Wandslinger's A Song of Ice and Fire

Game Master Wandslinger

A minor house in the Riverlands joins the game of thrones.


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Liberty's Edge

Male Human Nerd 5/Expert 1

Here is your discussion thread!

In just a second, I'll be rolling our region, so stay tuned!

Liberty's Edge

Male Human Nerd 5/Expert 1

Here it is!

Realm:3d6 ⇒ (4, 1, 2) = 7

And it reveals the Iron Islands, a place that some of us had specifically not wished to play in. Let's try again.

3d6 ⇒ (3, 1, 5) = 9

And this would be the Riverlands. Is this acceptable to everyone? Can we serve Hoster Tully?


Male Hooman Utter Fool/4

I find service to Hoster Tully acceptable, and the idyllic setting would give us a chance to learn the game before SRS BZNZ got all up in our grill. It isn't one of the fan-favorite region (I mean, there's no direwolves there. Maybe shadowcats, but still).

Plus, y'know, their house symbol is a fish. That's all kinds of ballsy.


Gives a whole new meaning to a Red Herring, eh?


House Tully is ok with me.

Grand Lodge

I'm a fan of the riverlands myself

Lantern Lodge

Riverlands are good with me too.

Liberty's Edge

Male Human Nerd 5/Expert 1

Excellent! Then we move onward to the next step:

Each house is rated in a number of resources. These are:

Defense, Influence, Lands, Law, Population, Power, and Wealth.

Each of you will roll 7d6 to determine the starting point of one of these resources, and we're going in order. They are modified by your realm, which is the riverlands. I've put the modifiers in the campaign info tab.

To keep things organized, I've assigned an order to this job. So:

1. Ultrafennec/Defense
2. Azaelas Fayth/Influence
3. Spazmodeus/Lands
4. Cromofthebloodhammer/Law
5. michaelane/Population
6. Irnk/Power
7. Wandslinger/Wealth

Assuming Irnk shows up, of course. If not, I'll grab pocsalypse in his place. Get to rolling!


here we go

Lands 7d6 + 5 ⇒ (6, 5, 3, 3, 4, 1, 3) + 5 = 30


Male Hooman Utter Fool/4

Welp, order broken already lol. Don't think it makes a huge difference though does it?

Anyway...7d6 - 5 ⇒ (2, 4, 4, 4, 4, 1, 5) - 5 = 19

Not the best Defense rating ever.


LOL sry if i jumped the gun :)

Liberty's Edge

Male Human Nerd 5/Expert 1

No worries. I just wanted set things before we actually started rolling.

Azaelas, you are up next!


Influence: 7d6 ⇒ (4, 3, 3, 2, 1, 6, 3) = 22

Liberty's Edge

Male Human Nerd 5/Expert 1

Alright, so after the modifier it makes it 17. Crom, give us Law!


A sorry forgot the modifier...

EDIT: If you want I can make a Spreadsheet to track the changes.

Lantern Lodge

I'm on deck. Go Crom! Wandslinger - any chance you can give us a chance to dot the gameplay thread soon so it will show up on our Campaign pages?

Grand Lodge

7d6 ⇒ (6, 5, 2, 5, 6, 5, 2) = 31

Lantern Lodge

Population 7d6 + 10 ⇒ (5, 4, 3, 6, 5, 4, 6) + 10 = 43 Should have had me roll for one of the others :)

Population (41-50) wrote:


Large population. You have a large number of people in your lands; many live in a large town or spread throughout a number of smaller towns.

Do we have Irnk?


Male Goblin Paladin/1, Father/15

7d6 ⇒ (5, 5, 4, 2, 6, 5, 3) = 30 Power, that's fairly solid right?

Lantern Lodge

Power (21-30) wrote:


A modest force of soldiers, including some trained troops.

Power and Lands just barely missed getting bumped up to the next level.


Male Hooman Utter Fool/4

It's on the lower end of what's actually possible, but fairly solid in terms of what's actually probable and commonplace.

And of course we each get to add a d6 to a stat of our choice once the rolling's done.


Current House Stats.

All we need is an excellent 7d6+5 roll for wealth.

Liberty's Edge

Male Human Nerd 5/Expert 1

Wealth!

7d6 + 5 ⇒ (5, 3, 5, 2, 1, 6, 4) + 5 = 31


Woot! Added that description to the Google Docs.

Liberty's Edge

Male Human Nerd 5/Expert 1

Ok, that's done! Now, all you players: You each get to roll 1d6, and add it to a resource of your choice. Each resource can only benefit from a maximum of two rolls, so discuss amongst yourselves where the rolls should go.

Azaelas, to your other question: Weapon Savant will not allow you to negate the -2D from wielding a Greatsword in one hand, because it only allows you to negate the loss of dice from Training requirements on weapons, not from trying of overdo it by being an inefficient and reckless swordsman.

Irnk: I have no problem if you wish to play that type of character, but talk about it with your house members. They may have an opinion, because you are certain to have your house garner a reputation with a character like that.


Sadly in real life I am better when wielding a Greatsword One-Handed with a Buckler...

I would say Defense needs bolstered.

1d6 ⇒ 3


Male Hooman Utter Fool/4

I'm thinking we need at least one die in Defense, because as long as it rolls at least a two it bumps us up to the next category. Seems wise given that we have a lot of people and a lot of land despite an apparently low status, though that can be upped too.

