
Bjorkus |

Bjorkus jabs at the shadowy creature in a frenzy to finish it off.
Raging Power Attack: 1d20 + 18 + 3 ⇒ (3) + 18 + 3 = 24
Damage: 1d8 + 24 + 3 ⇒ (7) + 24 + 3 = 34
Iterative: 1d20 + 13 + 3 ⇒ (8) + 13 + 3 = 24
Damage: 1d8 + 24 + 3 ⇒ (1) + 24 + 3 = 28
Horns: 1d20 + 12 + 3 ⇒ (17) + 12 + 3 = 32
Damage: 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14

DM Feral |

The minotaur’s attacks disperse the second dream leaving the room silent and empty.
A search of the building’s second floor reveals well-furnished bedrooms that are otherwise empty and without anything of value.
The cellar in the southwest building is similarly empty and the stairs in that building lead up to the fort’s walls.

DM Feral |

A short trek through a rough trail later, the party arrives at the rocky hills that were observed from out at sea – the same hills the spirit of Bikendi noted as being home to indigenous harpies.
As the party approaches one of the bird-women comes screeching into view but she is unlike any harpy anyone has ever heard of.
To begin she’s enormous, easily three meters tall and massively built. Her feathers are a deep crimson and a single large central eye adorns her forehead where two should be. She clutches a large bow in her gnarled claw-like hands.
”Who are these tiny morsels that intrude on the domain of the Daughters of Imerta!”

DM Feral |

The giant harpy glares in anger at Luthor’s bold claim but clams when he mentions the name ‘Imerta’.
”Imerta is our ancient queen, beautiful and wise beyond her years. She is the one that came here and bedded the first of the brutes that claim this land as their own. Under her rule our people grew powerful and strong.”

Kal Aldhemark |

Okay. Kal's down 3 con as well... I'll roll for it.
Kal, Luthor: 1d2 ⇒ 2
Lesser Restoration (Luthor Con): 1d4 ⇒ 3
CMW (cast) for Kal: 2d8 + 9 ⇒ (5, 1) + 9 = 15
CLW wand for Kal: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand for Kal: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand for Kal: 1d8 + 1 ⇒ (4) + 1 = 5
29 healing for Kal puts him at 53/59.
CLW wand for Luthor: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand for Luthor: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand for Luthor: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand for Luthor: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand for Luthor: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand for Luthor: 1d8 + 1 ⇒ (1) + 1 = 2
31 healing for Luthor.
CLW cast for Bjorkus: 1d8 + 5 ⇒ (5) + 5 = 10
CLW wand for Bjorkus: 1d8 + 1 ⇒ (4) + 1 = 5
10 charges used.

Kal Aldhemark |

Knowledge (Planes): 1d20 + 2 ⇒ (3) + 2 = 5
Knowledge (Nature): 1d20 + 7 ⇒ (1) + 7 = 8
Oh boy!
Yeah, Luthor, I was thinking about telling her to fight her own battles, but I guess she might've taken that the wrong way...
"I don't particularly like the sound of that... but it looks like we'll have to fight one group or the other. Shall we begin, then?"
Kal takes a moment to activate his pearl, allowing him to once more access his magical fire.
Weather: 1d10 ⇒ 5

Kal Aldhemark |

With a shrug, Kal begins preparing for the upcoming fight. He enhances Luthor's strength, focuses his mind for a few seconds on his own vision and aim, and then uses his rod to summon flames to his hands. After that, he grins at the others. "I'll lead with a bit of assistance from nature..." In case that wasn't clear: bull's strength on Luthor, aspect of the falcon on Kal, and extended produce flame on Kal.
Kal's body distorts and becomes wispy, retaining only the barest hint of a presence as he morphs into an elemental of air. The elemental nods once, and suddenly the clouds above rain down ice and sleet upon the bored brutes in the camp. Wild-shape; AC 18/15/13, dex at +2. Then ice storm at the NW corner of M14. 20' radius, difficult terrain for 9 rounds.
Bludgeoning (no save): 3d6 ⇒ (3, 6, 4) = 13
Cold (no save): 2d6 ⇒ (2, 4) = 6
Produce flame time: 17.8 minutes

