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87 posts. Alias of Winterwalker.


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I've decided to call it, apologies all around.


The map is becoming very time intensive for me, I may look into an online option for it (if still needed)

But lets get the actoins of the witches and rogue done and i'll let the guard go last to streamline it.


DM:

I'll put Sykes next to Alicia for now (her left).


DM:

So both guards have been hit, both are very wounded. Why don't the rest of you take your actions and I'll have the guards go after that to speed up combat (assuming they survive this round anyway)


Is anyone waiting on me for info before proceeding with their actions?

Should I simply fast forward combat and keep this moving? (i doubt you will lose a fight 7 on 2)


Alicia d'Kouzra wrote:
Hey WW, just wanted to make sure you registered my hit on the guard. If you'd rather sum up at round's end, that's fine.

You hit the guard, i think the post was eaten as I did acknowledge it (but sure as heck don't see it now though.)

But yea, you hit him just fine.


Guard 1 actions on initiative 13:

Free 5' step south.
Move action: draws his longsword.
Standard action: Attack Alicia with Longsword

Attack Roll: 1d20 + 5 ⇒ (11) + 5 = 16
Damage Roll: 1d8 + 2 ⇒ (6) + 2 = 8

Result: The longsword rebounds off of Alicia's stolen shield with a loud clang.


Quick update made, had to remake my map quick as th epdf was corrupted...not sure how that happened, so it may look slightly different as the walls are thicker, square wise your all in the same space so nothing else was changed.


Work has me tied at the moment, Might be able to update tonight once I get my map back open. Sorry for the delay been swamped.


I will move you up in the morning, I'll pop you in the square you intended to be in, and do damage and move tokens in the morning then do my 1 guards action.


Alicia d'Kouzra wrote:
I think you stated a charge action, WW said no, now we are awaiting your action before guard 1 goes.

Right. But I bet you can see why now, there's a big old wall right there.


Ok Sykes delays his action, I think our Inquisitor is up next.


Alicia d'Kouzra wrote:
Sykes, are you delaying? I don't think you've officially said so.

Not sure myself, I am awaiting on his actions though :)


Aramil Ertane wrote:
DM Voice wrote:
Aramil Ertane wrote:

Aramil will make a 5 feet move to A 17 and attack the right guard with his longbow.

[dice=ranged attack]1d20+3
[dice=damage]1d8

DM:

um...you guys see the big wall right? get into row 15 or less to be in the new hallway. 16+ is behind a wall.
Yea I wasn't paying attention to the big dark line there lul. In this case I will move through my allies to D 15, and attack with the bow. Rolls are already made, unless you will be the kindest GM ever and let me roll them again :D

DM:

My poor map making Ego is crushed!

Sorry, the roll you made missed. 7 on 2 doesn't lend me to swing fate in your favor, not so early in the path anyway. :)


Alicia d'Kouzra wrote:
My apologies, DM. I will attempt to be more flavorful with my words and leave the dice out of the equation. :)

Thanks, No harm done!


Aramil Ertane wrote:

Aramil will make a 5 feet move to A 17 and attack the right guard with his longbow.

[dice=ranged attack]1d20+3
[dice=damage]1d8

DM:

um...you guys see the big wall right? get into row 15 or less to be in the new hallway. 16+ is behind a wall.


Sykes From Under The Empty Moon wrote:
Ah, my bad. Always thought you could take a 5 foot step action then charge.

Nope, Charge rules specifically say you can't make a free 5' step.


Aramil Ertane wrote:

Uh sorry I didnt manage to get to a computer these 2 days, if it's possible I'll roll initiative now, will have more time to post in the next days.

[dice=initiative]1d20+5

DM:

Seeing as Sykes hasn't made an official move You can go now Aramil on 23.


Sykes From Under The Empty Moon wrote:
16-B please then charge guard #1

DM Note 1:

Until Alicia moves no one can perform a charge through her square. (She's an obstacle currently, you could hold your action until she moves however and then change your initiative to 14 and then try to charge.)

