
Vraxel moves on to the next door on the hall, checks it over for traps, then disables the trap and/or lock. After that he will listen for any sounds coming from within the room and open the door.
find traps: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
disable: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
perception: 1d20 + 15 ⇒ (5) + 15 = 20
| Carrion Crown CAW |
The next room on the S wall is similar to the first-stuffed with taxidermied animal trophies. Alamin again finds neither magic nor evil in the room.
Opening the first door on the N wall reveals a room with shelves crammed full of books all along the walls. A comfortable leahter chair sits in the room's center.
| Randtam |
Possibly a study?
Alamin, do you Detect any magic or evil?
Have we figured out how many floors there are in this fortress?
GM-can Alamin detect magic and evil in each room to the best of her ability on her own or do I need to ask her every time? (She is NPC). Do not want to slow play down with the same questions each time.
| Alamin Silvergleam |
~distant look~ No, nothing.
She will alert you to anything she finds, but read the spell descriptions; it takes a while and there are limitations.
| Carrion Crown CAW |
Possibly a study?
Alamin, do you Detect any magic or evil?
Have we figured out how many floors there are in this fortress?
GM-can Alamin detect magic and evil in each room to the best of her ability on her own or do I need to ask her every time? (She is NPC). Do not want to slow play down with the same questions each time.
You observed the building you are currently in has 2 floors; the one behind it has one; and the building on the other side of the river reached by the wood/rope bridge has 3 with the 3d levels being tower peaks.
| Vraxel |
Vraxel moves into the room to take a look at the books, perusing for anything that might be useful or valuable. He doesn't turn his back on the chair as he is suspicious that it might animate and attack at any second.