Under the Shadows of Olympus

Game Master GM_Solspiral

Hellenistic Alternate history campaign with High Fantasy Elements.


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Sorceress

"How could a serpent survive? If a half-minotaur died of starvation what does this thing eat?" She asked as she readied herself for a fight.


Male Human Paladin 2

I pick up the axe and ready for battle.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"It could have ate the minotaur's companions I suppose. "


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.
Patroclus wrote:
"It could have ate the minotaur's companions I suppose. "

"And for all we know, we just picked over it's next meal", gulps Cantion.

Sovereign Court

game master

As the sound draws closer... you begin to hear some strange... particularities in the sound. It seems... wet... and when the thing comes into veiw it's clear to see why. A huge snake slips from around a corner, but this is no living snake, for it is made entirely out of a clear slime...

Init: 1d20 + 2 ⇒ (17) + 2 = 19-Score to beat.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Now that is just wrong. How am I supposed to grapple that?"


Sorceress

"Oh Gods... What is that thing?!" Titaia asked as she backed up slightly.

Init:: 1d20 + 3 ⇒ (7) + 3 = 10


Male Human Paladin 2

"Sickening. I believe retreat may be the best option. I don't want to fight this." Marcus says as he readies his axe.

Init: 1d20 + 1 ⇒ (8) + 1 = 9


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Take heart, my friends. - says Kandoo, also visibly concerned with the creature.

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6 GM, please feel free to roll my initiative together with the enemies' :)

Any Knowledge check to identify it?


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

derp, forgot init

init: 1d20 + 2 ⇒ (13) + 2 = 15


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
"By The Gods", exclaimed Cantion! "That no 'snake'! It's the spirit of all drunken vomit, coming back up for vengenge! Just like vomit does!"


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"OK, now there's no damned way I'm going to grapple it. "

Sovereign Court

game master

Know:Dungeonering(Ooze)DC:10:

Ooze usually are shapeless, and are acidic. Able eat through most living materials.

Every 5 over the DC gets more Info

the slime snake hisses, barring long trendles of slime as it opens its mouth. It slithers twards you and slides up one of the walls, it's body easily sticking to the stone.

It bears down on the Marcus from the celing 10ft up. and lashes down at him.

Attack(Against Flat footed): 1d20 + 6 ⇒ (12) + 6 = 18

DMG-slam: 1d8 + 2 ⇒ (8) + 2 = 10
DMG-Acid(applies to Armor as well): 1d4 ⇒ 4
Total=14

Marcus's armor and flesh sizzles as acid melts the leather straps as well as the skin below.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

I believe Cantion has the higher DEX, so he'll go before Patroclus.
The fawn, though concerned about the paladin, knows most have access to healing magic, thus focuses his concern on the party at large.
And so, through a mixture of Celestial and belching, the cleric casts bless on the group. +1 morale to attacks and saving throws vs. fear.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

patroclus steps up and punches it twice.

flurry, power attack
to hit: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d6 + 8 ⇒ (2) + 8 = 10
to hit: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 8 ⇒ (3) + 8 = 11

confirm: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 1d6 + 8 ⇒ (5) + 8 = 13


Sorceress

"Cantion, that is nothing of the sort." Titaia said as she reached out her left hand, a glyph appeared and a bolt of energy shot out and struck the ooze.

Magic Missle force damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Knowledge (Dungeoneering): 1d20 + 10 ⇒ (2) + 10 = 12 Wow, great!

It's some sort of ooze! Careful with its acid. - said the "brilliant" Samsaran.

Kandoo then steps up and attacks.

Attack (Gandasa): 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19 Aspect, Bless
Damage: 2d4 + 3 + 1 ⇒ (2, 4) + 3 + 1 = 10

Sovereign Court

game master

As Patroclus attacks, his fists slam into the acidic body of the serpent-like ooze, unfortunately burning his hands. Acid: 2d4 ⇒ (2, 1) = 3 his knuckles sizzle.
However, with the combined attacks of the party its form shatters and it melts into a sizzling pool of acid, however it falls right atop the party. Make a Reflex DC:12 to avoid damage
Acid: 4d4 ⇒ (4, 3, 3, 1) = 11


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

reflex: 1d20 + 6 ⇒ (11) + 6 = 17

"I knew fighting that thing would be awful!" as she shakes his hands in pain while jumping clear of the acid pool.


Male Human Paladin 2

1d20 + 1 ⇒ (10) + 1 = 11


Sorceress

Reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Titaia ducked one way to get away from a drop of ooze, only to walk into another one. The young Amazon bit her lip to force her cry of pain back down her throat but to her surprise she ended up squeaking out a small painful groan. She dropped her spear and backed away, holding her arms close to her body, her face down to keep ooze from dripping into it. The acid had burned holes in parts of her clothes, only to show skin under it burning as well.

Yeah that hurt. She went from 16 to 5 HP in one go.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Reflex: 1d20 + 3 ⇒ (19) + 3 = 22


Male Human Paladin 2

"Urk. That hurts. Bad... Could I get some healing Cantion?"