DM note 2:
You need to have no obstructions between your target when you start your charge, a wall (such as what is north of B16) is one, as well as your ally who is occupying the doorway currently. Also checking out the attempted move, I don't think you can move, then charge, it's a full round action with tight restrictions on moving, making a diagonal move either from or to b16 then back out is going to invalidate the legal charge. As it stands, being behind Alicia (my assumption of where you are) you cant reach them anyway with 60' of movement, unless you have tricks I didn't notice. (you may.)

DM note 3:
Don't pre-roll anything please, if an AOO happens then roll. Actions may change based on round by round combat moves etc. :)


Tenoch has been moved to his listed location.

Need an action plan from Sykes, and his starting square.

Please see the new map for a more detailed view right here:

New Map

Map Key:

I changed the coordinates as numbers are easier to count than letters. This will stump no one you're all gamers and can figure out the new locations :)

Initiative orders are as follows:

  • Tenoch [23]
  • Sykes [22]
  • Alicia [14]
  • Guard #1 [13]
  • Alaric [9]
  • Guard #2 [5]
  • Maleinda [4] *higher DEX than Adria
  • Adria [4]
  • Aramil [1] *no init. rolled, assigning a 1 this combat.


  • A bigger map with tokens coming, I know where Alicia is going to be, declare your row/column and I'll put your marker in there. (If you haven't already.)


    Alicia d'Kouzra wrote:
    DM Voice wrote:
    Alicia d'Kouzra wrote:

    [dice=Initiative]d20 + 3

    Assuming we're the white square by the door.

    Alicia growls as the guards start to yell. She hates being wrong, and she is frightened of being locked back up, as well. The corded muscles on her legs bunch up furiously as she takes off, swiftly moving down the hall to engage the guard on the right. "Shut up, you!

    [dice=Intimidate, cause why not?]d20 + 10

    [dice=Charging Attack]d20 + 6
    [dice=Damage]d8 + 4

    Intimidating them in this fashion (demoralize) would require a standard action. You can't do both this and charge in the same round.
    Just going for flavor, I wasn't attempting to demoralize. :) I would like to add, since we don't have a full token thing going on yet, that I want to be in the square directly in front of the right hand guard, to threaten the other guard in case he decides to run for it.

    Fair enough, but then please don't 'roll dice' as that can be seen as 'loading' the dice in your favor.


    Sykes From Under The Empty Moon wrote:
    Nuuuuuuuuuu!!!!

    If you hold your action to go after her, you 'might' be able to still charge and hit, depending on your starting square. :) But ya, their flat footed AC is still higher than your confirm roll :)


    Sykes From Under The Empty Moon wrote:

    [dice=Initiative]1d20+2

    As the guards shout there is only a split second delay as Sykes charges the one Alicia went after, having to remind himself that he is now armed with a sword which at this point might work slightly better than his teeth.

    [dice=Charge]1d20+6
    [dice=Damage]1d8+3

    [dice=Confirm]1d20+6
    [dice=Critical]2d8+6

    Why hello Ealdeez.

    DM Observation:

    You go before Alicia according to your init. roll, and she's currently blocking the door. That would be an obstacle to charge no matter where you start, behind or beside her. sorry


    Alicia d'Kouzra wrote:

    [dice=Initiative]d20 + 3

    Assuming we're the white square by the door.

    Alicia growls as the guards start to yell. She hates being wrong, and she is frightened of being locked back up, as well. The corded muscles on her legs bunch up furiously as she takes off, swiftly moving down the hall to engage the guard on the right. "Shut up, you!

    [dice=Intimidate, cause why not?]d20 + 10

    [dice=Charging Attack]d20 + 6
    [dice=Damage]d8 + 4

    Intimidating them in this fashion (demoralize) would require a standard action. You can't do both this and charge in the same round.


    DM Observation:
    The teal square is a 5' square and starting point for Alicia as she started this combat by opening the door. It's my understanding that she'll (probably) be the only valid charging PC this round as she's the only person able to do so from that starting point, as all other lines are currently blocked to the guards. And unless I'm wrong, you need to be able to draw a straight line to your target to start a charge, correct?

