Vampires of Golarion - Shadows of the Darklands a Second Darkness AP (Inactive)

Game Master Dennis Harry

Map of Celwynvian

The Hunger:

Hunger Rules

Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.

A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).

If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.

An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.

An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.

Withdrawal Effects

An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.

As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.

If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.

Applicable Table for Withdrawal Penalties

Initiative:

Dramatis Personae
Grym [dice]1d20 + 8[/dice]
Helt [dice]1d20 + 10[/dice]
Kisara [dice]1d20 + 11[/dice]
Lener [dice]1d20 + 9[/dice]
Saban [dice]1d20 + 2[/dice]
Zelic[dice]1d20 + 10[/dice]

Perception:

Dramatis Personae
Grym [dice]1d20 + 23[/dice]
Helt [dice]1d20 + 26[/dice] – 28 vs Elves & Aberrations & +30 Underground
Kisara [dice]1d20 + 21[/dice]
Lener [dice]1d20 + 21[/dice]
Saban [dice]1d20 + 13[/dice]
Zelic[dice]1d20 + 30[/dice]


151 to 178 of 178 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

As before, Zelic sifts through the possessions of the dead, searching for anything psionic in nature.


Shadow's Status

Just outside Celwynvian

Lener finishes off the elf and his alarm dies out. The question is, did the alarm reach the ears of other scouts? Grym sees there is some blood left, so there's that should he wish to satiate himself...

Again Zelic finds well crafted arms and armaments, to be expected of elven scouts but nothing psionic in nature.

GM DS ONLY:
Stealth 1d20 + 10 ⇒ (4) + 10 = 14
Grym 1d20 + 23 ⇒ (20) + 23 = 43
Helt 1d20 + 26 ⇒ (8) + 26 = 34 – 28 vs Elves & Aberrations & +30 Underground
Kisara 1d20 + 21 ⇒ (3) + 21 = 24
Lener 1d20 + 21 ⇒ (4) + 21 = 25
Saban 1d20 + 13 ⇒ (10) + 13 = 23
Zelic1d20 + 30 ⇒ (17) + 30 = 47

All of the sharp sensed Vampires hear yet another set of elven scouts not far ahead, they attempt to slip off, at least you suspect as the sounds they make move away from your position. If they reach the city you're advantage will be lost!

They are ahead of you, tell me how you intend to get ahead of them!


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

Are they on the ground or higher up?

Liberty's Edge

Male Halfling

Grym will pick up his cleric buddy and fly after the enemy going around them to cut them off and get ahead of them to set an ambush.being large as a wolf and carrying a small halfling I am sure I can carry one more medium person who cannot fly so please hop on


Helt sees Grym preparing to leave so he runs to catch a ride.....


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Kitara growls. That damned Elf had proved to be more mentally resilient than she'd thought. She would not allow this group to betray their existence; they would all die.

She concentrated, and her body shifted, flesh rippling as her shape altered into an impossibly large wolf. Growling, she loped forward, powerful limbs propelling her quickly forward.

Using Change Shape to transform into a Dire Wolf; speed is now 50 feet


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Zelic abandons the equipment as he hears the sounds of the remaining Elven scouts off in the forest. As he looks to this left, he sees Kitara already taking to Wolf form. 'Very well', he thinks. 'I'll take the sky.'

Effortlessly, he shrugs off his body, taking instead the form of a giant, Dire Bat. With a gust of air from his giant wings, Zelic takes to the sky, giving chase.

Dire Bat, Fly 40 (good). I'll give chase, using the Run feat on my next turns to move 5x my speed, or 200 ft/rd, and try to land a decent ways in front of them.


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Kitara will also Run if possible, speed should be 200 ft/round; the coolest/most cinematic thing to do would be to pace Zelic but flank the Elves, leaping towards them as a wolf but transforming back to Kitara mid leap to land a strike. If possible I would like to do that (mostly because it sounds rad)


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

Also how many actions/rounds do we have?


Shadow's Status

Just outside Celwynvian

My apologies for being vague in my last post and for the long absence.

The elves are in the trees. It will take them at least two rounds to get down so I'll allow you all two rounds to act. If you want to pinpoint EXACTLY where they are to attack, make a successful Perception roll DC 25. These woods are dense after all! HINT, if you are moving 200' you would JUST be able to reach them with that movement. Move farther and you will be ahead of them. BTW, I am a big fan of cinematics so feel free to do something cool with your actions! One last thing, any actions WILL be considered surprise actions as they would not anticipate any of you moving to their position so quickly.

Helt, you can absolutely hitch a ride on Grym.


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

At +26, Kitara auto-succeeds on her Perception check

A large silver wolf rushes forward, hurtling towards the Elves with startling alacrity. Drops os saliva hit the ground as Kitara feels the Hunger gnawing deep within her. She can smell the blood pumping through Elven veins, and she wants it.

As she closes, she leaps, impossibly high for any wolf. As she does, she shifts, fur and muscle and sinew sloughing off like ashes scraped from a fireplace. Returning to her native form, she flies through her innate magic, drawing and striking at the nearest Elf. Driven by bloodlust, she attempts to cut an artery, aiming for as much bloodshed as possible.

