War for the Crown with DM Vayelan

Game Master vayelan

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Map: The Betony Estate
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Encounter Map: Sanguine Brothers Slaughterhouse


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Human Male Inquisitor 6 / UC Monk 1 | HP:44/53 | AC: 28 (23 Tch, 22 Fl) 22 (20 Tch, 16 Fl) | CMB: +6, CMD: 26 |F: +9, R: +10, W: +10 | Init: +9 | Perc: +14, SM: +22 | Speed 30ft | Bane 9/10 |Spells: 1st 3/5; 2nd 3/4| Active conditions: mage armor, shield of faith, see invisibility

I actually took out a measure (after converting to metric :P), and come to the same conclusion - you'd need to be small. Some very lean small-headed elf might be able to go through, naked. :D

But ofc if GM says one of us could do it, then let's do it.

Or we can go back and buy a scroll/potion of reduce person, if we don't want to use the gaseous form


Male Half Elf Evoker 7 | HP 47/49 | AC 16 | T 14 | FF 14 | Init +6 | Perc +12| Fort +7| Ref +5| Will +7| Spells (4-1/2; 3-3/3; 2-4/4; 1-3/5) | Current Conditions: Extend Mage Armor & Shield (+8 to AC), Wis -1

Vyranos has ranks in Craft alchemy, if the GM allows it I can roll to make you guys a potion of reduce person, if that saves gold


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10
Dro'gan 'Manyfaces' wrote:
He said the window was six inches tall. Unless you are a halfling acrobat…

Three feet wide and six inches tall. Bearing in mind some chicanery for simplifying sizes of things in relation to game mechanics and the fact I was expecting some fantasy contortionism, I still thought it (fantasy gamewise) possible for a slender human. The point of Escape Artist is to be able to squeeze through ridiculously small spaces. This said...

Rereading the rules for Escape Artist, I misremembered the DC for squeezing through a space your head fits but your shoulders don't. It's DC 30 which is a bit high. She actually could succeed on a roll of 20 (not because it's a nat 20 but because she has +10 to the roll) but we probably want better chances than that.

Reduce person would presumably make it easier.

Or we could forget it and climb up onto the roof, or look for nearby entrance into the sewers.

Or indeed, barring all that, using the gaseous form potion. Just don't want one of our number stuck in an insubstantial form at an inconvenient moment. But if that's the path of least resistance, let's go for it.


Investigator 6 / Swashbuckler 1 | ♥️ 59/59 | AC: 21 (T: 15, F: 18 | CMB: +5, CMD: 18 | F: +6, R: +11, W: +7 | Init: +7 | Perc: +10, SM: +11 | Speed 30' | Inspiration 7/8 | Panache 6/6 | Phrenic Pool 3/3

Why don't we use the potion of gaseous form? The effect would last long enough to take a quick look around before it ends. If things are looking bad inside, back out the window. If the coast is clear, wait until the effect ends and then unbar the door.

I'll go ahead and get the padlock off so we can open the doors immediately after the bar is lifted.


Investigator 6 / Swashbuckler 1 | ♥️ 59/59 | AC: 21 (T: 15, F: 18 | CMB: +5, CMD: 18 | F: +6, R: +11, W: +7 | Init: +7 | Perc: +10, SM: +11 | Speed 30' | Inspiration 7/8 | Panache 6/6 | Phrenic Pool 3/3

Also, looks like cold iron is the flavor of the day. Since cold iron weapon blanch costs 20 gp and lasts for 1 hit, it's better for Amandine to just buy a cold iron rapier for 40 gp and not worry about trying to use the +1 rapier.


Investigator 6 / Swashbuckler 1 | ♥️ 59/59 | AC: 21 (T: 15, F: 18 | CMB: +5, CMD: 18 | F: +6, R: +11, W: +7 | Init: +7 | Perc: +10, SM: +11 | Speed 30' | Inspiration 7/8 | Panache 6/6 | Phrenic Pool 3/3

Welp, I went to discussion before gameplay. If there's an unlocked door, then I say the unlocked door it is!