    This may allow a 2nd pc to sneak a charge in depending on where you start.

    You are all somewhere behind, or beside, Alicia in the O,P,Q,R,S rows, and 1-4 columns. If need be I can make the map a bit bigger and pop your tokens on there. You should probably let me know where you are first before declaring actions so I could see where you are on the map.


    Guard One's Init.: 1d20 + 1 ⇒ (12) + 1 = 13
    Guard Two's Init.: 1d20 + 1 ⇒ (4) + 1 = 5


    Area: Hallway
    Hallway Map

    DM:
    Opening the doorway You come to a long hallway, as seen in the above map.

    Map Key:
    I put an unedited map next to one with a grid, for there are enemies here. But don't confuse the area, it's the same map just one with a grid on top and spots for torches and players.

    There are two guards that see you brazenly open the door. They begin yelling almost immediately.

    Guard 1: "The prisoners are loose! To Arms!"

    Guard 2: "Wa-Wha-What?! By Mitra's blade! Sound the horns! They're free!"

    DM:
    Initiatives please. There is no surprise round this time. The red squares are guards, the PCs are somewhere near the teal square as that's the door that was just opened.


    Alicia d'Kouzra wrote:

    Alicia quickly scans the room as they enter.

    [dice=Perception]d20 + 6

    If she finds nothing, she stalks over to the next door, a fine line between his eyebrows, a focused look on her face.

    DM:

    There is nothing except a lit torch and stairs leading back down.


    DM:

    The stone stairs that lead up to the next level reveal a small 20x40' sized room. The only fixture is a scone and lit torch that provides light. There is no one here currently.

    There is a wooden door on the Northern wall that is closed.


    Adria, the Red Witch wrote:
    Alicia d'Kouzra wrote:
    DM Voice wrote:
    Alicia d'Kouzra wrote:
    I thought so too, but I'm already catching flak for killing helpless guards. Making out with the disgusting nosferatu would put me on the shunned list for sure. :P
    Hey don't let me stop you! I'm just the guy behind the DM screen, I cast no judgements, only dice, at you guys.
    I was referring to my fellow PC's, actually, but I will keep that in mind. :)

    Not really flak from a player perspective, on my part... Adria's just the exceedingly cautious type. :p

    On a completely separate note, I've been thinking and I'd like to swap out my Eschew Materials feat, if it's not too late. It seemed a sensible, practical choice at the time, but as I envision this character eventually writing out mathematical equations in chalk to enhance her spells, the use of material components seems increasingly essential to the theme.

    If that's a problem, I can wait and retrain it via the rules in Ult Campaign once we level up (or just learn to live with it), but I wanted to go ahead and get a decision ASAP, before it really came into play...

    Or perhaps I just want to cause drama over who gets the spell components pouch. :p

    You've had one big do-over already. At level up you can retrain though that's fine. I want to avoid hot swapping powers,spells,feats etc.


    Alicia d'Kouzra wrote:
    I thought so too, but I'm already catching flak for killing helpless guards. Making out with the disgusting nosferatu would put me on the shunned list for sure. :P

    Hey don't let me stop you! I'm just the guy behind the DM screen, I cast no judgements, only dice, at you guys.


    Alicia d'Kouzra wrote:
    Haha, noted, DM Voice. I had actually flirted with the idea of the bloodlust causing her to kiss him to gain the intimidating bloody lips, but decided that was too over the top, even for her. LOL

    you don't need to call me dm voice btw, that's just to let you know there's a narrative talking in game lol. It's supposed to be literally the voice of the DM.

    WW is fine and easy to type.


    Alicia d'Kouzra wrote:
    Alicia grins at the unhealthy looking man's introduction. She could appreciate a sense of humor like that. She nods to the first man, Alaric. "Alicia." She licks her thumb and absently rubs at the blood stains on her lips. She unsheathes the longsword, ready to continue up the stairs once their short introductions are made.

