U1:The Sinister Secret of Saltmarsh 5E (Inactive)

Game Master nilesr

Map found on Sanbalet
Parchment with Strange Symbols


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Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"By the gods! I warned you to be careful...."

Peren moves towards the room, and takes a stab at the spider.

1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Death Save #2: 1d20 ⇒ 12

*Gasp!* *Choke!*


Encounter Map

Botting Carric, he hasn't posted since Friday.

Carric moves into the room, firing his bow 1d20 + 5 ⇒ (10) + 5 = 15 hitting the spider for 1d8 + 3 ⇒ (4) + 3 = 7
Kirian [-1+1DST] makes a DST!
Habbi moves into the room, and swings but misses.
Peren moves into the room, standing over the prone and helpless Rolen, he stabs at the Spider but misses.

Round 2
Rolen [+1 DST] DST: 1d20 + 1 ⇒ (12) + 1 = 13
Spider[-17HP] bites at 1d2 ⇒ 1 Habbi 1d20 + 5 ⇒ (6) + 5 = 11 missing!
Carric
Kirian [-1+1DST]
Habbi
Peren

Round 3
Rolen [+1 DST]
Spider[-17HP]
Carric
Kirian
Habbi
Peren

Good guys are up again.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Sorry, did not think it was my turn in initiative.

Round 2

Carric fires again at the spider.

LB Att: 1d20 + 5 ⇒ (2) + 5 = 7
LB Dam: 1d8 + 3 ⇒ (3) + 3 = 6


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Peren again stabs at the hairy beast, hoping to stop it before anyone else falls to its powerful venom.

Attack-melee: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Encounter Map

Carric fires and misses.
Kirian [-1+1DST]
Habbi
Peren stabs the Spider for 5 damage

Round 3
Rolen [+1 DST]
Spider[-22HP]
Carric
Kirian
Habbi
Peren

Waiting on Habbi, Rolen and Kirian (both of the latter need DST)


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Question for the DM: can Inspiration be applied to a Death Saving Throw?


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Fighting DEATH!: 1d20 ⇒ 18


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Death Save#3: 1d20 ⇒ 6

Not looking good here...


Encounter Map

@Kirian Yes ANY d20 roll can have inspiration applied for advantage. Also, just waiting on Habbi, its been a little over 24 hours but I'll give him a little more time before botting him.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"What is this thing?!?" Habbi swings his mace again, drawing it away from Kirian and Rolen.

Doesn't Peren get sneak damage, because I am also adjacent to the spider?

Mace: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Bonus action (healing word on Kirian): 1d4 + 5 ⇒ (2) + 5 = 7


Encounter Map

@Habbi Yes he should have, but it doesnt matter because...

Habbi heals Kirian and smashes the spider into gooey bits.

Combat Over, Everyone gets 40XP


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Blasted spider!" Habbi grumbles as he tends to Rolen's wound.

That was brutal!

Medicine check: 1d20 + 4 ⇒ (10) + 4 = 14

EDIT: "I am tapped out on healing magics, so we are probably going to have to rest for a bit. Especially with Rolen, here, passed out."


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian's eyes dart open, "...mmmpartment..." he mumbles.

Kirian gasps as he sits straight up.

"Thank you Habbi. I'm really trying not to make a habit of this."

He glances over at Rolen laying on the ground, "Is Rolen going to be alright? I remember a large spider, and then nothing."


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Habbi looks at the wound, applying some wine from his wineskin. I have found that rubbing alcohol works wonders for venom bites, especially if applied immediately. ;) "I think so. He took a full dose of that venom, but he is strong. He'll pull through."


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric, obviously concerned with his friend's well-being, leans over Habbi's minstrations.

I have seen him take much worse, but we do need to rest.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"That thing was HUGE!!! Glad we took it down before it could poison all of us. Is Rolen going to be OK Habbi? Maybe we should retire to the Inn and rest..."


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"We could, we could. Does everyone want to go all the way back to town, or camp outside down the road? Then we can start early tomorrow morning." Habbi prepares to lift up Rolen and head back out the front door.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

"We should stay close, but if a proper bed will help Rolen heal faster, then we do what's best for him."

Kirian examines the chimney again for the hidden compartment he found just before being attacked by the spider.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Let us find a relatively defensible campsite down the road a ways.

Carric gathers his things and bends to assist with lifting Rolen.

Come, someone help me carry him out.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"Whatcha doing over there Kirian? Are there more spiders?", the halfling asks watching the wizard search the chimney.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

To Peren, "I could swear I found something before I was attacked. I know it's here somewhere."

Investigation: 1d20 + 6 ⇒ (15) + 6 = 21

Advantage: 1d20 ⇒ 12

I'm adding an advantage roll here because Kirian now knows to look for a hidden compartment.


Encounter Map

Short rest is a thing in 5E....

Kirian investigates the Chimney and finds a hidden brick. Inside the brick hidey hole are four gemstones and a ring!


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

But Rolen cannot take a short rest, because he is unconscious, correct? That was always my understanding. How long does it take for him to wake up?


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Score!

Kirian quickly studies the gems and the ring. For a brief moment he considers trying on the ring then decides one near-death experience per day is enough and pockets everything.

"I'll study those later after we get poor Rolen situated."

Kirian grabs Rolen's backpack, longbow and quiver to carry out while the others lift Rolen.

Habbi, looks like you can do a DC10 Wisdom (Medicine) check to stabilize Rolen, and he'll regain 1HP after 1d4 hours. So it's probably going to be a long rest for the group.


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

YEah I am a little unsure if I can heal when unconscious or not? Based on the way its put together I think it makes sense stutter awake after an hour...


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Made the stabilize check on him. We can take a short rest after he wakes.

Time til Rolen wakes: 1d4 ⇒ 1

Not bad. Will that work, DM?


