Osirionologist

Amaya Kaijitsu's page

60 posts. Alias of YoricksRequiem.


Classes/Levels

F Monk/Magus 6 [ HP: 47/47 | AC: 19 | T: 18 | FF: 13 | Fort +7 / Ref +5 / Will +6 | Init +4 / Percept +11 ]

About Amaya Kaijitsu

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Amaya Kaijitsu
Female Human Monk (Unchained) 1 / Magus (Kensai) 5

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    Stats
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Size / Type: Medium Humanoid (Human)
Alignment: LN
Deity:
Age: 27ish
Speed: 30
Initiative: +4
Senses: Perception +10
Languages: Common, Elven, Dwarven

Attributes
STR 16 (+3)
DEX 14 (+2)
CON 12 (+1)
INT 16 (+3)
WIS 14 (+2)
CHA 10 (+0)

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    Offense
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BAB: +4

Unarmed Strike
Attack: 1d20 + 7 (4BAB + 3 Str)
Damage: 1d6+3 (3 Str)
Crit: 20 x2

+1 Quarterstaff
Attack: 1d20 + 9 (4 BAB + 3 Str +1 Weapon Focus +1 Weapon)
Damage: 1d6 + 4 (+3 Str + 1 Weapon)
Crit: 20 x2

Attack Options
- Power Attack (Free Action): -2 Attack, +4 Damage for 1 round.
- Flurry of Blows (Full Round Action): Attack twice at highest BAB.
- Arcane Strike (Swift Action): +1 Damage, weapon is magical, for 1 round.
- Arcane Pool (Swift Action): Spend 1 Arcane Point to gain +1 Attack/+1 Damage for 1 minute.
- Arcane Accuracy (Swift Action): Spend 1 Arcane Point to gain +INT modifier to Attack rolls for 1 round.

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    Defense
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HP: 47 (1d10 + 5d8 + 1 Con/Level + 1 Toughness/Level)

AC: 19 (10 Base +2 Wis + 3 Int + 1 Dodge + 1 Bracers)
AC: (23) (+4 Shield Spell)

Touch: 18 / Flat-Footed: 13

CMB: 7 (4 BAB + 3 Str)
CMD: 19 (10 Base + 4 BAB + 3 Str + 2 Dex)

Fort +7 (+2 Monk + 4 Magus + 1 Con)
Refl +5 (+2 Monk + 1 Magus + 2 Dex)
Will +6 (+0 Monk + 4 Magus + 2 Wis)

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    Skills
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Per Level Monk: 8 (4 Base + 3 Int + 1 Human)
Per Level Magus: 6 (2 Base + 3 Int + 1 Human)

  • Acrobatics +10 (+5 Ranks +3 Class +2 Dex)
  • Climb +7 (+1 Rank +3 Class +3 Str)
  • Craft (Glass) +9 (+3 Ranks +3 Class +3 Int)
  • Kn Arcana +7 (+1 Rank +3 Class +3 Int)
  • Kn Dungeons +7 (+1 Rank +3 Class +3 Int)
  • Kn History +7 (+1 Rank +3 Class +3 Int)
  • Kn Local +9 (+2 Ranks +3 Class +3 Int +1 Trait)
  • Kn Religion +7 (+1 Rank +3 Class +3 Int)
  • Perception +11 (+6 Ranks +3 Class +2 Wis)
  • Sense Motive +11 (+6 Ranks +3 Class +2 Wis)
  • Spellcraft +10 (+4 Ranks +3 Class +3 Int)
  • Stealth +11 (+6 Ranks +3 Class +2 Dex)
  • Swim +7 (+1 Rank +3 Class +3 Str)

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    Traits
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Favored Daughter (Campaign): +1 Kn Local and it becomes a class skill. Sell treasure for an additional 10% gold because of connection to Ameiko.

