U1:The Sinister Secret of Saltmarsh 5E (Inactive)

Game Master nilesr

Map found on Sanbalet
Parchment with Strange Symbols


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Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

I had myself at 6/11 before the HD.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Still skittish, Peren sits down beside the unconscious Rolen and starts talking to him as if he were awake.

"I'm not saying that I am scared of all these giant bugs, or the weird noises, but one can never be too careful, am I right? I mean, look at you, a warrior and such, but one spider's venom and, POW!, just like that you are down. How would a little fella like me survive. Yes, yes, I know I am quick and such, but that can only take you so far...am I right?? Anyway, I hope you get better soon. I do enjoy these talk we have..."


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Rolen starts awake after a while and runs his head, That was...unfortunate.

1d10 ⇒ 2


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Rolen, you add your Con modifier when spending HD. So that would be 3 hp.

"Rolen, you don't look so good. Maybe we should make camp outside and come to check this place out tomorrow. We are beat to heck, and the vermin in this place is brutal!"


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Right I knew that I just didn't think to pt it in there...I swear :p

Rolen frowns, I'll be okay. If we need to move on I can do it.

The elf stands and sways a bit then shakes his head, IT might be best to rest a bit.


Encounter Map

Kirian studies the ring and finds it has magic properties! It is a Ring of Protection .

Rolen wakes up from his nap and is a bit unsteady on his feet.

What's next intrepid heroes? I have more vermin to throw at you =)


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian puts on his fancy new ring. AC updated.

"I'd say this was worth almost dying for. Again."

"Rolen, I'm glad you're feeling a bit better, but perhaps we should camp outside and let you recover fully. I have a feeling we'll need you at your full strength."


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"Wow..nice ring. Was it magical? Yes..yes..lets go and rest and get away from this house of horrors for a bit!", the panicky halfling says.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Okay, if I remember correctly, there was a campsite maybe an hour away that we used to use when I was young and we would come out to dare each other to approach the house. It's been a while though... I hope I don't get us lost!" Habbi grins as he grabs his pack. "Ready, Rolen?"

I hope you don't mind me making that up. Just thought it would make sense with the lore of the place being haunted and so close to the town.


Encounter Map

Ok, so the party leaves the house to camp for the night after a grueling few hours in the Haunted House. Did you bring camping gear with you? What are the watches? Do you even set watches?

Does something ruin their night?:

1d20 ⇒ 17
1d20 ⇒ 5
1d20 ⇒ 11
1d20 ⇒ 7


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

To the others, "I volunteer to take the first watch, and Carric can follow, since we don't require actual sleep."

Leaning in to Carric and Habbi, whispering, "We need to make sure Rolen rests. I know he'd to want to stand watch, but he must rest. And I'm worried that this has been too much for poor Peren, and perhaps having him watch isn't good for any of us right now."


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

assuming I don't know about the aside "Right lll take the last. I should be ready by then."

-Posted with Wayfinder


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"I'll stay up with you Rolen...I am use to getting up early at home to open the store...."


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"I'll wake up early and take last watch with Rolen," Habbi says in contemplation, "I need to be awake for the rise of the sun anyway."


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric nods to Kirian. He approaches Rolen, and places a hand on his shoulder.

Hey soldier, get a full night's rest. We will need your sword arm early, and I cannot be having you drop on me again. I will take your watch. You know I can have you up and at them quickly.

He turns back to the others.

So, three watches, Kirian, Me, and then Habbi. Let us get to it, then.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

In a small voice Peren turns away from the group and says, "Well then, I guess I will just bunk down and dream of giant bugs eating all of us, then shall I?"


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Peren, you can always join me on my watch, buddy," Habbi pats his friend's shoulder.


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Rolen twists his face up a bit but nods at his fellow wood elf and moves to make camp for the night...


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian sits on the first watch, keeping his eyes and ears open for trouble. He shivers a bit in the cool night air but hesitates to light any fires lest he spoil his darkvision or advertise the party's location to any unwanted visitors.

His mind drifts over the events of these last two days, and he wonders how he feels so calm about nearly dying twice.

He can't help but wonder if they're on the right track with exploring the Alchemist's house, whether it holds deeper secrets or really is just an abandoned nest for insects and vermin.

"I suppose we'll learn more tomorrow. I hope it's worth the price we've paid so far." he quietly mutters to himself as he stares off into the darkness.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


Encounter Map

The band of novice adventurers rests for the night and, while their accommodations are rough, they manage to get some rest and feel recovered in the morning.

When the party approaches the House again, they see the front door is now opened.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian casts Mage Armor on himself before the party gets to the house.

He then quietly looks around as they approach the door...

Stealth: 1d20 + 5 ⇒ (19) + 5 = 24

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Quiet as a cat, to catch the giant rats.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Peren smiles at Habbi's offer.

"Thank you my friend. This is all so very...intense. Just think..a few weeks ago I was just a simple shop-boy in my families business, and now I am killing giant insects and lizard people and trying to solve a mystery. It's just...well..a lot to take in. I'll be ok. A good night's sleep will do me wonders...and a big breakfast!"


