Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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reflex save #1 1d20 + 9 ⇒ (10) + 9 = 19 12 damage after reflex save/resistances and 50% more for swarm.
reflex save #2 1d20 + 9 ⇒ (19) + 9 = 28

Reiko I will need a save from you as well

The swarms continue their gibbering but only Reiko and Pakak need to save again as Reiko failed the first time and Pakak is in range of the second gibbering swarm. DC: 17 or confused as the spell for a round.

The swarms then move over Nasira and Reiko blocking the escape routes again and funneling the group farther into the caverns.

Nasira damage 2d6 ⇒ (4, 4) = 8 and reflex save Dc 17 or weapon is damaged at 1/2 hp.

Reiko damage 2d6 ⇒ (1, 4) = 5 and reflex DC 17 or armor is damaged and at 1/2 hp.

good guys up round 2. Both swarms are damaged but still easily in the fight.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Nasira, Reiko, hit them if you can and get out of the blast range.

Pakak, how many more shots do you have? Garith should be out of range of a fireball, but he'll move back another 10 ft if it looks necessary.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Will save 1d20 + 6 ⇒ (14) + 6 = 20 +2 with dwarf bonus

"Fireballs? That was it," He in an apologetic tone.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Reflex save DC 17: 1d20 + 4 ⇒ (8) + 4 = 12 she didn't have one in hand, does it matter which is damaged?

Nasira moves to AE20 and calls on her goddess once again.

Channel to harm evil outsiders, DC 16: 3d6 + 3 ⇒ (1, 4, 2) + 3 = 10


Nasira it would be the largest weapon you have on you.

Will save #1 1d20 + 4 ⇒ (8) + 4 = 12 fail take 15 damage
Will save #2 1d20 + 4 ⇒ (17) + 4 = 21 success take 7 damage


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Mundane light crossbow or +1 scimitar?


light crossbow is a two-handed weapon so that would be first.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Dang, not really much I can contribute to this fight :/

Zeriax moves as close as he can to the swarm of horrendous creatures, and summons his newfound powers to blast them with a vivid cone of clashing colors that spring forth from his hands to engulf the creatures in front of him.

Move: I guess I am going to AD:20
Standard: Casting Color Spray (Will save DC13)
Note: Is there any way I don't hit Nasira?


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

After her turn, Nasira moved to the square south of your proposed move. I don't think she's in any danger from your spell. You might hit Pakak - which swarm were you targeting, top or left?


will save 1d20 + 2 ⇒ (13) + 2 = 15

Zeriax moves closer to target one of the swarms with a color spray not knowing if the spell will do any good against the swarm. As the colors wash over the swarm it does not seem to have any affect on them.

Nasira moved out and channeled again tot harm the swarm with one of them taking again the full brunt of the attack. It is looking quite damaged at this point but still there are enough of the individual creatures to pose a threat to the group.

Others take a wide perimeter as they have nothing to help with the current fight. Clearly swarms are the bane of the adventuring group thus far but Nasira is holding her own. Reiko seems to have been overcome by the swarm and just stands there drooling and babbling about something the rest of you can not understand as the swarms continues to attack her.

Reiko will save again 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
percentile check 1d100 ⇒ 39

Round 3

The swarm remains on Reiko content to eat away at her and her equipment yet she is able to avoid the most of the damage to her armor as she twists about still babbling.
damage from swarm 2d6 ⇒ (4, 2) = 6
reflex save 1d20 + 8 ⇒ (17) + 8 = 25

The lat swarm goes after Zeriax and Nasira as it was hit by both this last round even if Zeriax did nothing to it.

damage 2d6 ⇒ (3, 3) = 6

good guys up. No will saves but for Reiko this round. the swarm on Nasira and Zeriax is loking really bad.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

"Zeriax, pull Reiko away from the swarm, over past Pakak. I'm going to try the Dawnflower's cleansing flame, but I don't want to hit either of you and she doesn't seem to understand her danger."

Planning to center the fireball on the AE/AF-17/18 intersection; any concerns?


