Way of the Wicked by GM SnowHeart (Inactive)

Game Master SnowHeart

Link to Maps and Handouts
Loot Chart - Google Docs Spreadsheet

INIT Rolls:

[dice=Affyria]1d20+1[/dice]
[dice=Timo]1d20+1[/dice]
[dice=Daidalos]1d20+4[/dice]
[dice=Morthos]1d20+1[/dice]
[dice=Raven]1d20+7[/dice]
-------------------
[dice=Enemy]1d20+1[/dice]
[dice=Enemy]1d20+1[/dice]
Perception Checks:

[dice=Affyria]1d20+9[/dice]
[dice=Timo]1d20+2[/dice]
[dice=Daidalos]1d20+2[/dice]
[dice=Morthos]1d20+1[/dice]
[dice=Raven]1d20+11[/dice]


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Just an update, here are what I have for completed (or mostly complete) submissions. Holler if I missed you.

Player - Character - Class
--------------------------
VoodooMonkey - Lilith Ha'Zouk - Alchemist
Hayato Ken - Kitiara - Antipaladin
Javell DeLeion - Morthos - Antipaladin
Tanner Nielsen - Virgil Longstreet - Antipaladin
Kevin O'Rourke - Gallen - Arcanist
Seth86 - Grumblejack - Fighter
Raltus - Gren - Gunslinger
Stormraven - Price - Inquisitor
JAF0 - Inulukii - kineticist
TheoreticallyYours - Julia Ray - Ranger
DM Alistair - Caldax the Shadow - Rogue
LadyFeara - Revina - Rogue
Phntm888 - Holbar Groshnelslag - Slayer
Havocprince - Lady Adriana - Summoner


So, I think I'll go with an Aasimar exploiter (because I just can't decide on an opposition school, mostly) wizard. Just a couple of questions.

How are Aasimars generally perceived in Talingarde? I'm guessing as oddities to be observed as though a precious piece of artwork?

Can I use alternate heritages (namely Peri-blooded in this case)?

Do you allow for the 'switch SLA' table to be used? There's some really cool possibilities in there.

And neat on the Secluded Grimoire! So, it would be just my base starting spells in there? Works for me. At the very least, it'll save me some gold and time for when we finally do get out (not having to re-scribe all those spells is great).

Lastly (for now, I always have lots of questions when I'm really interested in a campaign), I'm thinking about going with Fraud as my crime, but would it be possible that I tried to swindle an object, instead of money, from someone? It's just that my current idea won't work quite as well for stealing cash as it would a powerful magic item.


Dαedαlus wrote:
How are Aasimars generally perceived in Talingarde? I'm guessing as oddities to be observed as though a precious piece of artwork?

I'm going to say mostly positively ("Ooooh, he's too beautiful to be evil.") but you may run into a few people who find it a bit odd/suspicious ("Uh uh, can't trust a man who doesn't get his hands dirty").

Quote:
Can I use alternate heritages (namely Peri-blooded in this case)?

Sure.

Quote:
Do you allow for the 'switch SLA' table to be used? There's some really cool possibilities in there.

For anything like that, I'd ask you roll randomly here, then you can either use the result or the base, your choice.

Quote:
And neat on the Secluded Grimoire! So, it would be just my base starting spells in there?

Yup. You'll also start with spells memorized... just bound in a way that you can't cast them.

Quote:
Lastly (for now, I always have lots of questions when I'm really interested in a campaign), I'm thinking about going with Fraud as my crime, but would it be possible that I tried to swindle an object, instead of money, from someone?

Absolutely. The end result is the same: you fail and you're in prison. :-) And I may tie the object into the campaign down the road.


Okay, cool. Posting from my phone now, so I'll roll when I get back to my computer.

Quick question for my build; can Exploiters take the Extra Exploit feat? Per RAW, they can't (they have the Exploiters Exploit class ability, not the Arcanist's Exploit one), but I may as well ask.

Grand Lodge

So was Talingarde added in and not on any maps?


I believe Talingarde is not a Pathfinder world nation.


Hmmm....
So, the Damned story feat, while super appropriate for a Diabolist (my build goal), is also on the powerful side, and I just wanted to clear that it would be okay to take with you beforehand.


Out of curiosity, what year is the campaign starting in? 4717? I'm hoping to present part of my backstory in journal format, so it would be cool to intersperse some dates into the mix.


Would you allow a chosen one Abtipaladin?


Raltus, it's third party material so not officially part of Golarian, although I'm plugging it in. In my version, it's an archipelago about two weeks sail west of Cheliax and Varisia.