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Of course, my friend. This is adventure, right? "

--

Noting the open door, Habbi asks the others, "You think it was someone from town checking up on us?"


Encounter Map

Kirian gets to the front door quietly and peeks in. He sees nothing amiss.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian holds his position at the door, and waits for the others.

He whispers, "Carric, Rolen, which of you is the better tracker? You should have a look around before we go inside again."


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Rolen tilts his head towards Carric.

-Posted with Wayfinder


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric nods, and quickly surveys the perimeter of the house before returning to the others up front. He searches for tracks, and if he finds any, he uses his skills to see where they lead.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Perception Adv Fav Enemy: 1d20 + 4 ⇒ (2) + 4 = 6
Survival: 1d20 + 4 ⇒ (6) + 4 = 10
Survival Adv Fav Enemy: 1d20 + 4 ⇒ (15) + 4 = 19

Favored Enemy (Humans and Orcs) Advantage on on Wisdom (Survival Checks) to track your favored enemy as well as intelligence checks to recall information about them.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

Peren sneaks up to the door and takes a peek in with everyone else.

"See any bugs? No? Ok, then lets check out the rest of the main floor!"

Peren will go to the door that is across from the little front room on the left.


Encounter Map

Carric checks the doorway for tracks, and obviously finds the party's own. There are several different sets of tracks that appear to be from a range of time, some older than a few weeks, some only a few days old.

Peren meanwhile moves straightaway into the house and flings open a door.

This room was once a writing room or study. Against the wall under the windows is a large wooden writing desk partially broken and riddled with damp rot. There are three drawers in each pedestal and a large central drawer; the latter is closed but the others are all open -- two obviously broken open forcibly.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

Habbi watches his friends, readying a sacred flame in case more of that blasted vermin strike again!


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"well, well...I don't think ghosts or bugs would have broken open those drawers."


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Rolen pulls his sword and shield in response to Peren's comment, Well hopefully whatever it was can bleed.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

"Peren, can you inspect the central drawer? At least see if you can detect any movement?"

"I'd be hesitant to just open it."


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Kirian, could you open it with your magic hand? It could be safer..."


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

To Habbi, "I can certainly try to open it, if it isn't locked. The Mage Hand can't lift much either."

Kirian casts Mage Hand and tries to slowly pull the drawer open with it.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"Lets have a look shall we!"

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Open Lock (if needed): 1d20 + 4 + 3 ⇒ (17) + 4 + 3 = 24


Encounter Map

The mage hand fails to open the drawer, but Peren's deft fingers unlock the drawer and inside he finds a false bottom!

Peren Finds!:
A potion of healing and 23GP in coinage in a small bag.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Oo, what'd you find, buddy?" Habbi briefly forgets that they are in a place filled with deadly vermin and moves to stand over the halfling.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"Take a look! Some money and what looks like a healing potion", the halfling says, showing the group the items from the drawer.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

"If only we'd had that yesterday. Good find, Peren."


AC: 15/17; Passive Perception 14; Init +3; Saves: Str +5, Con +3;

Rolen grunts in agreement but continue to watch warily for surprises...

-Posted with Wayfinder


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Nice! Hold on to that just in case we need it." Habbi smiles at his old friend.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

"So where to next? Shall we have a look at this big room that's adjacent? Should we explore upstairs?" Kirian points in multiple directions.


Male Halfling Rogue 4 | AC 15 | HP 23/23 | S+0/D+6/C+0/I+4/W+1/C+1 | Perc +3 | Init +4

"Lets finish this floor...just to make sure nothing sneaked out and surprises us!"Peren says as he moves to the next door at the end of the hall.


male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4

"Let's check the end of this hallway first," Habbi nods toward the door, readying a spell sacred flame in case there are dangers within.


Encounter Map

Peren opens the door at the end of the hallway and sees

A door in the north wall leads onto a small paved patio, the paving now cracked and overrun with weeds. There is a pile of refuse in the southeast corner. Otherwise, the room is bare.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

Kirian walks into the room and looks around slowly.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric continues to check behind him as the party advances to make certain there is no threat from the rear.


Encounter Map

Kirian strides into the room and is quick to notice the floor here is very degraded, and could fall out in spots. He stays away from the rotten places, but he's sure it's not safe.


Male High Elf Wizard 4; AC: 12/15 (Mage Armor+DEX); HP: 26/26 Temp HP: 0/0 Passive Perception 13; Init +4; Saves: STR -1 DEX +2 CON +2 INT+6 WIS+3 CHA+0 HD 4/4, Spell slots 1:4/4 2:3/3, Insp:0

"Careful everyone. The floor here is rotted. We need to watch how much weight we put on it."

Kirian carefully unties his quarterstaff from his backpack and uses it tap in front of him to find spots to avoid.

Are any spots exposed enough that I can easily see what's below?

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