Nasira, go ahead and roll your damage so when others post we can move on. thanks.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Reflex DC 16 for half damage

Fireball!: 6d6 ⇒ (4, 1, 6, 3, 3, 1) = 18

Great sadness overwhelms the cleric as she fails to get the attention of her goddess in her friends' time of need. *sigh*


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax swats as the creatures swarm over him and Nasira, unable to prevent the damage.

Will Save: 1d20 + 11 ⇒ (18) + 11 = 29

Nasira Yusra Abujamal wrote:
"Zeriax, pull Reiko away from the swarm, over past Pakak. I'm going to try the Dawnflower's cleansing flame, but I don't want to hit either of you and she doesn't seem to understand her danger."

With a nod, the monk moves toward his companion to pull her away from harm - "Come Reiko, this way!" - he urges, pulling the samurai's arm.

Gonna pull her as far north-east as possible. Not really sure if she will cooperate, or if I need to roll anything?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Dont mind me, I'm just avoiding the fireballs


reflex save #11d20 + 9 ⇒ (2) + 9 = 11 fail and takes 50% more after resistnace for 12 damage
reflex save #21d20 + 9 ⇒ (14) + 9 = 23 success takes nothing after resistances

The area is bathed in flames once again but this time from Nasira. The swarm nearest to her sizzles as a multitude of insect succomb to the heat and flame and turn into little more than charred and ashen insects. The second swarm undulates with the heat and avoids most of the damage while their demonic heritage absorbs the rest.

At work and without my info so will continue the post later. Plus this may give reiko a moment to make her will save this round.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

How many of these do you guys think we will have to face, because... I don't think we can take even one more ;)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I do have flaming sphere, it rolls on the ground, would the swarm even be coming in range?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Pakak, Flaming Spheres 'can ascend or jump up to 30 feet to strike a target' ;)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Then I Do have something I can do. Apologies to our DM

"Maybe I can at least make them shy about coming close, the stragglers..." Pakak says after thinking about it, and a flaming sphere rolls forward and bounces into other targets in an almost comical fashion.

Dmg: 3d6 ⇒ (2, 2, 3) = 7
DC reflex 16 to negate

Pakak does this more to keep swarms at bay than anything else, and to clear a path


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

flaming sphere though goes after 'a target' which means it cannot attack a swarm, per RAW... though not sure if Variel might rule otherwise, so you might want to save that spell for the queen.


In this case I will allow it as it is a 3ft ball of rolling flame. However with the resistance 10 you will have to roll well to damage it anyways. As the amount was less than 10 I am not bothering with the reflex save at the moment. Still at work without my files and still need the will save from Reiko. I am waiting for the files as I remember there is something bad that happens if you fail 3 times to the same swarm.


Reiko will save 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 Oh so lucky...

Just as Zeriax was bout to move over and drag Reiko away from the swarm Reiko seems to snap together. a look of horror on her face at what just happened causes her to move quickly away from the swarm and into relative safety. Everyone moves to keep from multiple people getting hit.

The swarm watches the fireball destroy the other coalition and decides that Nasira is the biggest threat as she can not only wash them with holy power but also bathe them in fire. Moving over her it also positions itself to hit the group in its chaotic gibbering.

Nasira damage 2d6 ⇒ (1, 3) = 4 and reflex save or crossbow is destroyed now.

All except Reiko and Pakak need will saves against this swarm at DC 17 or be confused for 1 round.

Good guys up. The info token is the flaming sphere.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Damn, I feel so useless....

Zeriax grits his teeth as the swarm washes over Nasira, in expectation of what she will do, and pondering his own options - "You are safe for now Reiko" - he reassures his companion closeby.

Gonna delay until after Nasira. Planning on a second Color Spray depending.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Reflex DC 17: 1d20 + 4 ⇒ (2) + 4 = 6

Will DC 17: 1d20 + 8 ⇒ (15) + 8 = 23

Nasira's crossbow disintegrates from the demonic swarm's continued attacks even as she steps out of the cloud of abyssal insects. Calling on the Dawnflower, she once again unleashes the flames.

5' step to AC23; center the fireball down and left so it only hits the swarm. Spending MP to recall fireball.

Fireball; Reflex DC 16 for half: 6d6 ⇒ (6, 6, 3, 4, 5, 3) = 27 That's more like it!

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Will: 1d20 + 6 ⇒ (13) + 6 = 19


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

If the swarm remains, Zeriax will cast Color Spray.


