WR Rise of the Runelords

Game Master wicked_raygun

Loot
Cornfield Battle Map


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catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

"If at first you don't succeed..." Mruf dug another thunderstone out of his pocket, bounced it in his palm for a moment, then lobbed it at Presumably-Caizarlu's forehead with every bit of force he could muster. "Try again!"

thunderstone + PBS: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25


Serolt's arrows fly towards Caizarlu, but despite there being four of him, he fails to his a single one. Meanwhile, Regin manages to rend his foe asunder.

Red zombie dead. Will update map tonight.

Amaya slams her staff into the zombie's skull with a powerful thwack that echoes around the room for a moment. But it's not enough the undead horror.

Mruf tosses another thunderstone into the mass of necromancers.

Carizarlu Fort. DC 15: 1d20 + 2 ⇒ (14) + 2 = 16

But it is equally as ineffective as before. In response he smirks and casts another spell. And then the room fills with noxious, nauseating vapor.

Fort. Saves DC 16:

Amaya: 1d20 + 7 ⇒ (16) + 7 = 23
Beromar: 1d20 + 6 ⇒ (5) + 6 = 11; +5 vs magic or poison
Mruf: 1d20 + 5 ⇒ (5) + 5 = 10
Serolt: 1d20 + 4 ⇒ (7) + 4 = 11;
Regin: 1d20 + 7 ⇒ (5) + 7 = 12

Mruf, Serolt and Regin are nauseated by the stinking cloud spell.

The wizard cackles and then steps away from the door.

Round 2, cont.

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18
Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Zombies: 1d20 + 0 ⇒ (5) + 0 = 5

Bold are up. I'll update the map tonight.


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

Figures that the dicebot would love a necromancer! Where is its sense of righteous good, the kind which should overcome evil?! T_T

Now Mruf sounds like he's coughing up a hairball. :P


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar decides that he has to get the zombie scum out of the way as quickly as possible his hammer swings relentlessly...

Attack 1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 25 damage 1d12 + 7 + 6 + 1 + 1 ⇒ (2) + 7 + 6 + 1 + 1 = 17


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Just realized that I forgot to draw out the area for the stinking cloud spell. I'll have to do that later tonight--assuming I have time.

Bruin is hesitant to move into the noxious cloud. And so he simply continues his proselytizing.

Continue Inspire Courage (+1).


Beromar's hammer crushes another zombie into oblivion. Green is dead, as is red--I just keep forgetting to delete the tokens. Just ignore them for now.

The last zombie tries to slam its fists into Amaya, but she effortlessly parries the attack with her trusty staff.

Slam vs. Amaya: 1d20 + 4 ⇒ (1) + 4 = 5

Round 3

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22 {nauseated}
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18

Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5
Zombies: 1d20 + 0 ⇒ (5) + 0 = 5

Bold are up.

GM Only:

Zombie Blue AC 12, DR 5/slashing, HP 8/12
Caizarlu AC 14, HP 35/35 (mirror image x3, displacement)


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 3, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (10/50r), Animal Focus (tiger, +2 dex) (1/10r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt suffers greatly in the mist and does his best to find a way back out of it. Serolt will move out of the mist if possible. Back up the stairs if necessary. 30’ move.

When he’s cleared the mist, he calls poor Regin to him as well so as to clear his lungs of the foul vapor. 50' move, so he can draw Regin behind him out of the fog as needed.


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

Hacking and choking, Mruf emerged from the cloud of noxious gas with his ears flat and his tail bristling.

"Here's an idea. Let's wait him out. Unless he eats those zombies, he has to come out sooner or later," he growled, then bent over to make more horking noises.

Retreat up the stairs for Mruf too, assuming the cloud fills the whole cellar where the zombies are.


F Monk/Magus 6 [ HP: 47/47 | AC: 19 | T: 18 | FF: 13 | Fort +7 / Ref +5 / Will +6 | Init +4 / Percept +11 ]

After pushing back the undead creature with her staff, Amaya swings it around twice to catch the monster on the head again, and again.

