Up From Darkness, a horror themed game (Inactive)

Game Master baldwin the merciful


I will periodically update this page with information.

Characters gain a memory snippet whenever they accomplish specified tasks within the adventure, or whenever they roll a 1 or a 20 on any d20 skill check, saving throw, or attack roll. If you roll a 1 or 20 remind me to provide a memory snippet.

There are other times where memories come back, but characters are not aware of this timing.

Here are the 5 pregenerated characters, the editors have tweaked some abilities for the game.

Takeo:

Samurai (Yabusame, Order of the Shogunate) 7

HP 50+___ = ___ (HD: 7d10+20 +7 + 7xCon)
AC ____ Flatfooted ____ Touch ____
(+__ armor, +1 dodge, +__ Dex)
Strength ___ (+___)
Dexterity ___ (+___)
Constitution ___ (+___)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 14 (+2)
Initiative: ____

Melee: Katana +7/+2 (+Str) = ___/_____
(1d8 + Str; 18/20x3)
Ranged: Longbow +8/+3 (+Dex) = ___/____
(1d8 + 2; 20/x3)

Special Qualities: Accurate Honor Assessment, Calm Soul
(+3 Will), Far Challenge 3/day, Mounted Archer, One with
the Yumi, Resolve 4/day, Shi no Ya, Yumi Expertise (longbow)

Favored Class: Samurai +7 hp

Feats: Armor Proficiency (light, medium), Dodge, Weapon
Focus (longbow), Weapon Specialization (longbow), Point
Blank Shot, Precise Shot

Trained Skills
Bluff +8
Climb +10+Str = ____
Profession (Soldier) +14
Ride +10+Dex=____
Sense Motive +11
Swim +10+Str = ____
Languages: Kaidanese, Infernal

Possessions:

Saving Throw
Fortitude: 5 + Con [ +____ ]
Reflex: 2 + Dex [ +____ ]
Will: 5 + 1 [ +6 ]
BAB +7/+2
CMB 7 + Str [ +____ ]
CMD 11 + CMB + Dex [ _____ ]
Senses Perception +1
Base Speed 30 ft
Honor 3

Special Qualities
+1 to ranged attacks within 30 ft., no penalty for shooting into combat

When you issue a far challenge (any creature you can see), you gain +7 damage against the target, but suffer -2 AC; all allies within 30 feet gain a +2 bonus to attack and damage the target of the challenge.

Defeating a challenge grants +1 resolve (max 4).

You can use a resolve
... to remove a condition (fatigued, shaken,
or sickened)
... Roll twice for a Fortitude or Will save
... To Stablize below 0 hp

You may determine who within 60 feet has the most honor. Once per day, if it is yourself, you may take +2 to Skill and Ability checks for one hour. As a full-round action, you may make a single ranged attack with a bow, adding twice your Dexterity modifier to the attack roll. On a hit, you may add your Dexterity modifier to damage and your attack deals double damage (criticals deal triple damage).

Takeo #2:

Necrotic Warrior (bone) 7

HP 54 (HD: 7d10+14 + 7xCon)
AC ____ Flatfooted ____ Touch ____
(+___ armor, +___ Dex +1 dodge +2 natural, +2 shield)
Strength ___ (+___)
Dexterity ___ (+___)
Constitution ___ (+___)
Intelligence 12 (+1)
Wisdom 11 (+0)
Charisma 16 (+3)
Initiative: ____

Melee: bone claws +8/+8 (+Str) = ___/____
(1d4 +1 + Str plus dark infusion; 20/x2)
bone spear +7/+2 (+Str) = ___/____
(1d6 +1 + Str plus dark infusion; 20/x2)
Ranged: bone spear +7 (+Dex) = ____
(1d6 +1 + Str plus dark infusion; 20/x2)

Favored Class: Necrotic Warrior +7 hp

Feats: Armor Proficiency (Light), Dodge, Skill Focus
(Acrobatics, Climb, Stealth), Toughness, Weapon Focus
(bone claws)

Trained Skills
Acrobatics +13+Dex=____
Climb +13+Str = ____
Disable Device +10+Dex=____
Perception +10+Dex=____
Profession (soldier) +7
Stealth +13+Dex=____
Languages: Infernal, Kaidanese

Possessions:

Saving Throw
Fortitude: 2 + Con [ +____ ]
Reflex: 5 + Dex [ +____ ]
Will: 2 + 0 [ +5 ]
BAB +7/+2
CMB 7 + Str [ +____ ]
CMD 11 + CMB + Dex [ _____ ]
Senses Perception +10
Base Speed 30 ft
Honor 1

Special Qualities
You may extrude bone claws from your hands (at will) and bone spears from your arms (5/day). Your bone weapons count as magical for the
purpose of overcoming DR, Bone spears last for 3 hours or until thrown.

Opponents (including undead) struck by your natural weapons must succeed each round at DC 16 Fortitude save or take 1 point of Negative energy damage. The effect lasts until cured (1 save).

