Under the Shadows of Olympus

Game Master GM_Solspiral

Hellenistic Alternate history campaign with High Fantasy Elements.


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Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Knowledge (history): 1d20 + 2 ⇒ (16) + 2 = 18
"Hmmm", Cantion muses, as he walks around the laboratory, observing the many different items in the room.
"Some legends pose that famed inventor, Daedalus, created the maze for Ol' King Minos, to store The Minotaur. This..could be one of his workshops, but I don't know for sure. Daedalus supposedly worked in many different scientific fields, but he's most famous for his mechanical inventions, of which I don't see hardly any of."
Walking back to the bronze ball of string pedestal, the cleric continues.
"But I'd have to say this ball of string, found here in the labyrinth, interests me the most. I wonder if this is could be Ariadne's Thread? The fabled thread that lead Theseus through the maze in the first place?"
The fawn sighs, "By Bacchus, I'm thirsty! I need a drink!" Cantion then finds a quiet, non-busy corner of the workshop, taking his small keg of wine from his backpack, and pours himself a tankard.


Sorceress

Titaia walked over and looked at the strong, thinking. "Maybe we should take it with us. It could be useful." She said before she walked over to join Cantion.

"How much of that can you drink before it begins to interfere with you?" She asked him.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

"One or two drink every couple of hours and I'm transcendently mellow", said the fawn looking up at the amazon. Shaking the tankard, Cantion grins a grinny grin, "Want some?"


Sorceress

Titaia sighed and settled down beside him. "Hand it here." She said. She looked over to the rest of the group and waved them over. "Come on, have a drink. Maybe we'll do better in this place."

Sovereign Court

game master

Any attempt to detect magic mis overwhelmed by the magic aura of the workshop itself, a very powerful conjuration aura. Any attempt to discern lesser auras requires concentration.
Also, the Diagrams are all theroetical, but they seem to shift and change as you look soon them.

There are several prototypes laying about, the including a set of full wings made from a myriad of feathers and wax. The wings are ratty and hardly worth use...


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Pouring the wine into Titaia's borrowed tankard, Cantion smiled, "Did you see the wax wings? This whole room is amazing! But, I wonder, where it's master is?"


Sorceress

"The master could be long gone." Titaia said as she took the drink. "Or long dead"


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Either way, I think the big ball of twine is the key to the maze. That's the way it was for Perseus. "


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

"If anything, it would help us get back here: the only safe room we've found so far", mused the fawn, offering the tankard to Patroclus. "I don't think we should touch anything else in here, though. With all the invisible servants running around here, I'm certain a couple of them are guardians, IF WE'RE LUCKY".


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Ok, so how do we use it? I mean unwinding it seems pretty simple, but it looks to be metal, and may not work. Maybe one of you magical types should get a closer study of it. "


Male Human Paladin 2

"Just try to unroll it. Seems simple enough."


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

"No offense to those gathered here", said Cantion, "but I wish we had one of Mercury's roguish followers with us. They could check the pedestal for traps".
The fawn then walked over to the bronze twine. "As a cleric of Bacchus, the best I could do is tell if the twine was magical, which would be useless in this place, but if you are looking for a professional arcane opinion, I would defer to my beautiful colleague", spoke Cantion, as he walked back to offer a hand to Titaia.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus will give the table a close examination to see if he can spot any traps.

perception: 1d20 + 6 ⇒ (20) + 6 = 26

While only people with Trapfinding can disarm magical traps, anyone can find them.


Sorceress

Titaia sighed before she took a drink of the wine she had been given, then used Cantion's hand to get up. "I make no promises." She told him as she handed him her drink and walked over to the twine. "Also Marcus I shall point out that while it may allow one to unroll it, that may not actually activate its power."

With that however her eyes and hands glowed as she focused upon to ball of twine.

Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
[ooc]That is the second 7 I've rolled today...[/url]

Sovereign Court

game master

The pedestal has no mechanical mechinizims attached, however one must still be aware that magic is much harder to find...

You do notice the wall on the norther face, which has a depiction of Athena on it, is actually a statue embedded into the wall. It's likely that the depiction of Athena will awaken if anything where to cause trouble. The fact that nothing has happened yet shows a little hope for the situation.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus will kneel before the statue of his patron and say a silent prayer.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Cantion walks over and gives the wall sculpture of Athena a respectful bow.
The cleric waits for Patroclus to end his prayer before patting him on the shoulder.
"So, Patrolcus, now that we have asked for Athena's favor, let us see if the Goddess of Wisdom will allow us to use the twine. And I feel you should make the attempt", said the fawn, pulling on his chin beard thoughtfully.


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Let me try too, Titaia. - spoke Kandoo from his usual silent position, focusing on the pedestal - Maybe I can find something else we missed.

Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18

Sovereign Court

game master

Through the conjuration magic the ball of bronze thread let's off a moderate aura of Divination.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"I guess I can give it a try. " and he goes and grabs the ball of thread. He will then head out into the maze. Not sure what kind of roll you would want.