Investigator 6 / Swashbuckler 1 | ♥️ 59/59 | AC: 21 (T: 15, F: 18 | CMB: +5, CMD: 18 | F: +6, R: +11, W: +7 | Init: +7 | Perc: +10, SM: +11 | Speed 30' | Inspiration 7/8 | Panache 6/6 | Phrenic Pool 3/3

@Vayelan Actually, could you tell us what the Envoy Ring and Mask can do? It's been so long since it came up that I don't remember. I tried searching around some but couldn't find anything that spelled it all out, especially since they improve with triumphs.


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands

This is what I found so far...

Dignity's Barb, 3 triumphs:
It is a +1 seeking darkwood light crossbow that reduces the miss chance for concealment by 10%. Once per day, when the wielder threatens a critical hit, you can roll twice to confirm the crit and take the better result.
*Updated: Third Triumph: Dignity’s Barb is (now) a +2 seeking darkwood light crossbow. The wielder can use its ability to roll twice to confirm a critical hit twice per day (though he can use it only once on a given critical threat). In addition, the wielder can attempt a lucky shot to foil a ranged attack. Once per day when a ranged weapon attack targets a creature within 30 feet of the wielder, the wielder can shoot Dignity’s Barb at the projectile as an immediate action. He rolls a ranged attack, and if the result exceeds the attacker’s roll, that attack is negated. This ability can be used only if Dignity’s Barb is loaded or if the wielder can use Rapid Reload or a similar ability.

Envoy Ring, 2 triumphs:
Provides a +3 competence bonus on Diplomacy, Linguistics, and Perform. Once per day, can speak a command word to transform your appearance and clothing (as per Disguise Self), with your clothing matching the nobility or ruling class of the local dominant culture; when you activate this ability, you can read, write, and speak the most common language in the area that you don't already know; this ability lasts up to 24 hours or until dismissed. You can also use the ring to cast Charm Person (current DC 17) and Comprehend Languages once per day each.

(Third Triumph?)

Koriana's Blade, 2 triumphs:
It is a +2 defending longsword. Once per day, as an immediate action, you can use the sword to absorb and negate all shots targeting you from a magic missile spell. When the wielder transfers at least 1 point of the weapon's enhancement bonus to their AC, they can also choose one other creature within 10 feet to gain a +1 bonus to their AC.

With each triumph, one of the gemstones on the sword’s pommel (determined randomly) repairs itself. Once repaired, a gem can be activated as an immediate action once per day to make the sword’s wielder immune to a single effect of a particular type, as described below, just before she would be affected by it. She must choose to activate the gem before attempting any save or other defense against the effect. The black gem protects against negative energy, the red gem protects against fire effects,the pink gem protects against mind-affecting effects, and the green gem protects against poison effects.

Gemstone Restored: 1d4 ⇒ 4 = Green gem

So once per day, you can activate the green gem to be immune to a single poison type effect.

Incidentally, the magic missile protection effect is tied to the white gem in the pommel, which was the only one of the five gems that began unbroken.

*Update NOTE: Koriana's Blade, Black, Red, Pink: 1d3 ⇒ 1

So, +3 Defending Longsword, and the black gem(negative energy) is operational now.

Subtle Mask, dormant:
Fashioned to surround the wearer’s eyes and cover the forehead and cheekbones, this mask is made of porcelain inset with blue and green gems and decorated with golden filigree. When donned, the mask seems to disappear, leaving its golden patterns as tattoos on the wearer’s face and coloring one of the wearer’s eyes green and the other blue. The wearer can remove the mask normally, causing it to appear as a porcelain mask once again.

The wearer gains a +2 competence bonus on Sense Motive checks and can use comprehend languages once per day.

(Did this unlock yet? I would think it had...)