    DM Visual:

    Sykes is bruised like a ripe plum where the guards beat him. Ashen and sullied. A truly horrific looking creature.


    DM:

    It looks to be a stairwell that leads up to the next level. It is lit by torch. Though you do not hear or see anything up there at the moment from your perspective.


    Tenoch Itzcoatl wrote:

    "That probably wasn't necessary," Tenoch says as the lifesblood flows out of the captured guard. "At least not until after we got some information out of him about shift changes and numbers."

    Tenoch sighs and then picks up one of the clubs and straps it on with a shrug. Seeing the component pouch, he raises an eyebrow. "Perhaps we can now attempt to discern exactly what the magic may be within this thing? I would hate to pull out something that we don't need immediately."

    He then moves to the interrogation room. "While someone is doing that, perhaps the others could take a quick look around this level and visit the stairs to make sure the area is secure, or if there are any other hidden things of interest about. As it seems we'll not be talking our way out of our situation, I'll need about a minute to properly prepare and gird myself for battle."

    He then enters the other room and clears a space on the floor so that he can begin his ritual.

    Summoning the Eidolon

    DM:

    Many terrible things have been done here, and not too long ago by the apparent blood stains in the corners. The smell of burned flesh is heavy, but there is still a faint hint of some exotic smelling perfume lingering from your earlier visit.


    Sykes From Under The Empty Moon wrote:

    "Point." is all Sykes muses before taking off the chain shirt and shield and begin lurking about the level complex, keeping an eye out for any prisoners or guards.

    [dice=Stealth]1d20+6
    [dice=Perception]1d20+7

    Perception: The only prisoners Branderscar currently seems to have is you and your new found cohorts. No other guards are present in the room, nor seem to be nearby from which you can hear. You wouldn't be able to see any other guards down halls etc as you are in a small room with only a door on the east that is closed, and stairs leading up to another level of the jail.


    Alicia d'Kouzra wrote:
    On impulse, Alicia sheathes her sword and reaches out to the veil that Tenoch holds, attempting to rub or pull at the pouch in the bottom left. It was time to go, and she would be damned if she would leave any resources behind.

    DM:

    What is pulled from the pouch is a small bag of needed material components for spell casting. It contains everything you'd need to cast spells that have a "MC" cost but no listed value.


    DM:

    As far as you can tell, no other guards have been alerted to your escape, as no one has come looking into the quick and deadly scuffle.


    Alaric Morgain wrote:
    Alaric takes the key ring from the wall, making the assumption that these are keys to cells, rather than doors in the fortress, in case they should find someone else in one of the cells. He walks quickly around the area, looking into other cells to see if anyone else is imprisoned here at present.

    DM:

    There is a reinforced cell that was out of sight of your cell area blocked by steel walls and doors. However a quick look inside revels it to be empty of any occupants. You assumed correctly that the keyring goes to each cell, as they test fit each in turn if tested.


    The guards had the following:

    Loot:

    All gear is medium sized unless otherwise noted:

    Chain Shirt
    Chain Shirt, very bloody, but still 100% functional.
    2 Heavy Steel Shields
    2 Longswords, with scabbards
    2 leather clubs
    2 Longbows
    40 arrows
    2 brass keys

    There is also a ring of keys hanging from a post on the wall.


    Alicia d'Kouzra wrote:

    Alicia's icy eyes shine with excitement as her knife plunges into the second guard, blood spraying over her rags as she retracts it. Her eyes widen as the dhampir falls upon the man, cheeks coloring at the savagery. The rogue finishing the man off has her fully flushed, the thrill of the kill coursing through her.

    If I have to roll for it, go ahead and roll for me, Voice.

    Alicia grins cynically at the grappled guard. Not having the time to 'play' with this one, she quickly makes an end of him, a second smile showing underneath the guard's chin. Such would be the fate of any guard they met, if she had her way. Payment for the treatment she had known at their rough hands.

    She immediately begins to strip one of the guards, wanting the protection their chain mail provided. She holds the dagger in her teeth, the coppery taste of the guards' blood not unpleasant on her tongue as she works.