Weeping Scarlet Razor w/Power Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Crit Confirm: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d8 + 4d6 + 50 ⇒ (5, 6) + (2, 2, 1, 1) + 50 = 67
Bleed 4 if they’re still alive

As her blade cuts a bloody swath in the Elf before her, Kitara licks her lips hungrily before affixing the next nearest Elf with a manic stare.
”You’re next.”

Liberty's Edge

Male Halfling

Grym drops into the trees looking for elves

perc: 1d20 + 23 ⇒ (10) + 23 = 33

Sees an elf and charges raging as he attacks:

attack: 1d20 + 19 ⇒ (15) + 19 = 34

damage: 1d6 + 16 ⇒ (5) + 16 = 21

acid: 1d6 ⇒ 1

Silver Crusade

Male Halfling 6 cleric

Didymus will delay until the entire party arrives and casts guideance on Helt activating divinity and giving all the party a +2 to attack (supernatural bonus)

+2 for all the party to attack


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Zelic flaps his wings with strength and purpose, gaining some height and flying straight through some of the smaller trees, counting on his speed to make up for the noise he made as they hoped to overtake and surprise the other elves.
Perception: 1d20 + 30 ⇒ (2) + 30 = 32

As he zoomed past the treed scouts, he noticed with an evil joy the surprised look on their faces, and watched in beautiful, slow-motion as Kitara landed near one and eviscerated it. With Grym just behind her following suit, the sticky sweet scent of blood took to the air. Zelic looped around and doubled back at the unharmed elf, locked eyes, and thrust his will at it.

DC 19 Will save or be Dominated. Asking him to Cower Silently. If it fails the save, Zelic will ask the others to hold off killing it...


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Saban curses under his breath at the elves in the canopy. He rushes forward to their destination as smatterings of elven blood fall on his armor.


Hopping off Grym pulling out the club Helt will strike the nearest elf.

Perception 1d20 + 28 ⇒ (18) + 28 = 46

Beastclub 1d20 + 16 ⇒ (12) + 16 = 28

Damage 1d10 + 10 ⇒ (10) + 10 = 20

Beastclub 1d20 + 11 ⇒ (19) + 11 = 30

Damage 1d10 + 10 ⇒ (3) + 10 = 13


Shadow's Status

Just outside Celwynvian

These elven scouts are no doubt brave and skilled in combat. Perhaps their thick web of nests would indeed prevent a group of drow from breaching these ruins. But you are not mere group of drow.

As the elves touch earth, it is the last thing they touch as three are slain by club, razor and fang.

Lener holds as Zelic gives a command not to slay the last of the living elves.

GM DS ONLY:
Will save 1d20 ⇒ 18

Saban lags behind a bit as he is only mortal but he arrives quickly enough to find that a sentry is finally taken alive! The elf cowers in fear, as he likely should at the swiftness, efficiency and brutal deaths dealt all around him.

The prisoner is a ale elf, seems fairly young, likely the greenest of the sentries on this "team".


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

Sorry, I apparently had alerts for this campaign deactivated.

Keeping his large, leathery wings, Lener rests on a branch watching as the others annihilate the garrison, judging there to be no need for him to act.
"I have a crazy idea. How about those of us who can fly undetected scout ahead, and we see if there's a easier way? As much as I don't like elves, slaughtering patrol after patrol is getting old really fast."

Liberty's Edge

Male Halfling

3rd round of rage ends

Grym will say nothing as he is a wolf but Sir Didymus says with a living sentry we should be able to avoid the rest.


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Zelic tosses a glance to Grym and Didymus and half-nods. "We shall."

Turning to his thrall, he addresses the captive elf:
"Who has been alerted to us? Where are any other sentries, and what other defenses protect this place? Tell me, now."


Shadow's Status

Just outside Celwynvian

The elf struggles to resist but his resistance is futile, he had his chance to die and now he will just wish he had, betraying his people to of all things drow! Little does he know you are all so much more and so much worse...

"I do not think anyone else has been alerted to your presence. If you are here you have arrived at the final sentry outpost in the east. The ruins are not much farther. However, a powerful alarm spell rings the ruins specifically designed to warn of drow crossing over. Proceed and you will be discovered even if all we sentries fall..." He states with as much steel in his gaze as he can muster.


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

"How can we circumvent this alarm? Tell us, fool, and we will grant you a swift death."


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Saban continues slowly, and loudly, jogging toward his much faster companions.


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

"Answer all of our questions, now and always, thrall."

Feel free to chime in with other questions for the captive, folks.


Just outside Celwynvian

Helt walks over towards the captive elf watching and listening to what the others are saying. Helt glares at the elf.

Silver Crusade

Male Halfling 6 cleric

Didymus waits a bit impatiently and then says where can Kaerishiel Neirenar be located and does she always carry the Shadow Key?


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Saban finally catches up with his companions and raises his own question, still breathing heavily. He addresses his party as much as their captive. "We should be able to dispel this alarm magic, no?"


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Zelic looks to Grym instead of Didymus:

"If anyone can, it's Grym's halfling, though if they've layered too many spells we still might get caught..."

1 to 50 of 178 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Vampires of Golarion - Shadows of the Darklands a Second Darkness AP All Messageboards

Want to post a reply? Sign in.