Akio and Hajime hit the Kumo-Gaki with their attacks.
To your horror you see that the kumo-gaki, body underwent a
massive metamorphosis when it was formed, among other things growing an
extra pair of arms, poison glands, a web-spittle gland, and spider-like eyes.
Akio- moved up next to Masumi and hit with the ghost weapon 11 HP
hajime - hit with ranged touch spell 8 hp
Takeo
Kuma Gaki
Masumi
Kichiro
The stair runds are crouwed now with Masumi and Akio hanging on, Hajime aimed her spell from a distance. The creature climbs the wall with ease, having four arms and the ability to crawl like a spider on the wall.
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
I assume the bone spear at will ability is a standard action so no attadk this round
Takeo looks up at the beast. Seeing no way to engage he hangs on with one are am extrudes a spear of bone into his right hand. He looks up again repaired to throw the spear at the beast.
Akio- moved up next to Masumi and hit with the ghost weapon 11 HP
hajime - hit with ranged touch spell 8 hp
Takeo - extrudes bone spear and hangs on the rung.
Kuma Gaki - attacked and missed Masumi
Masumi
Kichiro - unable to position self to get in the combat.
AC 17 (FF 14, T 13) | HP 42/56 | Perc +10 | F+4 (+8 vs Poison) / R+7/ W+2 | Init +6
Sorry, was waiting for confirmation it missed. Can Masumi reposition without drawing an AoO. Letting someone else in and either flanking or aiding another? Or is he already flanking and can sneak attack?
withdraw is the only way to reposition from here without drawing an AoO.
To visualize what is happening, you have yourself and Akio sharing ladder run, handing on with one arm using the weapon with the other. Poking up over your head. While the creature is facing down at you over head in the shaft he walks like spider and has 4 arms, so he is not constrained to the step (of course he's not). You can't get by him to flank without drawing an AOO
Some PCs have armor that will help on the climb checks:
Whenever the wearer of this black suit of +2 leather lamellararmor is in dim light or less, he enjoys an additional +8 bonus to all Climb, Escape Artist and Stealth checks.
Akio- hits and the creature with the first strike and it looks in bad shape.
hajime -
Takeo
Kuma Gaki
Masumi - withdrew, leaving room for another to get into postion to attack
Kichiro
In the room your light begins to flicker, a new torch needs to be lit, but you hear some fluttering overhead but can not only those with dark or low light vision can see.
dark or low light:
You can see the 4 shafts continue and there are iron piton into the wall but gettign from the wall to the overhead shafts will be a difficult task. More concerning are the two dozen iny wings that you see from the stirges clinging to the ceiling.
AC 22 (FF 20, T 12) | HP 20/67 | Perc +10 | F+3 / R+6/ W+5 | Init +1
can any of us see them, I thought we all are human? If we see them I will recoment Kichiro to move and channel negative energy to hit them all. I will do the same if his does not drop them all
The ceiling is 20 feet high and you notice that there are iron rungs at the base of each of the four shaft openings at the top of the room. Here and there on the floor are small pieces of stirge, remnants of stirges which found their way into the belly of one of the kumo-gaki.
25% chance stirges attack:1d100 ⇒ 99
The stirges survival instinct has taken over, obviously concerned about being eaten, as they cling to darker areas of the ceiling. Their high pitched chirping a bit nerve wracking.
Male Fighter 7 AC 21 (FF 20, T 21) | HP 34/57 | Perc +2 | F+5 / R+3/ W+2 (+2 vs. Fear) | Init +5
We could use pitons and blankets to cover up the holes in the floor (to keep us from falling too far), and there was a grappling hook in the equipment room - did anyone grab it? We could hook it on a lower rung, knot some rope, and climb that way.
The group is able to stretch a blanket/tarp over the hold and use a couple nails to keep it tight, while still making sure you won't hit your head on an iron nail if you would wall. The sound stirs the striges.
Attack % 25:1d100 ⇒ 21 Number:1d4 ⇒ 2
Two stirges come down from the ceiling at the sound and attack. They are near the center of the group within range of everyone to hit.
I need everyone to make there climb checks (2) to get up through the shaft and into the room above. I also need to know the order once you get in the shaft and are about to leave to get into the next room.
You will obviously make the climb. I'm going to let the others check in an make the their climb rolls but if they haven't by tomorrow I'll DMPC those to get the scene moving.