
| Shikyomaru Kuro | 
 
	
 
                
                
              
            
            Shikyo is on his way to becoming a Ninja!
Rogue Level 1: +5HP (+2Con) New HP = 24HP
New Skill Proficiency: Perception
Expertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Stealth, Athletics)
Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as show n in the Sneak Attack column of the Rogue table.

| wicked_raygun | 
 
	
 
                
                
              
            
            Appraise results for Shikyo...
• barrel of perfume (x2) -- worth 25 gp each
• wedding dress inlaid with pearls and rubies -- worth 400 gp
• whalebone corset set with mother-of-pearl inlays -- worth 5 gp
• silver hatpins set with tiny obsidians (x12) -- worth 5 gp each
• scattered gems -- worth 80 gp
If someone would like to challenge any of the results feel free to make your own INT (investigation) checks. All of these items are considered treasure so the results I gave are their sale value.

| wicked_raygun | 
 
	
 
                
                
              
            
            Are Unearthed Arcana Fighter Martial Archetypes in play? If so, I will be going Arcane Archer.
I went back and forth on this, D, but I'm going to allow the Unearthed Arcana version of the Arcane Archer with the caveat that if it feels over-powered in the game, then we'll try to make some adjustments. And when an official version is released, we'll use that.
To be fair, Archer Fighters are brutal damage dealing machines anyway, so we'll probably barely notice.

| Dieredon D'atarisian | 
 
	
 
                
                
              
            
            Yeah...those were my thoughts. I just liked the options, and it is only 2x before short or long rest. It is not like every shot is a magic arrow. I will level accordingly. Thanks

| Treggor Mynth | 
 
	
 
                
                
              
            
            Someone with more intelligence than me should appraise those things.
-Posted with Wayfinder

| wicked_raygun | 
 
	
 
                
                
              
            
            The smartest character you have is Dieredon. So if he wants to roll investigation checks later, he's more than welcome to.
Looks like the only one who still needs to level up is Grizzle. I want to move us forward, but it's probably a good idea to settle the loot. What are you taking? What are you leaving? Who's carrying what?
Someone should probably put together a loot list.

| Treggor Mynth | 
 
	
 
                
                
              
            
            The dress, hatpins, and gems look like the easiest hauls for transporting wealth. I could stuff those in my pack without adding much weight.
If Grizzle or somebody wants to take the other stuff, that's up to them.
I'll post as such in gameplay and give us a lead for moving forward.

| Grizzle. | 
 
	
 
                
                
              
            
            Level of barbarian:
+10 hp
+1 rage/long rest
Path of the Totem warrior
Beast Sense+Speak with Animals as rituals
Wolf Spirit. While Grizzle is raging, he grants advantage on melee attack rolls for his allies against any enemy within 5 feet of him ('Tha'll 'elp tha poor sobs!')
I'll take a pair of those fire's, Dierdon. It'll give Grizzle a last-ditch range option.

| wicked_raygun | 
 
	
 
                
                
              
            
            Shikyo -- You can hold an attack as a reaction, but then you can only make a single attack as that reaction.
Also, you can apply sneak attack only once per turn. Which funnily enough means a character can apply sneak attack as part of a Opportunity Attack. Just let me know if you want to hold on the attack, or have both of them. I'll math it out as necessary.
Waiting on Treggor. But it's a holiday. If he doesn't post tomorrow, I'll DMPC.

| Treggor Mynth | 
 
	
 
                
                
              
            
            Holidays with my toddler, yes. I'll try to post today.
-Posted with Wayfinder

| wicked_raygun | 
 
	
 
                
                
              
            
            Hey, you know, it didn't even occur to me until just a moment ago that we're well over 1000 posts, and I didn't even think to bring it up. Anyways, I just wanted to take this moment to thank you all for sticking with me when I had a rough few months. I've really enjoyed this game so far, and I hope you have as well.
And I can assure you that it only gets better from here on out. As I've pointed out before, the AP has a shockingly slow burn for what's supposed to be a swashbuckling adventure about pirates. But the adventure really does pick up steam now that we're on the island.
And thanks for sticking around for this little science experiment.

| Shikyomaru Kuro | 
 
	
 
                
                
              
            
            GM, in all future decisions re:Shikyo you can go ahead and adjudicate however you see fit. I'll probably never question any decision you make. It's both the nature of GMing and PBP for these things to happen. Personally, I'd rather you just decide and move us on than slow the whole game down because I didn't read the PHB well enough =)

| Treggor Mynth | 
 
	
 
