Venture Town - City of exploitation and some adventure
(Inactive)
Game Master
Charlemagne's Brain
Venture Town is a lawless city of graverobbers, theives and opportunists, all looking to exploit both the single largest source of treasure in the world, and those who risk their lives to retrieve it.
You can't flank with Silver he has a musket.
Scotty the Blade wrote: DM, how is the room set up now? I'm wanting to run over and help the doctor, but I'm unsure how far away he is / how far away the remaining statues are. The Doc is pretty close to you, as is his statue. The one that was fighting the spider isn't far either. The one with Drovic is about 30 ft. away. The doorway is now totally clear of statues.
That round went pretty good for you guys.
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
That last charge looks pretty promising Dravic. :3
Also: Hooray! My glamor worked! Lil red is the most bestest tactician evarrrrrrr. :P
I'ma puppet Doc since I've done it so much this fight the damage is done anyway, and we're pretty close to the clean-up stage.
Everyone gets 900 XP for defeating the statues, and another 100 for successfully looting the trophy room of the dwarven war museum, for a total of 1000 XP.
Edit: Like I said: I owe Dr. Silver a favor, as the DM, for puppeting him so much. So just keep that one in your back pocket.
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
So we're at 1350 total? Oooo are we level 2, or are we on the not fast xp track?
Nope, fast track, level up.
Yahoo watashi wa kattaze!
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
Huzzah!!! And all I had to do was blow up a couple robots and steal demon weapons!
How shall we do HP?
Roll 'em. You can retrain if you get a s%$%ty roll.
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
Double huzzah I just gained +4 to all my saves.
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
Woooooooo! :D
I got a precious too. ^_^ Too bad I probably won't be able to recharge it for some time. >_> Wanna know what else it has. :D
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
Drovic, how mad are you that the rogue killed all the baddies? ;p
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
Health OH PLEASE OH PLEASE OH PLEASE: 1d6 - 1 ⇒ (1) - 1 = 0
... you got to be s!$#ting me. >_>
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
Scotty the Blade wrote: Drovic, how mad are you that the rogue killed all the baddies? ;p He didn't kill 'em all. Drovic wtfpwnt the last one. The one that our sorcerer so MASTERFULLY distracted. :P
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
Wow lv 2 is actually REALLY lame for me. I get.. 0 hp, 1 more lv 1 cast, 1 more cantrip, and 3 skill points. o.O Watch out! Got a badass over here! [/sarcasm]
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
Well you can spend 500 gp to train yourself up 5 hp.
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
I would bet you can reroll that HP.
Oh, and I'm so sorry! Drovic, how mad are you that the rogue killed all but one ;p
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
Drovic Trel wrote: Well you can spend 500 gp to train yourself up 5 hp. I don't have that kind of gold! (yet) Even if I did, I wouldn't be able to carry it, lol.
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
I got two for your information, Drovic turns but not before you see a hint of wetness on his eyes.
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
Good job spellcraft critting on my kickass new sword.
No my mistake it is only three days a point so 10xlvlxdays
300 for full hit points for you.
100 to swap out my weapon focuses. Since that is 5 days a feat.
As for cash don't worry drovic will carry your share for you.
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
Ooh. After number crunching this level has a saving grace. 3d4+2 Fire damage on my new Burning Hands. :3 That's a little more promising.
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
Hey, and being able to cast it a max of 5 (or 4? idk) times a day is pretty sweet. 3d4 at level 2 is no messin around, most things will probably fail their save ;p
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
I can cast 5 lv 1 spells per day, Save DC is 15. :3
.. I can't wait to figure out these magic items. o.o
Game Master
I know! The munchkin inside of me is sad that I took the butterfly knife proficiencies and knife archetype because I want to use the short sword / dagger combo, but the fluff side of me thinks Scotty would sell them to enchant his personal knives ;p
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
300 to change all that since knife master has two lvl 1 changes. RP wise I think the butterfly knifes are cool. and you should sell the sword to get one enchanted.
On that note loot split idea's.
1. Take what you want from what we find and split the rest. i.e. we keep our weapons and sell the long sword and holy symbol and split those profits.
2. Tally all loot at selling price and take a cut on your share for an item at selling price i.e. 2000 gp each share my sword's sell value is 500 so I get 1500 gp and the sword as my cut.
Anyone who gets 1 for HP can reroll; I'm not that mean (I am pretty mean though).
Game Master
I like the idea of #2 because it's fair, but I could get more money from idea #1 ;p
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
I think option #1 might be simpler, though option #2 might be more fair. :P Depends on the value of my stick. XD
OH THANK GOD
HP: 1d6 - 1 ⇒ (1) - 1 = 0 .. f%&@in serious?