Sovereign Court

game master

Immediately apon taking the Sphere it glows vibrant. A beam of light shines into the maze, and for a second you feel a question enter your mind. Where to? it asks. But surely as it does the statue of Athena shakes to life, it's eyes glowing red. The form of the goddess transforms, the beautiful plating and inscriptions breaking away as the statue became a huge bull, steam blasting from it's nostrils. Intruder! Theif! cries an alarm. The bull stands tall, it's hands formed into huge hammers and the depiction of Athena no longer apparent.

From here you can enter combat, or run


Male Human Paladin 2

"Let's get out. This thing looks too dangerous."


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Yes, best to make haste" as he beats feet for the door.

and he thinks to the question in his head The minotaur


Sorceress

"This is why we do not touch things children." Titaia said with a slight smirk before she turned on her heels and followed the others out of that room.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

"Yeah, yeah! You were right! SHUT UP AND MOOVE", exclaimed Cantion, hot on Titaia's heels!

Sovereign Court

game master

The mecanical Minotaur slams against the tunnel behind you, too large to fit in without squeezing. The shere sends a beam of light out into the maze, telling you where to goyou now automatically succeed navigation checks, however this doesn't prevent random encounters the tunnels are filled with the sound of the golem grinding against them.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"We'd best keep the pace up. I don't think we want to be caught by that thing. " and he keeps following the light beam.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

"I suppose, ultimately, that couldn't be helped. I believe we're all okay and healthy, at least."


Sorceress

"At least the item is working properly." Titaia said with a sigh as she followed her group. "It does seem we are all okay, yes." She said as she nodded to Cantion.


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Kandoo shakes his head in agreement, but keeps his silence, preferring to keep the pace and following the light beam.

Sovereign Court

game master

As the tunnels run on the sound of pursuit disappears. You make your way lead bt this magical sphere... Not even sure it's right... Or if your the only things that can see the thread of light.

DM rolls:

1d100 ⇒ 36
1d20 ⇒ 10
1d100 ⇒ 22

As you move through the tunnels the walls become more rugged and you Smell moss... And something stirs.

The walls quiver as you approach! Strange moss moves to attack!Roll init

1d20 ⇒ 3=Monster Initiative


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

init: 1d20 + 2 ⇒ (14) + 2 = 16


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Cantion stops as the walls seem to move. The cleric draws his quarterstaff, ready for trouble.


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9 GM, please feel free to roll my initiative in the future so we save some time ;)


Sorceress

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

"Oh not again..." Titaia groaned as she readied herself for combat.


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Small request: can we have a map or something like that?

Sovereign Court

game master

I would if I Could, planning on using Roll20, but because this is from my phone I'll have to pay...I agree a map would help greatly!


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

If you need a map, and have an idea where I can fetch it from, I can set it up in google docs. I find that works pretty well. I use it in all my games.


Male Human Paladin 2

Init 1d20 + 1 ⇒ (1) + 1 = 2

NO WHY


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Is it safe to touch it?"

Sovereign Court

game master

The moss quivers and slips off the wall... Luckily there only seems to be one... And it's huge!

Initiative order:patroclus, Cantion, kandoo, Titaia, Moss, Marcus

The hall is 10ft wide and it fills the space in front of you(5ft from whoever is in the lead)


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Since I have the twine I guess I'm in the lead.

Patroclus will try to kick it twice after moving up 5'.

flurry, power attack
to hit: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 8 ⇒ (1) + 8 = 9
to hit: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d6 + 8 ⇒ (3) + 8 = 11


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Instead of slapping it with his quarterstaff, Cantion gets an idea. The cleric reaches out his hand for a touch attack.
Touch attack: 1d20 + 0 ⇒ (16) + 0 = 16
If that makes it, the moss is experiencing a Touch of Chaos.
The fawn then takes a 5-ft. step back to allow others to advance.


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Still using his bull aspect, Kandoo attacks the moss with his gandasa.

Attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10


Sorceress

"If we keep running into things I'm not going to have any magic left to battle the Minotaur." Titaia said before she summoned a ball of acid and tossed it to the ooze.

Range Touch Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d3 ⇒ 1

Sovereign Court

game master

The Moss Quivers , it's form smashed and slashed, it spills green clorophill over the ground and shivers, retreating from the party. The walls clear if the slime and it disappears into the tiny cracks and seams of the walls.The party is now lvl 3


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Cantion updated

Titaia wrote:
"If we keep running into things I'm not going to have any magic left to battle the Minotaur."

A little proud of himself for successfully using a touch attack, Cantion looks to the amazon and replies, "Well, we had an excellent base of operations in the laboratory, but that is no longer an option", looking to Patrolcus and quickly adding, "of which, I blame no one."

"We just need to find a defenseable place to camp. I know I need to pray to Bacchus for some more spells."


Sorceress

"Yes, but this maze seems to move on its own. I don't know if remaining within the corridors is wise." Titaia said as she crossed her arms, though she did offer the Fawn a slight smile.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Yes, I would prefer to find somewhere safe to rest. Perhaps I can ask the twine?"

and he holds up the twine and thinks A safe place to rest


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

"Good thinking", praises Cantion. The fawn waits for any sign of recognition from the twine.

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