| Alfonso F. E. J. C. d'Arrabio |
Gah, sorry, I didn't realize I was up.
Alfonso stays back, and attacks the nearest pirate with a spell.
On the one engaging Mad Jack.
Vicious Mockery, DC 14 Will.
Psychic damage: 1d4 ⇒ 2
-Posted with Wayfinder
| wicked_raygun |
WIS save DC 14: 1d20 + 0 ⇒ (13) + 0 = 13
Alfonso's spell causes one of the sailor to shriek in pain. Mad Jack moves in and stabs that same sailor in the stomach, but doesn't quite finish him.
Seeing how the battle is turning, Dieredon fires an arrow and finishes off the sailor.
The sailor that had been thrown down the stairs, slowly stands up and gets to the top.
Sailor vs. Shikyomaru: 1d20 + 3 ⇒ (1) + 3 = 4
Another sailor moves to Shikyomaru and tries to cut him open with his cutlass. But the nimble monk makes the tiniest of movements, sending the blade harmlessly past.
Round 2, cont.
Alfonso: 1d20 + 2 ⇒ (19) + 2 = 21
Mad Jack: 1d20 + 3 ⇒ (15) + 3 = 18
Dieredon: 1d20 + 3 ⇒ (14) + 3 = 17
Sailors: 1d20 + 1 ⇒ (12) + 1 = 13
Shikyomaru: 1d20 + 4 ⇒ (6) + 4 = 10
Treggor: 1d20 + 4 ⇒ (5) + 4 = 9
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Bold are up.
A HP 6/11, AC 12
B HP 11/11, AC 12; Sleeping
C HP 11/11, AC 12
D HP 11/11, AC 12; Sleeping
| Grizzle. |
Grizzle's axe slides into his other hand as he throws himself at his next opponent, both weapons hacking.
Cutlass: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Axe: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
| Treggor Mynth |
Treggor draws his second blade and looks the sailor dead in the eye as he starts to come back up the stairs.
"Ye'd be wise ta go 'n hide yerself. Ye might just live another day!"
intimidate: 1d20 + 5 ⇒ (13) + 5 = 18
-Posted with Wayfinder
| wicked_raygun |
Treggor's opponent shakes his head in fear and runs away from the battle. I should probably have done an opposed check, but this was too amusing not to let pay off.
Meanwhile, Shikyomaru disengages from his opponent to head to the back of the ship, his orders ringing in his ears.
Grizzle then steps to a sailor, and slices the man deep in the shoulder with his cutlass. He makes a second strike with his axe, but can't get a solid hit. The sailor is still on his feet.
***
The wounded sailor swings his blade at Grizzle and lands a hit on him. The raging dwarf hardly notices.
For some reason I thought the sailors were up again. Please ignore.
Round 3
Alfonso: 1d20 + 2 ⇒ (19) + 2 = 21
Mad Jack: 1d20 + 3 ⇒ (15) + 3 = 18
Dieredon: 1d20 + 3 ⇒ (14) + 3 = 17
Sailors: 1d20 + 1 ⇒ (12) + 1 = 13
Shikyomaru: 1d20 + 4 ⇒ (6) + 4 = 10
Treggor: 1d20 + 4 ⇒ (5) + 4 = 9
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Bold are up.
B HP 11/11, AC 12; Sleeping
C HP 6/11, AC 12
D HP 11/11, AC 12; Sleeping
| Dieredon D'atarisian |
Round 3
Dieredon fires at the wounded enemy engaged with Grizzle, in an attempt to finish him.
LB Att: 1d20 + 7 ⇒ (20) + 7 = 27
LB Dam: 2d8 + 3 ⇒ (7, 6) + 3 = 16
| Mad Jack McGinty |
"Ah ha!" Jack laughed like a loon as he skipped towards the final Sailor. He did a completely unnecessary twirl getting his feet tangled in some rigging. "Whoops!" he said as he overbalanced and flailing about plunged his sword into the unfortunate man's torso.
Rapier: 1d20 + 5 ⇒ (16) + 5 = 21Damage: 1d8 + 5 ⇒ (5) + 5 = 10
| Alfonso F. E. J. C. d'Arrabio |
Alfonso crosses onto the enemy ship to take a position by the wheel.
On mobile. Can someone please move me?
-Posted with Wayfinder
| wicked_raygun |
To hurry things along a bit, I'll assume the rest of the Press Ganged move across now, and ignore the sleeping sailors.
