Vaylen Trade Guild - Couriers with a Difference

Game Master Wolfwaker

No job too difficult, no fee too large - motto of the Vaylen Trade Guild affixed to the door of the wagon... mildly singed.
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Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Reading a little more on Time Thief. Seems like a cool idea.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,
Kalum Navigator wrote:

Interesting.

Does Icarus own these items or is he just holding them for group use?
I didn't charge Kalum for the wand because it is unlikely to be used for his benefit, and because he was just 'holding' it for the group.

In the instance with the wand it is to be used for the group benefit so I don't think it is added to your personal wealth, however with items like daggers or amulets it is unable to benefit everyone at the same time so it part of my cut. at least that is how I understood the loot split. Wolf can say if I am correct or not.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Hmmm. Call me crazy.

When you said possibly another level of a different class temporarily, I started looking at the Godling.
Kalum's stated role at the start was to get to plane shift fairly early on (he gets it at 9th level). Casters notoriously don't multiclass well because it delays spell level aquisition.

Having looked I think it fits Kalum slightly better, and does pretty much everything Kalum has done so far.

Short term a level of two of the Godling would be interesting, but is there likely to be an ability to retrain existing cleric levevels (or just rebuild)?

I'm okay if the answer is no, by the way.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Yeah - the Godling is mechanically inferior for what I'm doing with Kalum by the way. I get that. Just seems very Yog-Sothothy.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Actually Mythic could work really well too, but tiers are 2:1 to levels, and no plane shift abilities until 6th tier.
Plus is that you could actually hit 6th tier pretty quickly and have plane shift without a bajillion other 5th level spells.
Downside is that they recommend a 6th tier character be about 12th level anyway (for a 15th level equivalent).

RPG Superstar 2013 Top 8

We are waiting on me but I do want to wait until everyone has their characters leveled up, and I'm hoping Shorga will show up.

You guys can split the loot however you want. I'd say Icarus' interpretation sounds reasonable.

If you want to rebuild the options of your current class, go ahead. I would be OK with the godling class. I'd prefer to avoid the mythic rules since I'm not too familiar with them.

In the future (next level up, perhaps) there will be a chance to rebuild again, where you can choose a different class (your original class probably, but whatever you want) in place of the "temporary" class level.

Hopefully that is clear.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Agonized for a long time, and in the end I've gone cleric.
While the flavour behind godling was great, I had to tie it in knots to match what Kalum'd done before.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Hope you are not waiting on me.
Kalum should be good to go.
I just got Inner Sea Gods and I am interested in some of the stuff in there.

RPG Superstar 2013 Top 8

No, hopefully I will catch up soon. If you want to rebuild to include new material, that is fine.

I was looking at that...do their new hardbacks usually start at that high a price for the PDF? That's twice as high as most everything else they publish.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

game mechanics are deliberately kept cheap to lower price of entry.
settings materials (usually) aren't.
You don't need Inner Sea Gods to play the game. Arguably you do need Ultimate Magic. Therefore UM is cheaper than ISGods.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Hmmm. It was a feat and Exalted that I was interested in, but it requires Deific Obedience to take. Deific obedience has deity specific effects.
Wolfwaker: Would you be prepared to work out the effects for Yog-Sothoth?

If I can get to level 10(5 cleric/5 exalted), then I can get access to another domain. I was looking at the Time Domain, but that is 3rd party. Should I look at another?

Also, ISGods had about a paragraph on Yog-Sothoth. That paragraph said many believed he was the Dark Tapestry, which makes me think I should rebuild for Dark tapestry domain rather than Stars. Regardless of other factors I might do that if you are okay with it. Possibly Kalum has a flash of divine inspiration once night while staring up at the stars?

RPG Superstar 2013 Top 8

Dark Tapestry is fine. Not a fan of that Time domain, the first power is strong and the second is a lot of work to undo. If you wanted to pick a couple of time thief powers we could try that.

The feats should be OK, just make sure the obedience benefits are balanced compared to the published abilities. I don't have a real good feel for what Yog-Sothoth would/should do, if you want to suggest some things go ahead.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Well, he's supposed to be coterminous with all space and time, knowing all and seeing all.
His worshippers sometimes give birth to monstrous spawn (I sort of like Kalum heading that way).
Yog-Sothoth is also known as the Eater of Souls.
Yog-Sothoth is sometimes seen as benevolent (or at least not malignant) in some of the literature. He helps people who seek knowledge and exploration.

