
DM Feral |

Luthor opens the door to find another enormous chamber dominated by a giant throne made of polished black stone.
Standing at attention in the center of the room is a paragon of cyclops kind. This truly massive brute has a physique that puts even Bjorkus to shame and wields a giant club. A single thick horn juts from his forehead.
"This is where you die intruders."
Bjorkus: 1d20 ⇒ 16
Chub: 1d20 + 6 ⇒ (19) + 6 = 25
Opal: 1d20 + 3 ⇒ (9) + 3 = 12
Luthor: 1d20 + 6 ⇒ (5) + 6 = 11
Kal: 1d20 + 4 ⇒ (10) + 4 = 14
Super-clops: 1d20 + 1 ⇒ (4) + 1 = 5
The party is up.

Kal Aldhemark |

Kal glances back the way the party came, and scratches his chin. "I thought we killed their champion..." he says in a low voice, meant only for his companions' ears.
Stepping back to make sure the others have room to maneuver, he calls down ice from the ceiling of the cavern.
Cold Damage (no save): 2d6 ⇒ (5, 5) = 10 (1/5)
If it damages him, he needs a Fortitude save (DC 17) or he's staggered for one round.

DM Feral |

Chubwart sprints around the giant and brandishes his knives.
Double move.
The giant grunts as Opal’s rays score his rugged hide.
The monstrous brute spins and glares at Chubs and with limbs slowed by Kal’s conjured icestorm, swats him with his massive club.
Clubbin’: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 3d8 + 31 ⇒ (6, 1, 6) + 31 = 44
The giant connects, sending Chubwart flying across the chamber laying in a battered heap.
Chubs is punted 20 feet in the opposite direction and he’s prone.
The party is up.

Kal Aldhemark |

Cold Damage (Fort DC17 half): 1d6 ⇒ 5 (2/5)
Kal steps to the side for a clear shot and levels his bow at the giant, sending three arrows flying toward it in quick succession. BB: 3/5
Attack (PBS, FBB, bane, rapid shot): 1d20 + 13 + 1 + 3 + 2 - 2 ⇒ (3) + 13 + 1 + 3 + 2 - 2 = 20
Recover: 1d2 ⇒ 2
Attack (PBS, FBB, bane, rapid shot): 1d20 + 13 + 1 + 3 + 2 - 2 ⇒ (15) + 13 + 1 + 3 + 2 - 2 = 32
Damage (inspire): 1d8 + 1 + 1 + 3 + 2 + 2d6 + 1 ⇒ (5) + 1 + 1 + 3 + 2 + (6, 4) + 1 = 23
Attack (PBS, FBB, bane, rapid shot): 1d20 + 8 + 1 + 3 + 2 - 2 ⇒ (5) + 8 + 1 + 3 + 2 - 2 = 17
Recover: 1d2 ⇒ 2

Bjorkus |

Bjorkus roars a challenge and stabs at the beast.
Rage
Raging Power Attack: 1d20 + 20 + 3 ⇒ (5) + 20 + 3 = 28
Damage: 1d8 + 24 + 3 ⇒ (8) + 24 + 3 = 35
Iterative: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29
Damage: 1d8 + 24 + 3 ⇒ (3) + 24 + 3 = 30
Horns: 1d20 + 14 + 3 ⇒ (11) + 14 + 3 = 28
Damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17

DM Feral |

Chubwart climbs to his feet and charges back into the fray.
Acrobatics: 1d20 + 16 ⇒ (8) + 16 = 24
But the massive brute proves too clever and swats at the goblin again.
AoO: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 3d8 + 31 ⇒ (8, 1, 4) + 31 = 44
Opal fires another pair of shocking rays.
Ray: 1d20 + 8 + 5 ⇒ (9) + 8 + 5 = 22
Damage: 4d6 + 9 ⇒ (1, 1, 1, 5) + 9 = 17
Ray: 1d20 + 8 + 5 ⇒ (17) + 8 + 5 = 30
Damage: 4d6 + 9 ⇒ (4, 6, 5, 2) + 9 = 26
Opal's rays strike the massive cyclops in the chest and, with a groan, he crashes to the ground.

Kal Aldhemark |

"Bruised? I think that's a bit of an understatement, isn't it?"
Kal tsks and starts examining the captain's wounds, trying to close them as he goes.
CSW for Chubs: 3d8 + 9 ⇒ (8, 7, 7) + 9 = 31 (woot!)
CLW for Chubs: 1d8 + 5 ⇒ (4) + 5 = 9
CLW wand for Chubs: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand for Chubs: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand for Chubs: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand for Chubs: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand for Chubs: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand for Chubs: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand for Chubs: 1d8 + 1 ⇒ (5) + 1 = 6
86hp for Chubs.
North seems to be the way to go.

DM Feral |

The domed ceiling of this chamber rises eighty feet overhead. In the center of the hall, a thirty-foot-high egg-shaped structure stands on the floor. Stone stairs climb the side of this domed structure, ending before a stone wall chiseled to resemble an immense eye, circled with strange runes glowing with an eldritch light. The stairs and eye are mirrored on the opposite side of the dome. Tiny stars roil across the top of the structure, their light projecting strange constellations on the ceiling overhead. Much of the northeast corner of the chamber lies in ruin, collapsed by obvious cave-ins, but three other exits remain—doors to the east and west, and a corridor leading southeast.

DM Feral |

Several urns, chests, and strange relics fill this ancient vault. They all seem born of a bygone age, ancient artifacts of a distant time.
Inside the party finds, a +3 net, a pearl of power (3rd level), a rod of wonder, a potion of neutralize poison, a scroll of divination, a wand of summon monster IV (23 charges remaining), a gold necklace worth 500 gp, an expensive vase worth 750 gp, nine pearls worth 100 gp each, and 2390 gold.

DM Feral |

The sharp tang of woodsmoke fills this building, where a giant fire pit set with roasting spits takes up the northern half of the room, positioned just below an open hole in the roof.
Four cyclops lean over a fire pit watching an unknown piece of meat sizzle and cook.
Bjorkus: 1d20 ⇒ 1
Chub: 1d20 + 6 ⇒ (5) + 6 = 11
Opal: 1d20 + 3 ⇒ (8) + 3 = 11
Luthor: 1d20 + 6 ⇒ (13) + 6 = 19
Kal: 1d20 + 4 ⇒ (14) + 4 = 18
Init: 1d20 - 1 ⇒ (8) - 1 = 7
Everyone except for Bjorkus is up.

Kal Aldhemark |

"Remember where they are!" exclaims Kal quickly. He waits only long enough for Chubs to fire his devastating bow, then darts forward and brings a mist into existence around Luthor. Actually it's around me, but it should protect Luthor from those nasty nat20s. Maybe. Delaying until after Chubs, then moving to AE54 and casting obscuring mist.