We Be Pirates, You Be Booty! (Inactive)

Game Master Daxter

Loot Sheet

Map


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Male Human Hurricane King

"Well, we'd better go find out what that is... maybe we can find some who're more inclined to just surrender?"


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"Not likely though I wouldn't have it any other way." North it is.


Male Human Hurricane King

Who all took damage from those'uns?
CLW wand for Kal: 1d8 + 1 ⇒ (3) + 1 = 4


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

I took 25


Male Human Hurricane King

CLW wand for Luthor: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand for Luthor: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand for Luthor: 1d8 + 1 ⇒ (3) + 1 = 4
20 back.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Sweet, thanks!


Male Human Hurricane King

CLW wand for Bjorkus: 1d8 + 1 ⇒ (6) + 1 = 7

CLW wand for Chubs: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand for Chubs: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand for Chubs: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wand for Chubs: 1d8 + 1 ⇒ (3) + 1 = 4

7 for Bjork, 23 for Chubs.


Luthor opens the door to find another enormous chamber dominated by a giant throne made of polished black stone.

Standing at attention in the center of the room is a paragon of cyclops kind. This truly massive brute has a physique that puts even Bjorkus to shame and wields a giant club. A single thick horn juts from his forehead.

"This is where you die intruders."

Bjorkus: 1d20 ⇒ 16
Chub: 1d20 + 6 ⇒ (19) + 6 = 25
Opal: 1d20 + 3 ⇒ (9) + 3 = 12
Luthor: 1d20 + 6 ⇒ (5) + 6 = 11
Kal: 1d20 + 4 ⇒ (10) + 4 = 14
Super-clops: 1d20 + 1 ⇒ (4) + 1 = 5

The party is up.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor will move forward and Freebooter's Bane the cyclops of steel.


Male Human Hurricane King

Kal glances back the way the party came, and scratches his chin. "I thought we killed their champion..." he says in a low voice, meant only for his companions' ears.

Stepping back to make sure the others have room to maneuver, he calls down ice from the ceiling of the cavern.

Cold Damage (no save): 2d6 ⇒ (5, 5) = 10 (1/5)
If it damages him, he needs a Fortitude save (DC 17) or he's staggered for one round.


Fort: 1d20 + 12 ⇒ (3) + 12 = 15

The giant roars in frustration as he's pelted by the chunks of ice.

Opal, Bjorkus, and Chubs are up.


Female Human

range touch attack 1d20 + 8 ⇒ (18) + 8 = 26
damage 4d6 + 4 ⇒ (1, 3, 4, 3) + 4 = 15
range touch attack 1d20 + 8 ⇒ (15) + 8 = 23
damage 4d6 + 4 ⇒ (4, 4, 5, 4) + 4 = 21

Opal sends a couple rays of lightening arcing towards the massive cycolpian warrior.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

”The only one dying here is you”, Bjorkus threatens as he moves forward and resumes his warsong.

Inspire.


Chubwart sprints around the giant and brandishes his knives.

Double move.

The giant grunts as Opal’s rays score his rugged hide.

The monstrous brute spins and glares at Chubs and with limbs slowed by Kal’s conjured icestorm, swats him with his massive club.

Clubbin’: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 3d8 + 31 ⇒ (6, 1, 6) + 31 = 44

The giant connects, sending Chubwart flying across the chamber laying in a battered heap.

Chubs is punted 20 feet in the opposite direction and he’s prone.

The party is up.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"Hey, no swatting our captain!" Luthor moves forward and gives him a knuckled punch.