    No roll needed, he has accepted his fate seconds before the knife plunges into him. His eyes lock onto yours for a second, all he needed to whisper a name and a short prayer before dying. "Josie, be strong." and he is no more.


    Narrative:
    You are all in a small guard room, approximately 40'x 40'square. It is lit by a sconce holding a torch. There are two doors – one leading back {North} to the cell block and the other connecting to the interrogation room {East} where Tenoch was taken earlier. A staircase leading up is located in the South West corner.

    There is a fireplace here on the south wall. It is a relic of the old castle great hall. It is almost comically large and currently unlit. Otherwise, this chamber is plain with little furnishings save for a small table and two chairs.

    The remaining guard looks on at the escaped prisoners and reality sets in slowly.

    Guard: "Don't do it. Please. There's no reason too now, I'm just a guy doing his job. Earning for my wife and kids. "


    DM: OK Tenoch.

    Seeing as the guard is gravely out-numbered he surrenders.

    "I have kids, please, lock me up if you must- I, He pauses. "...I wont stop you."

    "Just get out of here before more guards show up. I have a key to every room in the place, here take it."

    If allowed, he nervously pulls a brass key out of his pocket and holds it out for anyone, his eyes glued on the probably dead guard.


    Well so far the only unaccounted attack was the bird. I'm fine with Tenoch changing up his action if needed.

    The guard is still up and fighting though, so whether Tenoch wants to use a summon or not is up to him, but the guard will fight back seeing as his buddy was just killed in front of him.


    Tenoch Itzcoatl wrote:

    Well with one guard down and the other grappled and severely damaged (and effectively surrounded by others). Tenoch likely wouldn't use his summon ability, saving it for some possible opponents later on.

    If I need to use it, then yes, on the grappled guard.

    DM:

    The guard does look like he will put up a fight still, but the choice is yours. (will you "need" it right now, probably not.)


    Tenoch Itzcoatl wrote:

    Tenoch shakes his head as he notices the others had moved on while he was still rubbing the feeling back into his wrists. [i]I should pay more attention to these eager souls.[/ooc]

    [dice=Initiative]1d20+4

    Seeing the guards, Tenoch calls upon his innate talents to bring forth an eagle to harrass one of the guards.

    Move close enough for...
    Summon Monster (Su): Eagle. Position for flanking if possible (flanking not included in attack rolls) and attack the one not grappled.

    [dice=Claw 1]1d20+3
    [dice=Damage]1d4

    [dice=Claw 2]1d20+3
    [dice=Damage]1d4

    [dice=Bite]1d20+3
    [dice=Damage]1d4

    DM Q?: Do you wish to modify this action seeing as the first guard is dead, or direct the bird to attack the other guard?


    Aramil Ertane wrote:

    [dice=initiative]1d20+5

    Angry that his first stab missed, Aramil tries to stab the guard again before he can react.

    [dice=attack]1d20+3
    [dice=damage]1d4+1
    [dice=sneak attack]1d6
    [dice=crit confirmation]1d20+3

    The first guard raises the horn to his lips, but finds it hard to get a breath worthy of blowing into the horn now that his lung has been punctured by Aramil's dagger.

    He falls suddenly face first into the stone floor and is unmoving.


    Sykes From Under The Empty Moon wrote:

    [dice=Iniative]1d20+2

    As Alicia's stab strikes true Sykes attempts to finish off the guard to keep him from screaming and alerting the others.

    [dice=Attack]1d20+ 4
    [dice=Bite]1d4+3

    Muahahaha! I'll take it!

    DM:

    Attacking the already wounded guard you deliver 4 more points of damage with a gruesmoe bite attack. As if being stabbed wasn't enough the horror of being bite this viciously is evident in his fear.

    Having now taken 11 points of damage he looks wildly panicked and uncertain what to do.


    Guard 1's Willpower saving throw vrs. the Evil Eye!: 1d20 ⇒ 3

    Failed. He is Hexed!