The Press-ganged make their way into the Sterncastle amidst the clang of steel, the stench of blood, and the sounds of dying men and women all around them.
At this point the fog parts, allowing the Press-ganged to see Captain Harrigan and two officers rushing madly for the doors to the captain’s cabin below the aft deck, slashing and hacking as they move.
You notice a Rahadoumi sailor sneaking up behind Captain Harrigan. Will you warn him? Or will you let Mr. Plugg become the new captain?
| Mad Jack McGinty |
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Jack watches the Rahadoumi sneak close to Harrigan, and he thinks to himself, Mr Plugg doesn't deserve a stroke of luck. Mr Plugg should be swimming with the fishes... So at the top of his voice, Jack bellows, "Ho there Capn'! Sneaky one, behind ye!"
| Treggor Mynth |
Treggor glances around at Mad Jack's alert. He squints at his companion, but decides to trust the mad pirate as what he lacks in judgment he makes up for in luck.
-Posted with Wayfinder
| wicked_raygun |
Captain Harrigan hears the warning and turns just in time to evade the attack from the sailor. A single slice of his sword, takes the man's head. He glances up at Mad Jack and nods in recognition.
A few moments later, an explosion rocks the Man’s Promise from somewhere belowdecks. The Captain laughs. Clearly everything is going according to his plan.
| wicked_raygun |
Suddenly a Rahadoumi woman rushes out from belowdecks with two sailors behind her.
"Make for the boats, boys!"
"Aye, Cap'n," they reply.
Remember that on top of holding the wheel, you're also supposed to not let anyone escape. Plus capturing the captain could go along way toward pissing off Plugg and Scourge.
Round 1
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5
Dieredon: 1d20 + 3 ⇒ (18) + 3 = 21
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Mad Jack: 1d20 + 3 ⇒ (10) + 3 = 13
Shikyomaru: 1d20 + 4 ⇒ (7) + 4 = 11
Treggor: 1d20 + 4 ⇒ (13) + 4 = 17
Captain: 1d20 + 2 ⇒ (8) + 2 = 10
Sailors: 1d20 + 1 ⇒ (16) + 1 = 17
Dieredon: 1d20 + 3 ⇒ (18) + 3 = 21
Treggor: 1d20 + 4 ⇒ (13) + 4 = 17
Sailors: 1d20 + 1 ⇒ (16) + 1 = 17
Mad Jack: 1d20 + 3 ⇒ (10) + 3 = 13
Shikyomaru: 1d20 + 4 ⇒ (7) + 4 = 11
Captain: 1d20 + 2 ⇒ (8) + 2 = 10
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5
Bold are up.
| Dieredon D'atarisian |
Round 3
Dieredon fires at the female Captain escaping.
LB Att: 1d20 + 7 ⇒ (11) + 7 = 18
LB Dam: 1d8 + 3 ⇒ (6) + 3 = 9
| Treggor Mynth |
Treggor leaps off the deck, leaving his swords clattering behind him. He dashes towards the woman and grabs her, attempting to hoist her over his shoulder. "Ey men, look! A wench!" He laughs madly as he struggles with the woman.
Entering Rage in anticipation of being seriously attacked.
Athletics: 1d20 + 7 ⇒ (8) + 7 = 15
Athletics (advantage): 1d20 + 7 ⇒ (7) + 7 = 14
Hmph
| wicked_raygun |
Gonna need a DC 10 athletics to clear the railing. Should be no big deal for you since you're raging.
STR (athletics): 1d20 + 7 ⇒ (8) + 7 = 15
STR (athletics): 1d20 + 7 ⇒ (16) + 7 = 23 <--
The Captain grunts in annoyance as Treggor bear hugs her.
Opposed STR (athletics): 1d20 + 4 ⇒ (7) + 4 = 11
"Get your damned hands off our Cap'n!" one of the men yell.
And they move into flanking positions and attack with their swords.
Bandit vs Grizzle ADV: 1d20 + 3 ⇒ (9) + 3 = 12
Bandit vs Grizzle ADV: 1d20 + 3 ⇒ (15) + 3 = 18 <-- Hit!
Damage: 1d6 + 1 ⇒ (4) + 1 = 5; 2 damage
Bandit vs Grizzle ADV: 1d20 + 3 ⇒ (9) + 3 = 12 <-- Miss
Bandit vs Grizzle ADV: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Round 1, cont.
