Iggwilv

Titaia's page

132 posts. Alias of Timeskeeper.


Classes/Levels

Sorceress

About Titaia

Female Human
LN Medium humanoid (human)
Init +3; Senses -; Perception +1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10;(+3 Dex)
hp 22 (3d6+6+3)
Fort +3, Ref +4, Will +4;
--------------------
Offense
--------------------
Speed 30 ft.
Melee +4 (1d8+3)X3
Ranged +4
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 14, Int 13, Wis 12, Cha 19
Base Atk +1; CMB +4; CMD 17,
Feats: Improved Initative, Spell Penetration
Traits: Lunar Birth, Dispelled Battler
Drawback: Pride
Adventuring Skills: Intimidate +8, Knowledge (Arcana) +5, Spellcraft +5, Use Magic Device +8
Background Skills: Knowledge (History) +2, Perform (Oratory) +8
Languages: Roman, Greek
SQ: Bloodline(Imperious), Cantrips, Eschew Materials, Student of
Humanity, Heroic Echo

Spells:
...0 DC 14
.... Detect Magic, Read Magic, Acid Splash, Daze, Prestidigitation, Ray of Frost
...1st DC 15 4/day
.... Magic Missle, Mage Armor, Moment of Greatness, Ear-Piercing Scream
Gear: masterwork steel spear, masterwork backpack, waterskin, bedroll, torches(5), bread(2), cheese(2), honey, dried meats(2), potion of barkskin, potion of shield, potion of cure light wounds(4), Pavilion Tent, trail rations(10), Mint, Petteia board game
Weight: 90.5
CC: 76|153|230
Coin: 99gp 1cp

Archmage:

Hard to Kill-
Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Mythic Power-
Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.

Surge 1d6-
You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.

Arcana:
Arcane Surge-
As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. If you prepare spells, this spell must be one you prepared today (even if you have already cast it); if you're a spontaneous caster, this spell must be one of your spells known. If the spell requires a saving throw, any non-mythic creatures affected by the spell roll twice and take the lower result.

If you must attempt a caster level check for the spell to overcome a creature's spell resistance, you can roll your caster level check twice (adding your tier to each) and take the higher result. You can't add a metamagic feat to a spell you cast using this ability.

Path Abilities:
Blood Intensity-
Your mythic power intensifies your sorcerer bloodline. Select an additional bloodline feat from your bloodline's list of feats. You must meet the prerequisites for that feat. You can also cast each of your bloodline spells once per day without them counting toward the number of spells you can cast per day. You must have the bloodline class feature to select this ability.

Mythic Feats:
Eschew Materials-
You can cast any spell with a material component costing 10 gp per tier or less without providing that component. If you expend one use of mythic power while casting a spell that requires a material component costing 50 gp per tier or less, you can cast it without providing that component. Expending two uses of mythic power instead allows you to cast a spell that requires a material component costing 100 gp per tier or less without providing that component.

History:
Born the middle child of five, Titaia was the youngest daughter of Maphili one of the generals of the Amazonian army. Like her sisters, much was placed upon Titaia's shoulders but when her magic awoken everything changed. Her training along side her sisters was stripped from her and she was taken from her family to learn the art of magic from those who had it.

Years passed and she gained control of her inherent magic and set out into the world to learn more about her magic, and why the gods awoken only her blood in the family.