Tyranny and Anarchy - Curse of the Crimson Throne (Inactive)

Game Master Corsario

"Tyranny and anarchy are never far apart." - Jeremy Bentham

Wererat Sewer Dens

Loot Tracker


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Vancaskerkin wakes after two rounds anyway. He struggles briefly against his bonds, but soon gives up and slumps against the wall.

As Gyllan searches he comes up with the following items:

1) potion, swirly green in color
2) MW chainmail
3) MW Spear
4) MW composite longbow (with +2 draw strength)
5) 20 arrows
6) silver dagger, stuck in the table

The items have been added to the loot tracker. Let me know how you decide to disburse them. Hurray 500 posts!


"How about a conversation? What did you do to piss the Guard off?" asks Corso as he crouches in front of the man.


Human (Varisian)

Arianna nods toward Gyllan, acknowledging and appreciative of the man's comment.

"I'll let you gentlemen deal with our 'friend' while I have a look at what Gyllan found for us."

Detect Magic

Spellcraft for Identification (if applicable):

#1: 1d20 + 7 ⇒ (16) + 7 = 23
#2: 1d20 + 7 ⇒ (9) + 7 = 16
#3: 1d20 + 7 ⇒ (9) + 7 = 16
#4: 1d20 + 7 ⇒ (18) + 7 = 25
#5: 1d20 + 7 ⇒ (9) + 7 = 16
#6: 1d20 + 7 ⇒ (20) + 7 = 27


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

-Creeps around in the background.-


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Durriken nods at Arianna, silently thanking her for the healing and putting Verik to sleep, then checks the drawers of the desk while Corso talks to the groggy man.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Sneaky dotting...


The potion turns out to be a potion of cure moderate wounds and the 20 arrows are all +1. The rest of the items are mundane.

Vancaskerkin just smirks at you. "Quittin' the guard tends to piss them off. Guess that's why they sent you after me. I was expecting a full scall invasion, not you lot."

Ulgrim:
Called off the line, you are sent to the Citadel HQ. Field Marshal Kroft is at her desk as you enter. After the preliminaries, she gets right to the point. "Sent a field team in. I am afraid they are a bit underpowered for the next job I have for them. Get your gear together. When they return, I want you to join them. Understood?"

Iozif:
Your character will have formed a friendship with the local watch sergeant, Grau Soldado. He is an honest forth-right sergeant and the whole neighborhood likes him. Since the death of the king, and the unrest, Soldado has started a slow spiral. He appears unshaven and unsteady, and yesterday, was obviously intoxicated on duty. Today, you haven't seen him at all. Ask me some questions and I'll give you some background.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

DM Doc Evil:

This sounds good to me. I'm guessing that he'd be the local sergeant for the Ridgefield neighborhood of North Point (as this is where I mentioned I was thinking I'd live)? Do I know any of the local haunts he frequented? Has the unrest from the King's death been bad near my neighborhood? Do I have any knowledge of what might be troubling the man (e.g. debts, threats, domestic problems, etc.)? Do I know who he reports to?

Knowledge(Local) untrained for the above: 1d20 ⇒ 20 As this is untrained, I'd only know things for DC 10 or less.

Edit: What a way to waste such a nice roll.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

Korvosan Guard Citadel HQ

After saluting the Field Marshal Ulgrim nods. "Yes mam. I'm ready to go whenever you need me. The clerics got me all healed up from last night. Do I know anyone on this field team? What will our mission be?"


Puckering his face, Corso looks at the man and ignores his plea, instead appealing to the man's sense of purpose: "Very well, then what have you been working on here? It looks like a good place to get meat on the cheap, but what was your purpose? If there is any way we can salvage this place to help the people, we'll do our best. If not, we'll just lock the place as we leave..."

Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11


Ulgrim:
The Field Marshal sighs. "The operatives were mercenaries hand-picked by the Queen and her bodyguard. None of them are of the Guard. I want you to be our voice inside that group. Make sure they follow the laws of the city and Church of Abadar. I don't need another group of rogue agents running around the city. I trust you can handle this task. It is possible I will have a side mission for you from time to time, or an agenda I do not share with the rst of the group. Are we clear?"

"As for the new mission, it is sensitive. I will keep it secret a while longer yet and see if the group returns successfully from their first challenge. You will be briefed when the time comes. Now back to your training. Any questions." She nods, dismissing or opening it to you for any questions.