NOTES on Relics!
**As he/she adventures, the wielder of a relic might achieve great deeds, called triumphs, tied to the item’s associated cause, which she can apply to the relic to increase its power. Each volume of the War for the Crown Adventure Path indicates which deeds qualify as a triumph for the relics of old Taldor. Each PC involved in achieving a triumph can apply that triumph to up to one of her carried relics, unlocking the next set of abilities for that item.

An individual relic can attain only the triumphs for which it is present, so if the PCs achieved two triumphs before finding Koriana’s Blade, the sword wouldn’t gain the benefits listed under First Triumph until the PCs’ third triumph. To be present for a triumph, a relic needs to be worn, held, or carried (as opposed to being stored in a bag of holding, for instance), and the PC carrying it must have been involved in the triumph in some way. Some triumphs improve on existing abilities, such as granting more uses of an ability per day or increasing a relic’s enhancement bonus from +1 to +2. All other triumph abilities are cumulative with the item’s base abilities and with each other. For example, a relic that has attained two triumphs grants both its first-triumph and second-triumph abilities along with its base abilities.


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands

Truth be told, I would love the mask instead (even with it unlocked!).

Especially since we actually have a crossbow sniper here in the group that might WANT Dignity's Barb eventually...


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands
Dro'gan 'Manyfaces' wrote:
NOTE: There is a hidden magic item on the list: There is one listed as 'Black Marble Bust' in Book 2, but the further description includes a Amulet of Natural Armor +2, so someone should claim that ASAP. I could use the AC bump for sure, but I'm already feel like I'm grabbing too much stuff.

If no one else is going to take this I'm going to do so...I need an AC bump.


Investigator 6 / Swashbuckler 1 | ♥️ 59/59 | AC: 21 (T: 15, F: 18 | CMB: +5, CMD: 18 | F: +6, R: +11, W: +7 | Init: +7 | Perc: +10, SM: +11 | Speed 30' | Inspiration 7/8 | Panache 6/6 | Phrenic Pool 3/3

Cool! Thanks Dro'gan! Sure, take the mask. Amandine will take the ring. Skill bonuses are always welcome, and it might be handy for her to be able to pass as human at some point.


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

As Hasimir noted, we three newcomers came in at full WBL, so the two of you should lay claim to any undistributed loot you might want without worrying about us.

This said, if there's stuff (1) you two absolutely don't want and (2) would be useful to one of us--and thus, the party--it doesn't make sense to get rid of it. In other words, I don't we should let politeness conflict with making use of things that ultimately may help us all--as long as we're clear that Dro'gan and Amandine get dibs on their own stuff first. :)

The crossbow could be of interest to me, though annoyingly, you have to assign Rapid Reload to a specific type of weapon, and I've taken it for hand crossbow, not light crossbow (Naliah was originally built around concealed weaponry). But perhaps there's a way to either pay someone to rebuild it as a hand crossbow, or maybe the GM will let me retrain my Rapid Reload feat to apply to light crossbows instead eventually.


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands
Naliah Lotheed wrote:

As Hasimir noted, we three newcomers came in at full WBL, so the two of you should lay claim to any undistributed loot you might want without worrying about us.

This said, if there's stuff (1) you two absolutely don't want and (2) would be useful to one of us--and thus, the party--it doesn't make sense to get rid of it. In other words, I don't we should let politeness conflict with making use of things that ultimately may help us all--as long as we're clear that Dro'gan and Amandine get dibs on their own stuff first. :)

The crossbow could be of interest to me, though annoyingly, you have to assign Rapid Reload to a specific type of weapon, and I've taken it for hand crossbow, not light crossbow (Naliah was originally built around concealed weaponry). But perhaps there's a way to either pay someone to rebuild it as a hand crossbow, or maybe the GM will let me retrain my Rapid Reload feat to apply to light crossbows instead eventually.

Yes to all of it.

Technically we haven't been in a combat yet and you could go ahead and change your Rapid Reload now with GM permission.

Should we go ahead and switch around the Relics? Get it over with before we enter the Slaughter House?

I will go ahead and take the Amulet of Natural Armor as well.