If you google it, you can probably find a map online. This evening I can also put a copy on google drive and share a link here.


Daedalus, damned feats are perfectly appropriate. I haven't decided whether to allow monstrous templates later in the game (e.g. Graveknight, lich) but when I did it for my tabletop game I made the damned feats a prerequisite to get the templates. Take that for whatever it's worth (since I haven't decided whether to allow that yet).


Snowheart, are you allowing a third trait with a drawback? Or just two traits with one being a Campaign Trait?


Sorry, I guess I wasn't quite clear (I would normally link, but I'm away from my computer for now). I wasn't asking about the Damnation feats from Champions of Corruption, but rather the Damned story feat, from Ultimate Campaign.


Damned Linky


Here's is a link to a low-res version of the starting kingdom map. Probably better versions out there. Link.

Price, sure, that's fine.

Daedalus: Ah, no, you were clear, I just wasn't connecting the dots in my head; that's what I get for posting on the metro. No, I'd rather not do story feats right out of the gate.


Will we have the opportunity to pick up story feats later if we choose to? I don't know that I will, since I'm pretty ambivalent about most of them, but I figure I'll ask about it now.


Cool, thanks!


Phntm888, honestly, I've never used them in a campaign but I'd be willing to talk about it with a player. Requires a bit of work on both our parts. Not ruling it out.


Pathfinder Adventure Path Subscriber

Ah that's interesting with the story feats because I made one a central point of my back story. They have to be completed before there are real effects anyway and it's something different from power attack.


Quick question, how do you rule magical child familiars and familiar archetypes?


Solicitor here, presenting Asturu Renaro: a heretic philosopher. The tl;dr is that he's a human investigator who stumbled upon a most disconcerning truth and as a result of that, has been branded a heretic.

Everything should be in his character profile. The one thing I still have to do is work out his skill bonusses :)

I'd love your feedback (if any)!


This is an interesting recruitment thread. Typically spellcasters predominate, but this one has a significant proportion of martial characters. Likely because there are few opportunities to play an antipaladin.


I was looking at applying. I have questions on Tiefling Race Options

1.) Are the Variant Tiefling Heritages allowed (i.e. PItborn, Foulspawn, etc)?
2.) Can I take Variant Ability #49 (You are healed by both positive and negative channeled energy)?
3.) Does the Tiefling Paladin alternate favor class option work for paladin touch of corruption?


If this is still open, can I request to play a human amnesiac psychic of the psychedelia discipline? Mostly built around pesh addict/sahir-afiyun really, but can indeed alter as necessary. I would assume in this campaign I'd evolve him into a drug king pin.... But then I've only played in this game up partway through the prison break before I got busy af, so have no idea what happens later in the campaign.


Yokaiboy, I'm not sure I understand the question, but I'll take a stab (and if I don't answer the question please let me know and clarify so I can). I let players run their own familiars. In general, as long as the familiar isn't used in combat, I ignore it for AoO effects and the like; but if you use it in combat, it becomes a fair target. I have no issue with the Magical Child vigilante archetype. I've never seen people use Familiar Archetypes but I have no problem with it.

Thanks for the submission, Asturu. I'll let you know if I have questions; probably this weekend or later next week as we get closer to the deadline.

Tanner: I noticed the same thing. I'm also blown away by the quality and caliber of the submissions. I'd run two tables if I thought I had the time.

Timo: I'm fine with people selecting an alternate heritage, but I'd like them to roll randomly for the variant abilities. Can you give me links to d20pfsrd for the favored class option, or quote it here? My Google-Fu failed me.

Artimes, submissions are open until Friday the 23rd.


GM Snowheart wrote:
Timo: I'm fine with people selecting an alternate heritage, but I'd like them to roll randomly for the variant abilities. Can you give me links to d20pfsrd for the favored class option, or quote it here? My Google-Fu failed me.

Here's the quote, however, its only relevant if you have the ability to heal with negative energy. Its from the tiefling page of the d20pfsrd.

D20PFSRD wrote:
Paladin Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.


Thanks. I just skipped over it since it said "Paladin", not antipaladin.

From Touch of Corruption:

Quote:
This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature.

I'd say yes but limited to "healing" yourself with negative energy. If you can get yourself setup to be healed by negative energy, you're good to go.


I've never played in an evil campaign but have wanted to try this AP for some time.

I'll be submitting Kædynn del'Darvo, a Drow Infernal Sorcerer.

Still working on her profile and writing her background.


1 person marked this as a favorite.