Dieredon: 1d20 + 3 ⇒ (18) + 3 = 21
Treggor: 1d20 + 4 ⇒ (13) + 4 = 17
Sailors: 1d20 + 1 ⇒ (16) + 1 = 17
Mad Jack: 1d20 + 3 ⇒ (10) + 3 = 13
Shikyomaru: 1d20 + 4 ⇒ (7) + 4 = 11
Captain: 1d20 + 2 ⇒ (8) + 2 = 10
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5
Treggor HP 13/23. Bold are up.
Sailor A; HP 11/11, AC 12
Sailor B; HP 11/11, AC 12
Captain; HP 36/45, AC 14
| Shikyomaru Kuro |
Shikyo darts forward, he lashes out at the nearest sailor with foot, fist and blade.
Wakizashi: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Martial Arts: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d4 + 4 ⇒ (4) + 4 = 8
| Mad Jack McGinty |
Delighted by Treggor's spirit, Jack shouts "AHA!" as he sprints to his aid. Attacking the same target as Shikyo, jack takes advantage of the confusion to thrust with his blade - aiming to run the man through!
Rapier: 1d20 + 5 ⇒ (15) + 5 = 20Damage: 1d8 + 5 ⇒ (3) + 5 = 8
| wicked_raygun |
Mad Jack and Shikyomaru utterly decimate the sailor.
Meanwhile, the Ship's Captain growls and shouts, "Get off of me!" She then uses her spear one handed and attacks Treggor, not even bothering to break the grapple.
And, yes, grappled creatures can attack. They just can't move.
Spear vs. Treggor: 1d20 + 6 ⇒ (17) + 6 = 23; hit!
Damage: 1d6 + 3 ⇒ (3) + 3 = 6; 3 damage
Spear vs. Treggor: 1d20 + 6 ⇒ (12) + 6 = 18; hit!
Damage: 1d6 + 3 ⇒ (1) + 3 = 4; 2 damage
Dagger vs. Treggor: 1d20 + 4 ⇒ (14) + 4 = 18; hit!
Damage: 1d4 + 2 ⇒ (4) + 2 = 6; 3 damage
The captain stabs twice with her spear into Treggor's sides.
Round 1, cont.
Dieredon: 1d20 + 3 ⇒ (18) + 3 = 21
Treggor: 1d20 + 4 ⇒ (13) + 4 = 17
Sailors: 1d20 + 1 ⇒ (16) + 1 = 17
Mad Jack: 1d20 + 3 ⇒ (10) + 3 = 13
Shikyomaru: 1d20 + 4 ⇒ (7) + 4 = 11
Captain: 1d20 + 2 ⇒ (8) + 2 = 10
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5
Treggor HP 16/23. Bold are up.
| Alfonso F. E. J. C. d'Arrabio |
Alfonso rushes to Treggor's side to heal him.
Cure Wounds: 1d8 + 4 ⇒ (6) + 4 = 10
On mobile. Can someone move me please?
-Posted with Wayfinder
| Grizzle. |
Grizzle charges down the stairs, and hacks at the captain with his axe and scimitar.
Scimitar: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Handaxe: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
| Treggor Mynth |
Really? While I'm holding her?
That's not even safe.
-Posted with Wayfinder
| wicked_raygun |
Alfonso, you can only make it if you leap over the railing. So I'll do an athletics check for you. Grizzle, same for you.
Alfonso STR (atheletics) DC 10: 1d20 - 1 ⇒ (13) - 1 = 12
Grizzle STR (atheletics) DC 10: 1d20 + 5 ⇒ (2) + 5 = 7
Grizzle STR (atheletics) DC 10: 1d20 + 5 ⇒ (15) + 5 = 20 <--
Alfonso leaps over the railing and heads to Treggor's side, where he casts a healing spell. IN contrast, Grizzle leaps over and delivers some brutal damage.
Round 2
Dieredon: 1d20 + 3 ⇒ (18) + 3 = 21
Treggor: 1d20 + 4 ⇒ (13) + 4 = 17
Sailors: 1d20 + 1 ⇒ (16) + 1 = 17
Mad Jack: 1d20 + 3 ⇒ (10) + 3 = 13
Shikyomaru: 1d20 + 4 ⇒ (7) + 4 = 11
Captain: 1d20 + 2 ⇒ (8) + 2 = 10
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5
Sailor B; HP 11/11, AC 12
Captain; HP 23/45, AC 14
Treggor HP 23/23.
| Dieredon D'atarisian |
Round 4
Dieredon fires again at the female Captain.