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

Well, I still like the hand crossbow I have for other reasons, so I don't really want to lose my feat with that right away. Let me discuss my options with the GM.

For now, to save time, I think I'll proceed as equipped and in a later scene we can discuss the items you've found and we can formally distribute any major magical items properly. It would make sense that she remains equipped with what she showed up with for now, and formally gifting us with these special items might be worth a story beat later after we've gotten to know each other.

PS: These are the things I'll note down that I am going to get from you:

Arsenic (1)
Medium Spider Venom (4)
Belladona (4)
Bloodroot (3)
Black adder venom(2)
Oil of Taggit(2)
Blue Whinnis(1)
Giant wasp poison(1)
Delay Poison potion(1)
Neutralize Poison potion(2)

Do you mind if I also grab that Disguise kit? It's not worth a ton of gold to sell and it could come in handy.

If you change your mind and would prefer to sell these things so you have more operating cash, just say so. But Naliah likes to use poisons so she may as well boost her arsenal (and carry a few antidotes, just in case).

Am going to assume you give her these things after the slaughterhouse. We have yet to prove ourselves. :)


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

Before I forget, I want to note that Naliah keeps her switchblade in her hair (it's disguised as a hair ornament). If you need a check for how hidden it is:

Sleight of Hand, light weapon: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

Vayelan, did the crushing despair effect end with the barghest's death? Or am I still affected for several minutes?


Naliah Lotheed wrote:
Vayelan, did the crushing despair effect end with the barghest's death? Or am I still affected for several minutes?

The spell effect won't automatically end with the greater barghest's death.

However, I will let you make a new Will Save (DC 18) to throw off the effect. Otherwise, the effect lasts 9 minutes, and we can say that half that time has already elapsed.


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

That is quite generous! Thank you!

The penalty from the spell should apply to the rolls I just made in the game thread if it was still in effect which is why I asked.

Will: 1d20 + 4 ⇒ (20) + 4 = 24

Woot!


Human Male Inquisitor 6 / UC Monk 1 | HP:44/53 | AC: 28 (23 Tch, 22 Fl) 22 (20 Tch, 16 Fl) | CMB: +6, CMD: 26 |F: +9, R: +10, W: +10 | Init: +9 | Perc: +14, SM: +22 | Speed 30ft | Bane 9/10 |Spells: 1st 3/5; 2nd 3/4| Active conditions: mage armor, shield of faith, see invisibility

Same for Hasimir, I suppose - he was also affected
will save: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
nope- he is still crushingly despaired


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10
Quote:
Heck the Ram could be another monster in disguise even!

FWIW Naliah did say the ram itself may be a trap. It's why she suggested shooting it--at best a mercy killing, at worst it's calling a disguised creature's bluff. Sorry if you felt ignored; that wasn't the intention, and I waited a bit before acting to get others' thoughts. She simply disagrees on the approach--using its noise as a cover is a good idea, but not if it's actually a monster waiting to attack us. Plus I'd think the machinery itself is noisy...? But maybe I'm misunderstanding how the trap works. I'm picturing it as actively having blades and hooks that swing out, which itself would create a ruckus.


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands

It’s not a problem. It’s just a game. Dro’gan as a character just hates not having a plan in advance, and dislikes when people completely ignore his advice or what he thinks is obvious. You do your character however you want. As long as I get to play, I’m just trying to have fun with it all.
=)


Male Half Elf Evoker 7 | HP 47/49 | AC 16 | T 14 | FF 14 | Init +6 | Perc +12| Fort +7| Ref +5| Will +7| Spells (4-1/2; 3-3/3; 2-4/4; 1-3/5) | Current Conditions: Extend Mage Armor & Shield (+8 to AC), Wis -1

Can someone move Vyranos’s token next to Hasimir? I’m stuck on mobile and for some reason I can’t move mine.