But seriously, an actual fort would be sweet, although a large tract of riverland that's sparsely defended creates its own interesting drama and probably a lot of impetus for intrigue dealings to ensure our lands remain unmolested. So it could be interesting to leave it at 19.

I'm definitely supporting trying to bump Influence up to the next category, mostly because I'd like to play at serving a house that's actually a minor house rather than just a knight that the Tullys liked a lot. Again, more potential for drama all around.

EDIT: Well I guess that solves our Defense problem.

Also, I have no problem with dealing with the repercussions in-setting of a self-possessed woman amongst the PCs. Should be fun.


well even above a 19 with a Fort we could still be open to attacks.

I was just rolling to see what we could use from me to bolster the House.

I would say Influence & Defense needs bolstered.


Male Hooman Utter Fool/4

Well yeah. We're still pretty low on the Defense totem pole.

We're actually right on the cusp of hitting a higher category in a lot of areas. Power, Law, Lands, Influence...I guess it's just how we want to spread those other dice around. Do we make ourselves essentially middle of the road in most categories, or leave some intentionally at the lower one for now to emphasize certain areas for dramatic potential?

Lantern Lodge

I agree with seeing about a boost to Influence and it seems we have general agreement around that. I'll provide a roll for Influence 1d6 ⇒ 5. I also wouldn't mind seeing if we can push up Power or Lands since we're close to the next level.

Lantern Lodge

I think our somewhat low Defense probably has the best possibility of creative that "dramatic potential."


I would prefer getting our Wealth, Lands, & Power raised. Law could be useful as well.

Lantern Lodge

Agree on all three of those. Wealth would be hardest to manage a significant increase. Two rolls against that and one each against Lands and Power? Assuming Wandslinger does not roll again.


That seems about right.

Liberty's Edge

Male Human Nerd 5/Expert 1

None for me. Only players get the increase rolls.

Once you guys are done, I'll roll our founding time, our number of historical events, and our founding event.


Male Hooman Utter Fool/4

I'm thinking Wealth could be interesting. We barely hit the Prosperous category but more is always nice. Maybe a buffer of sorts if it turns for the worse.

I actually don't want to raise Power now. The combination of average defenses, a lot of people, fairly large lands administered by a small force of protectors and lord's men has ripe possibilities for story. I can easily see how the house would have to be good dealmakers and politicals to keep themselves from being run over by more militant neighbors. Perhaps our lands are well-endowed farming wise, but poor in stone and other materials for making fortifications, and even if we raised every able bodied man for a defense force...they still need most of them in the fields because the Tullys want an uninterrupted supply of foodstuffs going around.

counterarguments are of course welcome.

For my part I'm putting my d6 in Influence. More status is pretty much where I'm at in this game.

1d6 ⇒ 2

EH. A two is not a one.


Influence wouldn't raise at all even with your d6 coming up a 6. We can only get Status 4 Maximum.

Wealth and Land would be better for us to have with your description. We might actually want to lower our Population to 31-40 to get the +3 to Fortune Checks.


Male Hooman Utter Fool/4

You can't actually LOWER your rolls as far as I know. The point of tagging Influence a second time wasn't that we'd get another category, but so we'd be that much closer TO getting a significant increase in standing.

Seeing as how said standing directly impacts the kind of character I want to play here, I'd say it's justified.


We would have to go up 2 Categories to get above a Status 4.

Influence must hit 41 before we get Status 5 for our lord. As it stands we are at Status 4.

Plus all Influence can do is buy Heirs & trade for Law. It would be better to increase the other attributes and increase our influence later on.

And you can trade Resources for other resources. In this case Population to Power.

Liberty's Edge

Male Human Nerd 5/Expert 1

Well, it is still his choice where to put the roll. Remember that we still have House history to go through, and those can change numbers dramatically. I think UltraFennec is just trying to guard against a loss in Influence, especially since the House needs at least 20 in order to invest that 10 Wealth to gain the services of a Maester.

Of course, if the house falls below that, UF could always play an unfinished Maester.

Irnk, Crom, Spazmodeus, roll away!

EDIT: Also, while getting that next category might not get you more Status, and thus mechanically affect how others treat your house, becoming a full-fledged minor house instead of a small minor house will impact how others treat you in non-mechanical ways.


I'll add my little contribution to Defence

1d6 ⇒ 3

Grand Lodge

I'll throw in for land, that seems good to me.
1d6 ⇒ 1

Grand Lodge

With a whopping 1 -_-

Lantern Lodge

Still pushes us to the next category for now.


Male Hooman Utter Fool/4

Huge...tracts of land...

Anyway, basically what the Wandslinger said. Trying to protect my concept and put us that much closer to having some real intrigue potential. Which we would anyway, but petty games are so much more interesting when they have the veneer of not being petty by virtue of high-end political power are they not?

Lantern Lodge

Yeah, the direction this is taking us is definitely going to influence where I go with my character design.


Male Goblin Paladin/1, Father/15

Am I the only one who has yet to add their d6?

Liberty's Edge

Male Human Nerd 5/Expert 1

Yep! Go roll go!


I see that is something that was changed... The House typically had a number of automatic Positions of which Maester had 1 available. The holding increased that by 1 each time it was taken.

Really Lord, Lady, & Maester were the only automatic.


Male Hooman Utter Fool/4

Well, not every house would have the ability to pay the Citadel for a Maester would they? I imagine most minor houses don't actually have a Maester around.

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