That said, Kalum sees Yog-Sothoth as being all space and time, and I borrows some concepts from B5's Mimbari about the Universe wanting its people to percieve it from the inside. That seems to fit with the exploration domain he worships.
Kalum sees that the time of the Great Old Ones will come again, and that all will be swept aside for them. But as he sort of percieves time as a fourth dimension this more leads to him mentally marking off an area of four dimensional space as 'the time of humanoids' - obviously they cannot go beyond it.
Kalum sees that souls should eventually go back to Yog-Sothoth, because that is where they came from. They rejoin the source, and bring with them the experiences they acquired through living within Yog-Sothoth.
Therefore if the purpose of the worshippers of Yog-Sothoth is the acquisition of knowledge and experience it makes sense that the obedience should be related to it, and the simple benefit should make it better or easier.

Hmmm... still thinking on this...

As regards the Time Domain, sounds good. Very happy to build a 'new' one with a couple of time thief powers. I could even swap out a domain I have now for it if that sounds good and you would like to do some Time Thief stuff.

RPG Superstar 2013 Top 8

That would be OK.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Alright, so if I swap out Exploration, do you want to put a Time Domain together?

RPG Superstar 2013 Top 8

How about:

At level 1: An extra move or swift action 3/day
[too strong? TT doesn't get extra move actions until 11th level but I can't see where this is really abusable unless its the extra speed.]

OR alternatively, reroll an attack roll, skill check, or Reflex save 1/day

At level 8: reduce the duration of one condition by 1d6 rounds, 3+WIS/day.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

There is precedent for powers that upgrade, so you could do just a swift action, then add "At 11th level this power can be used to get an extra move action in place of a swift action".
Given this is about the only way I know to get a swift action except http://www.d20pfsrd.com/mythic/mythic-magic/mythic-spells/borrowed-time I think it makes the domain unique.

Spell wise, I'd hope you'd be okay if I cast spells and give them a 'time flavour' at later levels.

Do any of the other players have a comment?

Incidentally, given the cryptic clues I've been guessing where we might be going. Hope I'm right :)


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

I've never been too concerned with how "powerful" other characters are, so long as each sorta has their niche. That said, space and time fit nicely for Kalum.

That said Rena could embody the flip side (at least story-wise). Where as Kalum understands and eventually controls the tapestry/fabric of time and space... Rena, can somewhat defy it. Perception, awareness, economy of motion. She embodies free will, not mentally but physically (in little ways).

Not sure if that was clear.

RPG Superstar 2013 Top 8

I'm not spoiling anything! :)

Sounds OK to me. I'll even bump it down with a little modification. Do you have any swift action powers? The combat chart only lists quickened spells, but I know there are a lot of class abilities.

3+WIS/day an extra swift action. At 5th level you may expend two uses to get an extra move action instead.

At 8th level, you may reduce the duration of one condition by 1d6 rounds, 3+WIS/day.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Looks great to me!
I don't think Kalum has any special swift or immediate actions, but he can cast spells like featherfall.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Uhoh. 20 days. This doesn't look good for our heroes. :(

RPG Superstar 2013 Top 8

I'm intending to continue at some point but I've been pretty busy. Any idea if Shorga is coming back?


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

Ive heard nothing from him


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Still hoping this starts back up at some point

RPG Superstar 2013 Top 8

Glad to hear it, I'm still planning to continue. Hopefully soon.

RPG Superstar 2013 Top 8

Checking in...not sure if this will show up but if you are interested in continuing, speak up.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Someone should resurrect this baby!

Um, would it be possible to play with Kalum's feats? There's been some nice stuff come out for Yog-Sothoth in the last six months.

RPG Superstar 2013 Top 8

Sorry, didn't see this. Yes, I am fine with a rebuild. If you want to use the custom Time domain we were discussing, I would improve the ability to be an extra move action 3+WIS/day. The other was kind of boring. Let me reactivate this campaign so it will show up and maybe the others will see it. Otherwise we will need to recruit a couple more.

RPG Superstar 2013 Top 8

I believe we should be 4th level, rebuild is fine. I stated you could take a level of luckbringer or time thief for this next excursion. Let me know when characters are ready.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

On a business trip, will need maybe till weekend. Sorry.

RPG Superstar 2013 Top 8

No problem.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Hey-ho!
As regards rebuild... there's now a feat that lets you add tentacles and stuff to summoned monsters.
I MUST HAVE IT!
I liked the Eldritch Heritage, but this just seems far more 'in theme'. Takes a while to kick in though.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Hey, just noticed this was back up. I'm interested in continuing, let me just look at my character so I can remember what he is.

