Swordpriest

Akio's page

72 posts. Alias of Pedwiddle.


Full Name

Akio

Classes/Levels

Fighter 7 AC 21 (FF 20, T 21) | HP 34/57 | Perc +2 | F+5 / R+3/ W+2 (+2 vs. Fear) | Init +5

Gender

Male

Size

M

Languages

Abyssal, Common, Infernal, Kaidanese

Strength 18
Dexterity 12
Constitution 11
Intelligence 16
Wisdom 10
Charisma 10

About Akio

Crunch:

COMBAT
HP: 57 (FCB (Fighter): +7)
Init: +5 (+1 (Dex), +4 (Improved Initiative))
AC: 21 (Touch: 20, Flat-footed: 21) (+8 Armor, +2 Enhancement, +1 Dex)
Fort: +5, Ref: +3, Will: +2 (+2 vs. Fear)
BAB: +7/+2
CMB: 11 (7 (BAB) + 4 (Str))
CMD: 22 (10 + 7 (BAB) + 4 (Str) + 1 (Dex)) (+1 vs. Sunder/Disarm w/Polearms)

Honor: 0
Profile Die Roll: 1d4 => 1

ATTACKS
Melee
Katana (One-handed) (+12/+7 to hit, 1d8 + 6 (S) damage, 18-20/x2 crit.)
Katana (Two-handed) (+12/+7 to hit, 1d8 + 8 (S) damage, 18-20/x2 crit.)
Naginata (+13/+8 to hit, 1d8 + 9 (S) damage, x4 crit., reach)

Racial and Class Features:

RACIAL FEATURES
Low-Light Vision: Akio can see twice as far as humans in conditions of dim light.
Normal Speed: Akio has a base speed of 30 feet.

CLASS FEATURES
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Armor Training (Ex): Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor.

Per GM fiat, Akio reduces all armor checks penalties by 4.
Weapon Training (Polearms +1, Ex): Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.

A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.

Feats and Skills:

FEATS
Alertness: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Exotic Weapon Proficiency (Katana): You make attack rolls with the weapon normally.
Improved Initiative: You get a +4 bonus on initiative checks.
Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Weapon Focus (Katana, Naginata): You gain a +1 bonus on all attack rolls you make using the selected weapon(s).
Weapon Specialization (Katana, Naginata): You gain a +2 bonus on all damage rolls you make using the selected weapon(s).

SKILLS
Acrobatics: 1(0) (0 + 1 (Dex)) (ACP)
Appraise: 3 (0 + 3 (Int))
Bluff: 0 (0 + 0 (Cha))
Climb*: 14(13) (7 + 3 (Class Skill) + 4 (Str)) (ACP)
Craft*: 3 (0 + 3 (Int))
Diplomacy: 0 (0 + 0 (Cha))
Disguise: 0 (0 + 0 (Cha))
Escape Artist: 1(0) (0 + 1 (Dex)) (ACP)
Fly: 1(0) (0 + 1 (Dex)) (ACP)
Heal: 0 (0 + 0 (Wis))
Intimidate*: 0 (0 + 0 (Cha))
Knowledge (Religion): 7 (4 + 3 (Int))
Perception: 2 (0 + 0 (Wis) + 2 (Alertness Feat))
Perform: 0 (0 + 0 (Cha))
Profession (Soldier)*: 10 (7 + 3 (Class Skill) + 0 (Wis))
Ride*: 11(10) (7 + 3 (Class Skill) + 1 (Dex)) (ACP)
Sense Motive: 2 (0 + 0 (Wis) + 2 (Alertness Feat))
Stealth: 8(7) (7 + 1 (Dex)) (ACP)
Survival*: 7 (4 + 3 (Class Skill) + 0 (Wis))
Swim*: 4(3) (0 + 4 (Str)) (ACP)

Gear & Encumbrance:

ENCUMBRANCE
Current Encumbrance: 0 lbs. (Light)
Light Encumbrance: up to 100 lbs.
Medium Encumbrance: 101-200 lbs.
Heavy Encumbrance: 201-300 lbs.

GEAR
+2 o-yoroi armor (+8 Armor, +2 Max Dex, -6 ACP, 35% Spell Failure)

Appearance:

DESCRIPTION
Akio has intense, brown eyes, and keeps his long black hair braided.