Flurry + Power Attack + Arcane Strike + Inspire Courage

Attack: 1d20 + 9 - 2 + 1 ⇒ (6) + 9 - 2 + 1 = 14
Damage: 1d6 + 4 + 4 + 1 + 1 ⇒ (5) + 4 + 4 + 1 + 1 = 15

Attack: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 12
Damage: 1d6 + 4 + 4 + 1 + 1 ⇒ (2) + 4 + 4 + 1 + 1 = 12


Serolt and Mruf back away from the fight but Amaya presses on. And with a deft move she pummels the zombie to death--so to speak.

Caizarlu steps into the open again, and seeing his zombie minions destroyed, he gapes in astonishment. But only for a brief moment. He then lanches a conjured arrow of acid at Beromar.

Acid Arrow vs. Beromar (ranged touch): 1d20 + 2 ⇒ (3) + 2 = 5

But Beromar manages to see it coming and with a simple, perfect movement dodges it completely.

Stinking Cloud Fort. Save DC 16:

Amaya: 1d20 + 7 ⇒ (14) + 7 = 21
Beromar: 1d20 + 6 ⇒ (3) + 6 = 9; +5 vs magic or poison

But then the stinking cloud takes its effect on the dwarf, and he suddenly feels very nauseous.

Round 3 to 4

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22 {nauseated}
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18

Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

I really need to update the map, but I've been super busy when I get home, lately. I'll move heavnen and earth to get that done today. Just imagine the zombies are not there because they're all destroyed. Everyone is up, starting with Beromar and Bruin to end the round.

GM Only:

Caizarlu AC 14, HP 35/35 (mirror image x3, displacement)


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 4, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (12/50r), Animal Focus (tiger, +2 dex) (2/10r), nausea (1/5r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (1/5r)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt continues to, by now, dry heave as he tries to clear his system of the foul vapor. He hopes it won’t last long as he wipes his eyes and waits for the cloud to settle. He knows he has spells and powers running down, but there’s no sense in charging through the soup.

Serolt and Regin stay on the stairs, above the mist, and wait through their nausea.


I forgot to mention that everyone who escapes the stinking cloud needs to roll a (1d4+1) to see how many rounds they remain nauseated. I'll take care of that now.

Mruf: 1d4 + 1 ⇒ (2) + 1 = 3 rounds
Serolt: 1d4 + 1 ⇒ (4) + 1 = 5 rounds
Regin: 1d4 + 1 ⇒ (4) + 1 = 5 rounds

Wow. That sucks.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

How can I constatntly fail Fort saves??? Ah I see miscalculated my FORT save....Base +4 + 2 CON +1 Belt. Still fail... so I'll use resolve to roll twice. 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14 Now I feel sick...

Beromar feels truly pathetic and Begins to wretch...


Beromar Copperkettle wrote:
How can I constatntly fail Fort saves??? ...

It honestly baffled me, too. I figured you'd laugh through the whole nausea thing. But sometimes the dice just suck. Oh, I corrected my fortitude save stat block for the future. Thanks for pointing that out.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin continues his sermon to the Starsong, and makes his way down the steps.

Bruin doubles moves to the bottom of the steps, just before the stinking cloud begins. Insp. Courage is still up. 10/13 rounds left.

Round 4

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22 {nauseated}
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18
Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold are up. Serolt already took his action.


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

Whoops! Thought I'd already replied. Must have been dreaming. We can't see the wizard through the cloud, and vice versa, right?

Eyes watering, Mruf sneezed sharply a few times, trying to clear his lungs and nose. "Amaya... *hork* Amaya? Blast, she's still down there!"

Turning, he slunk back down the stairs, pausing now and then to dry heave.

I think I only get a move when I'm nauseated, and can't attack. Mruf will go back down to the edge of the cloud.


F Monk/Magus 6 [ HP: 47/47 | AC: 19 | T: 18 | FF: 13 | Fort +7 / Ref +5 / Will +6 | Init +4 / Percept +11 ]

Thought I had as well, oddly enough.

Accustomed to slinking around in the both the industrial and poor sections of Magnimar, Amaya has little trouble with the disgusting fog - taking the heat and smell and cloudiness in stride. She moves carefully through it, keeping her staff at the ready in case any more zombies should pop up, and otherwise moving through towards the door in the back, where the figure had been standing...


