Vaylen Trade Guild - Couriers with a Difference

Game Master Wolfwaker

No job too difficult, no fee too large - motto of the Vaylen Trade Guild affixed to the door of the wagon... mildly singed.
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Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

For the record, if I am incommunicado for a while feel free to make rolls for me.

Is there a good place on here to keep a document of shared resources, like the accounts book, or an actual log of our travels if we wanted to write one?


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Door sight


Minor Crab-beast

Aye - roger that, was just waiting for an appropriate juncture in work to rustle up a post :)

Kiren - there isn't really too much on Paizo except for the campaign info tab, which can only be updated by myself. Googledocs would probably be your best bet.


Heads up - my posting is going to be sporadic at least until July 23rd due to RL issues. I'll try to sneak in a post or two before then.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

I'd like to take this opportunity to say, *sigh* I miss my Wolfbane. ;)


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )
DM - Voice of the Voiceless wrote:

Otis - massaging characters is 100% allowed. So switch away.

I'm fairly open when it comes to character modification even after we get underway, so just ask if you'd prefer to have a particular ability changed out.

Does this extend to changing our stats? I wouldn't mind tweaking them a bit now that I'm more familiar with what sort of things come up. Maybe bump STR down a bit, reduce my WIS and increase my CHA to 12. Role playing wise, I think his CHA should be better than his WIS. Also when we level up I'm thinking about taking a level of rogue (mainly for the skills and class skill bonuses) if that is OK.


Minor Crab-beast

Kiren - go ahead and switch them up.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Oooh, in that case I've been itching to play an undead paladin of Iomedae, that cool with you? ;) I kid, I kid.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

@Kiren: Was thinking you could build a smokestick and antitoxin?


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Shorga: are you talking about me adjusting my stats or the rogue level? I don't want to go all munchkin but I hope you will bear with me a little as I learn the ropes here.

Kalum: where can I find information about those?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

@Kiren, just the adjustments we've all made since the beginning. I think it's awesome, so don't worry that I'm thinking you're a munchkin, cause I dont.


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

OK, cool. BTW my son wants to play a skeleton necromancer!


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

How does alchemical crafting work? The craft rules seem to indicate it takes a week to make something? And I pay 1/3 the listed cost in materials? Would I just deduct that from my gold (or the party's with their consent) or do I need to find a suitable place to buy materials in advance?

I found a few useful items I could make like the ones Kalum mentioned, also Beast Lure, Weapon Blanch (cold iron), and body balm.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

20gp for a smokestick! There may not be time...
But we might be able to get a sack of green wood, some oil and a flint and tinder...


Minor Crab-beast

I'm fairly free and easy with craft times - as long as you spend a chunk of time to do so, we can talk about what might be achieved.

And yes - 1/3 in materials is what you'd pay.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Seriously dice generator? Seriously?

Sorry guys, Kalum is oblivious.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

I feel that we lost Otis due to the fact that it is now after July 23rd and we still have not seen a post from him. I could respec just a smidgen and become the new driver if needed.


Minor Crab-beast

Aye - it would look that way. For this trip, we'll keep him as a 'guard the wagon' NPC.

No explicit need to respec unless you want to Icarus, and we can either stick with four or I can try and pick up a fifth from the Recruitment thread?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

mmm, I am generally of the opinion of the more the merrier. So I suppose that means I vote for recruiting a 5th. I'm easy either way. We have a solid 4 right now...


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

I feel that our current group chemistry is working really well and don't want to risk mucking it up, but I suppose it depends on the challenges headed our way. I am for whatever would be most favorable to the group as a whole.

I will just move around a few skill points slightly nothing earth shattering so that I will be the one driving. Maybe develop a few new quirks hehe.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

That's what Icarus needs is more quirks ;) With the attention span on this guy I'm not sure how I feel about him driving heh


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Well he is extremely Intelligent, just easily sidetracked haha. Just don't ask him a question that he needs to think about while he is driving or he may try and set up a chalk board to do complex equations.

Done fixing him up, moved a few skill pts around and switched out precise shot for expert driver:land I will re-pickup precise shot at 3rd most likely


Minor Crab-beast

So I bent the intent a bit and gave you a peek of what's in the clearing :P

Icarus - don't feel like you need to focus on jacking up the drive skill as much, you can always keep Precise shot if you want.

As to a 5th - I'll leave it to you guys. If you know someone directly looking to add an extra game, then feel free to direct them over here.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

On vacations... I'll be on vacation at Lake Tahoe, from tonight till next friday (the 12th). Supposedly there will be internet and I am bringing my laptop, but I'm sure my posting will be sparse at best. Please bot Shorga as needed.


