
Kal Aldhemark |

Kal wanders back over toward the dome, staring at it intently as he tries to discern its secret. As if by sudden cosmic inspiration, he produces a dose of the drug that was found earlier in the storeroom. Eying it dubiously, he nonetheless lights it on fire with the flame from his hands, and inhales some of the smoke.
"Let's try this..." he mutters to no one in particular.
Fortitude: 1d20 + 10 ⇒ (5) + 10 = 15

DM Feral |

The drug hits Kal hard.
Wis: 1d4 ⇒ 4
Con: 1d2 ⇒ 2
Cha: 1d2 ⇒ 2
Despite his intense trip, the young sailor can suddenly see in a way he never could before. Looking up toward the dome, he can now see a doorway that wasn't there before.
For the next hour, Kal gains a +4 bonus to Wisdom, a -2 penalty to Con, and a -2 penalty to Charisma.

Kal Aldhemark |

"Whoa..." mumbles Kal, blinking rapidly at the decorated dome. His bow-arm dropping to his side, he shakes his head a few times and frowns. When that doesn't work, he tilts his head to one side and stares. "There's a door... come on, you guys... there's a... a door over there..."
He pulls out the rest of the hallucinogenics and hands them to the nearest person, then starts to walk slowly toward the dome.

Bjorkus |

Bjorkus looks up in the direction, Kal's facing and then back at Kal.
"You sure boy? We don't see anything."
The minotaur takes the offered herbs and looks at them anxiously.

DM Feral |

After a few moments of suspicion, the whole party imbibes the dangerous hallucinogen.
Bjorkus: 1d20 + 12 ⇒ (15) + 12 = 27
Wisdom bonus: 1d4 ⇒ 4
Chub: 1d20 + 7 ⇒ (12) + 7 = 19
Wisdom bonus: 1d4 ⇒ 4
Opal: 1d20 + 3 ⇒ (4) + 3 = 7
Wisdom bonus: 1d4 ⇒ 2
Con penalty: 1d2 ⇒ 2
Cha penalty: 1d2 ⇒ 1
Luthor: 1d20 + 10 ⇒ (1) + 10 = 11
Wisdom bonus: 1d4 ⇒ 2
Con penalty: 1d2 ⇒ 2
Cha penalty: 1d2 ⇒ 2

DM Feral |

A flare of light sweeps through this oval chamber, blazing from a large, singular crystal resting atop a six-foot-high silver pedestal in the center of a raised dais. Two large statues face the pedestal, holding up large, curved swords that nearly touch the chamber’s ceiling. On the pedestal is a large gem shining with baleful light.
Two monstrous undead cyclops guarding the room turn with malice when the party enters.
Bjorkus: 1d20 ⇒ 15
Chub: 1d20 + 6 ⇒ (2) + 6 = 8
Opal: 1d20 + 7 ⇒ (4) + 7 = 11
Luthor: 1d20 + 6 ⇒ (14) + 6 = 20
Kal: 1d20 + 4 ⇒ (18) + 4 = 22
Clops: 1d20 ⇒ 9
Knowledge: Religion if you want to know about the undead. Knowledge: Arcana to learn stuff about the focus.
Everyone except for Chubwart is up.

Kal Aldhemark |

Knowledge (Arcana): 1d20 + 2 ⇒ (17) + 2 = 19
Kal blinks in awe at the huge crystal, then twitches as he notices the room's guardians. With a word and a gesture, he casts a spell, feeling more power than usual flow through him... almost as if the crystal itself were enhancing his abilities. One ice spear on each of them. Reflex DC 20 halves the damage and gives a +4 versus the trip.
Cold Damage for C1: 2d6 ⇒ (3, 1) = 4
Piercing Damage for C1: 2d6 ⇒ (4, 6) = 10
Trip vs C2: 1d20 + 17 ⇒ (19) + 17 = 36
Cold Damage for C2: 2d6 ⇒ (4, 6) = 10
Piercing Damage for C2: 2d6 ⇒ (2, 2) = 4
Trip vs C2: 1d20 + 17 ⇒ (9) + 17 = 26

DM Feral |

Kal recognizes that the crystal is out of control and bristling with dangerous magical energy. It can unleash a slow effect and enervation rays. Removing the crystal from the pedestal should disable it.
Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
The jagged chunks of ice hit their marks knocking one undead giant to the ground.
Bjorkus, Luthor, and Opal are up.
Time: 2d4 ⇒ (4, 2) = 6