Amaya needs to make another save, so here goes.

Amaya Fort. Save DC 16: 1d20 + 7 ⇒ (4) + 7 = 11; fail

Amaya unwittingly takes in a breath and the smell finally begins to do its damage. Now Amaya is nauseated.

Caizarlu cackles and steps away from the doorframe, so that he's hidden away.

Round 4

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22 {nauseated}
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18 {nauseated}
Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Wow. Not great. Time for something heroic.

GM Only:

Caizarlu AC 14, HP 35/35 (mirror image x3, displacement)


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin takes a deep breath and scurries his way through all the terrible smell. Once he breaks through the cloud, he is standing on the other side of the wall.

He glares at the necromancer.

"Sweet Starsong, give us the strength to fight the horrors that lurk in the night."

The bard continues his inspire courage (9/13).


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Amaya! Come we need to get out of here!

Beromar makes his way out of the stinking cloud and calls out to his companion!


Beromar will remain nauseated for 1d4 + 1 ⇒ (3) + 1 = 4 rounds.

Round 5

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22 {nauseated}
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18 {nauseated}

Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold are up. I'll update the map later tonight. But it looks like Bruin is taking on the Necromancer one-on-one.

GM Only:

Caizarlu AC 14, HP 35/35 (mirror image x3, displacement)


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 5, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (13/50r), Animal Focus (tiger, +2 dex) (3/10r), nausea (2/5r)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (2/5r)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt continues to, by now, dry heave as he tries to clear his system of the foul vapor. He hopes it won’t last long as he wipes his eyes and waits for the cloud to settle. He knows he has spells and powers running down, but there’s no sense in charging through the soup.

Serolt and Regin stay on the stairs, above the mist, and wait through their nausea.


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

Mruf dithered at the edge of the cloud, still feeling sick. "Amaya! Amaya, where are you?" he called, worried now.

If Amaya doesn't call back where she is, Mruf will head into the soup, holding his breath, and try to get through to the other room.


F Monk/Magus 6 [ HP: 47/47 | AC: 19 | T: 18 | FF: 13 | Fort +7 / Ref +5 / Will +6 | Init +4 / Percept +11 ]

"I'm.. I'm still here." Amaya calls back through choking, her lungs crying out for clean air. Every breath feeling like torture, she makes her way clear to the door where Bruin is, and tries to push past him into the room, determined to face the person responsible.


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

Relieved, Mruf took as deep a breath as he was able and plunged into the cloud again, Rowl held ready. There had to be a far side to this stink!

Double move through the cloud.


Caizarlu watches the halfling and catfolk break past the effects of the stinking cloud. He figures that the halfling who was not affected by his stinking cloud spell is the bigger threat and so he waggles his fingers and unleashes a trio of magic missiles into him.

Magic Missile Damage to Bruin: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13

The arcane force slams into Bruin, nearly causing him to buckle over in pain.

Bruin HP 29/42.

Round 5, cont.

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22 {nauseated}
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18 {nauseated}
Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

GM Only:

Caizarlu AC 14, HP 35/35 (mirror image x3, displacement)

Mruf:

You can see that there are four identical necromancers standing in the same spot. Mirror Image. And at the end of the next round you're no longer nauseated.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin conjures magical grease under the multiple mages.

Reflex Save DC 14: 1d20 + 1 ⇒ (12) + 1 = 13

All 4 figures waves their arms comically in the air, and fall flat on their faces into the greasy floor.

"Learned that trick from an old friend."

Inspire Courage +1, (8/13).


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

"Well done, Bruin! ...*hurp*" Mruf managed, Rowl wavering as the catfolk tried to keep his gorge from rising. Raising his voice, he called to the others, "Come quick! We've got him cornered now!"

He was alarmed at not finding Amaya (or even Beromar) in the room - he'd been certain that she would have made it there before him. Between the necromancer and his own nausea, though, the alarm occupied only a corner of his brain.

With the necromancer down, he brought Rowl to bear, no mercy in him for such an evil man...


Beromar stays where he is, hacking and coughing.

Round 6

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22 {nauseated}
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18 {nauseated}

Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold are up.