Look at me, I'm at 3 HP


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Reflex: 1d20 + 7 ⇒ (20) + 7 = 27

Kandoo manage to escape the acid splash, but moved concerned with the rest of his companions.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.
Marcus Sarius wrote:
"Urk. That hurts. Bad... Could I get some healing Cantion?"

Looking around to his comrades, Cantion quickly looks at the injuries and acts.

Clapping his hands together, the fawn says, "Okay, kids. First we'll do this..", as the cleric once again pulls out his holy symbol and channels energy.
Channel: 1d6 + 2 ⇒ (6) + 2 = 8 Using Selective Channeling (mythic), since Cantion and Kandoo are unharmed.
"Then.." Cantion walks over to both the sorceress and the paladin, casting cure light wounds on them both.
CLW (Titaia): 1d8 + 2 ⇒ (7) + 2 = 9
CLW (Marcus): 1d8 + 2 ⇒ (8) + 2 = 10
"I have three potions of cure light wounds in my backpack, which I keep for such emergencies, though I would still urge you not to get injured", says the fawn with a warm smile.


Sorceress

Titaia gave a long calming sigh. "You have my thanks Cantion. Truly, thank you." She told him as she rested her hand upon his shoulder.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"I can assure you, it was the snake's idea that we get injured, not ours. "


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

The fawn gives the amazon a cute wink, then looks to the fallen acid worm.
"I doubt there's anything of value not eaten away." The cleric still looks anyway.
perception: 1d20 + 4 ⇒ (15) + 4 = 19

Sovereign Court

game master

Sitting in the middle of the now harmless slime is a small ring. It glints and the small gem in it glows like a tiny ember... it's obviously magical.

you may now roll again to navigate.


Sorceress

Titaia stepped around the slime to pick up the ring and look it over.

Detect Magic
Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Wisdom: 1d20 + 4 ⇒ (15) + 4 = 19

Sovereign Court

game master

Random falure: 1d100 ⇒ 28
The ring has a faint aura of Evocation, but it seems whatever energy it had in the past is drained away... it is only capable of minor magics now. Ember ring, lets you cast Light 1/day, and has potential for greater power. The light appears as a ball of flame above the ring, with heat, however it cannot damage anyone it touches.

Your wandering and turning seems off... where are you? Haven't you seen this cavern before? No! The walls have changed, wheren't they stone before? Your going in circles, this can't be right.

Everyone make a will save: DC:12 or be panicked.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

will save: 1d20 + 2 ⇒ (15) + 2 = 17


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Will: 1d20 + 4 ⇒ (14) + 4 = 18


Sorceress

Will: 1d20 + 4 ⇒ (11) + 4 = 15

Titaia slid the ring on her finger figuring it could be useful later.

"We're going in circles.... Aren't we? She sighed.


Male Human Paladin 2

1d20 + 5 ⇒ (16) + 5 = 21

"Damn it. this couldn't be worse.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Will: 1d20 + 7 ⇒ (2) + 7 = 9
Cantion gets real frustrated. "Dammit! I've led you astray! I hate this place!"


Sorceress

Titaia grabbed Cantion's arm calmly. Doing her best not to harm him but to also keep him in place she said. "Do not lose your head. This place isn't known to be easy to navigate. So don't get frustrated over your first try."


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus prepares to grab Cantion if he tries to run away.

Sovereign Court

game master

For Cantion, the walls begin to close in, the tunnel streached endlessly, your lost... you cannot excape... you will die here, your all mine...

You all feel sick, the Maze is messing with you. Is it... is it alive?


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

The fawn relays all these feelings and emotions to the others.
"One things for sure", barked Cantion at the walls, "I'm going to enjoy peeing and puking on your later!"
The cleric takes a moment to get his bearings, closing his eyes, sending his feeling out into the maze.
Wisdom: 1d20 + 4 ⇒ (15) + 4 = 19

Sovereign Court

game master

There is something here... a dark entity in the Maze... it's in this hall, you needs to MOVE! Cantion, you manage to hold yourself together and are now only shaken.


Sorceress

Titaia wrapped her arm around Cantion's and pulled him along as she began to move. "We need to move! Now." She told them all.


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Yes, let's go! - says the Samsaran, helping pulling the others and moving out of the hall.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus follows their lead still at a loss for directions in the labyrinth.

Sovereign Court

game master

As the party moves, the presence leaves, an the tension in the air dissapears. you may now continue your search


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Wisdom: 1d20 + 4 ⇒ (1) + 4 = 5 Crap.


Male Human Paladin 2

Well, I'll be darned. Sorry dude.

Sovereign Court

game master

Random Event: 1d100 ⇒ 2

As you progress you come apon a large room, the haunt of the maze disapears. And you notice this room apears much like a mage's workshop... vials and suplies cover tables, large diagrams depicting a maze cover one wall, sitting in the middle of the room is a pedistal and a small sphere on top... the object is Bronze, and appears to be a ball of string... there are several doors leading to diffrent rooms, and invisible sevants wander about. Large Windows open to a beautiful mountan range.

It apears your aimless wandering has proven fruit.


Sorceress

"I thought all of this was a maze... what is a workshop doing down here?" Titaia asked as she walked over to the diagrams and began looking them over.

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