Reactionary (Combat): +2 Initiative

Magical Knack (Magic): +2 Magus Caster Level up to Character Level

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    Feats
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Dodge: +1 AC. (Bonus Feat)

Improved Unarmed Strike: Unarmed Strikes can do lethal damage. (Bonus Feat)

Weapon Focus (Quarterstaff): +1 Attacks with a Quarterstaff (Bonus Feat)

Toughness: +1 HP / Level. (Human Bonus Feat)

Power Attack: Can take -2 Attack for +4 Damage with a melee weapon.(Level 1 Feat)

Arcane Strike: Can spend a swift action to make attacks +1 and magical.(Level 3 Feat)

Intensify Spell: You can cast a spell as one spell slot higher in order to increase the maximum number of damage dice by 5 levels (up to your caster level). (Level 5 Feat)

Quarterstaff Master: You can wield a quarterstaff as a one-handed weapon. At the start of your turn, you decide whether or not you are going to wield the quarterstaff as a one-handed or two-handed weapon. When you wield it as a one-handed weapon, your other hand is free, and you cannot use the staff as a double weapon. You can take the feat Weapon Specialization in the quarterstaff even if you have no levels in fighter. (Magus 5 Bonus Feat)

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    Specials
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Proficiencies - Monk weapons, simple weapons. No armour. One martial or exotic weapon of choice.

Stunning Fist (2 / Day) - Make an unarmed attack. If it hits, deal damage and target must make a Will Save (DC 10 + ½ Character Level + Wis modifier). If they fail, they are stunned for 1 round, drop everything held, can’t take action, lose Dex bonus to AC, and take an additional -2 AC. Number of times per Day is Monk Level + ¼ other levels.

Flurry of Blows - As a full-attack action make one additional attack at your highest Base Attack Bonus.

Unarmed Damage - You punch/kick for 1d6 damage and it can be considered lethal or nonlethal damage with no penalty.

Arcane Pool (6 / Day) - Spend to add +1 to a weapon. At Magus 5th, can add certain Magical Properties. ½ Magus Level + Int + 1 from 4 levels of Magus favoured class.

Spell Combat - You can cast a spell in one hand and use a weapon in the other as if using TWF. Doesn’t apply to me because my weapon is two-handed.

Spellstrike - You can cast a spell through your weapon as part of an attack.

Magus Arcana
- Arcane Accuracy: Add INT to attack for 1 round.

Perfect Strike - When you hit with your Quarterstaff, you can spend 1 point from your Arcane Pool in order to maximise weapon damage - instead of rolling, your attack deals maximum damage. This is only for the base weapon damage, and does not double for sneak attack, magical weapon properties, spellstrike, or critical hits.

Diminished Spellcasting - You cast one fewer spell of each level than normal for a Magus of your level.

Canny Defense - When wielding your chosen weapon, not wearing armour or carrying a shield, and wearing no armour, you add 1 point of Intelligence Bonus per Magus level as a dodge bonus to AC. You lose this bonus if caught flat-footed or otherwise denied your Dexterity Bonus.

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    Magus Spells
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DC: 10 + Spell Level + Int modifier

  • Level 0 (Prepared)
    Detect Magic
    Ghost Sound
    Read Magic

  • Level 0 (Additional Known)
    Acid Splash
    Arcane Mark
    Dancing Lights
    Daze
    Disrupt Undead
    Flare
    Light
    Mage Hand
    Open/Close
    Prestidigitation
    Ray of Frost
    Spark

  • Level 1 (Prepared)
    Frostbite
    Obscuring Mist
    Shocking Grasp
    Vanish

  • Level 1 (Additional Known)
    Chill Touch
    Enlarge Person
    Grease
    Magic Missile
    Ray of Enfeeblement
    Shield
    Silent Image
    True Strike

  • Level 2 (Prepared)
    Frigid Touch
    Invisibility

  • Level 2 (Additional Known)
    Acid Arrow
    Bull's Strength
    Mirror Image

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    Gear
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Gold: 329 gp
Light Load: 11 / 76 lbs

+1 Quarterstaff, Headband of Vast Intelligence (+2), Ioun Torch, Bracers of Armour (+1)

Wand of Shield
50/50 Charges, +4 AC for 1 minute

Boots of the Cat
Take minimum falling damage

Pearl of Power
1 / Day recall previously spent spell

Cold Iron Sai (x2), Silver Knuckles (x2),

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    Leveling Plan
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Basically just continue to Monk 1 / Magus 19, unless there’s a reason to deviate. (Monk 2, 3, and 4 all have nice things, but it’ll really make Magus Casting suffer. May or may not matter depending on what the party makeup looks like.)