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

Unable to focus clearly with his eyes watering from the evil stink he had inhaled, Mruf tried to push farther into the room, Rowl's muzzle swinging dangerously as its owner staggered about. *Blurgh,* Mruf said, perhaps in the hope that this witty repartee would cow the necromancer.

I forgot I only had one move action available last round - that would have placed him in Bruin's square, so I think he was actually in the cloud. :(


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 6, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (14/50r), Animal Focus (tiger, +2 dex) (4/10r), nausea (3/5r), inspire courage (+1)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (2/5r), inspire courage (+1)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt continues to heave along with Regin and holds his ground for now.

Serolt and Regin stay on the stairs, above the mist, and wait through their nausea.


I completely missed that, Mruf. But since you were honest, I'm gonna say that you auto-succeed the save vs poison you would have had to take this round and you are no longer nauseated. You will however need to make a save when it's the necromancer's turn--because stinking cloud is a brutal, freaking spell. But I'll roll that.

Amaya is up.


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

Thanks, WR! :)


Amaya heads into the small room, and tries desperately not to vomit.

Let's see if Mruf becomes nauseated again.

Mruf. Fort. Save DC 16: 1d20 + 5 ⇒ (14) + 5 = 19; You're good!

**

Necromancer Acrobatics DC 10: 1d20 + 0 ⇒ (16) + 0 = 16

The Necromancer stands up awkwardly. He then casts a spell and attempts to close in on Bruin.

Necromancer Acrobatics DC 10: 1d20 + 0 ⇒ (18) + 0 = 18
Necromancer Touch Attack vs. Bruin: 1d20 + 0 ⇒ (6) + 0 = 6; Miss!

He tries to reach for the halfling, but the little bard dodges out of the way.

Round 6, cont.

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18 {nauseated}
Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

GM Only:

Caizarlu AC 14, HP 35/35 (mirror image x3, displacement)


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Activating Agile Feet as a free action.

Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

Bruin dives through the Necromancer's legs, standing on top of the grease--as if it wasn't even there. He winks at the befuddled mage and then fires his crossbow.

[b]"For the mysteries of the night, belong to wonder and joy. And any who would defile them with horrors, should be shown the errors of their ways.

Inspire Courage, Point Blank Shot, and Deadly aim.

Crossbow: 1d20 + 8 + 1 + 1 - 1 ⇒ (11) + 8 + 1 + 1 - 1 = 20
Miss Chance 50%: 1d100 ⇒ 66
Mirror Image 1 in 4: 1d4 ⇒ 2

The bolt seems to fly true, but hits a copy of the necromancer instead.

Beromar is up.

GM Only:

Caizarlu AC 14, HP 35/35 (mirror image x2, displacement, vampiric touch)


Beromar remains where he is.

Round 7

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18 {nauseated}

Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold are up. Mruf is currently not nauseated. And so long as he doesn't end his turn in the stinking cloud, he doesn't need to make another fortitude save. Save me, Big Cat!

Note on mirror image: There is currently a 1 in 3 chance to hit the necromancer with an attack. A roll of 3 will hit him. Displacement also gives a 50% miss chance.


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

With a final sneeze that drove the last of the stink from his nose, Mruf stepped in front of the door, blocking the necromancer's egress.

"Hold on there, turkey," he snarled, firing Rowl into the crowd of multiple men at point-blank range. "That's not how we play!"

Rowl (touch attack) + PBS + inspire courage: 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26
dmg + inspire courage: 1d12 + 1 + 1 ⇒ (6) + 1 + 1 = 8

1 in 3 to hit: 1d3 ⇒ 1
50% miss: 1d100 ⇒ 41

keeping track:

3/4 shots left
15 silver cartridges left
20 cold iron cartridges left

He growled as one of the men vanished, leaving two unscathed. "I hate carnival games," he complained, though Amaya knew that wasn't true. "Let's whack this mole and be done with it!"


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 7, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (15/50r), Animal Focus (tiger, +2 dex) (5/10r), nausea (4/5r), inspire courage (+1)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (2/5r), inspire courage (+1)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Serolt continues to dry heave along with Regin. He stays in position.

Serolt and Regin stay on the stairs, above the mist, and wait through their nausea.


