Vampires of Golarion - Shadows of the Darklands a Second Darkness AP (Inactive)

Game Master Dennis Harry

Map of Celwynvian

The Hunger:

Hunger Rules

Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.

A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).

If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.

An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.

An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.

Withdrawal Effects

An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.

As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.

If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.

Applicable Table for Withdrawal Penalties

Initiative:

Dramatis Personae
Grym [dice]1d20 + 8[/dice]
Helt [dice]1d20 + 10[/dice]
Kisara [dice]1d20 + 11[/dice]
Lener [dice]1d20 + 9[/dice]
Saban [dice]1d20 + 2[/dice]
Zelic[dice]1d20 + 10[/dice]

Perception:

Dramatis Personae
Grym [dice]1d20 + 23[/dice]
Helt [dice]1d20 + 26[/dice] – 28 vs Elves & Aberrations & +30 Underground
Kisara [dice]1d20 + 21[/dice]
Lener [dice]1d20 + 21[/dice]
Saban [dice]1d20 + 13[/dice]
Zelic[dice]1d20 + 30[/dice]


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Shadow's Status

Just outside Celwynvian

Helt and Lener moves past a small group of forward scouts.

However, as the rest of the group moves through the forest, the wolven Grym snaps a branch and the elves fix on it.

Helt and Lener can see the elves are up about 20' in a tree, 30' behind their current position. There are three of them.

Surprise Round - Lener & Helt - GO!

GM DS:

Didymus 1d20 + 3 ⇒ (3) + 3 = 6
Grym 1d20 + 8 ⇒ (10) + 8 = 18
Helt 1d20 + 10 ⇒ (13) + 10 = 23
Kitara 1d20 + 11 ⇒ (14) + 11 = 25
Lener 1d20 + 9 ⇒ (3) + 9 = 12
Saban 1d20 + 2 ⇒ (7) + 2 = 9
Zelic1d20 + 10 ⇒ (12) + 10 = 22
Elven Scouts 1d20 + 7 ⇒ (18) + 7 = 25


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Also, GM, for the Drow Gear Kitara would have taken a masterwork hand crossbow and 30 bolts as well as one drow poison bolt.


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

To give people an impression of how Kitara has acted throughout the interactions with the Councilman and the Necromancer, she has kept her airy flirtation up. Zelic, however, knows her well enough to see the cold calculation occurring beneath her mask of seeming ease.


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

Called it.

Focusing on the beast inside, Lener's form twists into that of a large bat, leathery wings sprouting from his arms.
Using the standard action to change shape. I gain fly speed 40 ft. (good).


Helt will make his way to the base of the closest tree.

Stealth 1d20 + 28 ⇒ (13) + 28 = 41


Shadow's Status

Just outside Celwynvian

Round 1
Kitara - GO!
The Elven Scouts (3)
Helt, Lener, Grym, Didymus, Saban, Zelic.

It seems the elves have spotted you all already as you can clearly see Helt head back to the a tree moving as if gliding on air even over dead leaves! Standing half-way up the tree are three scouts.

Kitara sees that one is pulling a horn from his belt, if he blows that, this stealth mission will become an all out war...


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

There is no hesitation in Kitara. It's simple; they cannot be found out, so these Elves had no choice but death.

She flew, easily escaping the bound of gravity, and moved next to the Elf with the horn. If possible, she moves to be in a flanking position with the others that have moved into combat. And she strikes.

Anyone close enough to see barely sees her hands move; scarcely sees the blade leave it's sheathe and return, that is how quickly she draws and strike.

Weeping Scarlet Razor Maneuver (Power Attack): 1d20 + 16 ⇒ (15) + 16 = 31
Crit Confirm: 1d20 + 16 ⇒ (4) + 16 = 20
Maybe it hits flat-footed AC? Also, can't remember if we have Hero Points in this game. If so I will spend and add +4 to the roll
Damage: 1d8 + 4d6 + 25 ⇒ (6) + (2, 1, 6, 2) + 25 = 42 plus Bleed 4.
Additional Damage if Crit: 1d8 + 25 ⇒ (7) + 25 = 32


Shadow's Status

Just outside Celwynvian

Kitara leaps up into the tree and her blade slices the horn and then the elf wielding it in twain!

The elves in the tree drop their bows and draw their blades attacking her in a panic at what just took place!

GM DS:
Elf #1 Attack 1d20 + 12 ⇒ (11) + 12 = 23 - Damage 1d8 + 6 ⇒ (7) + 6 = 13.
1d20 + 7 ⇒ (13) + 7 = 20 - Damage 1d8 + 6 ⇒ (4) + 6 = 10.

