Way of the Wicked: Knot of Thorns (Inactive)

Game Master Winterwalker

How many times have you saved the world? This time the world needs saving from you.


101 to 150 of 237 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

The blonde smiles grimly, looking to her cellmates. "Any other goodies you want to pull out of there, or is it time to say hello to our friends over there." She points with the blade of the long knife in her hand to the two guards.


Female Human Witch (Dimensional Occultist) 1 | HP 8/8 | AC 11 (Touch 11/FF 10) | Fort +1/Ref +1/Will +3 | Melee -1/Ranged +1

"Let's not be too hasty," Adria says rubbing her newly freed wrists. "I would prefer drawing the guards into an ambush, if we can. If one gets away, or sends a signal of some kind, the entire endeavor is made far more complicated - and our position isn't all that strong to begin with."

She takes a closer look at the remaining patches.

"I see what appears to be a bag and a vial of some kind. They may contain something useful."

Adria fixes her gaze on the half-elf. "Would you mind?"


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

"The rope and wall and window look like they'd be much more useful later... I suggest we leave those three alone for now, but the bag and vial as you say, might be of use."


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alicia starts to retort strongly to the witch, but bites it back. They might as well figure out what resources they had at their disposal before continuing on. She waits impatiently, glancing frequently at the guards to make sure they have not caught on.


Male Elf Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7

Aramil skillfully spins the newfound blade in his hand, eagerness visible in his dark eyes.

"So then... How will we deal with the pigs guarding our cell? Should we use the element of surprise, or perhaps make a diversion?"


Female Half-Elf

"Let's see if there's other prisoners around that might be able to help." Malendia said as she looked around.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Malendia Athenalia wrote:

"Let's see if there's other prisoners around that might be able to help." Malendia said as she looked around.

[dice=Perception]1d20+4

DM: You see no other prisoners in sight, save for those around you that you have shared a cell with.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

"They are apathetic about our position at best. A diversion will likely only draw attention to us." She takes her free hand and mimics cutting a throat.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

"I agree, stealth and a quick strike are our best advantage, as they won't be expecting an attack from our direction."

Alaric moves toward the cell door and tries to recall if it made any particular noise when the guards last opened it. If not, he will push it open slowly and cautiously. If it did make any noise, he'll cough loudly while opening it.

Once the door is opened he'll creep down the hallway toward the guard station, hoping the others come with him so he doesn't have to try to deal with two guards alone.

stealth: 1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

Seeing Alaric finally crossing the Rubicon Stskys will creep along with him.

Stealth: 1d20 + 6 ⇒ (16) + 6 = 22

Are you awake Ealdeez? There is about to be a performance in your name.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alicia will wait for the other two to get a little down the hall, noting their light steps. Eager smile on her face, she proceeds out the door.

Stealth: 1d20 + 1 ⇒ (10) + 1 = 11


Male Elf Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7

Aramil will follow stealthily, dagger in hand, smile on his face.

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12


There are two guards posted outside the door, they are quite surprised to see the prisoners unshackled.

You have a free surprise round in which to act.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric attempts to snake his arms around one of the guards, grappling him.

cmb: 1d20 + 6 ⇒ (11) + 6 = 17


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alicia will engage the un-grappled guard, attempting to lay him low with a vicious thrust of the dagger in her hand.

Dagger: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Sheesh

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

Sykes lunges at the guard Alicia is engaged with, teeth bared.

Bite: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Wow! That's damn creepy... And annoying.


Alaric Morgain wrote:

Alaric attempts to snake his arms around one of the guards, grappling him.

[dice=cmb]1d20+6

One of the two guards is now grappling with the monk.

The other guard is shocked to have been attacked at all, but so far hasn't been hit. Looks like he might be going for his signal horn.

(waiting on the others, before I go.)


Male Elf Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7

Aramil tries to stab the guard with the signal horn.

attack: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 + 1 ⇒ (2) + 1 = 3
sneak attack: 1d6 ⇒ 3

Da rolls


DM: FYI - Three 3's in a row? 1 in 8000.


