
DM Feral |

Entering the caverns, ancient text appears on the wall. The name ‘Sumitha’ is the only thing that can be made out.
It immediately becomes obvious, based on the scale of the caves and the internal architecture, that Sumitha is the home to giants. The massive entry hall, easily large enough to fit a small village, is unoccupied in the early morning hours. Several massive doors in the distance exit to other areas of the ruins. A staircase to the west goes up a level.
I don’t have time for a new map right now. Essentially you can exit west (headed towards the training room) or you can head deeper inside. I also need stealth checks from everyone.

DM Feral |

A bloodstained fighting circle takes up the center of this long, rectangular hall. To the west stand three human-shaped targets, while two weapon racks line the opposite wall.
A monstrous massively built female cyclops squares off against the tiny targets with a deadly battleaxe.
Perception: 1d20 + 16 ⇒ (14) + 16 = 30
She whips around when the party enters.
"Tiny intruders? Ha! I've been hoping for something living to test myself against!" she bellows.
Bjorkus: 1d20 ⇒ 6
Chub: 1d20 + 6 ⇒ (20) + 6 = 26
Opal: 1d20 + 3 ⇒ (1) + 3 = 4
Luthor: 1d20 + 6 ⇒ (18) + 6 = 24
Kal: 1d20 + 4 ⇒ (13) + 4 = 17
She-clops: 1d20 + 1 ⇒ (9) + 1 = 10
Chubs, Luthor, and Kal are up first.

Kal Aldhemark |

I'll change this if I can't get a clear shot.
Kal drops the scroll on the ground, steps to the side for a clear shot, and fires his bow rapidly at the giant. BB 1/5.
Attack (FBB, bane, rapid shot): 1d20 + 13 + 2 + 2 - 2 ⇒ (16) + 13 + 2 + 2 - 2 = 31 (Add 1 if she's within 30')
Damage: 1d8 + 1 + 2 + 2 + 2d6 ⇒ (1) + 1 + 2 + 2 + (5, 2) = 13 (Add 1 if PBS)
Attack (FBB, bane, rapid shot): 1d20 + 13 + 2 + 2 - 2 ⇒ (17) + 13 + 2 + 2 - 2 = 32 (Add 1 if PBS)
Damage: 1d8 + 1 + 2 + 2 + 2d6 ⇒ (3) + 1 + 2 + 2 + (3, 4) = 15 (Add 1 if PBS)
Attack (FBB, bane, rapid shot): 1d20 + 8 + 2 + 2 - 2 ⇒ (1) + 8 + 2 + 2 - 2 = 11 (Add 1 if PBS)
Recover?: 1d2 ⇒ 1
28 damage, 30 if PBS.

DM Feral |

The cyclops champion laughs at the tiny men come to challenge her and brandishes her axe.
Victim: 1d2 ⇒ 1
She whirls on Chubwart, focuses her massive eye on him, and then unleashes on him and Luthor.
Damage: 2d6 + 16 ⇒ (3, 3) + 16 = 22
Auto-Threat, Confirming vs Chubs: 1d20 + 16 ⇒ (15) + 16 = 31
Additional Damage: 4d6 + 32 ⇒ (6, 3, 6, 6) + 32 = 53
Vs Luthor: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 2d6 + 16 ⇒ (3, 1) + 16 = 20
Vs Luthor: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d6 + 16 ⇒ (2, 2) + 16 = 20
The party is up.

Kal Aldhemark |

Kal moves into the room a bit and summons ice from the ground to strike the cyclops. Move to J99. Casting ice spears, both on her. Reflex DC18 save halves the damage and grants +4 versus the trip. Not that that matters, when I roll a 1.
Piercing: 4d6 ⇒ (4, 4, 1, 4) = 13
Cold: 4d6 ⇒ (1, 6, 5, 3) = 15
Trip: 1d20 + 15 + 10 ⇒ (1) + 15 + 10 = 26
Sigh. REALLY???

