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Hasimir Clement's page
49 posts. Alias of -Karma-.
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| Full Name |
Hasimir Clement |
| Race |
| HP:44/53 | AC: 28 (23 Tch, 22 Fl) 22 (20 Tch, 16 Fl) | CMB: +6, CMD: 26 |F: +9, R: +10, W: +10 | Init: +9 | Perc: +14, SM: +22 |
| Classes/Levels |
| Speed 30ft | Bane 9/10 |Spells: 1st 3/5; 2nd 3/4| Active conditions: mage armor, shield of faith, see invisibility |
| Gender |
Human Male Inquisitor 6 / UC Monk 1 |
About Hasimir Clement
Hasimir Clement
Male human (Taldan) inquisitor (sanctified slayer) of Abadar 6/unchained monk 1 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +9; Senses Perception +14
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Defense
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AC 22, touch 20, flat-footed 16 (+1 armor, +5 Dex, +1 dodge, +1 natural, +4 Wis)
hp 53 (7 HD; 6d8+1d10+13)
Fort +9, Ref +10, Will +10
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Offense
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Speed 30 ft.
Melee +1 agile fighting fan +11/+11 (1d4+6/×3) or
. . mwk cold iron dagger +11 (1d4+1/19-20) or
. . silver light mace +10 (1d6+1) or
. . unarmed strike +10/+10 (1d6+1)
Special Attacks bane (10 rounds/day), flurry of blows (unchained), sneak attack +1d6, studied target +2 (2nd, move action), stunning fist (2/day, DC 17)
Inquisitor Spell-Like Abilities (CL 6th; concentration +10)
. . At will—detect alignment, discern lies (6 rounds/day)
Inquisitor (Sanctified Slayer) Spells Known (CL 7th; concentration +11)
. . 2nd (4/day)—invisibility, perceive cues[APG], lesser restoration, see invisibility
. . 1st (5/day)—abadar's truthtelling (DC 15), cure light wounds, divine favor, shield of faith
. . 0 (at will)—brand[APG] (DC 14), detect magic, detect poison, guidance, light, read magic
. . Domain Heresy inquisition[UM]
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Statistics
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Str 13, Dex 20, Con 12, Int 12, Wis 18, Cha 7
Base Atk +5; CMB +6; CMD 26
Feats Blood For The Empire, Dodge, Extended Bane[UM], Improved Unarmed Strike, Noble Scion of Clement[ISWG], Outflank[APG], Skill Focus (Sense Motive), Snake Style[UC], Stunning Fist, Weapon Finesse
Traits child of oppara, fate's favored, magical knack
Skills Acrobatics +9, Appraise +0, Bluff +14, Climb +5, Diplomacy +14, Disguise -4, Escape Artist +3, Fly +3, Heal +2, Intimidate +17, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +2, Knowledge (nature) +5, Knowledge (nobility) +14, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +8, Perception +14, Ride +9, Sense Motive +22, Spellcraft +5, Stealth +15, Survival +8, Swim +5
Languages Azlanti, Common, Dwarven, Elven, Infernal, Kelish, Skald, Thassilonian, Undercommon
SQ blessed infiltration, meticulous, monster lore +4, solo tactics, stern gaze +3, track +3
Combat Gear wand of mage armor (50 charges), alchemist's fire (2); Other Gear +1 agile fighting fan[UC], mwk cold iron dagger, silver light mace, +1 bracers of armor, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, headband of inspired wisdom +2, ioun torch ioun stone[APG], jewelry[UE], noble's outfit, signet ring, wrist sheath, spring loaded (2), 1,991 gp
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Special Abilities
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Bane (+2 / 2d6, 10 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Blessed Infiltration (4/day) (Ex) Roll twice for Bluff, Diplomacy, or Stealth check and take higher result.
Blood for the Empire When attack target dmgd by ally last rnd, +2 to attack and wep dam. 1 rnd haste when ally dies.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Focused study Gain Skill Focus at 1st, 8th, and 16th level
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inquisitor (Sanctified Slayer) Domain (Heresy Inquisition)
Meticulous -2 on all untrained skill checks
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknesses of creatures.
Noble Scion of Clement You are a member of a proud noble family.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Stunning Fist (2/day, DC 17) You can stun an opponent with an unarmed attack.
Track +3 Add the listed bonus to Survival checks made to track.
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