Elf #2 Attack 1d20 + 12 ⇒ (4) + 12 = 16 - Damage 1d8 + 6 ⇒ (4) + 6 = 10.
1d20 + 7 ⇒ (8) + 7 = 15 - Damage 1d8 + 6 ⇒ (4) + 6 = 10.

Despite their obvious skill with the blade, neither are able to strike the fast moving "drow".

Round 1
Helt, Lener, Grym, Didymus, Saban, Zelic - GO!

Round 2
Kitara - GO!
The Elven Scouts (2)
Helt, Lener, Grym, Didymus, Saban, Zelic.

Liberty's Edge

Male Halfling

Grym rages and charges with Sir Didymus mounted and at the ready the two flying up at the elves.

bite: 1d20 + 19 ⇒ (8) + 19 = 27

damage: 1d6 + 17 ⇒ (4) + 17 = 21

trip: 1d20 + 19 ⇒ (13) + 19 = 32

Meanwhile Sir Didymus will use his aid another to add to Gryms a.c. during the elves attack and also charge and attack with his lance on the tripped elf.

attack: 1d20 + 10 ⇒ (6) + 10 = 16

damage: 3d6 + 6 ⇒ (2, 6, 6) + 6 = 20


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

"Oh Hell yeah!" Saban shouts when Kitara cleaves the sentry. As he stands, tendrils of pure darkness, noticeably darker than even the forest around them, burst from his body.

Beacon of Evil | +1 AC, Atk, Dmg, Saves vs Fear, & Fast Healing 3
Duration | 1 minute
Radius | 30'


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

I forgot to mention, friends; everyone within 20' of Kitara gains a +2 Morale Bonus to AC and Will saves

Kitara returns her curved blade to her sheathe, not even bothering to parry the fools in front of her. She merely moved, subtly, simply, and just enough to bring their weapons out of the path of her body.

She remained silent, drawing and striking again, quickly lashing out at one of the enemies in front of her.

Full Attack, Power Attack, Beacon of Evil
Attack 1: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d8 + 26 ⇒ (7) + 26 = 33

Attack 2: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d8 + 26 ⇒ (6) + 26 = 32


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Sorry, forgot to mention Beacon of Evil is a morale bonus as well.


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

Unarmed Strike, Beacon of Evil, Charge, Power Attack: 1d20 + 19 + 1 + 2 - 2 ⇒ (18) + 19 + 1 + 2 - 2 = 38
Critical confirm: 1d20 + 20 ⇒ (1) + 20 = 21
Damage: 1d8 + 16 ⇒ (4) + 16 = 20 and 2 negative levels.

With a jump and a flap of wings, the bat-like form of Lener pounces against the elf closest to the tree trunk, driving an impossibly strong punch against their chest.


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

"Well played, Sister..." Zelic whispers as Kitara slices the scout clean in half, and preserves their stealth.

As the others advance, he twirls his mace in his hand and watches for an opportune place to strike, before finally deciding on one and immediately vanishing, only to reappear, hovering in the air, opposite of Kitara. Without warning, he strikes silently, still blurring in and out of reality. Still under the effects of Blur.

Attack, Fading Strike, Beacon of Evil, Flank: 1d20 + 12 + 1 + 2 ⇒ (7) + 12 + 1 + 2 = 22
Damage: 1d4 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Fort DC 20, with a -4 penalty, or cower for 1 rd.

Standard: Fading Strike
Swift: Activate Terror (Overwhelming Fear) if attack hits

Liberty's Edge

Male Halfling

forgot the -2 lvs on the attack


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

oh my mistake, that's -7 on the Fort DC, not -4.


Shadow's Status

Just outside Celwynvian

For a moment, just a moment, it looked like the entire operation would be compromised. But not this operation and not this night.

Once the horn was cloven in two, the rest of the Shadows make short work of the elven sentries. No doubt there will be more as your group is still a mile out fro the city boundaries.

Actions?


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Kitara will, in one smooth motion, flick the blood from her blade and return it to her sheathe. Zelic can likely tell from Kitara's body language that she's annoyed; she'd wanted to play at being less skilled in combat than she was in front of these fools for a bit longer. She did not fully trust them...she was, after all, a Vampire. There were precious few she could fully trust.

Before one of the bodies can fall, Kitara will grab it. If it is still alive (or close enough to it for the blood to still be viable), Kitara will hit the presumably helpless creature with a Slam attack and feed. If that is not viable, she will instead allow the body to hit the ground.

Either way, afterward, she turns to the others.

"We must not tarry. Those of you that possess magic other than from our race, examine these bodies for any items of significance. I will check them for mundane items and then we must continue on our mission."


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Saban pumps a fist into the air opens his mouth to shout again, but catches Lener's eyes and stops. "Uh, yes. To the city." He mumbles. His attempt at a stern face does little to hide his irritably childlike excitement.