                
                
              
            
            I've been getting around this lately by keeping my swords (or at least sword) out, which makes sense for this island. The real problem is when you're not expecting a threat and thus have all your weapons sheathed, such as on your own ship, or your first time on a seemingly innocuous island.

| Grizzle. | 
 
	
 
                
                
              
            
            I'm gonna be gone for a week starting tomorrow, should be back late the 27th or early the 28th.
Until then, Grizzle will spend his turns attacking with both his weapons. If there is a big danger (obvious boss monster or the party is in bad shape), he'll use his last rage (don't forget about advantage). He will only spend his inspiration to get advantage on a death saving throw.
If any opponents are out of range (flying or across a large cliff), he'll use his javelins. If he is out of javelins, he'll use up to 3 of his handaxes before using alchemist's fire. Against any encounter with demons or undead where the group needs a boost, he'll use his vial of holy water.
If an opponent is running around too much and he can get them, he'll grapple.
See you guys in a week!

| Mad Jack McGinty | 
 
	
 
                
                
              
            
            Do we have any more rope? :)

| Treggor Mynth | 
 
	
 
                
                
              
            
            Literally everyone that I can tell, supposing they actually brought it from the boat. Those starting explorer's packs and such? They all have rope. You're the only one I'm not sure about, MJ, as your character sheet tends to confuse me and your play seems to indicate traveling light anyway.

| wicked_raygun | 
 
	
 
                
                
              
            
            At your current level you could probably survive it if you made the check. And you have enough hit points where even the full 15d6 probably wouldn't kill you outright. You would definitely be unconscious and drown in a few rounds though.
That's probably something I should mention, going unconscious underwater--unless you have a way to breathe underwater--would mean you would die after a number of rounds equal to your Constitution modifier--minimum of 1. During this time you would still need to roll death saving throws.
So it's super not great to go unconscious underwater. I should point out that I'm being more generous than the Pathfinder rule, where you drown after a single round underwater. I considered using that, but decided to at least give you a few rounds.

| Treggor Mynth | 
 
	
 
                
                
              
            
            So, re: gameplay, I'm pretty sure I can get down alright. I have really good athletics. Shiko can probably manage it too. But the others are pretty statistically likely to fall. And what's more concerning is getting back up. Plus we have all this loot we're hauling. Maybe the wisest course of action is to go back to the ship.
Or, we could do the really dumb thing and split the party. Shiko and I go down, the rest of you go get the boat and sail around to meet us. Or I suppose we could go "scout", but I'm guessing that would end in a fight and without my rage I don't love our odds.
EDIT: Or I could lower you all down one by one and then climb down myself. Same story for getting back up.

| Mad Jack McGinty | 
 
	
 
                
                
              
            
            I kind of expect if we try the rope it'll backfire spectacularly. The dice roller has it in for me currently too (mostly in other games but I've has a lot of <5 d20 rolls recently).

| Mad Jack McGinty | 
 
	
 
                
                
              
            
            I'm taking the family off on holiday from Saturday till 29th August. We're going on a cruise so there'll be days where I don't have internet. I'll try to post when I can but it's probably best to bot me as needed.

| wicked_raygun | 
 
	
 
                
                
              
            
            Treggor, yes, you can 100% still drown. So try not to fall unconscious underwater. Oh, by the way--for no real reason at all, sure it won't come up or anything--here are the underwater combat rules.
When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.

| Treggor Mynth | 
 
	
 
                
                
              
            
            I'm not sure we divvied up the potions we were awarded from capturing the other ship.
There were:
• Potions of Healing x3 
• Potion of Invisibility
Did anyone claim those? If not, I'd suggest Mad Jack, Grizzle, and I take the potions of healing, and Shik take the potion of invisibility.

| Mad Jack McGinty | 
 
	
 
                
                
              
            
            Take as much time as you need and stay safe!

| wicked_raygun | 
 
	
 
                
                
              
            
            Mad Jack, you have a Dagger of Venom.
Dagger of Venom 
Weapon (dagger), rare, DMG p.161 
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

| wicked_raygun | 
 
	
 
                
                
              
            
            Just wanted to say that I won't be able to post for at least a few days because as I've mentioned before I live in Puerto Rico and we're about to get slammed by Hurricane Maria. It's currently a category 5, which is nuts. This has been a pretty crappy month. I'm probably going to be without water and electricty for a good long while.

| Mad Jack McGinty | 
 
	
 
                
                
              
            
            Ouch category 5! Stay safe.
 
	
 
     
     
    