Female Half-Elf

Malendia pointed at the un-grappled guard, then snapped her fingers and said, "Разум туман."

Abyssal:
"Mind Fog."

Cast Daze DC 13. I'm using Russian for Abyssal, just and FYI.


Malendia Athenalia wrote:

Malendia pointed at the un-grappled guard, then snapped her fingers and said, "Разум туман."

** spoiler omitted **

Cast Daze DC 13. I'm using Russian for Abyssal, just and FYI.

DM: I hate to be a wet blanket, but you don't have a spell component pouch, so the spell fails to complete without the needed material component.

Though I will allow you to perform a different action, as you suddenly realize your magical handicap.

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;
DM Voice wrote:
Malendia Athenalia wrote:

Malendia pointed at the un-grappled guard, then snapped her fingers and said, "Разум туман."

** spoiler omitted **

Cast Daze DC 13. I'm using Russian for Abyssal, just and FYI.

DM: I hate to be a wet blanket, but you don't have a spell component pouch, so the spell fails to complete without the needed material component.

Though I will allow you to perform a different action, as you suddenly realize your magical handicap.

Well the material component is "a pinch of wool or similar substance" and you did say we Atleast has clothes of some sort.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric growls out, "Touch that horn and I break his neck. STand down." While his arms are around the grappled guard, his eyes are leveled against the one who is still free and unhurt.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alicia grins in dark amusement at Alaric's demand. If the guard had any sense, he'd know he and his companion were both dead men, and would blow the horn out of nothing but spite. Perhaps the man was a fool, though. Regardless, she prepares to gut the man, whether or not he does his duty.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

yeah, you and I know they are both already dead men, but maybe they don't know it yet and might be fool enough to think they can bargain their way out of this or something.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

and I'm afraid with a negative charisma mod, I would suck at intimidate, so not trying it as a real action... just want the guy to not blow that horn.


Female Human Witch (Dimensional Occultist) 1 | HP 8/8 | AC 11 (Touch 11/FF 10) | Fort +1/Ref +1/Will +3 | Melee -1/Ranged +1

Adria keeps her distance, somewhat unnerved at her fellow prisoners' actions. I suppose a little patience is a too much to ask for...

As the fiend-spawn puts one of the guards in a choke-hold, she quickly turns her attention to the other and draws on magic to enhance her words.

"There is no need to be afraid. Whatever you have heard of us, we are not raving lunatics. Stand down and we can talk through this like civilized people."

Bluff check: 1d20 + 6 ⇒ (1) + 6 = 7
Using my Charm hex (DC 14) and a bald faced lie to attempt to get the free guard to stand down. Can't quite remember if the familiar bonus is only when familiar is near, so deduct 3 from total if that is the case.

EDIT: /facepalm


1d20 ⇒ 17 The guard seems to be strong willed and while initially surprised is quickly getting his bearings.

His partner is grappling. Note: he is not yet pinned but he is occupied with this grapple.

Once Melinda decides how to redo her last action I will start the guards actions.


Guard 1 initiative 1d20 ⇒ 7
Guard 2 initiative 1d20 ⇒ 3


Female Half-Elf

A rain of mystical sparks fell from her spell failing, she just stood there, stunned that it didn't work. It was the first time her gifted magic had failed her.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Hissing in frustration, Alicia draws the dagger back, thrusting it forward with all her strength to impale the guard.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d20 + 4 ⇒ (10) + 4 = 14
Haha, the REAL Damage: 1d4 + 4 ⇒ (3) + 4 = 7


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

I liked the 14 better, lol

init: 1d20 + 1 ⇒ (9) + 1 = 10

If the other guard still seems intent on going for his signal horn, Alaric is true to his word and attempts to kill the guard he's grappling, If the guard held off on going for the horn, he still goes for damage, but perhaps in a less obvious way...

regardless, the roll is the same:

cmb, grapple to cause damage: 1d20 + 3 + 2 + 1 ⇒ (11) + 3 + 2 + 1 = 17
dmg: 1d6 + 3 ⇒ (6) + 3 = 9

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

Iniative: 1d20 + 2 ⇒ (20) + 2 = 22

As Alicia's stab strikes true Sykes attempts to finish off the guard to keep him from screaming and alerting the others.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Bite: 1d4 + 3 ⇒ (1) + 3 = 4

Muahahaha! I'll take it!