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

"Might I suggest that you and the midget keep to the back? If it's not much trouble. Or we could just charge, fine by me too, but let's get on the same page, eh?"
Lener's form melts back to half-orcish, smoothing his spidersilk robe.

Liberty's Edge

Male Halfling

Grym will have Sir Didymus dismount but will convey with a look that it was bad luck and not lack of skill that gave him away. He will stay with the main group.


Shadow's Status

Just outside Celwynvian

Helt merely grunts in dismay. Lener knows that he wanted so desperately to hit something, whatever he hits next, it probably won't be pretty.

Kitara manages to feed a bit from one of the bodies before it goes cold but the blood is barely pumping so the flavor is not quite there.

Alright, once more, Stealth checks!


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Stealth: 1d20 + 13 ⇒ (14) + 13 = 27


Stealth

1d20 + 28 ⇒ (18) + 28 = 46


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

Stealth: 1d20 + 23 ⇒ (11) + 23 = 34


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Stealth: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Male Halfling

stealth: 1d20 + 22 ⇒ (11) + 22 = 33


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Zelic gives a 'Detect Psionics' once-over to the recently deceased, before falling back into position, silently.

Stealth: 1d20 + 25 ⇒ (20) + 25 = 45


Shadow's Status

Just outside Celwynvian

Nothing Psionic Zelic

GM DS:
Perception 1d20 + 8 ⇒ (16) + 8 = 24
Stealth 1d20 + 13 ⇒ (4) + 13 = 17
Perceptions:
Grym 1d20 + 23 ⇒ (12) + 23 = 35
Helt 1d20 + 28 ⇒ (8) + 28 = 36
Kisara 1d20 + 21 ⇒ (8) + 21 = 29
Lener 1d20 + 21 ⇒ (14) + 21 = 35
Saban 1d20 + 13 ⇒ (15) + 13 = 28
Zelic1d20 + 30 ⇒ (19) + 30 = 49

The group gains another half mile until Saban steps on several dry leaves. A rustle i the trees about 30' up and away reveals another group of elves! This time four.

All draw their bows to fire at Saban, unfortunately for them, they've tunnel vision and only eyes for him.

Surprise Round - Remember, you can attack or move but not attack AND move.
Gry, Sir, Helt, KItara, Lener, and Zelic


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Kitara curses underneath her breath, but nowhere near loud enough to alert her hapless foes.
I really must begin instructing these fools in the art of killing.

Rather than lament their lack of silence, Kitara rushes forward from her own hiding place, striking out as she flies, swift as an arrow, to the nearest target.

Charge as standard action
Attack: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d8 + 28 ⇒ (4) + 28 = 32


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Unless I'm severely misremembering, you may take a Charge action in a surprise round as a Standard Action, but may only move up to your speed


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

The flash of movement in the trees as the elves draw their weapons catches Zelic's eye before they have a chance to loose, and he takes action, hoping to prevent the attack and give his fellows more time to dispatch the scouts.

He quickly channels a giant wave of terror and sends it out directly at the closest of the four treed elves, hoping to catch them off guard, and allowing the wave to continue on to wash over the others as well.

Manifesting 'True Terror'. Each elf must make a DC 20 Will Save or be stunned for one round. The closest elf is being 'Claimed', and has a -3 on his Save. ML 7. Uses 6 pp. It's a Fear Effect, and it's Mind-Affecting.


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

Next time I'm staying as a bat.

Lener sprints towards the foes, walking on the tree trunk as if it was a floor.
Moving 45 feet.


Pulling out his club Helt will run towards the base of the tree of the closet foe using fast stealth.

1d20 + 28 ⇒ (11) + 28 = 39

Liberty's Edge

Male Halfling

Grym will fly and charge the nearest elf raging as he does

attack: 1d20 + 19 ⇒ (10) + 19 = 29

bite damage: 1d6 + 15 ⇒ (6) + 15 = 21

trip: 1d20 + 19 ⇒ (17) + 19 = 36

2 lvs drained


Shadow's Status


D20 PFSRD Combat Surprise Round - If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

I thought so as well Kitara but it turns out I was wrong! I will retain attack and rolls though for Round 1.


Shadow's Status

Just outside Celwynvian

Surprise Round

Kitara, Helt, Lener, Saban, and Grym all move to within striking distance.

Zelic meanwhile utilizes the Way to disorient the Elven scouts.

GM DS:
Will Saves #1 1d20 + 3 ⇒ (13) + 3 = 16, Will Saves #2 1d20 + 3 ⇒ (8) + 3 = 11, Will Saves #3 1d20 + 3 - 3 ⇒ (5) + 3 - 3 = 5.