F Monk/Magus 6 [ HP: 47/47 | AC: 19 | T: 18 | FF: 13 | Fort +7 / Ref +5 / Will +6 | Init +4 / Percept +11 ]

Amaya stands a few feet from the necromancer, gasping for breath and trying to raise her staff. As he splits into multiple, she wonders for a second if she's seeing double. Knowing that lives are at risk, Amaya attempts to calm herself down and breathe the "fresh" air of the cellar room, glaring at the necromancer as she does so.


The Necromancer snarls, steps forward and tries to attack Mruf with glowing hands.

Touch Attack vs. Mruf: 1d20 + 0 ⇒ (15) + 0 = 15; hit!
Damage: 2d6 ⇒ (6, 1) = 7

Mruf feels his life force being drained from by the Necromancer.

Round 7, cont.

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18 {nauseated}
Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Mruf HP 21/28. I'll move the necromancer's token later tonight. Bold are up.

The stinking cloud fades away this round. Unfortunately that doesn't stop the nauseated characters from being nauseated. But at least you guys can start moving in.

GM Only:

Caizarlu AC 14, HP 35/35, Temp HP 7 (mirror image x1, displacement)


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin continues his sermon, reloads his crossbow and fires.

Inspire Courage, Point Blank Shot, and Deadly aim.

Crossbow: 1d20 + 8 + 1 + 1 - 1 ⇒ (7) + 8 + 1 + 1 - 1 = 16
Mirror Image 1 in 2: 1d2 ⇒ 2
Miss Chance 50%: 1d100 ⇒ 32; miss

Bruin takes careful aim, and is sure that he manages to hit one of the images dead-on, but it seems to shift suddenly, and the bolt flies wide.

"I can do this all day!" Bruin calls out.

Mirror image and displacement is an insane defensive combo. Beromar is up. Inspire Courage +1 (6/13)


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar having emptied his stomach out on the floor slowly gets his act together and moves to where the Action is.

Single move


Round 8

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19 {nauseated}, Regin {nauseated}
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18 {nauseated}

Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold are up.

GM Only:

Caizarlu AC 14, HP 35/35, Temp HP 7 (mirror image x1, displacement)


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 8, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (16/50r), Animal Focus (tiger, +2 dex) (6/10r), nausea (5/5r), inspire courage (+1)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 21/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), nausea (5/5r), inspire courage (+1)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Finally nearly free of the nausea, Serolt and Regin follow Beromar into the room, looking to get back into the fight.


F Monk/Magus 6 [ HP: 47/47 | AC: 19 | T: 18 | FF: 13 | Fort +7 / Ref +5 / Will +6 | Init +4 / Percept +11 ]

Amaya continues retching, barely looking up as the others enter the room.


catfolk gungineer 6 hps:33/33 - AC: 20|16|15* (*no flatfooted) - Fort:+7 | Ref:+10 | Will:+5 - Per:+12, low-light vision, Init:+3

Mruf yowled in pain and anger as the necromancer touched him, but spun Rowl around to poke him in the stomach with its barrel.

Rowl (ranged touch attack)+ PBS + inspire courage: 1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16
dmg: 1d12 + 1 + 1 ⇒ (11) + 1 + 1 = 13

1 chance in 2, high is good: 1d2 ⇒ 1
displacement, high is good: 1d100 ⇒ 90

Undeterred by the necromancer's tricks, Mruf spun Rowl's chamber and fired at the two images remaining.

[Assuming his touch AC isn't too high:]
The last of the man's doubles vanished as Mruf's bullet plunged through it.

"Well, looky what we have here," Mruf grinned at the last necromancer remaining. It wasn't a friendly expression.

"It's like I said: Evil is dumb. Who else would want to get everyone mad at them like this?"

keeping track:

2/4 shots left
14 silver cartridges left
20 cold iron cartridges left


The necromancer watches in horror as his last duplicate disappears. He growls a spell. His hands glow an icy blue, and he tries to touch Mruf again.

Touch Attack vs. Mruf: 1d20 + 0 ⇒ (7) + 0 = 7

But his attack is awkward, and the gunslinger easily dodges. A moment later the displacement spell simply ends as well. The Necromancer looks terrified now.

Round 8, cont.