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Working on a backstory for another adventure...are clerics normally part of a formal organization or can they just be freelance? Do they need training or do they just have a miraculous experience? Coincidentally this character would be a halfling also, but he follows Erastil.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

They can be freelance for sure. They don't even have to follow a particular deity.

Quote:
While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction.

I think even some of the archtypes reflect a hermit, or solitary lifestyle, which is a further indication a specific group isn't needed. The only example I could find was 'Separatist (Archetype)' But clearly this isn't a new concept.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Clerics need no training, their 'powers' come from their god or ideology as a direct conduit through them. They pray or meditate and then the spells that they require become known to them. Hence why they know their entire spell list and wizards/sorcerers have to learn theirs.

They can of course get training or guidance through a church.


Sorry for the prolonged absence, I'm checking back in...
It's really up to you guys, if you've found someone to replace Otis or if you feel he's been away long enough that his reappearance is too disruptive, I'll step aside.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Nope, I am good with sharing driving duties with you, that way if one of us is injured or tired the other can step in. We have not yet replaced you so as long as DM is ok with it, you were sleeping off a mighty hangover in the back or something, glad to have you back.


Minor Crab-beast

DM is ok with it, welcome back.

Abscences are ok - as long as they are telegraphed, or even stepping in for a quick one line "Too busy, post later" type notice.

Otis is back with the carriage.


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

I was being cautious but I figure Kiren is a bit impulsive sometimes.


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Not sure if this came up in the wolf battle but I just realized if I miss the throw, I don't get to select squares to be unaffected by the splash.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Kalum points at Icarus
"he started it!'


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

the victors write the history books, as they say


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

I wasn't actually attempting to rhyme? If that is what you are referring to Kalum


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

More the shooting redcaps


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Guys, just an update; I've been swamped at work the last few days and been struggling to keep my head above water there. I hope you can all be patient with me while I get that crud worked out. I'll get in as soon as I can and get posting again. Thanks for being patient! Or at least not acting impatient! :)


Minor Crab-beast

No problems Shorga - I know that feel. I'll DMPC at an appropriate stage to keep things rolling on as needed.


Uh oh, this +10 doesn't bode well...


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Forget the redcap, this is a CR 5 dice roller... ;p


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3
DM - Voice of the Voiceless wrote:

Me! - sorry for that, am travelling for business and didn't get as much time as I hoped before I departed.

I'll have a post up in 24 hours or so when I have enough time. It's close to midnight already and I've got a 5:30 wakeup call.

Yikes! travel safe and good luck with the trip and wakeup call.


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Just noticed I only had 13 skill points. Should be 16 =(4 +4 INT +1 favored class)x2. OK to go ahead and add those?


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Sorry man, didn't mean to push - if you're travelling don't worry.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

checking in :)


Minor Crab-beast

It is with a heavy heart and after much reflection over the last few days that I must shut-down this PbP. The travel over the last three days has combined with the general slow and steady building of relative busy-ness at work to make me need to reassess what time I have available to be a DM.

I know that I've not been as active as I would have liked recently, and I don't see it improving in even the medium term. Given that I would rather run a good game than a half-assed one, I'm needing to drop both this game and a few others from my PbP roster.

I truly enjoyed the time that I was able to spend as your DM and feel an absolute heel for pulling the rug out from under you like this - but it really is the only real way that I have to move forwards with some degree of confidence with being able to service the games that I will continue with.

Best of luck in your future gaming, and I'm sure I'll see you around the boards.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

It is unfortunate that this game is one of the ones that is closing down, it started out very engaging and the group that we had seemed to have very good chemistry. Best of luck in all your future endeavors.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

I'm sorry to see us go, but we had a good run. By the by, I really enjoyed the concept of the campaign DM, it was interesting and engaging. Group members, you were also tons of fun to RP with and hopefully we'll all get a chance to play together at some point. Mahareheza!


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Voice: This campaign has been really good - I can understand wanting to stop if you don't think you'll be able to keep up such an excellent standard. I am disappointed, as I was really enjoying it, but I understand.

Everyone else: Been great playing with you guys, I hope I get a chance to do it again!


Elf Alchemist 2 (HP 13 | AC 16 | T 13 | FF 13 | CMD 15 | F +3 | R +6 | W -1| Init +5 | Per +6 )

Voice: thanks for running the game for us. It's been a lot of fun. Thanks also for picking me for my first PbP and my first RPG in quite a few years!

Even though I am in a couple of other games, I sort of hate to see this end. I would not mind trying a turn as GM if you guys are up for it. Or we could perhaps take turns at it? What do you guys think?


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

I would be more then happy to keep this PbP running, unfortunately I would have no time to DM it due to work

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