Init +4; Senses darkvision 60ft; Percep +5
Base Atk +1; CMB +0; CMD 14
Feats Weapon Finesse
Trait Color Thief
Skills Climb -1, Handle Animal +3, Knowledge (geography) +4, Knowledge (nature) +4, Perception +5, Ride +6, Stealth +16, Survival +5, Swim -1
Languages goblin
SQ track, animal empathy
Combat Gear potion of cure light wounds, potion of jump
Other Gear dogslicer, chain shirt, sling with 20 marbles in a pocket, wolf bladder waterskin, dogskin cloak, pouch full of grub worms
WAR CHANT
Spoiler:
Nergul make you split and spill,
All your guts and bloody swill,
Nergul make you blind and dumb,
Eat your fingers and wear your thumbs!
APPEARENCE
Spoiler:
Nergul is a rather imposing goblin... for a goblin. Standing a head taller than most other goblins, Nergul takes pride in his height disposition. Covered in shaggy and rotting animal furs, his penchance for the wilderness is displayed clearly by the dirt he wears. Covered in dried muck and prickly burs, Nergul always seems to be fresh out of the woods. Missing a chuck of his left ear, he can always be found off by himself pawing at flees. His oddest feature however, is his skin's strange pigment. Whatever he happens to be standing by, his skin seems to pick up the object's hues. Browns, greys, or greens, Nergul always seems to be slightly changing colors, just like a chameleon.