Way of the Wicked: Knot of Thorns (Inactive)

Game Master Winterwalker

How many times have you saved the world? This time the world needs saving from you.


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Female Half-Elf

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Wow, both witches rolled 4's. I'll hold for now and see what the guards do.


DM Observation:
The teal square is a 5' square and starting point for Alicia as she started this combat by opening the door. It's my understanding that she'll (probably) be the only valid charging PC this round as she's the only person able to do so from that starting point, as all other lines are currently blocked to the guards. And unless I'm wrong, you need to be able to draw a straight line to your target to start a charge, correct?

This may allow a 2nd pc to sneak a charge in depending on where you start.

You are all somewhere behind, or beside, Alicia in the O,P,Q,R,S rows, and 1-4 columns. If need be I can make the map a bit bigger and pop your tokens on there. You should probably let me know where you are first before declaring actions so I could see where you are on the map.


Alicia d'Kouzra wrote:

[dice=Initiative]d20 + 3

Assuming we're the white square by the door.

Alicia growls as the guards start to yell. She hates being wrong, and she is frightened of being locked back up, as well. The corded muscles on her legs bunch up furiously as she takes off, swiftly moving down the hall to engage the guard on the right. "Shut up, you!

[dice=Intimidate, cause why not?]d20 + 10

[dice=Charging Attack]d20 + 6
[dice=Damage]d8 + 4

Intimidating them in this fashion (demoralize) would require a standard action. You can't do both this and charge in the same round.


Sykes From Under The Empty Moon wrote:

[dice=Initiative]1d20+2

As the guards shout there is only a split second delay as Sykes charges the one Alicia went after, having to remind himself that he is now armed with a sword which at this point might work slightly better than his teeth.

[dice=Charge]1d20+6
[dice=Damage]1d8+3

[dice=Confirm]1d20+6
[dice=Critical]2d8+6

Why hello Ealdeez.

DM Observation:

You go before Alicia according to your init. roll, and she's currently blocking the door. That would be an obstacle to charge no matter where you start, behind or beside her. sorry

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

Nuuuuuuuuuu!!!!


Sykes From Under The Empty Moon wrote:
Nuuuuuuuuuu!!!!

If you hold your action to go after her, you 'might' be able to still charge and hit, depending on your starting square. :) But ya, their flat footed AC is still higher than your confirm roll :)

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;
DM Voice wrote:
Sykes From Under The Empty Moon wrote:
Nuuuuuuuuuu!!!!
If you hold your action to go after her, you 'might' be able to still charge and hit, depending on your starting square. :) But ya, their flat footed AC is still higher than your confirm roll :)

*sniff* okay...

:3


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2
DM Voice wrote:
Alicia d'Kouzra wrote:

[dice=Initiative]d20 + 3

Assuming we're the white square by the door.

Alicia growls as the guards start to yell. She hates being wrong, and she is frightened of being locked back up, as well. The corded muscles on her legs bunch up furiously as she takes off, swiftly moving down the hall to engage the guard on the right. "Shut up, you!

[dice=Intimidate, cause why not?]d20 + 10

[dice=Charging Attack]d20 + 6
[dice=Damage]d8 + 4

Intimidating them in this fashion (demoralize) would require a standard action. You can't do both this and charge in the same round.

Just going for flavor, I wasn't attempting to demoralize. :) I would like to add, since we don't have a full token thing going on yet, that I want to be in the square directly in front of the right hand guard, to threaten the other guard in case he decides to run for it.


Male half-orc Fighter 1/Magus 2 | HP 32/32 {effects: none} | AC 13 (T13 FF10) | F+6 R+3 W+2 | Init +3 | darkvision 60', perception +1
Dailies:
Arcane Pool 4/4
Spells:
1st: 3/3

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Tenoch curses as Alicia opens the door without even attempting to discern what is beyond. "This is what you mean by speed and silence?" he mutters. Seeing the guards in the distance and hearing their call for horns, Tenoch moves out from the group. Not able to charge, he instead uses his mobility to get around behind the guards, offering flanking opportunity to any who can get in an attack, and making it more difficult for them to sound an alarm.

Double move (up to 80' total since I have 40' movement) around the guards to b2 (since it's closer to a door, in case they were thinking on knocking on it for help, or if there are more that come in that way). That should give flanking for someone's charge. No AoO from the guards since they're still flat-footed. And horn-drawing and blowing are likely actions that draw AoO (probably from all three of us) should they go that route.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

I'll start in P4 if that's okay with the rest of you. I won't be able to charge this round, but I want to leave P3 open for Sykes so he can charge right after Alicia and get his attack in this round. When it's Alaric's turn (in between the turns of the two guards):

Alaric double moves to D4 so he's threatening the guard in C3.

aoo if the guard does something that provokes before Alaric's next action: 1d20 + 3 ⇒ (13) + 3 = 16


Male half-orc Fighter 1/Magus 2 | HP 32/32 {effects: none} | AC 13 (T13 FF10) | F+6 R+3 W+2 | Init +3 | darkvision 60', perception +1
Dailies:
Arcane Pool 4/4
Spells:
1st: 3/3

Alaric might get flanking on C3 from Tenoch's position in B2 via the diagonal.