DM Feral |

Opal fires a pair of shocking rays at the northern giant.
Ray: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 4d6 + 5 ⇒ (5, 6, 5, 5) + 5 = 26
Ray: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 4d6 + 5 ⇒ (6, 2, 6, 5) + 5 = 24
Both rays hit their mark shocking the cyclops badly.
Chubwart rushes forward and stabs the same target.
+1 Dagger/TWF/Flank: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d3 + 8 + 4d8 ⇒ (1) + 8 + (1, 4, 4, 3) = 21

Bjorkus |

Bjorkus moves in aside the mighty goblin captain and brings his trident to bear.
Raging Power Attack: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 1d8 + 24 ⇒ (7) + 24 = 31

DM Feral |

The northern giant climbs to his feet...
Chubs AoO: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d3 + 8 ⇒ (1) + 8 = 9
Bjorkus AoO: 1d20 + 20 ⇒ (16) + 20 = 36
Damage: 1d8 + 24 ⇒ (6) + 24 = 30
But is hacked to pieces before he can stand.
The southern giant advances and swipes at Opal.
Attack: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 2d8 + 7 ⇒ (2, 8) + 7 = 17
Need a fort save from Opal.
The crystal pulses and sends out a wave of sickening energy.
Will saves from everyone.
Victim: 1d4 ⇒ 3
It then fires purple ray at Opal.
Touch: 1d20 + 6 ⇒ (13) + 6 = 19
Negative Levels: 1d4 ⇒ 2
The ray hits, draining Opal's lifeforce.
The party is up.

Kal Aldhemark |

Gonna go ahead and post my next action, since I'm headed to sleep. If the zombie giant is still alive after Chubs and Bjorkus go...
Kal steps back and unloads his bow into the giant.
Attack (PBS, rapid shot): 1d20 + 13 + 1 - 2 ⇒ (20) + 13 + 1 - 2 = 32
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Confirm?: 1d20 + 13 + 1 - 2 ⇒ (5) + 13 + 1 - 2 = 17
Additional Damage if Confirmed: 2d8 + 2 + 2 ⇒ (6, 8) + 2 + 2 = 18
Attack (PBS, rapid shot): 1d20 + 13 + 1 - 2 ⇒ (6) + 13 + 1 - 2 = 18
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Attack (PBS, rapid shot): 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Let me know if any of them don't hit or aren't needed, for arrow tracking. Haven't subtracted any arrows for this round yet.

DM Feral |

Chubwart rushes in to slay the other giant.
AoO: 1d20 + 19 ⇒ (7) + 19 = 26
The undead cyclop's clumsy swing fails to hit the wily goblin.
+1 Dagger: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d3 + 8 + 4d8 ⇒ (3) + 8 + (2, 3, 3, 3) = 22
Opal steps back and fires another pair of rays.
Ray: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 4d6 + 5 ⇒ (2, 3, 3, 3) + 5 = 16
Ray: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 4d6 + 5 ⇒ (6, 2, 5, 4) + 5 = 22

DM Feral |

Victim: 1d2 ⇒ 1
The undead cyclops lunges at Bjorkus.
Claw: 1d20 + 17 ⇒ (4) + 17 = 21
Damage: 2d8 + 7 ⇒ (1, 3) + 7 = 11
Claw: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 2d8 + 7 ⇒ (5, 4) + 7 = 16
Bite: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
The giant's enormous claws tear into the raging bull's hide.
Bjorkus needs a fort save.
Chubwart tumbles around the giant.
Acrobatics: 1d20 + 16 ⇒ (13) + 16 = 29
+1 Dagger: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d3 + 8 + 4d8 ⇒ (2) + 8 + (8, 2, 8, 6) = 34
And brings the cyclops down.
Combat's over.
Luthor remains motionless and the crystal, while no longer out of control, still pulses with potentially dangerous energy.

Kal Aldhemark |

Recover?: 1d2 ⇒ 2
Kal sways slightly as the giant falls, then moves over to Opal and Bjorkus. "Are you both alright? Here... let me help with those wounds."
CLW wand for Opal: 2d8 + 2 ⇒ (5, 8) + 2 = 15
You're down 2 now, right? Plus 2 negative levels?
CLW wand for Bjorkus: 4d8 + 4 ⇒ (5, 1, 3, 6) + 4 = 19
That should put you at full, I believe.
6 charges used.
After the wounded are seen to, Kal moves over and examines Luthor, sinking to the ground next to the half-Ulfen's body. "Is he... he's a sail... but no wind..."
Heal?: 1d20 + 10 ⇒ (17) + 10 = 27