1d20 + 17 - 3 + 3 ⇒ (12) + 17 - 3 + 3 = 29

1d3 + 14 + 3 + 1 ⇒ (2) + 14 + 3 + 1 = 20


Male Human Hurricane King

Cold Damage (Fort DC17 half): 1d6 ⇒ 5 (2/5)

Kal steps to the side for a clear shot and levels his bow at the giant, sending three arrows flying toward it in quick succession. BB: 3/5

Attack (PBS, FBB, bane, rapid shot): 1d20 + 13 + 1 + 3 + 2 - 2 ⇒ (3) + 13 + 1 + 3 + 2 - 2 = 20
Recover: 1d2 ⇒ 2
Attack (PBS, FBB, bane, rapid shot): 1d20 + 13 + 1 + 3 + 2 - 2 ⇒ (15) + 13 + 1 + 3 + 2 - 2 = 32
Damage (inspire): 1d8 + 1 + 1 + 3 + 2 + 2d6 + 1 ⇒ (5) + 1 + 1 + 3 + 2 + (6, 4) + 1 = 23
Attack (PBS, FBB, bane, rapid shot): 1d20 + 8 + 1 + 3 + 2 - 2 ⇒ (5) + 8 + 1 + 3 + 2 - 2 = 17
Recover: 1d2 ⇒ 2


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus roars a challenge and stabs at the beast.

Rage

Raging Power Attack: 1d20 + 20 + 3 ⇒ (5) + 20 + 3 = 28
Damage: 1d8 + 24 + 3 ⇒ (8) + 24 + 3 = 35
Iterative: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29
Damage: 1d8 + 24 + 3 ⇒ (3) + 24 + 3 = 30
Horns: 1d20 + 14 + 3 ⇒ (11) + 14 + 3 = 28
Damage: 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17


Chubwart climbs to his feet and charges back into the fray.

Acrobatics: 1d20 + 16 ⇒ (8) + 16 = 24

But the massive brute proves too clever and swats at the goblin again.

AoO: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 3d8 + 31 ⇒ (8, 1, 4) + 31 = 44

Opal fires another pair of shocking rays.

Ray: 1d20 + 8 + 5 ⇒ (9) + 8 + 5 = 22
Damage: 4d6 + 9 ⇒ (1, 1, 1, 5) + 9 = 17
Ray: 1d20 + 8 + 5 ⇒ (17) + 8 + 5 = 30
Damage: 4d6 + 9 ⇒ (4, 6, 5, 2) + 9 = 26

Opal's rays strike the massive cyclops in the chest and, with a groan, he crashes to the ground.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"You alright cap? You look pretty bruised. Kal, cap needs some attention." Luthor will search the chieftain for loot.


Beyond a loincloth that conceals little, the huge cyclops was carrying his giant club and a pair of potions.

Cure Serious.


Male Human Hurricane King

"Bruised? I think that's a bit of an understatement, isn't it?"

Kal tsks and starts examining the captain's wounds, trying to close them as he goes.

CSW for Chubs: 3d8 + 9 ⇒ (8, 7, 7) + 9 = 31 (woot!)
CLW for Chubs: 1d8 + 5 ⇒ (4) + 5 = 9
CLW wand for Chubs: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand for Chubs: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand for Chubs: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand for Chubs: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand for Chubs: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand for Chubs: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand for Chubs: 1d8 + 1 ⇒ (5) + 1 = 6
86hp for Chubs.

North seems to be the way to go.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"Now that cap is healed up, let's keep moving." Luthor will lead the group north. sure.


Several statues and two ornate runic circles stretch along this rubble-strewn hall. Several exits have been blocked by a cave-ins, but a single open passage, its dusty floor marked with giant-sized footprints, leads eastward.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

East then.


Male Human Hurricane King

"Wonder why they'd leave caved in entryways in an inhabited complex like this one..." Kal ponders in a low voice.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor just shrugs as he trudges along.


The domed ceiling of this chamber rises eighty feet overhead. In the center of the hall, a thirty-foot-high egg-shaped structure stands on the floor. Stone stairs climb the side of this domed structure, ending before a stone wall chiseled to resemble an immense eye, circled with strange runes glowing with an eldritch light. The stairs and eye are mirrored on the opposite side of the dome. Tiny stars roil across the top of the structure, their light projecting strange constellations on the ceiling overhead. Much of the northeast corner of the chamber lies in ruin, collapsed by obvious cave-ins, but three other exits remain—doors to the east and west, and a corridor leading southeast.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

East again.