Kal Aldhemark |

Btw, the barkskins I cast earlier are down by this point.
Air-Kal throws fiery... fire... at the leading giant, then flies back and up five feet into the air.
Ranged Touch (rapid shot): 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Fire: 1d6 + 5 ⇒ (3) + 5 = 8
Ranged Touch (rapid shot): 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Fire: 1d6 + 5 ⇒ (6) + 5 = 11
Ranged Touch (rapid shot): 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Fire: 1d6 + 5 ⇒ (4) + 5 = 9
Produce flame time: 14.7 minutes

DM Feral |

Opal hurls a lightning ball into the midst of the approaching giants.
Damage: 9d6 + 9 ⇒ (2, 2, 4, 3, 3, 4, 2, 3, 3) + 9 = 35
Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
The heavily wounded giant goes down with a cry of pain and the other is badly scorched.
Chubwart dashes forward and takes another shot.
Shot: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23
Damage: 1d4 ⇒ 1
The giants advance again, one charging Luthor and the other two pressing in on the forward Bjorkus.
Auto-Damage: 3d6 + 13 ⇒ (2, 6, 6) + 13 = 27
Confirming: 1d20 + 11 ⇒ (6) + 11 = 17
Additional Damage: 6d6 + 26 ⇒ (5, 4, 5, 1, 3, 5) + 26 = 49
Auto-Damage: 3d6 + 13 ⇒ (4, 1, 5) + 13 = 23
Confirming: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Additional Damage: 6d6 + 26 ⇒ (6, 2, 5, 5, 4, 1) + 26 = 49
Auto-Damage: 3d6 + 13 ⇒ (2, 3, 5) + 13 = 23
Confirming: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Additional Damage: 6d6 + 26 ⇒ (2, 2, 4, 4, 5, 4) + 26 = 47
With uncanny accuracy they smash into Luthor and Bjorkus. The semi-ulfen suffers a grazing wound but one of the giants buries their axe deep into Bjorkus’s ribs. The minotaur staggers for the blow and spits up blood.
27 damage for Luthor. 93 damage for Bjorkus.
The party is up.

Kal Aldhemark |

Wind-Kal blusters in agitation at the violence done to his comrades. Quickly he calls up more ice to serve him against the party's foes. Flying up/left about 45' and casting ice spears against G1 and G2. Reflex DC 18 for half; if successful, ignore the trip attempt.
Piercing G1: 2d6 ⇒ (2, 4) = 6
Cold G1: 2d6 ⇒ (5, 1) = 6
Trip G1: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19
Piercing G2: 2d6 ⇒ (5, 1) = 6
Cold G2: 2d6 ⇒ (1, 3) = 4
Trip G2: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
Sigh, more horrid rolls.
Edit to add +2 for inspire ferocity. AC is down to 16/13/11.

Bjorkus |

Bjorkus jabs at the giant as it runs past him.
AoO: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d8 + 24 ⇒ (8) + 24 = 32
***
Dizzy with blood loss and pain, the bull focuses on his fury and drives his trident into his foes.
Raging Power Attack: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26
Damage: 1d8 + 24 + 2 ⇒ (2) + 24 + 2 = 28
Iterative: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 1d8 + 24 + 2 ⇒ (3) + 24 + 2 = 29
Horns: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Damage: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15

DM Feral |

Chubwart dashes across the field with murder in his eyes.
The giant takes a swing as the goblin closes the gap.
AoO: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Damage: 3d6 + 13 ⇒ (1, 3, 6) + 13 = 23
But misses the wily goblin.
+1 Dagger: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 1d3 + 8 + 4d8 ⇒ (2) + 8 + (8, 8, 1, 3) = 30
Chubwart’s dagger drives deep into the giant’s side.
Opal steps forward and hurls two rays of electricity.
Ray: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 4d6 + 5 ⇒ (6, 2, 4, 2) + 5 = 19
Ray: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 4d6 + 5 ⇒ (3, 5, 1, 4) + 5 = 18
The sorceress's spell finishes the job and the last giant falls to the earth, dead.

Kal Aldhemark |

Wind-Kal flies down next to Bjorkus and puts a vapory appendage on the bull's gaping wound.
CCW Bjork: 4d8 + 9 ⇒ (8, 3, 1, 8) + 9 = 29
CSW Bjork: 3d8 + 9 ⇒ (5, 4, 2) + 9 = 20
He shakes his head as if suddenly realizing something, then transforms back into human-Kal. "You alright?"

Bjorkus |

”Everything’s fine. That was nothin’”, Bjorkus groans weakly as the massive sucking wound in his furry torso seals up.
”But thanks for the help”, the bull says with a nod.