Snowheart:
Hi ho! I was re-reading your OP and realised that I missed some answers you wanted...

Snowheart wrote:
...if so, what you would do to make this play-through different and avoid spoiling it for new players?

I haven't played Wicked in a few years and we only got up through the Balentyne castle mission so my knowledge will be limited to those initial missions. And, frankly, I don't remember any of the maps or twists all that well. :) In addition to that, since I would be playing Price again, Id limit my suggestions to what I may have suggested the first time around - whether it worked, was accurate, or not. I DM quite a bit so I'm good at compartmentalizing my knowledge from PC/NPC knowledge. I certainly wouldn't take a leadership role in any mission in which I have previous knowledge.

Thoughts on Appropriate Playstyle...

I've played several evil characters before, so I am over the whole "see how eeeeevil I am!" pitfall of being depraved for depravity's sake. Moreover, Price isn't built for that. If you want to see examples of her IC behavior, feel free to check out Price's old posts.

Basically, she is a 'thinking' villain who only acts to achieve her objectives. She has done the numbers and realises that to avoid getting crushed by the Mitran fist requires superior thinking, subtlety, deception, good planning, strong reconnaissance, coordinated efforts, and ruthlessness. She has little ego and is a team-player who will happily support any effort that furthers her goals - whether she shines or not. She doesn't lose her cool or (with some exceptions) wastes time on revenge. So she doesn't care if she gets hassled by peasants or some mouthy merchant boots her out of his shop. She won't try to figure out a way to kill the guy for the slight - unless it somehow substantially furthers her goals. The one time she will indulge in revenge is to get a piece of Sir Balin of Karfield. Although unstated in her background, I figured Sir Balin or his crew were the group that captured Price and killed her team.

Dark Archive

Apologize if this has been asked...but may we take the extra traits feat?


If you want, sure!


Rolling for tiefling variant abilities.

Variant ability: 1d100 ⇒ 90

EDIT: 90, that's an extra +2 racial bonus to wisdom, that's pretty sweet for a cleric. You okay with that GM? She'll be using the devil heritage as well.


Just because I love random tables, going to roll for a random tiefling feature as well.

1d100 ⇒ 100

EDIT: Wow, dice are hot. Roll three times, ignoring any result of 99 or higher.

1d100 ⇒ 65
1d100 ⇒ 41
1d100 ⇒ 69

65 = Tail: other
41 = Horns: draconic
69 = Teeth: needle-like

I love her already.


Affyria Strex wrote:

Rolling for tiefling variant abilities.

[dice=Variant ability]1d100

EDIT: 90, that's an extra +2 racial bonus to wisdom, that's pretty sweet for a cleric. You okay with that GM? She'll be using the devil heritage as well.

Yup! As long as it's random.


I have a tiefling wizard on the boards with 22 INT from really good rolls. Pretty awesome, really.
GM, re-asking about if Explioiters can take the Extra Exploit feat. I think you missed it before.


Octavia Falco
Female NE Human Cleric (Hidden Priestess), Level 1, Init 2, HP 9/9, Speed 30 ft
AC 12, Touch 12, Flat-footed 10, CMD 12, Fort 3, Ref 2, Will 6, CMB 0, Base Attack Bonus 0, Action Points 1
Unarmored (+2 Dex)
Abilities Str 11, Dex 14, Con 12, Int 12, Wis 18, Cha 14
Condition None

Appearance:
A young woman of fair, almost aristocratic features, with hazel eyes and a waterfall of dark brown hair reaching the small of her back. Somewhat taller than average, she is lithe, but curvy for her age and tends to wear little, if anything: usually a silk dress that barely qualifies for the name, some tasteful jewelry and sandals. An elaborate snake tattoo is winding around her left forearm.

Background:
Sixth child in a fisherman's family from the outskirts of Matharyn, Octavia, who at the time went by a different, simpler commoner name, got sent to the capital to learn the trade of a maid and, hopefully, enter service of a rich merchant or noble - such was the offer her family received thanks to her looks and accepted, feeling it was a better outcome for everyone involved.

It is hard to say if it were a ruse from the beginning, or if her contract, such as it was, ended up being bought out, but ultimately Octavia found herself in the care of one Leandra Aurus, the proprietor of an upper class brothel that catered to the wealthier travellers arriving at the nation's largest port, as well as those nobles that only paid lip service to the Mitran faith while longing for the opulence of Barcan court.