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

Fair enough. And there's always going to be misunderstandings as newer team members learn to work with the older. :)


Male Half Elf Evoker 7 | HP 47/49 | AC 16 | T 14 | FF 14 | Init +6 | Perc +12| Fort +7| Ref +5| Will +7| Spells (4-1/2; 3-3/3; 2-4/4; 1-3/5) | Current Conditions: Extend Mage Armor & Shield (+8 to AC), Wis -1

I thought it was the blue horned demon that turned invisible not Amandine. Any chance he can roll a Knowledge (planes) check?


Vyranos Dosomal wrote:
I thought it was the blue horned demon that turned invisible not Amandine. Any chance he can roll a Knowledge (planes) check?

Yes, you may.


Male Half Elf Evoker 7 | HP 47/49 | AC 16 | T 14 | FF 14 | Init +6 | Perc +12| Fort +7| Ref +5| Will +7| Spells (4-1/2; 3-3/3; 2-4/4; 1-3/5) | Current Conditions: Extend Mage Armor & Shield (+8 to AC), Wis -1

Question about my extend metamagic rod-I think I remember reading somewhere that a lesser metamagic rod can only do spells up to 3rd level, is that true? The answer depends on what I’ll do.


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands

From d20PFSRD:

"Lesser and Greater Metamagic rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower."


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands

Just a reminder for future encounters:

Overcoming DR

DR Type / Weapon Enhancement Bonus Equivalent
Cold iron - silver/ +3
Adamantine/ +4
Alignment-based/ +5

This doesn't matter now since none of us have a +3 weapon, but in the future...


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

phew! Go Vyranos and Amandine!

I clearly built my character too much to deal with secret dealings with humanoids over anything else. The pitfalls of simply leveling up a character designed to start dealing with intrigues in book 1 with no other context to round her out. I would be open to advice on how to adjust her if that's possible. Or should I just wait and see how things go?


Investigator 6 / Swashbuckler 1 | ♥️ 59/59 | AC: 21 (T: 15, F: 18 | CMB: +5, CMD: 18 | F: +6, R: +11, W: +7 | Init: +7 | Perc: +10, SM: +11 | Speed 30' | Inspiration 7/8 | Panache 6/6 | Phrenic Pool 3/3

We haven't seen much beyond what you were expecting Naliah. There was a smattering of mostly undead with an aberration or two in books 1 and 2. Before this only one outsider if I remember correctly.

I wouldn't worry too much (or least any more than any of us should) since I think we've all been doing the same thing as you in terms of focusing in humans and intrigue. I guess we'll all have to start building other capabilities going forward and muddling through while we adjust. ¯\_(ツ)_/¯


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

Fair enough. If we're only just hitting this kind of encounter now then I can assume in her own work for Martella she was also not dealing with this sort of enemy, and we will have to adjust accordingly! That DR 10 is no joke at this level, especially since I don't think any of us are massively heavy hitters.

Hopefully we can manage to just get through this. I'm thinking of trying to maneuver so she can aim at the paraika, take it down, hopefully the summons will disperse?


Human Male Inquisitor 6 / UC Monk 1 | HP:44/53 | AC: 28 (23 Tch, 22 Fl) 22 (20 Tch, 16 Fl) | CMB: +6, CMD: 26 |F: +9, R: +10, W: +10 | Init: +9 | Perc: +14, SM: +22 | Speed 30ft | Bane 9/10 |Spells: 1st 3/5; 2nd 3/4| Active conditions: mage armor, shield of faith, see invisibility

Even if this is a more intrigue-heavy campaign, this is still pathfinder I think. So all the higher-level shenigans apply. Best be prepared against DR and swarms and flying and invisible and whatnot.

Heh, having said that and looking at my character sheet, I have absolutely nothing that would work against swarms. Need to go shopping, methinks.

