| Cantion |
"It could have ate the minotaur's companions I suppose. "
"And for all we know, we just picked over it's next meal", gulps Cantion.
DM waz up?
|
As the sound draws closer... you begin to hear some strange... particularities in the sound. It seems... wet... and when the thing comes into veiw it's clear to see why. A huge snake slips from around a corner, but this is no living snake, for it is made entirely out of a clear slime...
Init: 1d20 + 2 ⇒ (17) + 2 = 19-Score to beat.
| Kandoo Krom |
Take heart, my friends. - says Kandoo, also visibly concerned with the creature.
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6 GM, please feel free to roll my initiative together with the enemies' :)
Any Knowledge check to identify it?
| Cantion |
Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
"By The Gods", exclaimed Cantion! "That no 'snake'! It's the spirit of all drunken vomit, coming back up for vengenge! Just like vomit does!"
DM waz up?
|
Ooze usually are shapeless, and are acidic. Able eat through most living materials.
Every 5 over the DC gets more Info
the slime snake hisses, barring long trendles of slime as it opens its mouth. It slithers twards you and slides up one of the walls, it's body easily sticking to the stone.
It bears down on the Marcus from the celing 10ft up. and lashes down at him.
Attack(Against Flat footed): 1d20 + 6 ⇒ (12) + 6 = 18
DMG-slam: 1d8 + 2 ⇒ (8) + 2 = 10
DMG-Acid(applies to Armor as well): 1d4 ⇒ 4
Total=14
Marcus's armor and flesh sizzles as acid melts the leather straps as well as the skin below.
| Cantion |
I believe Cantion has the higher DEX, so he'll go before Patroclus.
The fawn, though concerned about the paladin, knows most have access to healing magic, thus focuses his concern on the party at large.
And so, through a mixture of Celestial and belching, the cleric casts bless on the group. +1 morale to attacks and saving throws vs. fear.
| Patroclus |
patroclus steps up and punches it twice.
flurry, power attack
to hit: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d6 + 8 ⇒ (2) + 8 = 10
to hit: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 8 ⇒ (3) + 8 = 11
confirm: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d6 + 8 ⇒ (5) + 8 = 13
| Kandoo Krom |
Knowledge (Dungeoneering): 1d20 + 10 ⇒ (2) + 10 = 12 Wow, great!
It's some sort of ooze! Careful with its acid. - said the "brilliant" Samsaran.
Kandoo then steps up and attacks.
Attack (Gandasa): 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19 Aspect, Bless
Damage: 2d4 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10
DM waz up?
|
As Patroclus attacks, his fists slam into the acidic body of the serpent-like ooze, unfortunately burning his hands. Acid: 2d4 ⇒ (2, 1) = 3 his knuckles sizzle.
However, with the combined attacks of the party its form shatters and it melts into a sizzling pool of acid, however it falls right atop the party. Make a Reflex DC:12 to avoid damage
Acid: 4d4 ⇒ (4, 3, 3, 1) = 11
| Titaia |
Reflex: 1d20 + 3 ⇒ (4) + 3 = 7
Titaia ducked one way to get away from a drop of ooze, only to walk into another one. The young Amazon bit her lip to force her cry of pain back down her throat but to her surprise she ended up squeaking out a small painful groan. She dropped her spear and backed away, holding her arms close to her body, her face down to keep ooze from dripping into it. The acid had burned holes in parts of her clothes, only to show skin under it burning as well.
Yeah that hurt. She went from 16 to 5 HP in one go.
| Kandoo Krom |
Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Kandoo manage to escape the acid splash, but moved concerned with the rest of his companions.
| Cantion |
"Urk. That hurts. Bad... Could I get some healing Cantion?"
Looking around to his comrades, Cantion quickly looks at the injuries and acts.
Clapping his hands together, the fawn says, "Okay, kids. First we'll do this..", as the cleric once again pulls out his holy symbol and channels energy.Channel: 1d6 + 2 ⇒ (6) + 2 = 8 Using Selective Channeling (mythic), since Cantion and Kandoo are unharmed.
"Then.." Cantion walks over to both the sorceress and the paladin, casting cure light wounds on them both.
CLW (Titaia): 1d8 + 2 ⇒ (7) + 2 = 9
CLW (Marcus): 1d8 + 2 ⇒ (8) + 2 = 10
"I have three potions of cure light wounds in my backpack, which I keep for such emergencies, though I would still urge you not to get injured", says the fawn with a warm smile.
| Cantion |
The fawn gives the amazon a cute wink, then looks to the fallen acid worm.
"I doubt there's anything of value not eaten away." The cleric still looks anyway.
perception: 1d20 + 4 ⇒ (15) + 4 = 19
DM waz up?
|
Random falure: 1d100 ⇒ 28
The ring has a faint aura of Evocation, but it seems whatever energy it had in the past is drained away... it is only capable of minor magics now. Ember ring, lets you cast Light 1/day, and has potential for greater power. The light appears as a ball of flame above the ring, with heat, however it cannot damage anyone it touches.
Your wandering and turning seems off... where are you? Haven't you seen this cavern before? No! The walls have changed, wheren't they stone before? Your going in circles, this can't be right.
Everyone make a will save: DC:12 or be panicked.
| Cantion |
The fawn relays all these feelings and emotions to the others.
"One things for sure", barked Cantion at the walls, "I'm going to enjoy peeing and puking on your later!"
The cleric takes a moment to get his bearings, closing his eyes, sending his feeling out into the maze.
Wisdom: 1d20 + 4 ⇒ (15) + 4 = 19
| Kandoo Krom |
Yes, let's go! - says the Samsaran, helping pulling the others and moving out of the hall.
DM waz up?
|
Random Event: 1d100 ⇒ 2
As you progress you come apon a large room, the haunt of the maze disapears. And you notice this room apears much like a mage's workshop... vials and suplies cover tables, large diagrams depicting a maze cover one wall, sitting in the middle of the room is a pedistal and a small sphere on top... the object is Bronze, and appears to be a ball of string... there are several doors leading to diffrent rooms, and invisible sevants wander about. Large Windows open to a beautiful mountan range.
It apears your aimless wandering has proven fruit.