Xerxes

Rolen Lithlinde's page

113 posts. Alias of PirateDevon.


Race

AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

About Rolen Lithlinde

Male Wood Elf Fighter (Soldier) 2
Chaotic Good
Height: 5'9", Weight: 185 LBS, Age 115
Init +2; Passive Perception 13
XP:
Inspiration:

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DEFENSE
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Armor Leather (11 + Dex)
Shield
ROP +1
AC: 15/17 (Shield) (No Armor - 13)
HP: 19

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OFFENSE
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Speed 35 ft.
Melee
Longsword (1h) +5 1d8+3
Longsword (2h) +5 1d8+3
Handaxe (x2) +5 1d6+3
Ranged
Longbow +5 (1d8+3) (20 Arrows) (150'/600')
Handaxe (x2) +5 1d6+3 (20'/60')
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STATISTICS
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Str 17, Dex 16, Con 13, Int 12, Wis 12, Cha 10
Proficiency Bonus +2
Weapon Training: all Simple, all Martial
Saving Throws: Advantage vs. Charm, Strength (+5) Constiution (+3)
Tools Gaming Set - Cards, Vehicles - Land
Skills Acrobatics (+5) Athletics (+5), Intimidation (+2) Insight (+3), Perception (+3)
Languages: Common, Elvish, Goblin
Gear: Explorer's Pack: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50' hempen rope, insignia of rank - Sargent of Dreadwood Rangers, playing cards, belt pouch

Coin:
PP:
GP: 10
EP:
SP:
CP:
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CLASS FEATURES/RACIAL TRAITS
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Darkvision 60' dim light at bright light and darkness as dim light.
Keen Senses Proficiency in Perception.
Ability Increase +2 Dexterity as an Elf, and +1 Wisdom as a Wood Elf.
Fey Ancestry Advantage on saving throws against being charmed, and magic cannot put you to sleep.
Trance No sleep required. Four hour meditative trance is all that is required, and it equals a full 8 hours sleep.
Mask of the Wild You can attempt to hide when lightly obscured by natural phenomena like foliage, heavy rain, falling snow, and mist.
Fleet of Foot Base Speed equals 35'.
Great Weapon Fighting: 1s or 2s rolled for damage may be re rolled. Take second result. Weapon must be 2 handed or versatile.
Second Wind[: Bonus Action - 1d10+level HP. Must rest before next use.
Action Surge: {1} Take additional action. Must rest before next use.

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BACKGROUND - SOLDIER
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Specialty - Infantry
Military Rank - Sergeant Soldiers loyal to the Rangers of Dreadwood still recognize my authority and influence, and they defer to me, if of lower rank. I can invoke my rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. I can also usually gain access to friendly military encampments and fortresses where my rank is recognized.
Personality Trait: I can stare down a hell hound without flinching
Ideal: When people follow orders blindly, they embrace a kind of tyranny.
Bond: Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
Flaw: I have little respect for anyone that isn't a proven warrior.

History/Backstory:

Much like his friend Carric, Rolen was born and raised in a Wood Elf settlement in the northern Dreadwood under the rule of the Kingdom of Keoland. Unlike Carric however, Rolen's parents were druids and clerics, keepers of peace and nature. Rolen found little solace in such matters and found himself always lingering when learning of the martial arts of his people. When opportunity struck, Rolen joined the military.
With a powerful build and a less than congenial manner, Rolen was given duties as general infantry and often served as part of the rapid force that was often meant to strike decisive blows against the enemy. Not all such plans work, however, and Rolen thought his live over at the hands of a failed assault until he was saved by one of the premier scouts of the Rangers. Rolen vowed that day to never leave Carric's side.
When Carric left the Deadwood, Rolen left with him, the leadership of his unit happy to convey the same special arrangement on the warrior as they had the Ranger and to see the dour disposition sent off to other lands. Now Rolen serves Carric as a bodyguard and aide and perhaps a somewhat all too pessimistic but exceptionally loyal companion.

Rolen has followed Carric to the town of Salmarsh.