Female Human Witch (Dimensional Occultist) 1 | HP 8/8 | AC 11 (Touch 11/FF 10) | Fort +1/Ref +1/Will +3 | Melee -1/Ranged +1

Recognizing that her attempt to talk the guardsman down has failed, Adria keeps her distance, taking a few moments to evaluate her new-found companions's skills in the arts of murder.

But just in case...
Initiative: 1d20 + 1 ⇒ (8) + 1 = 9


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

Tenoch shakes his head as he notices the others had moved on while he was still rubbing the feeling back into his wrists. [i]I should pay more attention to these eager souls.[/ooc]

Initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Seeing the guards, Tenoch calls upon his innate talents to bring forth an eagle to harrass one of the guards.

Move close enough for...
Summon Monster (Su): Eagle. Position for flanking if possible (flanking not included in attack rolls) and attack the one not grappled.

Claw 1: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 ⇒ 3

Claw 2: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 ⇒ 3

Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d4 ⇒ 3


Male Elf Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7

initiative: 1d20 + 5 ⇒ (6) + 5 = 11

Angry that his first stab missed, Aramil tries to stab the guard again before he can react.

attack: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d4 + 1 ⇒ (2) + 1 = 3
sneak attack: 1d6 ⇒ 6
crit confirmation: 1d20 + 3 ⇒ (7) + 3 = 10


Female Half-Elf

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Composing herself, Malendia gathered her will and focused it and the grappled guard, staring at him with icy daggers in her eyes.

Evil Eye vs grappled Guard. Will vs DC 13 or take a -2 to CMB for 6 rounds. Successful save reduces it to 1 round.


Alicia d'Kouzra wrote:

[dice=Initiative]d20 + 3

Hissing in frustration, Alicia draws the dagger back, thrusting it forward with all her strength to impale the guard.

[dice=Attack]d20 + 4
[dice=Damage]d20 + 4
[dice=Haha, the REAL Damage]d4 + 4

The dagger finds it's way into the guard, his links of chainmail now slick and stained with fresh blood.

He cries out in pain and surprise.

Guard 2: ..."They're armed, get them!"

Guard 1: "Get this one off me!"


Alaric Morgain wrote:

I liked the 14 better, lol

[dice=init]1d20+1

If the other guard still seems intent on going for his signal horn, Alaric is true to his word and attempts to kill the guard he's grappling, If the guard held off on going for the horn, he still goes for damage, but perhaps in a less obvious way...

regardless, the roll is the same:

[dice=cmb, grapple to cause damage]1d20+3+2+1
[dice=dmg]1d6+3

DM:

You damage him during the grapple, doing 9 points of lethal damage is very obvious to the other guard and the one you are grappling.

He cries out in obvious pain, panic, and alarm.

Guard 1: "Argh! Get help! Quick!"


Guard 1's Willpower saving throw vrs. the Evil Eye!: 1d20 ⇒ 3

Failed. He is Hexed!


Sykes From Under The Empty Moon wrote:

[dice=Iniative]1d20+2

As Alicia's stab strikes true Sykes attempts to finish off the guard to keep him from screaming and alerting the others.

[dice=Attack]1d20+ 4
[dice=Bite]1d4+3

Muahahaha! I'll take it!

DM:

Attacking the already wounded guard you deliver 4 more points of damage with a gruesmoe bite attack. As if being stabbed wasn't enough the horror of being bite this viciously is evident in his fear.

Having now taken 11 points of damage he looks wildly panicked and uncertain what to do.


Aramil Ertane wrote:

[dice=initiative]1d20+5

Angry that his first stab missed, Aramil tries to stab the guard again before he can react.

[dice=attack]1d20+3
[dice=damage]1d4+1
[dice=sneak attack]1d6
[dice=crit confirmation]1d20+3

The first guard raises the horn to his lips, but finds it hard to get a breath worthy of blowing into the horn now that his lung has been punctured by Aramil's dagger.