HP: 1d6 - 1 ⇒ (3) - 1 = 2 Better than nothin. @.@ God I'm going to be the most frail little bastard ever, lol.
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
So how's the good guy team doing? When can we stalk and kill them?
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
Tut tut it is rob them scotty, rob them. That way we can increase productive a great deal.
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
I see what you mean... we rob them and leave them alive, then let them go exploring and get more loot, and then we rob them again! And again and again and again! We'll never have to adventure ourselves again, we'll just let the good fellas do all the work!
We could even team up with Ratticus and hide out at the bottom of the rope, waiting for adventurers to try to get back up.

m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
The first things we should buy are hats of disguise, a Cap of Human Guise for Jamako and angel skin armor for the rest of us
The preserved skin of an angel retains a portion of celestial grace and can be crafted into leather, hide, or studded leather armor. Angelskin radiates a moderate good aura that masks malign auras. Any evil aura radiated by the wearer is reduced in strength by 10 Hit Dice. Auras reduced below 1 Hit Die can't be detected by means such as detect evil; the creature doesn't detect as evil, though this has no effect on other aspects of the creature's alignment. For example, a weak chaotic creature wearing angelskin armor detects as chaotic, but not evil.
Spells and supernatural abilities that have special effects when cast on or used against creatures with evil alignments (even beneficial effects) have a 20% chance of treating an evil wearer as neutral instead. Ongoing effects such as smite evil make this roll the first time they are used against the creature; if the effect treats the target as neutral, it does so for the remainder of the effect's duration. If the ongoing effect applies to an area and the wearer leaves that area, the percentage chance should be rolled again. Permanent magic items such as holy weapons always treat the wearer as evil. Armor constructed from angelskin is always of masterwork quality; the masterwork cost is included in the prices given below.
mess with the paladins head when a 5 year old human burning hands him.
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
I have a sinking feeling the gm is going to do this to us.
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
Scotty will forever more spend a good long time and take 20 on perception any time he meets a child. just in case.
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
The cap is only useful if you are small but a bit cheaper than the hat.
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
.. Are you suggesting I disguise myself as a human child then roast people?
"Hi! Wanna play catch?" "But we have no ball?" "How about a fireball?" FWOOMFH
... We're going to get along just fine. :3
Male Human Rogue (Knife Master), 2 | HP: 19/19 | AC: 17/14/13 | Fort: +2 | Ref: +7 | Will: +2 | Init: +4 | Perc: +7 |
So, would a will save be required to sell the weapon set ;)
"But, Scotty, the dm gave you these really cool things wasn't that nice if him?"
"but, person! Gold!"
"Fair enough. Gold is pretty sweet."
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Male Anumus (Wolf) Ranger 1 | HP: 11/11 | AC: 18 | TAC: 13 | FFAC: 15 | CMD: 17 | FCMD: 14 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +7
I WANT THIS BECAUSE OF REASONS
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
Us at level three a small crying human child is wandering the darkness. Wandering monster charges at it strait into a braced weapon double damage wielded by an invisible drow and gets hit with a 1d4 dagger/3d6 sneak/ 5d6 shocking grasp then a 1d4 dagger/3d6 sneak all against his flatfooted ac.
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
4d4+3 fire damage too. :3
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
My mistake I forgot your contribution and that Scotty had d8s
Male Kobold Sorcerer 2, HP: 7/7, AC:16, TAC:15, FFAC:12, CMD:10, FCMD:6, Fort: -1, Ref: +4, Will: +2, Init: +4, Perc: -1
Wait no.. to hell with 4d4+3.. 3d6+3, and the poor thing bursts into flames. :D
Oh god. Spontaneous Immolation would RUIN a low-fort character. o.O 3d6+3 initial damage, then burn damage until they manage to save. :D
Since you were being Pathfindery with your Drow I was thinking that Lolth is sort of an ancient Drow goddess whose worship has been splintered in recent centuries.
She might be interested in having a modern champion...
m Drow "ranger"2 | HP: 18/18 | AC: 16/15/14/13 | Fort: +8| Ref: +5 | Will: +6 | Init: +1 | Perc: 1 |
Ok but you need to chose her domains becuase I wanted to variant channel. That is why I chose my current one anyone who fails takes -1 on all their rolls per five cleric lvls if they fail their saves. http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/variant-channeling
Drovic Trel wrote: Ok but you need to chose her domains becuase I wanted to variant channel. That is why I chose my current one anyone who fails takes -1 on all their rolls per five cleric lvls if they fail their saves. http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/variant-channeling You can pick 'em if you like (within reason). As long as it mostly fits how she's portrayed in other settings it's fine with me.
Evil, envy, destruction, chaos, madness.
Game Master
I had a thought. If my sunrod goes out before I crack another one, how hard would it be for me to find another one in my pack?
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