Has anyone gotten word from Reiko at all? I PM'd but no responses. I will give it to the end of the week then find a replacement.

Reflex save 1d20 + 9 ⇒ (12) + 9 = 21 success .5* 27 -10*1.5= 5
Will save 1d20 + 2 ⇒ (10) + 2 = 12
Botting for pakak Reflex for flaming sphere 1d20 + 6 ⇒ (19) + 6 = 25 for 3d6 ⇒ (2, 1, 4) = 7

The lightning quick reflexes and demonic heritage protect the swarm from certain destruction yet as the swarm moves out of the way of the fireball Zeriax hits it with a multitude of cascading colors. Normally most swarms are impervious to such mind affecting attacks but those with hive minds seem susceptible as this one is. The swarm just hovers there. Even with it stunned for a round though luck is on its side as the flaming sphere misses it still.

I think I am reading the rules on swarms correctly about hive minds but any help for future would be appreciated.

Good guys up but no map as I am at work and on call.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Nasira reflects for a moment on the beauty of the light that has transfixed the swarm, but realizes she has a chance to burn the creatures yet again.

Fireball Reflex DC 16 halves: 6d6 ⇒ (5, 6, 1, 2, 6, 6) = 26

Hoping for a low roll on the Reflex save!


Reflex save 1d20 + 6 ⇒ (11) + 6 = 17 success deals 4 damage

I am going to bot Reiko now at she is out of the swarms and help you guys out. I was hoping she would be back for this but I don't want to drag this out any more with only 2 people able to do anything to the swarm.

Drawing her new katana out from its sheath she begins to wave it around in an intricate patterns at the climax of her swing she lets out a word that sounds familiar but is in her native tongue. Air, compressed so dense you can see it travels from the blade and moves over the swarm dealing 2d6 ⇒ (6, 5) = 11 x 1.5 =16 points of damage

The gust of wind and the last fireball combined with the flaming sphere is enough to destroy all the rest of the members of the swarm. Looking around you see very few of the creatures I the immediate area. However it seems that given time they will reaccumulate and would pose a threat once again.

Combat over


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Seeing the swarm disperse, Nasira's words come tumbling out. "Who needs healing? How do we proceed without being seen again? We can scarcely afford another battle like that. Perhaps we need to retreat to prepare for another try tomorrow?"


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

"Or hurry to the queen and get this over with... the swarms will just re-form and we'll have another fight just like it tomorrow if we leave now."


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

"True, but with a day's preparation, Pakak and I can alter our available spells to something more suited to the challenge. That said, if we wish to proceed, let us do so quickly."

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

We have gotten this far. With the setbacks we have faced, retreat is not an option for the army. Waiting another day before the siege, further drain on resources waiting and coming back unsecussful. I don't think we have a choice. And if we don't stop the queen now, there is the chance that she will turn the swarm on out forces. Garith says, agreeing with Maelchar. He adds, We have potions and the wand to heal and the swarms didn't manage to do too much harm. I do believe that we can continue, and I fear we must


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

I think Zeriax was able to initially find somewhat of a path for the group, so perhaps I can continue trying to do so?

Nasira Yusra Abujamal wrote:
Seeing the swarm disperse, Nasira's words come tumbling out. "Who needs healing? How do we proceed without being seen again? We can scarcely afford another battle like that. Perhaps we need to retreat to prepare for another try tomorrow?"

The monk nods - "It is not a pleasant prospect indeed if we have to face more of these swarms - I don't think we were seen however, but perhaps listened to. However, and unless all are willing to part either their armors, this is something we will have to deal with. IT is a part of our group's strength"

Sir Garith Mordrand wrote:
We have gotten this far. With the setbacks we have faced, retreat is not an option for the army. Waiting another day before the siege, further drain on resources waiting and coming back unsecussful. I don't think we have a choice. And if we don't stop the queen now, there is the chance that she will turn the swarm on out forces. Garith says, agreeing with Maelchar. He adds, We have potions and the wand to heal and the swarms didn't manage to do too much harm. I do believe that we can continue, and I fear we must

Taking the words from Garith and Maelchar as a signal to proceed, Zeriax however waits for Nasira to acquiesce to the choice, and carry out the healing she believes necessary.

