Nergul Thumbsplitter |
Crumbling to the floor, covered in tiny bites and burns, Nergul stiffles a scream as the last of the bats finally dispearses. Despite his absolute terror, he manages to notch one last crossbow bolt, and fire it at the wretched hag.
"Only thing being ate tonight is lord deadtongue, stoopid hag-face gobbie."
Plant a bolt in the boards under Vorka's feet!
1d20 + 9 ⇒ (4) + 9 = 13
Crossbow damage 1d6 + 2 ⇒ (5) + 2 = 7
FuriousPhil |
1 person marked this as a favorite. |
I'm very sorry about the long delay...work, life, etc.
Vorka doesn't rise to Mukluk's taunting, but she is clearly enraged.
Nergul and Snorg hack away at the rickety platform holding Vorka aloft, and Snorg succeeds in smashing one of the structural timbers, while Nergul's bolt smashes a cross member...the entire structure starts to creak and give way, weakened by goblin hacking and shooting, as well as the burning fires.
You all have a free move to clear the area where the structure is going to cave in.
Ekklub stares at Vorka with her creepy gaze, and Vorka feels a fell power weakening her.
Seemingly unable to concentrate right now enough to cast any complicated spells, Vorka pulls a big, barbed sharp looking object with feathers on the end of it, aims, and throws it at Mukluk....
Vorka Attack (dart) 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Critical 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d4 ⇒ 3
The dart hits Mukluk square in the forehead, and he yelps.
Vorka feels the structure giving way and spider climbs down to the ground level, her red eyes reflecting the burning flames, giving her a demonic visage.
ROUND 6 - 'Vorka's Last Stand'
Snorg Bigknife |
Round 6, Initiative 18
Snorg swings his sword menacingly and is as surprised as anyone else when a shadowy form leaps from the blade landing near Vorka. It seems to be slowly solidifying into the form of a dog.
Using the cool special ability of my new sword to summon a dog adjacent to Vorka, preferably in what will be a flanking position for me next round when it finally fully appears.
FuriousPhil |
1 person marked this as a favorite. |
OK, I'm just going to assume that Mukluk is going to charge, so we can move on.
Mukluk charges forward trying to plant his slicer in Vorka's ugly maw.
Mukluk attack 1d20 + 5 ⇒ (10) + 5 = 15
Mukluk damage 1d4 + 2 ⇒ (2) + 2 = 4
Mukluk knocks out several of her sharpened teeth and his cut makes her too wide grin even more horrible.
Nergul fires a crossbow bolt that strikes Vorka in the chest. A strange looking dog appears when Snorg waves his sword, which doesn't strike anyone as strange except maybe Vorka, who doesn't appear to even notice it behind her.
The summoned dog acts immediately on your turn at your initiative Snorg, I'm going to assume it attacks.
Snorg's summoned dog 1d20 + 2 ⇒ (14) + 2 = 16
The summoned dog was the last thing Vorka expects, since she thinks all animals love her, and it leaps at her throat, tearing something vital away.
Snorg's dog damage 1d4 + 1 ⇒ (2) + 1 = 3
Gurgling blood from her huge mouth and ruined throat, Vorka emits one last "ACK!" and slumps to the floor dead.
A quick search of the body reveals 2 potions of cure light wounds, a potion of barkskin +2, a Desnan candle, a scimitar and 5 darts.
As you look around and marvel at the wonderful fire that has spread all around, you see the worg you encountered earlier emerge from a smoldering crate in the corner.
"Follow. Way out and Vorka treasures this way." He disappears down a hole inside the crate, which looks like a tunnel of some sort.
FuriousPhil |
As the four of you quickly make your way through the makeshift, haphazard tunnel, you rely on your goblin vision to navigate the dark passage. Ur the worg leads the way, and it doesn't take long before you find yourself outside the ship, in the twilight. Ur heads off to the northeast, and sniffs at what looks like a filthy piece of cloth spread out on the ground, and weighted down with stones. It look like a recent addition to the landscape.
Ur turns to all of you and speaks."Vorka put fire shooting things here, and shiny things too."
There is a trove of strange things here, carvings and paintings of some far off place and the creatures and people who probably live there. Many sheafs of paper, and small carvings made of wood are also here...they look they would burn rather well.
There is a large red chest, with carvings and designs surrounding it, that is unlocked and opens easily.
Among the more valuable objects in the chest are:
140 gp
a bejeweled silver and jade lantern that looks like a coiled dragon
12 masterwork shuriken
an ivory and gold fan with a lizard and some fruit on the face
a long hairpin with a red pearl at one end
a magical wand of some sort
a strange potion in a crystal vial shaped like a heart
In addition, it is filled with fireworks!
14 Desnan candles
20 paper candles
7 skyrockets
You should be able to either carry the chest back to the village, or rig up some kind of skiff and have Ur pull it. You'll have to ask him, though.