Dozens of crates fill this small storeroom, the air heavy with the smell of incense.

Most of the contents of this room are rotted or ruined beyond being useful but one crate is intact and contains a large bundle of herbs.

Nature.


Male Human Hurricane King

Knowledge (Nature): 1d20 + 7 ⇒ (14) + 7 = 21


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Nature!: 1d20 + 3 ⇒ (4) + 3 = 7


Kal recognizes this as Irthaval. It's a powerful hallucinogenic and, when smoked, has the added side effect of rendering the imbiber temporarily blind. There's 8 doses in the crate.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

"Let's grab this on the way out." Luthor will open the door to the adjacent room.


Several urns, chests, and strange relics fill this ancient vault. They all seem born of a bygone age, ancient artifacts of a distant time.

Inside the party finds, a +3 net, a pearl of power (3rd level), a rod of wonder, a potion of neutralize poison, a scroll of divination, a wand of summon monster IV (23 charges remaining), a gold necklace worth 500 gp, an expensive vase worth 750 gp, nine pearls worth 100 gp each, and 2390 gold.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

+3 net, seriously?

Luthor will pack whatever loot isn't claimed and will open the door directly west.


Male Human Hurricane King

I will gladly take that pearl.


A wall of silent darkness looms past this solid brass door, obscuring and muting anything within.

There's nothing of value or interest inside except a permanent magical silent and darkness effect.


Male Human Hurricane King

'cause that's not shady at all...

"Chubwart, can you see or feel anything in there? A secret door, perhaps?"


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Door south and then the first door on the left.


Chubwart pokes his head into the wall of darkness.

Percpetion: 1d20 + 18 ⇒ (20) + 18 = 38

"Nope. Nothing!"


A large brass door provides access to this ruined hall, though an additional hole gapes in the northeast wall. Inside, much of the roof has long since collapsed and a garden of vegetation has taken root.

There's a number of herbs being cultivated here but nothing especially valuable or useful.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Opposite door.


The architecture of this building is markedly different from others in the valley—it appears to have been built for human-sized occupants.

There's nothing of value or interest in here.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Building directly south.


Smashed tables and chairs, all sized for giants, lie scattered about this building’s single, large room.

Within are a several assorted coins totaling 2500 gold.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

That's a lot of spare change. Opposite building.


The sharp tang of woodsmoke fills this building, where a giant fire pit set with roasting spits takes up the northern half of the room, positioned just below an open hole in the roof.

Four cyclops lean over a fire pit watching an unknown piece of meat sizzle and cook.

Bjorkus: 1d20 ⇒ 1
Chub: 1d20 + 6 ⇒ (5) + 6 = 11
Opal: 1d20 + 3 ⇒ (8) + 3 = 11
Luthor: 1d20 + 6 ⇒ (13) + 6 = 19
Kal: 1d20 + 4 ⇒ (14) + 4 = 18
Init: 1d20 - 1 ⇒ (8) - 1 = 7

Everyone except for Bjorkus is up.


HP: 19/19 | Condition: | Status Effects: | Fumble Points:

Luthor will move up and punch C4.

1d20 + 17 - 3 ⇒ (16) + 17 - 3 = 30

1d3 + 14 ⇒ (2) + 14 = 16


Male Human Hurricane King

"Remember where they are!" exclaims Kal quickly. He waits only long enough for Chubs to fire his devastating bow, then darts forward and brings a mist into existence around Luthor. Actually it's around me, but it should protect Luthor from those nasty nat20s. Maybe. Delaying until after Chubs, then moving to AE54 and casting obscuring mist.


Female Human

OMG, a Rod of Wonder? I love having fun with those. I remember the time I accidentally enlarged a giant with one of those. Good times. :)

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