| Treggor Mynth |
Is it appropriate to do a little group discussion here for what our plan should be?
-Posted with Wayfinder
| Treggor Mynth |
Okay, strategic questions:
If nobody is allowed above deck after dark, who's checking on that? Is there a night watch of some kind?
Where is the crew at night? Do we all just sit around in a big common room or something?
| Mad Jack McGinty |
Is it possible to put something in their food / drink to sicken them? I'm assuming we'd want to pile on some debuffs or they're going to steamroller us.
| Treggor Mynth |
Now that Fishguts isn't around, that could be an option. But I think our most important strategy will be to divide and conquer. I think we make up a story to provoke Scourge and/or Plugg's ire. Then, when they go to confront the alleged troublemaker, we jump them. But if they take too many of their toadies, we figure out how to ambush them all.
For instance:
"(to Scourge) Treggor is shirking off in the bilges!" - better if we can get the message delivered by one of their own.
Scourge goes to give me a lashing.
Shiko, Mad Jack, and Grizzle jump out from behind boxes. Dieredon shuts us in so there's no calls for help. We murder Scourge and hide or dispose of him.
That night, when he comes up missing, so do I. Someone brings up our fight in the bilges, but nobody's seen me since. A search begins. When they all spread out, we ambush them one by one. Or, if they all stick together and head to the bilges, we lock them down there and seal the hatch. They only need to keep for a couple of days while we find the closest port.
Thoughts?
| Mad Jack McGinty |
Yeah that's a decent plan. I think fighting them one at a time is the only way we're going to be able to do this at level 2.
| Treggor Mynth |
Oh that's right, it was Grok we left behind.
My mistake.
-Posted with Wayfinder
| wicked_raygun |
Sorry for my delay. But I'ts been a brutal few days. I sort of need to be blunt. On Friday, June 9th, my father tried to kill himself. I'm the only close relative to him and so I've been dealing with that. It's been difficult to say the least.
I'm going to be getting back to my games a little slowly. But I do plan on coming back. Because frankly I need RPGs, especially now. I beg your forgiveness and ask for a little patience as I settle back in.
| Mad Jack McGinty |
:< There's no rush, we'll be here when you're ready.
| Treggor Mynth |
Certainly understand. Take all the time you need. We'll be ready for pirating when you are.
-Posted with Wayfinder
| Shikyomaru Kuro |
Hey, We are having some weather related issues here (I have satellite internet so...) and I'm taking my family on a mini vacation from Thursday-Sunday. The Hotel should have WiFi so I'll try to post daily, but if I don't you know why. If this is a game I'm GMing, I'll be back on Monday for sure. If this is a game I'm playing feel free to bot away.
| Treggor Mynth |
So... Shikyo?
-Posted with Wayfinder
| Mad Jack McGinty |
He's on holiday and will be back by monday. TBH I think I'll just remove the stat block from the profile - it's terrible. The PDF is much better.
| Treggor Mynth |
It would be, I agree, but I think Alfonso was our resident healer. Without him I'm concerned we may have some difficulty. That said, it seems a shame to just shove someone else into the campaign to be a healbot.
What do you guys think?
| wicked_raygun |
Given the way healing with hit dice work, I personally find that it's less important to have a dedicated healer, unless you're consistently throwing yourself at monsters that are far above your pay grade.
Looking at you Curse of Strahd.
If you really want a healer, you can also recruit an NPC. Sandara is a Cleric of Besmara. And once you guys are running the ship, you can literally do whatever you want.
| Dieredon D'atarisian |
Right, so long as we receive the opportunity to obtain alternate healing, then I am good with our current 5.
| Treggor Mynth |
Uh oh. Pirate hunters eh? Let's hope there's no crossover episodes.
-Posted with Wayfinder
| wicked_raygun |
Alas, no. It was a fun campaign though. We started off at level 5, and we made it all the way to 13. I played a sword swinging inquisitor to Cayden Cailean. We even got to kill the Sharktopus.
We later did a sequel using D&D 5e where I played a halfling monk that was just awesome as hell. That game is the reason I decided to run Skulls & Shackles in 5e.
| Treggor Mynth |
That sounds pretty cool.
For my part, I'm really enjoying Treggor in this campaign.
-Posted with Wayfinder
| wicked_raygun |
I should point out that since Detect Magic isn't a cantrip in D&D 5e, and I don't think any of you currently have the spell anyway, I'm not going to automatically tell you when you find a magic item.
Detect Magic can be used as a ritual though. You can also spend time trying to attune to an item to figure out if something is magical, which can bite you in the ass if you find something cursed.
Identify is also a good spell to eventually pick up.
You don't need to have spells to identify potions, just an INT (arcana) check.
| Treggor Mynth |
I would hate to spend time attuning to something that wanted me dead.
That reminds me of the time my GM was "feeling generous" and gave us a "Ring of Regeneration". There was much in-fighting over that ring, until one guy finally claimed it as his own and put it on.
Man, that was sweet justice.
...I mean unfortunate.
| Mad Jack McGinty |
In no surprise to anyone, the paladin of Calistria takes an Oath of Vengeance.
+6+2 HP
condemnation, using Channel Divinity. Choose one creature within
60 feet of you that you can see. That creature must make a
Wisdom saving throw, unless it is immune to being frightened.
Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it
takes any damage. While frightened, the creature’s speed is 0, and
it can’t benefit from any bonus to its speed.
On a successful save, the creature’s speed is halved for 1 minute
or until the creature takes any damage.
Channel Divinity: A