Encounter Map

Yup. Sounds good, 2 hours go by and you guys take a short rest.

However:
1d20 ⇒ 19 1d20 ⇒ 11 1d20 ⇒ 15 1d20 ⇒ 15 1d4 ⇒ 2

30 minutes into your rest, Carric hears rustling and movement in the kitchen area.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric tells the others in a low voice, as he drawsvan arrow to his bow.

There is stirring in the kitchen.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Habbi gets up, "Let us check it out, you guys stay behind me."

Slinging his shield, Habbi moves down the hall. Am going to be 'dodging' and interposing myself between my new friends and the threat.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian nods to Carric and Habbi and stays close behind them.


Encounter Map

Rolen is still paralyzed =/
Habbi approaches the kitchen and spots several large rats chewing on the remains of the centipedes that were slain there. The Rats sniff the air and then squeak in protest at the intruders, they won't give up their meal without a fight!

Initiative:

Habbi: 1d20 + 0 ⇒ (17) + 0 = 17
Carric: 1d20 + 3 ⇒ (14) + 3 = 17
Peren: 1d20 + 3 ⇒ (17) + 3 = 20
Kirian: 1d20 + 3 ⇒ (19) + 3 = 22
Giant Rats: 1d20 + 2 ⇒ (11) + 2 = 13

Fortunately, the heroes have quick reactions and all get the drop on the Rats! Advantage on your attacks this round!

Round 1
Kirian
Peren
Carric
Habbi
Rats

Heroes are up, Map is updated.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian leans in between Carric and Habbi and hurls a Fire Bolt at the closest rat (red).

FB Att: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Advantage: 1d20 ⇒ 3
FB Dam: 1d10 ⇒ 9


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Bloody heck, I thought this was 30 mins into the short rest AFTER Rolen woke up with the 1 hp!

Habbi moves right into the door and smacks the red rat, since we got surprise! Unless Kirian kills it, in which case, I move so that I can hit green!

Mace: 1d20 + 6 ⇒ (3) + 6 = 9
Advantage: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

You have GOT to be kidding me. :(


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Surprise Round

Carric slides back outside the door and leans in to fire at the nearest rat not engaged with his Habbi.

Vermin abound in this cesspool.

LB Att: 1d20 + 5 ⇒ (10) + 5 = 15
LB Att Adv: 1d20 + 5 ⇒ (8) + 5 = 13
LB Dam: 1d8 + 3 ⇒ (5) + 3 = 8


Encounter Map

Round 1
Kirian roasts a rat!
Peren moves up and stabs at a rat 2d20 ⇒ (3, 8) = 11+5 hitting for 1d8 + 3 ⇒ (7) + 3 = 10 the rat squeaks and dies.
Carric fires his bow, killing a rat.
Habbi moves into the room and swings around, missing.
Rats swarm Habbi!
Pink 2d20 ⇒ (16, 18) = 34+4 hit for 1d4 + 2 ⇒ (4) + 2 = 6
Blue 2d20 ⇒ (8, 1) = 9+4 miss
Yellow 2d20 ⇒ (2, 10) = 12+4 miss

Round 2
Kirian
Peren
Carric
Habbi
Rats

Heroes are up, map is updated.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Crap, crap, crap!" Habbi spins, throwing the rats off of him and smashing his mace around him! Aiming to hit any rat that is still alive, since I move last.

Mace: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian takes aim at another (yellow) rat with a Fire Bolt.

"Hang on Habbi! Try not to squirm too much!"

FB Att: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
FB Dam: 1d10 ⇒ 10


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Sorry for late post..and thanks for DMPC...busy day of audits here!

Seeing one of the rats fly off Habbi, Peren again attempts to stab the creature.

Attack-melee: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

{ooc]Yellow unless killed by Kirian, then the blue one[/ooc]


Encounter Map

Habbi smashes a rat, Peren skewers one and Kirian blasts the final rat to smithereens.

Combat Over, everyone gets 30XP

You can take your short rest now, the random encounter rolls are done.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Whew, will spend my 1 HD. When Rolen wakes, can he use his Second Wind, then take the short rest?

Hit Die: 1d8 + 2 ⇒ (2) + 2 = 4

Not quite at full, but it'll do for a spell.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian makes a weak attempt at humor,

"Anyone hungry? We have some fresh baked rodent..."

"..."

"...I'll be over in the corner studying my spellbook. Don't mind me."


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

zzzzz

-Posted with Wayfinder


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Habbi leans against the wall, a smile on his face. "Oh, no rat for me, thank you. I am hating this house more and more..."


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"Boy! What's next? Giant earwigs scuttling from the sink...or..or...maybe a colossal cockroach hiding under the diningroom table!!"

The halfling seems to be slightly hysterical after the repeated attacks by the house vermin.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Ha ha, makes me wish I took poison spray! RAID?!?


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian looks up from his book, unfazed by Peren's excitement.

"I'm starting to doubt this house is actually haunted. The vermin would have scared off even the ghosts."

Poison Spray does seem like a nice option now.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Hit Die: 1d10 + 1 ⇒ (5) + 1 = 6

Carric enters a brief meditative trance, and he stands to stretch after a short period, feeling quite refreshed. He spends a few minutes gathering his arrows before checking on Rolen.

Well, can we get some healing into Rolen, or do we need to leave him out of further exploration?


Encounter Map

Carric you haven't taken any damage....why roll your HD? Rolen still needs to be healed. He can roll his HD since he wakes up at 1HP after an hour.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

While waiting for Rolen to awaken, Kirian pulls the ring he found from his pocket and studies it intently, looking for familiar markings, inscriptions and properties.

"And what are you, strange ring?"

Arcana: 1d20 + 6 ⇒ (18) + 6 = 24

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