Everything still seems to be in order, I am ready to restart whenever.

RPG Superstar 2013 Top 8

That's great, I was hoping we'd have at least 2 or 3 continuing. I think we should recruit 1 or 2 more--any particular requests? We could probably use some muscle.

Kalum, I definitely won't promise how far we will take this, but I have the next couple of missions planned out in my head.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Totally lost Rena as a Ranger/Wizard. I can rebuild her, but might not be exact.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Muscle would be great. As we discovered last adventure path I'm not the greatest at direct combat.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

I have healing!
Actually, doing more Summoning with Kalum might be a good plan.

RPG Superstar 2013 Top 8

Everyone should be at 4th level, a rebuild is OK as long as you keep the same basic concept. For gear, how does 2500 gp each (plus any in-game treasure) sound? (If you had more than that, let me know.)


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Sounds OK.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Hang on, look what I found!
Still want to go 2500+treasure?
I'm okay with what is in the spreadsheet.

RPG Superstar 2013 Top 8

Go ahead and do the 2500+ what you've found in-game, and we can start the accounting over fresh.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Sounds good to me, are we starting where we left off or are we going to be in a town of sorts and some time has passed. I like my character over all but I may be tweaking some of my skills/feats.

RPG Superstar 2013 Top 8

I'm going to fast-forward us a little and move us to the River Kingdoms.


This is the new avatar, I'll dot the gameplay thread.

She's a little bit different this time, more combat capable.

Arcane Armor Training - So, she's wearing a Mithral Chain Shirt, ASF = 0% and a constant AC of 18 (without magic armor or Shield spell).

Also a Strength of 12, which helps a tad with weapon damage.

Now - I have no idea what gear Rena had prior... 2500+ (what?). Sorry for the trouble.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

One of the things about Kalum was that he was saving up to send money home.
I don't want to shortchange the party on things to help in combat though.
I had had the idea that Kalum's village might become a bit of a stop-off and recovery point. Not sure if that is really going to work though.

RPG Superstar 2013 Top 8

I like that idea but I was thinking we would kind of tour the world (or at least the continent). Do you have a place in mind?

Maybe he has a lot of aunts and uncles all over the place.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

From his background:

family wrote:


Kalum was born 13th in a family of 17. Kalum Sr married Giala. Kalum Sr died after her seventh child was born. Giala remarried to Rocur. She died in childbirth three children later. Roccur then married Yamyra, who had two children already. Roccur passed away a few months before Kalum was born. Yamyra then had a child out of wedlock. She then married Lem - a riding dog trainer. Yamra bore Lem three children before her last childbirth rendered her barren.

With such a large family every copper counted. Pregant with Kalum, single and desperate for money, Yamyra agreed to a deal with a kindly wizard - actually a priest of Yog-Sothoth. She believed she was allowing the priest to do some harmless experimentation in exchange for food and clothing for her kids, and a guarantee of education and a stipend for Kalum.

Kalum, born suprisingly normal, was favoured of Yog Sothoth. The Priest dutifully "educated" him, inducting him to the mysteries of Yog Sothoth. These appealed to Kalum immensely - the enormous size of the Dark Tapestry left him humbled, the infinte worlds and planes appealed to his halfling nature, and something in him - something not halfling, was drawn to the dark majestic power and knowledge of a somehow sentient time and space. He loved to lie on the roof at night and just watch the stars.

Kalum wanted to travel, but his education was till he was 25, and his parents needed his stipend. He hung in there, waiting. He threw himself into his education, learning all he could of the world, and more importantly of the stars. He promised himself that once he started moving, he'd never stop.

The moment he turned 25, he finally let his wanderlust take him. He headed into the capital - something he'd always wanted to see. When he saw a sign offering wealth, death benefits for his family if he died, and the chance to travel everywhere he knew that he had to have that job.


Help, how much gear?


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Thinking I might do the family house as a business out of UCam with Yamyra (mum) as the manager.
Eventually we'll pass through, or Kalum will get teleport.
I like the aunts and uncles idea. Or - could be setting up franchises in the various cities. Hmmm...
Wow, looks like the one I prototyped might provide as much as 6gp per week day.

Edit: Somewhere central, I guess... and away from Cheliax. Actually the River Kingdoms might make a good spot.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

See here for what I was thinking of.

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