Lantern Bearer

Aramil Ertane's page

21 posts. Alias of marconi.


Full Name

Aramil Ertane

Race

Elf

Classes/Levels

Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7

Gender

Male

Size

Medium

Age

115

Alignment

NE

Languages

Common, Elven, Draconic, Celestial

Occupation

Thief, Conman

Strength 12
Dexterity 17
Constitution 12
Intelligence 14
Wisdom 12
Charisma 12

About Aramil Ertane

story:

Aramil was sentenced to death by beheading after murdering an influential noble, who was after him for some time, due to him stealing a certain valuable from the rich man's possession. His motivation for the crime was simple: kill or get killed. Unfortunately for his escape, he was tracked down by a wizard, friend of the deceased noble, and condemned to swift justice. He is now awaiting his punishment at the prison, cursing his luck and the damned nobles who refuse to part with their belongings.

personality:

His interests lie in obtaining wealth, mostly trough material means. He cares little for the common people, and especially despises the rich and powerful, for his life was a path of misery and exile, one caused by such people. He learned to trust only himself, and to follow his own goals, no matter the cost.

appearance:

Aramil stands a little over 6 feet tall, with long, dark hair and black eyes, and a slightly pale skin tone. Of a somewhat slender, but nimble build. He certainly does not look like a common elf to an inexperienced observer, but like a pale man who looks at death around the corner.

crunch:

Aramil Ertane
Male Elf Rogue 1
NE Medium Humanoid(elf)

Init +5;Senses low-light vision;Perception +7;

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Defense
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AC 13, Touch 13, Flat-footed 10(+3 Dex)
HP 10 (1d8+2)
Fort +1, Ref +5, Will +1;+2 vs. enchantment spells and effects

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Offense
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Speed 30 ft.
Melee dagger +3(1d4+1)
Ranged longbow +3(1d8)
Special attacks Sneak attack 1d6

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Statistics
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Str 12, Dex 17, Con 12, Int 14, Wis 12, Cha 12
Base Atk +0, CMB +1, CMD 14
Feats Weapon Finesse
Traits Convicted for murder, Reactionary
Languages Common, Elven, Draconic, Celestial
SQ elven immunities, keen senses, low-light vision, silent hunter, trapfinding, weapon familiarity

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Skills
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Trained:

Acrobatics +7
Bluff +5
Climb +5
Disable Device +8
Disguise +5
Escape Artist +7
Perception +7(+8 trapfinding)
Sleight of Hand +7
Stealth +7
Swim +5

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Special Abilites
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Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Silent Hunter (Ex) Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait).
Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

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Gear
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dagger
longbow
arrows x40