| UltraFennec |
I find service to Hoster Tully acceptable, and the idyllic setting would give us a chance to learn the game before SRS BZNZ got all up in our grill. It isn't one of the fan-favorite region (I mean, there's no direwolves there. Maybe shadowcats, but still).
Plus, y'know, their house symbol is a fish. That's all kinds of ballsy.
Wandslinger
|
Excellent! Then we move onward to the next step:
Each house is rated in a number of resources. These are:
Defense, Influence, Lands, Law, Population, Power, and Wealth.
Each of you will roll 7d6 to determine the starting point of one of these resources, and we're going in order. They are modified by your realm, which is the riverlands. I've put the modifiers in the campaign info tab.
To keep things organized, I've assigned an order to this job. So:
1. Ultrafennec/Defense
2. Azaelas Fayth/Influence
3. Spazmodeus/Lands
4. Cromofthebloodhammer/Law
5. michaelane/Population
6. Irnk/Power
7. Wandslinger/Wealth
Assuming Irnk shows up, of course. If not, I'll grab pocsalypse in his place. Get to rolling!
Wandslinger
|
Ok, that's done! Now, all you players: You each get to roll 1d6, and add it to a resource of your choice. Each resource can only benefit from a maximum of two rolls, so discuss amongst yourselves where the rolls should go.
Azaelas, to your other question: Weapon Savant will not allow you to negate the -2D from wielding a Greatsword in one hand, because it only allows you to negate the loss of dice from Training requirements on weapons, not from trying of overdo it by being an inefficient and reckless swordsman.
Irnk: I have no problem if you wish to play that type of character, but talk about it with your house members. They may have an opinion, because you are certain to have your house garner a reputation with a character like that.
| UltraFennec |
I'm thinking we need at least one die in Defense, because as long as it rolls at least a two it bumps us up to the next category. Seems wise given that we have a lot of people and a lot of land despite an apparently low status, though that can be upped too.
But seriously, an actual fort would be sweet, although a large tract of riverland that's sparsely defended creates its own interesting drama and probably a lot of impetus for intrigue dealings to ensure our lands remain unmolested. So it could be interesting to leave it at 19.
I'm definitely supporting trying to bump Influence up to the next category, mostly because I'd like to play at serving a house that's actually a minor house rather than just a knight that the Tullys liked a lot. Again, more potential for drama all around.
EDIT: Well I guess that solves our Defense problem.
Also, I have no problem with dealing with the repercussions in-setting of a self-possessed woman amongst the PCs. Should be fun.
| UltraFennec |
Well yeah. We're still pretty low on the Defense totem pole.
We're actually right on the cusp of hitting a higher category in a lot of areas. Power, Law, Lands, Influence...I guess it's just how we want to spread those other dice around. Do we make ourselves essentially middle of the road in most categories, or leave some intentionally at the lower one for now to emphasize certain areas for dramatic potential?
| UltraFennec |
I'm thinking Wealth could be interesting. We barely hit the Prosperous category but more is always nice. Maybe a buffer of sorts if it turns for the worse.
I actually don't want to raise Power now. The combination of average defenses, a lot of people, fairly large lands administered by a small force of protectors and lord's men has ripe possibilities for story. I can easily see how the house would have to be good dealmakers and politicals to keep themselves from being run over by more militant neighbors. Perhaps our lands are well-endowed farming wise, but poor in stone and other materials for making fortifications, and even if we raised every able bodied man for a defense force...they still need most of them in the fields because the Tullys want an uninterrupted supply of foodstuffs going around.
counterarguments are of course welcome.
For my part I'm putting my d6 in Influence. More status is pretty much where I'm at in this game.
1d6 ⇒ 2
EH. A two is not a one.
| UltraFennec |
You can't actually LOWER your rolls as far as I know. The point of tagging Influence a second time wasn't that we'd get another category, but so we'd be that much closer TO getting a significant increase in standing.
Seeing as how said standing directly impacts the kind of character I want to play here, I'd say it's justified.
| Azaelas Fayth |
We would have to go up 2 Categories to get above a Status 4.
Influence must hit 41 before we get Status 5 for our lord. As it stands we are at Status 4.
Plus all Influence can do is buy Heirs & trade for Law. It would be better to increase the other attributes and increase our influence later on.
And you can trade Resources for other resources. In this case Population to Power.
Wandslinger
|
Well, it is still his choice where to put the roll. Remember that we still have House history to go through, and those can change numbers dramatically. I think UltraFennec is just trying to guard against a loss in Influence, especially since the House needs at least 20 in order to invest that 10 Wealth to gain the services of a Maester.
Of course, if the house falls below that, UF could always play an unfinished Maester.
Irnk, Crom, Spazmodeus, roll away!
EDIT: Also, while getting that next category might not get you more Status, and thus mechanically affect how others treat your house, becoming a full-fledged minor house instead of a small minor house will impact how others treat you in non-mechanical ways.
| UltraFennec |
Huge...tracts of land...
Anyway, basically what the Wandslinger said. Trying to protect my concept and put us that much closer to having some real intrigue potential. Which we would anyway, but petty games are so much more interesting when they have the veneer of not being petty by virtue of high-end political power are they not?