Posting the AoO roll here too, since he threatens and is (will be) flanking both at the moment.
AoO Bite: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Alicia d'Kouzra wrote:
DM Voice wrote:
Alicia d'Kouzra wrote:

[dice=Initiative]d20 + 3

Assuming we're the white square by the door.

Alicia growls as the guards start to yell. She hates being wrong, and she is frightened of being locked back up, as well. The corded muscles on her legs bunch up furiously as she takes off, swiftly moving down the hall to engage the guard on the right. "Shut up, you!

[dice=Intimidate, cause why not?]d20 + 10

[dice=Charging Attack]d20 + 6
[dice=Damage]d8 + 4

Intimidating them in this fashion (demoralize) would require a standard action. You can't do both this and charge in the same round.
Just going for flavor, I wasn't attempting to demoralize. :) I would like to add, since we don't have a full token thing going on yet, that I want to be in the square directly in front of the right hand guard, to threaten the other guard in case he decides to run for it.

Fair enough, but then please don't 'roll dice' as that can be seen as 'loading' the dice in your favor.


A bigger map with tokens coming, I know where Alicia is going to be, declare your row/column and I'll put your marker in there. (If you haven't already.)


Tenoch has been moved to his listed location.

Need an action plan from Sykes, and his starting square.

Please see the new map for a more detailed view right here:

New Map

Map Key:

I changed the coordinates as numbers are easier to count than letters. This will stump no one you're all gamers and can figure out the new locations :)

Initiative orders are as follows:

  • Tenoch [23]
  • Sykes [22]
  • Alicia [14]
  • Guard #1 [13]
  • Alaric [9]
  • Guard #2 [5]
  • Maleinda [4] *higher DEX than Adria
  • Adria [4]
  • Aramil [1] *no init. rolled, assigning a 1 this combat.

  • Dark Archive

    HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

    16-B please then charge guard #1


    Sykes From Under The Empty Moon wrote:
    16-B please then charge guard #1

    DM Note 1:

    Until Alicia moves no one can perform a charge through her square. (She's an obstacle currently, you could hold your action until she moves however and then change your initiative to 14 and then try to charge.)

    DM note 2:
    You need to have no obstructions between your target when you start your charge, a wall (such as what is north of B16) is one, as well as your ally who is occupying the doorway currently. Also checking out the attempted move, I don't think you can move, then charge, it's a full round action with tight restrictions on moving, making a diagonal move either from or to b16 then back out is going to invalidate the legal charge. As it stands, being behind Alicia (my assumption of where you are) you cant reach them anyway with 60' of movement, unless you have tricks I didn't notice. (you may.)

    DM note 3:
    Don't pre-roll anything please, if an AOO happens then roll. Actions may change based on round by round combat moves etc. :)


    Male Elf Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7

    Uh sorry I didnt manage to get to a computer these 2 days, if it's possible I'll roll initiative now, will have more time to post in the next days.

    initiative: 1d20 + 5 ⇒ (18) + 5 = 23


    Aramil Ertane wrote:

    Uh sorry I didnt manage to get to a computer these 2 days, if it's possible I'll roll initiative now, will have more time to post in the next days.

    [dice=initiative]1d20+5

    DM:

    Seeing as Sykes hasn't made an official move You can go now Aramil on 23.

    Dark Archive

    HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

    Ah, my bad. Always thought you could take a 5 foot step action then charge.


    Sykes From Under The Empty Moon wrote:
    Ah, my bad. Always thought you could take a 5 foot step action then charge.

    Nope, Charge rules specifically say you can't make a free 5' step.


    Male Elf Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7

    Aramil will make a 5 feet move to A 17 and attack the right guard with his longbow.

    ranged attack: 1d20 + 3 ⇒ (6) + 3 = 9
    damage: 1d8 ⇒ 2


    Aramil Ertane wrote:

    Aramil will make a 5 feet move to A 17 and attack the right guard with his longbow.

    [dice=ranged attack]1d20+3
    [dice=damage]1d8

    DM:

    um...you guys see the big wall right? get into row 15 or less to be in the new hallway. 16+ is behind a wall.


    Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

    My apologies, DM. I will attempt to be more flavorful with my words and leave the dice out of the equation. :)


    Alicia d'Kouzra wrote:
    My apologies, DM. I will attempt to be more flavorful with my words and leave the dice out of the equation. :)

    Thanks, No harm done!