And looks like Hasimir is going to be good buddies with the div, so the combat is all on you. No pressure :)


Human Male Inquisitor 6 / UC Monk 1 | HP:44/53 | AC: 28 (23 Tch, 22 Fl) 22 (20 Tch, 16 Fl) | CMB: +6, CMD: 26 |F: +9, R: +10, W: +10 | Init: +9 | Perc: +14, SM: +22 | Speed 30ft | Bane 9/10 |Spells: 1st 3/5; 2nd 3/4| Active conditions: mage armor, shield of faith, see invisibility

Also, I'm not quite sure how Hasimir would work, being charmed. He now regards the blue div as a friend/ally, but at the same his other allies are being attacked by the heads. "It's clearly some sort of misunderstanding..."
But I don't think the charm would prevent him protecting his allies from the disembodied heads? Charm is not Dominate, after all.


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

Would you be able to heal us if needed even if charmed? The flipside to that is you also might think it's fine to heal her...

One of the things I realized is I really need to get a source of invisibility to help get sneak attack more often ranged. Where she can't overcome DR it can help her at least do enough damage beyond the threshold. Dipping into Shadowdancer would be thematically appropriate but those prerequisite feats are a pain for a ranged build, since you need Point Blank and Precise shot first to be functional... I think an earlier build for Naliah (which was Velvet Blade rather than Sniper) was going to go for Shadowdancer eventually but she was going to be more of a melee character back then.


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

Oh, also, the reason I came here to post:

I will shortly be drawn into holiday events and obligations and be slower online for the next week, possibly two weeks. I will check in if able; bot me if needed. Of course I expect many of us may be slowed down a bit, so I look forward to seeing you the other side of the season. Health and happiness to you and yours in the coming New Year!


Male Half Elf Evoker 7 | HP 47/49 | AC 16 | T 14 | FF 14 | Init +6 | Perc +12| Fort +7| Ref +5| Will +7| Spells (4-1/2; 3-3/3; 2-4/4; 1-3/5) | Current Conditions: Extend Mage Armor & Shield (+8 to AC), Wis -1

Is Hasimir still under the effect of charm person?


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

I believe he is, which is why he is trying to navigate not hurting us while also not hurting the paraika.

I'll post tonight. Hope the season has been kind to all of you.


Male Half Elf Evoker 7 | HP 47/49 | AC 16 | T 14 | FF 14 | Init +6 | Perc +12| Fort +7| Ref +5| Will +7| Spells (4-1/2; 3-3/3; 2-4/4; 1-3/5) | Current Conditions: Extend Mage Armor & Shield (+8 to AC), Wis -1

I want to cast dispel magic on Hasimir to remove the charm effect but I feel like that spell removes all magical effects, so I don't want to remove all of his buffs just to get him out of the charm effect.


Human Male Inquisitor 6 / UC Monk 1 | HP:44/53 | AC: 28 (23 Tch, 22 Fl) 22 (20 Tch, 16 Fl) | CMB: +6, CMD: 26 |F: +9, R: +10, W: +10 | Init: +9 | Perc: +14, SM: +22 | Speed 30ft | Bane 9/10 |Spells: 1st 3/5; 2nd 3/4| Active conditions: mage armor, shield of faith, see invisibility

Yes, I don't think there's anything that would have broken the charm yet.

for dispel magic: "Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell’s caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell."

I have these spells active:
CL ??: Charm monster
CL6: see invisibility
CL6: shield of faith
CL3: align weapon
CL1: Mage armor

Not knowing the enemy's CL, but I assume it's the highest. So when dispelling, you'd make one dispel check, and compare it against the DC of the charm spell. If it fails, start going down the list until one spell is dispelled.
Align weapon I'd hate to lose, others can be replaced


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands

A simple Protection from Evil spell would give Hasimir a new save immediately...and he's got pretty good saves normally.

"...the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect."

I even have a wand of Protection from Evil, but do we even know he's charmed? I tried to identify the magic she used on him, but failed. It seems obvious to US, but to our characters? Even Hasimir doesn't know he's charmed as I understand things since he failed his check.