Unlike most prospective employees from similar backgrounds, Octavia took to extensive training like fish to water, utterly falling in love with the newfound luxury and, later on, the feeling of power she gained through her work - for it turned out that the establishment also dealt in information and otherwise involved itself in trade and court intrigues. Truly, making someone powerful enough to ruin her old village with a casual word dance to her tune instead was almost as intoxicating as the intimacy itself.

In the wake of young Octavia's rise in popularity and status, Mistress Leandra chose to share an even closer kept secret with her: the brothel was also a covert place of devil worship - of Asmodeus, but even more so, appropriately enough, Ardad Lili. With this came an offer she could not refuse - so, naturally, she didn't, becoming an acolyte under the elder priestess.

Unfortunately, she barely managed to complete her training when a catastrophe happened - one of the clients got indiscreet, drawing attention to his connections in turn, and the establishment got raided by the witch hunters. Mistress Leandra died fighting as she tried to flee, while Octavia's attempts to disguise herself as a mere victim of her circumstances got hampered by the status she enjoyed before. Although she seemed to have managed to conceal her true role, she was judged to be complicit in devil worship nonetheless and sent off to Brandenscar.


Daedalus: that one just broke my brain. Nice to have found so much unanimity on the boards about it (ha!).

Sure, why not.


BTW, Snowheart, how many folks are you planning to recruit for the game? Or does it depend on finding a happy mix of classes?


Looking for probably 5~6 players. Might do 7 on the assumption 1 or 2 will drop.


That's a nice size group - definitely increases everyone's odds of getting in. :)

Grand Lodge

Gren Fluff:

Gren’s mother and father lived on the border of Geb and The Mana Wastes, he was a bi product of the necromantic energies from Geb and the Radiation from the depletion of magical energies in the Wastes. Growing up with a sickly green tinge to his skin and a wicked sense of humor, Gren was always getting himself into trouble with the local constabulary. Gren took up with a group of gun runners who were smuggling guns from the forges to Nex and beyond.

After being caught and let go twice because his parents bailed him out Gren took to traveling, his father gave him a pistol to keep him safe. Gren had a bit of a reputation as a smuggler and one who had a large disdain for organized religions. As he made his way north he would leave a trail of bullet holes in statues of Gods and saints, he made his mark and his name much worse.

Boarding a boat in Cheliax and heading due West, during the voyage Gren realized he hated the sea but more so he hated the cold air that surrounded the sea. Once he got to Talingarde he would find a few churches to vandalize, upon reaching Talingarde port in Matharyn, Gren set about to finding his church's. People didn’t really need religion it was just a crutch, they needed the harbingers who would bring about an end to the Gods who said they would help. Look at the world wound, look at Cheliax.


GM Snowheart wrote:

Daedalus: that one just broke my brain. Nice to have found so much unanimity on the boards about it (ha!).

Sure, why not.

Thanks a bunch. Going into Diabolist would mean that I otherwise wouldn't be able to grab the 'big three' exploits of Quick Study, Potent Magic, and (my favorite) Dimensional Slide.


What year are we starting in? 4717? Also, are any of the other APs assumed to have been completed? Just thinking about potential backstories.


Had to go back to my old notes. Assume 4713. (God, it's been a while.) Other APs won't really have an impact on this but if there are stories you want to pull on you can, though I'd skip Hell's Rebels and Hell's Vengeance.


Are you accepting more than one character submission from a given player?
I don't have an idea in mind, merely curious.


Okay, cool. Sorry for all the questions, by the way. I'm just trying to piece together everything in my mind so that when I finally do get time, I can get it all out in an hour or two. But now that I'm finally at my computer with enough time, time to roll!

1d100 ⇒ 100

Um. Well, okay then. I was not expecting that. Roll twice, taking both? Okay!

2d100 ⇒ (3, 88) = 91

....Well. Okay then. So, 3 allows me to manifest a halo. 88 allows me to make a weapon holy for 3 rounds per day. One of those is mostly useless, and strictly inferior to the Halo alternate racial trait, and the other is downright harmful to my character. I was not expecting that.
Yeah, I'll just stick with the 1/day pyrotechnics. Which is something of a shame, because how often do you roll a 100? Still, at least I finally rolled.


If you are going with an evil Aasimar, perhaps that would make it an unholy weapon - with DM permission.


It would still be limited to a melee weapon, 3 rounds per day, on a wizard. Even Unholy, it does nothing for my character.
*shrug*
You can't win them all.


Ah, and I see it can't be used on an ally's weapon. That's a pity.


I apologize with the delay in posting my character. I have been dealing with Internet issues this week, which were resolved today. I will have it posted shortly, and thank you for your patience.

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