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Hi! I'm looking for 1 to 3 (Max) players for a campaign.
Players are currently beginning the second part of this adventure (highly social (with some combat).
Current Party:
Cavalier
Wizard (Gun archetype)
Druid
The current level is 4, 30pt buy plus some added rules proper of the Homebrew.
For those interested this Final Fantasy Tactics setting (not the Advance). Campaign is situated in Romanda.
Yes the zodiac signs are important and you would need to pick one.
There are new spells also.
The only evil alignment I accept is LE and I'm still somewhat not happy unless a very good explanation as of what kind of LE and why.
There are prestige classes, some archetypes are regular classes as well as some minor changes (mostly names) to the base classes.
Example: Magus - Red Mage.
Those who are interested I would give more information as requested.

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It's fine by me if you want to be a ranger (archer).
Chapter V: Romanda
Chapter VI: Humans of Ikkoku
Chapter VII: Traits
Chapter VIII: Zodiac Signs.
Chapter IX: Feats
Chapter X: Classes
Chapter XII: Prestige Classes

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We are currently playing in Romanda so the Pharam pantheon is the appropriate choice and lore for you to work with, unless you are of the Shiranai tribes.
If you want to read the "setting history" and other fluff things it's all in the campaign info.
There are no horses only chocobos of course and I'm now officially of to bed lol, will respond to any questions you might have as soon as possible since I'm going to sleep now.

sunshadow21 |

Male Human Barbarian (Superstitious, Urban Barbarian) 4
NN Medium Humanoid (Human)
Init +3; Senses Perception +8
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
**+1 in surprise rounds
hp 51 (4d12+8)
Fort +6, Ref +3, Will +2
**+2 vs poison, drugs, +4 vs alcohol
Defensive Abilities Uncanny Dodge
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OFFENSE
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Spd 30 ft.
Melee Adamantine Sansetsukon (Three-Section Staff) +9 (1d10+4/19-20/x2) and
Dagger +7 (1d4+3/19-20/x2) and
Unarmed Strike +7 (1d3+3/20/x2)
Ranged Darkwood Shortbow, Composite (Str +3) +7 (1d6+3/20/x3)
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STATISTICS
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Str 16, Dex 15, Con 15, Int 12, Wis 12, Cha 16
Base Atk +4; CMB +8; CMD 19
Feats Dazzling Display: Sansetsukon (Three-Section Staff), Intimidating
Prowess, Weapon Focus: Sansetsukon (Three-Section Staff)
Traits Bred for War (Shoanti), Iron Liver
Skills Acrobatics +9, Climb +7, Diplomacy +9, Intimidate +14, Knowledge
(Local) +6, Knowledge (Nobility) +6, Linguistics +5, Perception +8,
Ride +6, Stealth +6, Swim +7
**+2 Intimidate to intimidate crowds
Languages Common, x, x
SQ Auspicious Mark (1/rage) (Su), Controlled Rage (12 rounds/day)(Ex),
Crowd Control +2 (Ex), Intimidating Glare (Ex), Ioun Torch, Rage (Ex),
Sixth Sense +1 (Ex)
Combat Gear +1 Mithral Chain Shirt, Adamantine Sansetsukon (Three-
Section Staff), Arrows (20), Blunt Arrows (20), Dagger, Darkwood Shortbow, Composite (Str +3)
Other Gear
Backpack, Masterwork, Bag, Waterproof (empty), Bedroll, Winter Blanket,
Chalk (10), Crowbar, Flask, Flint and Steel, Folding Chair, Hammock,
Ioun Torch, Mirror, small steel, Mug/Tankard, clay, Peasant's outfit, Potion of Cure Light Wounds (2), Pouch, belt (11 @ 0 lbs), Belt Pouches
(4), Rations, trail (10), Silk Rope (50 ft.), Waterskin
Coin: 5 gp, 5 sp, 5 cp
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SPECIAL ABILITIES
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Controlled Rage (12 rounds/day)(Ex) +4 morale bonus to be split in increments of +2 to Str, Dex, and Con
**Auspicious Mark (1/rage) (Su) Gain +1d6 bonus on one d20 roll, once per rage.
**Intimidating Glare (Ex) While raging, use Intimidate as a move action
to shake your an adjacent opponent for 1d4+1 rounds + 1 round/every 5
points beyond DC
Crowd Control +2 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by
crowds & 1/2 level bonus to intimidate.
Dazzling Display: Sansetsukon (Three-Section Staff) Intimidate check to
demoralize can affect those within 30' who see you.
Sixth Sense +1 (Ex) +1 initiative and +1 AC during surprise rounds.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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Background: Born and raised among the Shiranai, his size and strength assured that he would be noticed by the Chieftain of his area, and
though he never rose to the top in the ranks of the Chieftain's service,
his reputation for being able to mix social competence with a warrior spirit is well known, and he is routinely used as a bodyguard for many
of the Chieftain's lesser officials and important servants as well as crowd control at major events. Therefore, most of his life, he has
found himself having to constantly to adjust to different worlds,
viewpoints, and social expectations.
Personality: Mostly pragmatic but holds to many tribal superstitions
and beliefs as well as the warrior ethic. Sense of humor is deep, is
sometimes a bit on the dark and sarcastic side, and often difficult to see. While not untrusting or unfriendly, he does have a tendency to not be immediately open with strangers. Mostly open to adapting and new
ideas, though very stubborn when his limits are reached.
Sagittarius: AC December 21st; FC Sagittarius Sagittarius 30th
Brave: 14
Gain Brave anytime the character places himself in extreme personal
danger to uphold one of his or her beliefs and survives; he or she gain
+1 Bravery.
Faith: 14
Gain Faith whenever adherence to an old superstition proves to be a
benefit or herself and possibly his or her companions

Tybalt Stratton |

Alright! Templar checking in, with background and flavor to go. Sorry for the wait.
Tybalt is a man of faith, but also a man of action. His will to push on even when put against the wall is his greatest weapon in all he's learned, even now.
When he was young, Tybalt had a glimmer of hope in his eye, for his dreams were lofty and far - he wanted to be a glorious knight, just like the ones he'd learned in legends. In turn, he found his ways through his father's guidance, and led himself to the front of the Church of Glabados located in Yardrow, where he was educated properly.
In time, he found that his path was led to a more martial way, and was further instructed toward the way of a Templar, a path he'd been chosen for - or so he was led to believe. Regardless, he was sent away after his secondary education had been completed, and arrived in Romanda for the purpose of investigating other churches, and to report back his findings on Pharam and its current state of affairs.
With little less to do, Tybalt gathered his belongings and set out on the next caravan, eager to start his work.

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Tybalt you can roam the realm but it is forbidden to preach your religion (in a very severe manner). This has some historical reasons if you read the history why you cannot go to Romanda/Ordallia and do that, but they won't stop you from traveling and wondering around as long as you behave.
Ranger looks nice and I got the 3 character needed.