DM Feral |

Bjorkus rushes into the room, darting past the giantess’s reach.
AoO: 1d20 + 16 ⇒ (6) + 16 = 22
But her axe is deflected by Bjorkus’s mage armor.
Chubwart squeezes in adjacent to the target dummy and brings his daggers to bear.
+1 Dagger/TWF/Flank: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
Damage: 1d3 + 8 + 5d8 ⇒ (3) + 8 + (4, 1, 7, 4, 1) = 28
Masterwork/TWF/Flank: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Damage: 1d3 + 2 + 5d8 ⇒ (1) + 2 + (6, 3, 4, 4, 4) = 24
BAB: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Damage: 1d3 + 8 + 5d8 ⇒ (3) + 8 + (3, 6, 4, 3, 3) = 30
Improved TWF/Flank: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 1d3 + 2 + 5d8 ⇒ (3) + 2 + (8, 7, 2, 5, 8) = 35
Bite: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage: 1d4 + 5d4 ⇒ (2) + (1, 1, 1, 3, 4) = 12
The vicious little goblin slices his way up her legs and then climbs aboard and drives his dagger into her back. The female cyclops’s weapons clatter to the ground as she falls, dead.

Kal Aldhemark |

Kal scratches his chin as he watches Chubwart's effective disembowelment of the cyclops. When the goblin is finished, the druid moves over to him slowly and pulls a scroll from his pouch. Luthor, do you still have that CMW scroll?
CSW for Chubs: 3d8 + 10 ⇒ (7, 6, 2) + 10 = 25
CLW scroll for Chubs: 1d8 + 5 ⇒ (7) + 5 = 12
37 hp for Chubs!
Frowning slightly as some of the wounds refuse to knit, he sighs. "Give me a few minutes... I believe I can do more."
10 minutes later he's prepared another CCW and CSW with his magical new level 10 spell slots!

DM Feral |

Opal arrives in Quent without any issue. After a bit of shopping around, she’s directed back to the House of Stolen Kisses where she meets some of the lower ranking priestesses. They’re able to honor her quest for the expected price.
”May the Savored Sting punish those that slight you”, one of them adds as she seals up the wands in a small case.
”And please return when you have some time. A friend of the faith is in need and we believe you have the skills necessary to see them cared for.”

DM Feral |

Opal should be down another 11.
Opening the nothern doors reveals a smaller hallway that extends north another thirty feet before ending in another pair of double doors.
Beyond these double doors lies a huge chamber, only weakly illuminated by giant lamps suspended overhead. Very large sleeping pallets cover most of the floor space, and two more sets of double doors lead further north.
Opening the door allows light into the chamber wakening six cyclops currently resting in here.
"What the?!" one shouts.
"Intruders!" another finishes.
They immediately reach for their weapons.
Bjorkus: 1d20 ⇒ 9
Chub: 1d20 + 6 ⇒ (15) + 6 = 21
Opal: 1d20 + 3 ⇒ (9) + 3 = 12
Luthor: 1d20 + 6 ⇒ (19) + 6 = 25
Kal: 1d20 + 4 ⇒ (19) + 4 = 23
Cyclops: 1d20 - 1 ⇒ (2) - 1 = 1
The party is up.

Kal Aldhemark |

"Listen up!" yells Kal. "We just killed your champion, so I suggest you surrender!"
He follows up by stepping back and bringing two balls of lightning into existence between the legs of the two closest giants. To the others, he says, "Stay in the hallway... keep them from being able to get at us."
Ball lightning vs G5 (Ref DC19 negates): 3d6 ⇒ (1, 3, 4) = 8
Ball lightning vs G6 (Ref DC19 negates): 3d6 ⇒ (4, 5, 2) = 11
Time: 1/10
CLW wand for Opal: 1d8 + 1 ⇒ (7) + 1 = 8
Opal should be at full now.

DM Feral |

Opal’s ball of lightning illuminates the room briefly causing the giants to cry out in shock and pain as four of them are caught in the explosion.
Reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16
Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
All four cyclops take the brunt of the damage, leaving them badly burned and very angry.
Luthor, Chubwart, and Bjorkus are up.