LB Att: 1d20 + 7 ⇒ (14) + 7 = 21
LB Dam: 1d8 + 3 ⇒ (1) + 3 = 4
| wicked_raygun |
It's been nearly a week, so I'm just going to go ahead and bot Treggor.
Treggor holds onto the grapple and smashes his head into the captain with the hope of knocking her out.
Unarmed vs. Captain: 1d20 + 5 ⇒ (19) + 5 = 24; hit
Damage = 4
The Captain keeps to her feet.
The last sailor shouts and attacks Treggor.
Sailor vs. Treggor: 1d20 + 3 ⇒ (13) + 3 = 16; hit!
Damage: 1d6 + 1 ⇒ (1) + 1 = 2; 1 damage
Round 2, cont.
Dieredon: 1d20 + 3 ⇒ (18) + 3 = 21
Treggor: 1d20 + 4 ⇒ (13) + 4 = 17
Sailors: 1d20 + 1 ⇒ (16) + 1 = 17
Mad Jack: 1d20 + 3 ⇒ (10) + 3 = 13
Shikyomaru: 1d20 + 4 ⇒ (7) + 4 = 11
Captain: 1d20 + 2 ⇒ (8) + 2 = 10
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5
Bold are up. Treggor HP 22/23.
Sailor B; HP 11/11, AC 12
Captain; HP 19/45, AC 14
| Treggor Mynth |
Apologies. Must've lost my post.
+2 damage for rage.
-Posted with Wayfinder
| Shikyomaru Kuro |
Shikyo darts forward and attempts to pummel the captain into unconsciousness.
Martial ARTS1: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Martial ARTS2: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d4 + 4 ⇒ (1) + 4 = 5
| Mad Jack McGinty |
Laughing maniacally, Jack prances past Treggor and shouts at the sailor next to the enemy captain, "Arr! Have at ye!" He twirls his rapier this way and that before suddenly lunging.
Rapier: 1d20 + 5 ⇒ (15) + 5 = 20Damage: 1d8 + 5 ⇒ (2) + 5 = 7
| wicked_raygun |
Mad Jack delivers a heavy blow, but doesn't kill the sailor. Shikyo pummels the Captain, but can't quite bring her unconscious. But she looks very shaky.
The Captain cries out in anger and desperation and tries to skewer Shikyo.
Captain vs. Shikyo: 1d20 + 5 ⇒ (8) + 5 = 13; miss
Captain vs. Shikyo: 1d20 + 5 ⇒ (1) + 5 = 6; miss
But her attacks are wild and unfocused. Shikyomaru bats them away with hardly an effort.
Round 2, cont.
Dieredon: 1d20 + 3 ⇒ (18) + 3 = 21
Treggor: 1d20 + 4 ⇒ (13) + 4 = 17
Sailors: 1d20 + 1 ⇒ (16) + 1 = 17
Mad Jack: 1d20 + 3 ⇒ (10) + 3 = 13
Shikyomaru: 1d20 + 4 ⇒ (7) + 4 = 11
Captain: 1d20 + 2 ⇒ (8) + 2 = 10
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5
Bold are up.
Sailor B; HP 4/11, AC 12
Captain; HP 6/45, AC 14
| Alfonso F. E. J. C. d'Arrabio |
| Grizzle. |
Grizzle hacks at the captain!
Scimitar: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Handaxe: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
| wicked_raygun |
Resist Vicious Mockery DC 14: 1d20 + 2 ⇒ (5) + 2 = 7; fail
Grizzle's strikes are blocked by the desperate Captain. She looks as if she's about to rally, when Alfonso's cruel words make her falter. A lone drop of blood spills from her nose.
Round 3
Dieredon: 1d20 + 3 ⇒ (18) + 3 = 21
Treggor: 1d20 + 4 ⇒ (13) + 4 = 17
Sailors: 1d20 + 1 ⇒ (16) + 1 = 17
Mad Jack: 1d20 + 3 ⇒ (10) + 3 = 13
Shikyomaru: 1d20 + 4 ⇒ (7) + 4 = 11
Captain: 1d20 + 2 ⇒ (8) + 2 = 10
Grizzle: 1d20 + 1 ⇒ (7) + 1 = 8
Alfonso: 1d20 + 2 ⇒ (3) + 2 = 5
Bold are up.