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19, Regin
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18
Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3 {nauseated}
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold are up. The displacement and the mirror images are gone. Serolt, Regin and Amaya are no longer nauseated. Time for some payback.

GM Only:

Caizarlu AC 14, HP 35/35, Temp HP 7 (chill touch)


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Bruin laughs and fires another bolt.

Inspire Courage, Point Blank Shot, and Deadly aim.

Crossbow: 1d20 + 8 + 1 + 1 - 1 ⇒ (5) + 8 + 1 + 1 - 1 = 14; hit!
Damage: 1d6 + 1 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 1 + 2 = 10

The Necromancer gasps as he takes a bolt to his back.

Everyone is up. Inspire Courage +1 (5/13).

***

Edit: Forgot to roll a concentration check for the damage dealt.

Necromancer Concentration DC 21: 1d20 + 8 ⇒ (6) + 8 = 14

The Necromancer's hands stop glowing.

GM Only:

Caizarlu AC 14, HP 32/35


Beromar catches his breath where he is and the nausea finally passes.

Beromar stopped being nauseated at the end of his turn.

Round 9

Mruf: 1d20 + 3 ⇒ (19) + 3 = 22
Serolt: 1d20 + 4 ⇒ (15) + 4 = 19, Regin
Amaya: 1d20 + 4 ⇒ (14) + 4 = 18

Caizarlu: 1d20 + 0 ⇒ (12) + 0 = 12
Beromar: 1d20 + 2 ⇒ (1) + 2 = 3
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold are up. There is no more displacement or mirror images.

GM Only:

Caizarlu AC 14, HP 32/35


HP: 33/33, AC: 19 (f15/t15), Fort +6, Ref +10, Will +5 [Regin: HP: 45/45, AC: 25 (f22/t15), DR 5/evil, Fort +8, Ref +12, Will +3]

Round: 9, Initiative: 19

Serolt Status:
HP: 33/33, AC: 19 (f15/t15)
Conditions = Aspect of the Falcon (17/50r), Animal Focus (tiger, +2 dex) (7/10r), inspire courage (+1)
Weapon Equipped = Longbow
Cold Iron, Silver Blanch = 19/24
Blunt, Silver Blanch = 7/8
Cold Iron, Ghost Salt = 8/8
ranged: Attack: BAB +3, Dex +4, Focus +1, Magic +1, (rapid shot -2, deadly aim -1) Damage: Str +2, (deadly aim +2)
melee: Attack: BAB +3, Str +2 Damage: Str +2
Animal Focus (Su/Swift) (3/5m)
Songbird (Sp) (7/7)
Rod of Reach, lesser (2/3)
Spells (Caster Level 5, Concentration +7)
Zero (12): Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
First (13): (4/5) Animal Messenger, Aspect of the Falcon, Calm Animals, Cure Light Wounds, Entangle, Summon Nature’s Ally
Second (14): (1/3) Barkskin, Burst of Radiance, Shield Companion, Summon Nature’s Ally II

Regin Status:
Move 50’, HP: 37/37, AC: 25 (f22/t15) (+1 shield companion & +2 barkskin included)
Conditions = Shield Companion (1/5h), Barkskin (1/50m), inspire courage (+1)
Animal Focus: Bull (+2 Str - applied)
melee: Attack: BAB +3, Dex +7, Size +1, Amulet +1, (power attack -1) Damage: Str +2, Amulet +1, (power attack +2)
Tricks: Attack x2, Come, Down, Flank, Heel, Sneak, Watch

Finally free of the nausea, Serolt sends Regin into the room, commanding ‘Flank’, then steps up and shoots through the door.
Bow (silver, cold iron, magic): 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 (point blank, aspect, cover, inspire) damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 (point blank, inspire)
Bow (silver, cold iron, magic): 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 (point blank, aspect, cover, inspire) damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (point blank, inspire)

Regin does what he can (movement provokes) to take the necromancer down.
Regin Bite (magic): 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19 (inspire, flank(?)) damage: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9 (inspire) Free Trip: 1d20 + 5 ⇒ (5) + 5 = 10

I added a flanking bonus but if Mruf doesn't threaten then -2 on the attack roll.

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