DM Feral |

Chubwart draws his bow and takes a shot at the next closest cyclops.
Shortbow/Flatfooted: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d4 + 5d4 ⇒ (3) + (1, 2, 1, 3, 3) = 13
The two giants targeted by Kal’s carefully placed lightning balls, cry out in surprise.
Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Both are caught and zapped.
The badly electrocuted giants stand. The closest swing their massive axes and those further into the room fire crossbows.
Auto-Damage vs Luthor: 2d8 ⇒ (6, 2) = 8
Confirming: 1d20 + 5 ⇒ (10) + 5 = 15
Extra Damage: 2d8 ⇒ (1, 3) = 4
Auto-Damage vs Chubwart: 2d8 ⇒ (7, 4) = 11
Confirming: 1d20 + 5 ⇒ (7) + 5 = 12
Extra Damage: 2d8 ⇒ (4, 7) = 11
Auto-Damage vs Bjorkus: 2d8 ⇒ (3, 7) = 10
Confirming: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Extra Damage: 2d8 ⇒ (2, 1) = 3
Auto-Damage vs Kal: 2d8 ⇒ (6, 6) = 12
Confirming: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Extra Damage: 2d8 ⇒ (1, 4) = 5
Auto-Damage vs Luthor: 3d6 + 7 ⇒ (3, 6, 1) + 7 = 17
Confirming: 1d20 + 11 ⇒ (7) + 11 = 18
Extra Damage: 6d6 + 14 ⇒ (3, 5, 3, 3, 3, 3) + 14 = 34
Auto-Damage vs Chubwart: 3d6 + 7 ⇒ (4, 1, 4) + 7 = 16
Confirming: 1d20 + 11 ⇒ (11) + 11 = 22
Extra Damage: 6d6 + 14 ⇒ (4, 5, 1, 5, 1, 4) + 14 = 34
The party is up.

Luthor Stone |

Luthor grunts as he is hit by the surprisingly accurate cyclops'. He steps to E88 and answers back with a pair of hard strikes.
1d20 + 17 - 3 ⇒ (17) + 17 - 3 = 31
1d3 + 14 ⇒ (1) + 14 = 15
1d20 + 12 - 3 ⇒ (10) + 12 - 3 = 19
1d3 + 14 ⇒ (1) + 14 = 15

Kal Aldhemark |

HP: 61/73
Kal lifts his bow and fires it at the giant which fired at him. His electric spheres continue to zorch and sizzle between the two front giants' legs. BB 2/5. Shooting at G4; will pick another target if G4 dies.
Ball Lightning vs G5 (Ref DC19 negates): 3d6 ⇒ (4, 5, 2) = 11
Ball Lightning vs G6 (Ref DC19 negates): 3d6 ⇒ (3, 4, 3) = 10
Time: 2/10
No cover for G4.
Attack (PBS, bane, rapid shot): 1d20 + 13 + 1 + 2 - 2 ⇒ (13) + 13 + 1 + 2 - 2 = 27
Damage: 1d8 + 1 + 1 + 2 + 2d6 ⇒ (8) + 1 + 1 + 2 + (5, 6) = 23
Attack (PBS, bane, rapid shot): 1d20 + 13 + 1 + 2 - 2 ⇒ (4) + 13 + 1 + 2 - 2 = 18
Damage: 1d8 + 1 + 1 + 2 + 2d6 ⇒ (7) + 1 + 1 + 2 + (5, 6) = 22
Attack (PBS, bane, rapid shot): 1d20 + 8 + 1 + 2 - 2 ⇒ (12) + 8 + 1 + 2 - 2 = 21
Damage: 1d8 + 1 + 1 + 2 + 2d6 ⇒ (2) + 1 + 1 + 2 + (2, 1) = 9

DM Feral |

Those hurt.
Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Opal’s blast of lightning incinerates two more of the cyclops leaving one wounded survivor.
Chubwart and Bjorkus make short work of him and suddenly the room is still.
The sound of something large and heavy can be heard moving about from the north.