Sailor B; HP 4/11, AC 12
Captain; HP 2/45, AC 14
| Shikyomaru Kuro |
Shikyo darts around the Captain and bashes her in the head
Fist of the North Star!: 1d20 + 6 ⇒ (3) + 6 = 9
Fist of the North Star v.2: 1d20 + 6 ⇒ (1) + 6 = 7
Wow. Apparently Shikyo cannot hit a bound woman.
| Dieredon D'atarisian |
Is everyone noticeably pulling their punches on the Captain. If so, I will attack a guard, if not, then I may kill her this round with a successful hit. I just need to know what I am seeing.
| Treggor Mynth |
Treggor tries to wrestle the captain to the ground and disarm her. "That'll be enough outta you!"
I'm not really sure the mechanics of doing either, especially whilst grappling, but the basic idea is to restrain her/make her combat-incapable.
Athletics: 1d20 + 7 ⇒ (19) + 7 = 26 <--
Athletics (adv): 1d20 + 7 ⇒ (8) + 7 = 15
| Dieredon D'atarisian |
Round 5
Dieredon fires at the guard next to the Captain.
LB Att: 1d20 + 7 ⇒ (15) + 7 = 22
LB Dam: 1d8 + 3 ⇒ (4) + 3 = 7
| Mad Jack McGinty |
With more enthusiasm than accuracy, Jack lunges once more at the last sailor standing!
Rapier: 1d20 + 5 ⇒ (7) + 5 = 12Damage: 1d8 + 5 ⇒ (7) + 5 = 12
| wicked_raygun |
The guard is felled by Dieredon, as the Captain is wrestled to the ground. She is defiant for a moment, until she sees Captain Harrigan
appear, gripping what appears to be a still beating human heart in his hands.
Harrigan leers down at her.
"I'm afraid your first mate and I had a bit of a disagreement. Now, do you yield?"
Looking defeated, the Captain lowers her head shamefully. "Yes, I yield."
There are a few stragglers left, but the day has been won.
Combat over.
| wicked_raygun |
Later, the fog dissipates, and a line of prisoners from the Man’s Promise is paraded before Captain Harrigan and the cheering crew of the Wormwood. They are secured on their own ship with a skeleton crew to guard it.
Mast Scourge initially tried to get the Pressganged assigned to this joyless duty, but Captain Harrigan will have none of it.
"Bah! These boys helped win the day! Let's get 'em something stiff to drink!"
***
Aboard the Wormwood, a party begins as the pirates celebrate their victory with fine food and drink from the Man’s Promise’s hold. Captain Harrigan holds a meeting with his top officers and divvies up the plunder from the Man’s Promise among the crew in the early evening.
"Man's Promise" is the name of the conquered ship.
#Loot
• Each PC gets 334 gp
And now the loot you can divvy up as a group:
• Potions of Healing x3
• Potion of Invisibility
***
For warning him during the fight, Captain Harrigan takes Mad Jack aside and rewards him from his personal coffer. By giving him a beautiful short sword.
Mad Jack receives a +1 Shortsword.
| Dieredon D'atarisian |
Dieredon busies himself drinking some strong drink and sticking close to his comrades. He is sure not to drink to excess.
| Shikyomaru Kuro |
Shikyo knows that not drinking will earn him enmity, but he also wants to keep his wits about him.
Essentially Slight of Hand to "fake" drinking
Stealth Drinking!: 1d20 + 6 ⇒ (18) + 6 = 24
| Mad Jack McGinty |
"Ha ha!", crowed Jack jubilant when the battle was won. He didn't really care that they had won so much, but he reveled in the chaos of it all and the fact they had survived. When Harrigan presents Jack with the sword, accepted the sword and marveled at it saying, "Thankee Captain, if tha fates be kind, I'll be putin' this ta good use plunderin' us a merchantman."
Later when the casks of rum were broached, Jack took a swig. H e still didn't like it much but Badger was giving him a look so it would be rude to say no.
| Treggor Mynth |
Treggor engages in unbridled revelry and generally raucous behavior, drinking and wrestling as is his recreational custom. But he doesn't drink perhaps as much as he'd like others to believe.
Deception: 1d20 + 3 ⇒ (18) + 3 = 21
He also stops around to see Rosie and bother her for some magic. "Say lass, have ye any remedy fer me wounds? I be a bit more 'n sore." He says with a rum-heavy chortle.