You may make a necromantic strike (2/day0, focusing your negative energies into a single powerful attack (+3 hit, +14 negative energy damage). If you miss, you continue to benefit from the bonus until you hit. Undead are immune to this ability.

You may utilize one of your Necromantic Strikes to channel 2d6 negative energy in a 30 ft. radius as a cleric.

Spells
2nd level (1/day) barkskin, halt undead

1st level (2/day) death watch, hide from undead

Masumi:

Rogue (Scout) 7

HP 42 +___ = ___ (HD: 7d8 +7 + 7xCon)
AC ____ Flatfooted ____ Touch ____
(+__ armor, +1 dodge, +__ Dex)
Strength ___ (+___)
Dexterity ___ (+___)
Constitution ___ (+___)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 10 (+0)
Initiative: 4 + Dex = ____

Melee: Katana +6 (+Str) = _____
(1d8 + Str; 18-20/x3)
Ranged: Longbow +6 (+Dex) = ____
(1d8; 20/x2)

Special Qualities: Evasion, Fast Stealth, Scout’s Charge,
Trapfinding, Trap Sense +2

Favored Class: Rogue +7 hp

Feats: Armor Proficiency (light), Dodge, Improved Initiative,
Skill Focus (climb), Weapon Focus (katana, longbow),
Weapon Proficiency (katana)

Trained Skills
Acrobatics +10+Dex =____
Bluff +10
Climb +13 + Str =____
Craft (Calligraphy) +13
Disable Device +10+Dex=____
(+13 to disarm traps)
Escape Artist +10+Dex=____
Knowledge (local) +13
Knowledge (nature) +10
Perception +10
(+13 to find traps)
Profession (soldier) +10
Stealth +10+Dex=____
Survival +7
Languages: Common, Draconic, Infernal, Kaidanese

Possessions:

Saving Throw
Fortitude: 2 + Con [ +____ ]
Reflex: 5 + Dex [ +____ ]
Will: 2 + 0 [ +5 ]
BAB +5
CMB 5 + Str [ +____ ]
CMD 10 + CMB + Dex [ _____ ]
Senses Perception +10
Base Speed 30 ft
Honor 2

Special Qualities
Opponents you charge are considered flat-footed and subject to Sneak Attack damage.

You deal +4d6 damage to opponents you flank or who are flat-footed. You may move at full speed when using Stealth.

You gain a +2 bonus to Reflex saves made to avoid traps and a +2 bonus to attacks made by traps.

Kichiro:

Necrotic Warrior (bone) 7

HP 54 (HD: 7d10+14 + 7xCon)
AC ____ Flatfooted ____ Touch ____
(+___ armor, +___ Dex +1 dodge +2 natural, +2 shield)
Strength ___ (+___)
Dexterity ___ (+___)
Constitution ___ (+___)
Intelligence 12 (+1)
Wisdom 11 (+0)
Charisma 16 (+3)
Initiative: ____

Melee: bone claws +8/+8 (+Str) = ___/____
(1d4 +1 + Str plus dark infusion; 20/x2)
bone spear +7/+2 (+Str) = ___/____
(1d6 +1 + Str plus dark infusion; 20/x2)
Ranged: bone spear +7 (+Dex) = ____
(1d6 +1 + Str plus dark infusion; 20/x2)

Favored Class: Necrotic Warrior +7 hp

Feats: Armor Proficiency (Light), Dodge, Skill Focus
(Acrobatics, Climb, Stealth), Toughness, Weapon Focus
(bone claws)

Trained Skills
Acrobatics +13+Dex=____
Climb +13+Str = ____
Disable Device +10+Dex=____
Perception +10+Dex=____
Profession (soldier) +7
Stealth +13+Dex=____
Languages: Infernal, Kaidanese

Possessions:

Saving Throw
Fortitude: 2 + Con [ +____ ]
Reflex: 5 + Dex [ +____ ]
Will: 2 + 0 [ +5 ]
BAB +7/+2
CMB 7 + Str [ +____ ]
CMD 11 + CMB + Dex [ _____ ]
Senses Perception +10
Base Speed 30 ft
Honor 1

Special Qualities
You may extrude bone claws from your hands (at will) and bone spears from your arms (5/day). Your bone weapons count as magical for the
purpose of overcoming DR, Bone spears last for 3 hours or until thrown.

Opponents (including undead) struck by your natural weapons must succeed each round at DC 16 Fortitude save or take 1 point of Negative energy damage. The effect lasts until cured (1 save).

You may make a necromantic strike (2/day), focusing your negative energies into a single powerful attack (+3 hit, +14 negative energy damage). If you miss, you continue to benefit from the bonus until you hit. Undead are immune to this ability.

You may utilize one of your Necromantic Strikes to channel 2d6 negative energy in a 30 ft. radius as a cleric.