Human Male Inquisitor 6 / UC Monk 1 | HP:44/53 | AC: 28 (23 Tch, 22 Fl) 22 (20 Tch, 16 Fl) | CMB: +6, CMD: 26 |F: +9, R: +10, W: +10 | Init: +9 | Perc: +14, SM: +22 | Speed 30ft | Bane 9/10 |Spells: 1st 3/5; 2nd 3/4| Active conditions: mage armor, shield of faith, see invisibility

Hasimir certainly doesn't know he's charmed, but others might. He started acting friendly towards the pairaka after she asked so nicely.

And true, PoE is much better for clearing the charm than dispel magic.


Male Half Elf Evoker 7 | HP 47/49 | AC 16 | T 14 | FF 14 | Init +6 | Perc +12| Fort +7| Ref +5| Will +7| Spells (4-1/2; 3-3/3; 2-4/4; 1-3/5) | Current Conditions: Extend Mage Armor & Shield (+8 to AC), Wis -1

Vyranos has that spell in his extend metamagic rod but he is not going to walk into melee attacks. Should I just use dispel magic and hope for the best?


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands

You have to make that decision for yourself. As a wizard you want to avoid melee of course, but you know you can't always do so.

I have something I can try on the big bad girl, GM and I have already discussed it, but I can't attempt it until I can get these little flying monsters off of me.

So target the little monsters first if you can. We can worry about the charm once that happens.


Investigator 6 / Swashbuckler 1 | ♥️ 59/59 | AC: 21 (T: 15, F: 18 | CMB: +5, CMD: 18 | F: +6, R: +11, W: +7 | Init: +7 | Perc: +10, SM: +11 | Speed 30' | Inspiration 7/8 | Panache 6/6 | Phrenic Pool 3/3

Amandine also has a spell that might work to manage Hasimir if we really need to. It's Hoodwink, which isn't a pleasant spell, but it's harmless. It has along duration and Amandine would be able to communicate with him during it.

Again, not optimal since it just boxes Hasimir in and shuts him down, but it could be tried if we must.


Human Male Inquisitor 6 / UC Monk 1 | HP:44/53 | AC: 28 (23 Tch, 22 Fl) 22 (20 Tch, 16 Fl) | CMB: +6, CMD: 26 |F: +9, R: +10, W: +10 | Init: +9 | Perc: +14, SM: +22 | Speed 30ft | Bane 9/10 |Spells: 1st 3/5; 2nd 3/4| Active conditions: mage armor, shield of faith, see invisibility

The 4 square box around the div is the monkey swarm, right? Can it be dispelled? Hasimir would suffer from it should he move to melee range of the div


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands

I think I can dismiss the spell if needed, but let’s get rid of the smaller monsters first, if we haven’t already.


Male Fetchling (Native Outsider/Human) Bard 7 (Busker) /Varient MC Sorcerer (Ectoplasm)| HP 44/49 (-0 NL)
Stats:
AC 19, T 13, FF 16| CMB +6, CMD 19 | F 5, R 10, W 7 | Init +4, Perc +10 / Low-Light Vision/Darkvision 60ft/ Stunts(7rds/day)|Current:Prt/Evil; Swift Hands

Tomorrow! Too late for a post tonight…


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

Dealing with a family emergency. May be offline for a bit. Please bot me as needed.


Human Male Inquisitor 6 / UC Monk 1 | HP:44/53 | AC: 28 (23 Tch, 22 Fl) 22 (20 Tch, 16 Fl) | CMB: +6, CMD: 26 |F: +9, R: +10, W: +10 | Init: +9 | Perc: +14, SM: +22 | Speed 30ft | Bane 9/10 |Spells: 1st 3/5; 2nd 3/4| Active conditions: mage armor, shield of faith, see invisibility

Hi, I'll be travelling until Friday next week. Don't know if I get a chance to post, so please bot if needed.


Human Sniper Slayer 6/Unchained Rogue 1 | hp 57/57 | AC 21 (T 16 F15) | CMD 22 | Perc +10 (+1 to find traps); Init +4 | Fort +8 Ref +13 Will +4; +2 to resist mind-reading | Status: crossbow bolts used: 3 | cold iron bolts used: 3/10

Back, hopefully.

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