Zelic's powers function as intended and the Elven sentries are stunned to inaction.

Round 1

Kitara's blade cuts one deeply, but the elf is tough and retains his feet, even in the trees. He is not so tough though as to live through the strike delivered by Grym who finishes what his lovely companion started and the Elf, well what's left of him, falls to the ground below.

Round 1 - Helt, Saban, Lener, and Zelic - GO!


Helt runs up the tree and strikes with his club

Attack: 1d20 + 16 ⇒ (4) + 16 = 20

Damage: 1d10 + 10 ⇒ (8) + 10 = 18


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 14/15 | Channel 7/7 | Fiendish Boon 2/2

Frustrated by the distance between himself and the elves, Saban draws his longbow and once again releases an explosion of shadowy tentacles.

Activating Beacon of Evil


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Not to in any way be obstinate, but; If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn.
From the d20PFSRD on the Charge action


Male Elven Vampire Dread 7 | HP 94/94 | AC 28, T 15, FF 24 | Fort: +10, Ref: +13, Will: +10 | Init: +10, Perception: +30

Zelic watches the elves freeze as they struggle against his power. Pleased, he switches modes of attack, and follows Kitara into the fold. He shifts his stance before taking a step into nowhere and he disappears... reappearing next to his target. With a purposeful arc, he brings his mace down on the still-stunned elf:

Swift action:Switching to 'Black Seraph's Glare' Stance,
Standard Action: Using 'Fading Strike' maneuver & attacking the one I Claimed last round

Attack vs Stunned Target: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Assuming that hits:
Intimidate Check: 1d20 + 36 ⇒ (14) + 36 = 50


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

Lener rushes to the furthest one, attempting to grasp him, but his fingers slip on the silky vests. With a frustrated snarl, he follows up with a thunderous slap.

Move, swift action grab attempt, standard punch
Grab: 1d20 + 19 ⇒ (1) + 19 = 20
Attack: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 1d8 + 12 ⇒ (1) + 12 = 13 and 2 negative levels


Shadow's Status

Just outside Celwynvian

The Orcs bring down the elf despite his ability to slip through Lener's grasp, he too falls to the ground below.

Negative energy cascades from Saban as his shadowy tentacles spring to life of their own.

Zelic is able to strike the one that he claimed, his strike cowers the pathetic wretch. Still, his trembling fingers are able to draw his blade as he stares at your group clearly intimidated.

Elven:
"S.. s... stay back. I am n.. n.. not here alone".

His voice trembles too much for the statement to carry much weight.

At this time, your numbers are overwhelming and he is already injured and intimidated. You can question or coup de grace him but combat is effectively over.


Female Female Vampire Bushi Zweihander Sentinel Warder 7 | HP 96 | Init +11 Perc +26 | AC 31 Touch 14 FF 27 | Fort +10 Ref +9 Will +8 | Katana +18 (1d8+19/15-20x2)
Maneuvers Readied:
Sanguine Perseverance, Ride the Current, Silver Wave, Calm the Storm, Weeping Scarlet Razor

Kitara locks eyes with him, smiling charmingly.
"Oh, don't worry; we don't want to hurt you. And you don't want to hurt us. In fact, we're the best of friends. We're such good friends, that you're going to tell us who else is out here, where they are, their patrol routes and how to avoid them. After all, you wouldn't want us hurt, would you?"

Dominate, DC 19

Liberty's Edge

Male Halfling

Grym pulls himself up looking around quietly peering around waiting silently as his peer dominates the remaining elf.

Silver Crusade

Male Halfling 6 cleric

Sir Didymus trots up on the ground and takes a few moments to make some leaf covers with branches and covers and hides the bodies on the ground.


Shadow's Status

Just outside Celwynvian

GM DS ONLY:
Will Save 1d20 + 2 + 2 + 2 ⇒ (13) + 2 + 2 + 2 = 19

The elf tears his gaze away from you, "I think not foul drow!" He begins to scream, "Drow Invaders!!!"

Actions?

GM DS ONLY:
Perception DC 20 - 1d20 + 6 ⇒ (18) + 6 = 24


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d8+12) | Init: +9 | Perception: +21

"How nice." growls Lener, before viciously pummeling the elf.
Is it a coup de grace?
Attack 1: 1d20 + 19 ⇒ (20) + 19 = 39
Damage: 1d8 + 12 ⇒ (4) + 12 = 16
Attack 2: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 12 ⇒ (4) + 12 = 16
Confirm 1: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d8 + 12 ⇒ (1) + 12 = 13

Liberty's Edge

Male Halfling

Grym looks over and says anything left? and will delay to see if he needs to attack and finish the damn elf who somehow saw through our disguises.

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