Nasira, I think a CLW zap would top me off, just in case.

If she shows him she assents, the monk sets about in searching the best possible path for his companions, scouting ahead, and checking every corner.

Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Stealth: 1d20 + 11 ⇒ (14) + 11 = 25
Survival: 1d20 + 8 ⇒ (7) + 8 = 15

Variel, I'd suggest Reiko's player might be worth waiting a tad longer - he/she seems like a very reliable poster, as well as good (team) player, so worth it? At least that is my opinion.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Nasira bows her head in agreement. "Very well, let us continue."

It appears that only Nasira and possibly Reiko took any significant damage, is that right? I really don't think I dare use my channel for healing since it's maybe my best offensive option.

Nasira says a prayer to the Dawnflower, causing the numerous bites and wounds on her skin to heal up. She looks woefully at her crossbow. "Won't do me much good now, but it seems a waste to leave it."

Swapping deathwatch for cure light wounds: 1d8 + 5 ⇒ (7) + 5 = 12 +3 from healer's blessing empowering the cure spell

Do we know how much damage Reiko sustained without going back through the thread? I would also vote to wait for her player to return, for whatever it is worth.


For right now until Reiko gets back we can just deal with the hp later as I have to looked it up yet either.

Agreeing to move heard and leave this room where the creatures were beginning to slowly congregate again Zeriax takes point and leads them further into the cavern. Moving forward multiple passageways within the walls and ceiling provide access to a large cavern. Its resin-encrusted surfaces gleam with slick layers of translucent slime, reflecting a pulsating purple glow from the southeast tunnel. Poking a her around the southeast corner a creature from nightmares is seen. With a black carapace that has a sheen reminiscent of watery oil, this verminlike creature has membranous wings the shade of obsidian. Its sharp teeth drip with acid.

Backing away you create enough distance to talk and plan a bit as long as you are quiet. With only 60ft sight you could not see the entire area where the creature was hovering.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Whispering with a wink, "Well, if that's the queen, at least it's big enough to hit with a sword."


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
Nasira Yusra Abujamal wrote:


It appears that only Nasira and possibly Reiko took any significant damage, is that right? I really don't think I dare use my channel for healing since it's maybe my best offensive option.

Zeriax has taken 6 points of damage -had suggested a zap from wand of CLW on my last post, just to top him off since he doesn't have that many HPs ;)

Anyone else having an 'Alien' feeling from Variel's description of the Queen? :D

Zeriax stares for a moment at the monstrosity, trying to garner additional information from its behavior, or remembering tidbits of information, before returning to meet with the others.

Knowledge (Planes): 1d20 + 6 ⇒ (14) + 6 = 20


pic of Vescavor Queen. Isn't she a beauty.

Zeriax you know that it is a CE large outsider and that it has the gibber ability like its young. Others can roll and if they get a 24 then they can ask a question to know more.

Map update. Zeriax made it to the opening of the cavern before turning back to where you are now.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

CLW Wand for Zeriax: 1d8 + 1 ⇒ (4) + 1 = 5


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

know planes: 1d20 + 8 ⇒ (11) + 8 = 19

bah! but not wasting a mythic point on this...

She's an ugly thing alright... I wish I knew more about her


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Knowledge Planes on the queen 1d20 + 12 ⇒ (9) + 12 = 21


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Knowledge (Planes): 1d20 + 7 ⇒ (18) + 7 = 25


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

OK, guys, what one question do we want to ask?


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

OK, what do we know about her resistances and immunities?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Spellcasters rule, but we do have also a determinant 'martial faction' ;) Perhaps material and energy resistances or vulnerabilities?


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 4 chg | Effect: ]

Don't forget Zeriax got 5 healing from the wand.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Updated ;) Thanks Nasira.


Nasira, you remember that Vescavors swarms have as resistances: Resist electricity 10, fire 10; SR 16 along with the normal demonic immunities you believe. As the queen you can assume the same if not better resistances. What would you like to know?

Also Zeriax spied on it without giving himself away. You will have a surprise round on the creature that starts once you move into the open as long as you remain quiet now, no spellcasting buffs unless you have silent spell.

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