He falls suddenly face first into the stone floor and is unmoving.


Tenoch Itzcoatl wrote:

Tenoch shakes his head as he notices the others had moved on while he was still rubbing the feeling back into his wrists. [i]I should pay more attention to these eager souls.[/ooc]

[dice=Initiative]1d20+4

Seeing the guards, Tenoch calls upon his innate talents to bring forth an eagle to harrass one of the guards.

Move close enough for...
Summon Monster (Su): Eagle. Position for flanking if possible (flanking not included in attack rolls) and attack the one not grappled.

[dice=Claw 1]1d20+3
[dice=Damage]1d4

[dice=Claw 2]1d20+3
[dice=Damage]1d4

[dice=Bite]1d20+3
[dice=Damage]1d4

DM Q?: Do you wish to modify this action seeing as the first guard is dead, or direct the bird to attack the other guard?


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

Well with one guard down and the other grappled and severely damaged (and effectively surrounded by others). Tenoch likely wouldn't use his summon ability, saving it for some possible opponents later on.

If I need to use it, then yes, on the grappled guard.


Tenoch Itzcoatl wrote:

Well with one guard down and the other grappled and severely damaged (and effectively surrounded by others). Tenoch likely wouldn't use his summon ability, saving it for some possible opponents later on.

If I need to use it, then yes, on the grappled guard.

DM:

The guard does look like he will put up a fight still, but the choice is yours. (will you "need" it right now, probably not.)


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

Tenoch, seeing as how one guard had been defeated and the other was enveloped by Alaric, does not move much closer, but keeps an eye out in case more guards enter.

Move action to get close enough for a summons to reach just past the door.
Ready action to summon the eagle to attack should a guard on the other side open the door before T's next turn.


DM: OK Tenoch.

Seeing as the guard is gravely out-numbered he surrenders.

"I have kids, please, lock me up if you must- I, He pauses. "...I wont stop you."

"Just get out of here before more guards show up. I have a key to every room in the place, here take it."

If allowed, he nervously pulls a brass key out of his pocket and holds it out for anyone, his eyes glued on the probably dead guard.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Alaric makes no move to stop him from pulling out the key and takes it from him.

He also makes no move to immediately release him either. While he's not personally a cold blooded murderer, he'll make no move to prevent his companions from finishing the fellow off.

They either kill him quickly, or we lock him up, makes no difference to me.


Narrative:
You are all in a small guard room, approximately 40'x 40'square. It is lit by a sconce holding a torch. There are two doors – one leading back {North} to the cell block and the other connecting to the interrogation room {East} where Tenoch was taken earlier. A staircase leading up is located in the South West corner.

There is a fireplace here on the south wall. It is a relic of the old castle great hall. It is almost comically large and currently unlit. Otherwise, this chamber is plain with little furnishings save for a small table and two chairs.

The remaining guard looks on at the escaped prisoners and reality sets in slowly.

Guard: "Don't do it. Please. There's no reason too now, I'm just a guy doing his job. Earning for my wife and kids. "


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alicia's icy eyes shine with excitement as her knife plunges into the second guard, blood spraying over her rags as she retracts it. Her eyes widen as the dhampir falls upon the man, cheeks coloring at the savagery. The rogue finishing the man off has her fully flushed, the thrill of the kill coursing through her.

If I have to roll for it, go ahead and roll for me, Voice.

Alicia grins cynically at the grappled guard. Not having the time to 'play' with this one, she quickly makes an end of him, a second smile showing underneath the guard's chin. Such would be the fate of any guard they met, if she had her way. Payment for the treatment she had known at their rough hands.

She immediately begins to strip one of the guards, wanting the protection their chain mail provided. She holds the dagger in her teeth, the coppery taste of the guards' blood not unpleasant on her tongue as she works.

101 to 150 of 237 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Winterwalker's "Way of the Wicked: Knot of Thorns" All Messageboards

Want to post a reply? Sign in.