    Male Elf Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7
    DM Voice wrote:
    Aramil Ertane wrote:

    Aramil will make a 5 feet move to A 17 and attack the right guard with his longbow.

    [dice=ranged attack]1d20+3
    [dice=damage]1d8

    DM:

    um...you guys see the big wall right? get into row 15 or less to be in the new hallway. 16+ is behind a wall.

    Yea I wasn't paying attention to the big dark line there lul. In this case I will move through my allies to D 15, and attack with the bow. Rolls are already made, unless you will be the kindest GM ever and let me roll them again :D

    Dark Archive

    HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;
    DM Voice wrote:
    Aramil Ertane wrote:

    Aramil will make a 5 feet move to A 17 and attack the right guard with his longbow.

    [dice=ranged attack]1d20+3
    [dice=damage]1d8

    DM:

    um...you guys see the big wall right? get into row 15 or less to be in the new hallway. 16+ is behind a wall.

    Lol so that's what that was, I thought it was just a shadow. That does clear up a lot of confusion.


    Aramil Ertane wrote:
    DM Voice wrote:
    Aramil Ertane wrote:

    Aramil will make a 5 feet move to A 17 and attack the right guard with his longbow.

    [dice=ranged attack]1d20+3
    [dice=damage]1d8

    DM:

    um...you guys see the big wall right? get into row 15 or less to be in the new hallway. 16+ is behind a wall.
    Yea I wasn't paying attention to the big dark line there lul. In this case I will move through my allies to D 15, and attack with the bow. Rolls are already made, unless you will be the kindest GM ever and let me roll them again :D

    DM:

    My poor map making Ego is crushed!

    Sorry, the roll you made missed. 7 on 2 doesn't lend me to swing fate in your favor, not so early in the path anyway. :)


    hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
    skills:
    acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

    Don't feel too bad... I knew it was a wall and I'm on some pretty heavy pain meds.


    Guard 1 actions on initiative 13:

    Free 5' step south.
    Move action: draws his longsword.
    Standard action: Attack Alicia with Longsword

    Attack Roll: 1d20 + 5 ⇒ (11) + 5 = 16
    Damage Roll: 1d8 + 2 ⇒ (6) + 2 = 8

    Result: The longsword rebounds off of Alicia's stolen shield with a loud clang.

    Dark Archive

    HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

    With an opening presenting itself Sykes will charge the guard to Alicia's left.

    Charge: 1d20 + 6 ⇒ (14) + 6 = 20
    Damage: 1d8 + 3 ⇒ (7) + 3 = 10


    DM:

    So both guards have been hit, both are very wounded. Why don't the rest of you take your actions and I'll have the guards go after that to speed up combat (assuming they survive this round anyway)


    DM:

    I'll put Sykes next to Alicia for now (her left).


    hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
    skills:
    acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

    I thought I'd taken my move, but I don't see it up there... maybe I made it in a drugged fog after my surgery?

    Alaric moves up, unable to charge due to intervening characters, he just double moves to threaten a guard.

    to hit if able, otherwise, maybe an aoo if a guard tries to blow an alarm horn or something: 1d20 + 3 ⇒ (14) + 3 = 17
    dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9

    Dark Archive

    HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;
    DM Voice wrote:

    DM:

    I'll put Sykes next to Alicia for now (her left).

    Thankies :3 I do most of my postings from my phone so I can't really interact with any maps.


    Male Elf Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7

    Hmph, maybe better let them satiate their thirst for blood. Especially the insect-man. Wouldn't want him to walk around hungry behind my back.

    Aramil stands down and calmly observers the slaughter on his turn.


    Female Half-Elf

    Malendia moved in as close as she could and fixed a steely stare upon one of the guards.

    Move to within 30 ft of the nearest guard and use Evil Eye Hex.


    Female Human Witch (Dimensional Occultist) 1 | HP 8/8 | AC 11 (Touch 11/FF 10) | Fort +1/Ref +1/Will +3 | Melee -1/Ranged +1

    Adria cursed under her breath as the door swung open to reveal the two guards at the far end of the hallway - too far away for her limited magicks to affect before one could raise the signal horn he carried to his lips.

    Thankfully, her companions recognized the danger as well and swiftly tried to close the distance. Adria followed behind, praying silently to whatever vile god chose to listen that one of them would put a sword through that guardsman's throat before he had the chance to use it.

    Reiterating my previously stated actions for round 1, in case they had been missed... Moving into the room after the rest of the party. Since the new map doesn't have a grid, it's hard to judge distances, but I know I'd have to make a double move to get close enough to cast a spell, so put me about ten feet away from the melee (assuming I can make it that far).

    Nothing else I can do in Round 1.

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