Spells
2nd level (1/day) barkskin, halt undead

1st level (2/day) death watch, hide from undead

Hajime:

Sorcerer (elemental/fire) 4 / Fighter 3

HP 46 + ___ = ____ HD: 4d6 + 3d10 + 11=___
AC ____ Flatfooted ____ Touch ____
(+ ____, + ____ Dex)
Strength ___ (+___)
Dexterity ___ (+___)
Constitution ___ (+___)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 16 (+3)
Initiative: ____

Melee: nodaichi +6 (+STR) = _____
(1d10 + 1.5 x Str; 18-20/x2)
Range: Elemental Fire Ray +5 (+Dex) = _____
(1d6+2’ 20/x2)

Special Qualities:Bravery +1, Cantrips, Eschew Materials,
Elemental Ray (6/day), Fire Resistance 10,

Favored Class: Sorcerer +4 hp

Feats: Arcane Strike, Armor Proficiency (all), Combat
Casting, Dodge, Skill Focus (climb), Toughness, Weapon
Focus (nodaichi), Weapon Proficiency (katana)

Trained Skills
Climb +10 + Str =____
Profession (soldier) +5
Ride +10+Dex =____
Spellcraft +5
Languages: Kaidanese

Possessions:

Saving Throw
Fortitude: 4 + Con [ +____ ]
Reflex: 2 + Dex [ +____ ]
Will: 5 + 0 [ +5 ]
BAB +5
CMB 5 + Str [ +____ ]
CMD 11 + CMB + Dex [ _____ ]
Senses Perception +0
Base Speed 30 ft
Honor 2

Special Qualities
You may, 6/day, fire a ray of fire up to 30 ft.

You have fire resistance 10.

As a swift action, you can cause the weapons you attack with to function as +1 weapons for 1 round.

You have a +4 on Concentration checks made to cast a spell.

Spells
2nd level (4/day) bull’s strength

1st level (7/day) burning hands, mage armor, feather fall, magic weapon.

Cantrips (at will) acid splash (fire splash), detect magic, disrupt undead, light, read magic, resistance.

Akio:

Fighter 7

HP 57 + ___ = ____ HD: 7d10 + 14 + 7xCon =___
AC ____ Flatfooted ____ Touch ____
(+ ____, + ____ Dex)
Strength ___ (+___)
Dexterity ___ (+___)
Constitution ___ (+___)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 10 (+0)
Initiative: 4 +Dex = ____

Melee: katana +8/+3 (+Str) = _____
(1d8 + 2 + Str; 18-20/x2)
naginata +9/+4 (+Str) = _____
(1d8 +3 + 1.5 x Str; x4)

Special Qualities: Armor Training 2, Bravery +2, Weapon
Training (polearms +1)

Favored Class: Fighter +7 hp

Feats: Alertness, Combat Reflexes, Improved Initiative,
Weapon Proficiency (katana), Toughness, Weapon Focus
(katana, naginata), Weapon Specialization (katana,
naginata)

Trained Skills
Climb +10 + Str =____
Knowledge (religion) +7
Profession (soldier) +10
Ride +10+Dex =____
Stealth +7 + Dex =____
Survival +7
Languages: Abyssal, Common, Infernal, Kaidanese

Possessions:

Saving Throw
Fortitude: 5 + Con [ +____ ]
Reflex: 2 + Dex [ +____ ]
Will: 2 + 0 [ +2 ]
BAB +7/+2
CMB 7 + Str [ +____ ]
CMD 10 + CMB + Dex [ _____ ]
Senses Perception +0
Base Speed 30 ft
Honor 0

Special Qualities
You have a +2 bonus to resist fear effects.

You reduce all armor checks penalties by 4.

HouseKeeping:

Posting:
1. GM rolls initiative.

2. I will link a map at the beginning of each round and often an updated map towards the middle of the round. Please tell me the map coordinates for your movement. Otherwise, you run the risk of me moving you and if there is a chance of an AoO, I will take it.

3. I, generally, post mid-round updates and end of round summaries.

4. I don't mind if you post out of turn, especially if you won't be online. I will do my best to fit the action in, or I will fill the gap in a semi-logical manner.

5. I do not use delay/ready actions to switch/swap initiative orders, as that becomes problematic for me, the DM, to track on the boards. I do permit you to hold your action especially if you are waiting some tactical action.

6. I generally do not redo actions that becomes problematic to track and then redo the ripple down effects.

7. A natural "1" on an attack roll is a possible fumble. The player makes a DC10 DEX check, including any ability modifier in the roll. A number below a 10 means you have either dropped your melee weapon or snapped your bow/crossbow string or your thrown weapon was dropped.

8. I've been playing for years, mostly GMing, I know the rules but I do make mistakes especially with all the Pathfinder's tweaks. I follow the written rules but I'm not hardcore especially if it moves the story along. If I make an error made please point it out and provide a book and page reference or link to the PFSRD.