Iozif:
Your knowledge of the man is as a passing acquaintance. The rumor/story in the neighborhood is that Soldado is/used to be a great swordsman, even training under the very best, Master Orsini himself. But they had a falling out (some say over a girl) and Soldado joined the Guard instead. Here he was under-utilized perhaps but loyal and served his neighborhood well, always settling disputes fairly, never taking bribes or hush money like some of the other sergeants did. As a result, crime in North Point fell and the area thrived. You do not know anyplace he haunts, but the Three Rings Tavern is a as good place as any to start looking. It's a well known establishment owned by a former adventuress and member of the mysterious Pathfinder Society, Theandra Darklight.

The unrest from the King's death has not been especially bad in North Point (partially due to the good police work in the past) but it has been widespread and hard to keep out of any place. Mumblings and rumors especially among the middle classes is at an all time high. The Queen's extravagant Chelish lifestyle and who will pay for it seems to be the biggest issue.

You have no knowledge of what might be troubling the man other than the general unrest in the city. There is a Captain of the Guard for each of the city's wards. This captain, Undermarch by name, offices out of a post near the Bank of Abadar. Folks say he is a hard, strong-disciplined officer.

Thanks. I need you to play your looking for this man and mix it in with the group. I'd like you to bump into them(they are in North Point) somehow and raise the issue of the missing guard. You can do some looking etc along the way as you please.


Vancaskerkin sighs deeply. "It was all her idea. Get away from the Guard, she said. Start a front and the people will follow. The city is ready for a new leader, she said." He looks wistful and shakes his head. "I knew i could never lead the whole city, but she kept saying someone had to. Can't let the Queen stay in charge. I thought giving free food to the people'd make me popular, but them crazy lads downstairs, scar't most of the folks off. They are doin' some funny business on the side as well, but I ain't figured out what yet."

He seems resigned to his fate, almost stoic in the face of what might be considered treason or at the very least desertion. Both are capital crimes.

Any subdivision of the loot from VV? Or are you taking it to turn in with him? Loot Tracker should be updated for your latest Identify rolls.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

Citadel HQ:

"No, mam. Call me when you need me," Ulgrim says, snapping off another salute before leaving the Field Marshal's office.

I do have a question though. How do I know what the laws of Korvosa are? Can you tell me? Make a list for me? Do I need to roll some kind of knowledge check or something?


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

"Whose idea was it?" Gyllan asks Vancaskerkin suspiciously. "Who is this she you're talking about? The more you help us understand what's going on, the easier it's likely to go for you when we get back to Marshal Croft."

He takes a look at his companions and says, "I said somethin' was fishy when we first got here, told you what I was worried was happening. I think we should take a closer look at the meat they've been giving out here." Gyllan then turns abruptly back to Verik and says, "And you'll come along while we figure it out, so I can get a read on how much you really know about what your 'crazy lads' were up to."

Diplomacy, to convince him to talk: 1d20 + 4 ⇒ (20) + 4 = 24
Sense Motive vs Favored Enemy: 1d20 + 10 ⇒ (12) + 10 = 22

And hurray indeed, to 500 posts! Thanks for keeping us going on this game, DMDE, when all seemed lost!


Ulgrim:
Here is an excerpt from the well done Pathfinder Chronicles: Guide to Korvosa, which you can order from Paizo as .pdf, but it isn't free...Perhaps this will give you some guidance? If you have more specific questions, ask them, or ask them IC.

Ten Crimes and Punishments
Punishments for violent crimes in Korvosa are harsh, but the general populace considers them fair. Non-violent crimes carry differing punishments depending on the disposition of the criminal: A member of the thieves’ guild (the only legal guild in the city) or a registered gang might receive a lighter sentence than does a freelancer, depending on the crime in question. The following selections of crimes and their punishments (listed in order they are applied) should not be construed as all-inclusive. Korvosa’s legal code fills multiple thick volumes.

Treason:Torture, death; no appeal
Murder: Torture, death; no appeal
Rape: Torture and castration, imprisonment (10–20 years), death; no appeal
Armed Robbery: Pay restitution or lose a hand, imprisonment (10–20 years)
Arson: Pay restitution or branding, imprisonment (10+ years); plus murder charge if fire kills
Unionizing: Branding, imprisonment (5–10 years); no appeal
Accidental Death: Pay restitution or torture, imprisonment (5–8 years)
Robbery: Pay restitution or lose a hand, imprisonment (2–10 years), pay restitution
Drug Use: Imprisonment (4–6 months pre-trial, plus 2–3 years if guilty)
Burglary: Pay restitution, imprisonment (1–2 years)

A member of the Cerulean Society (thieves’ guild) or a registered gang can expect to receive a lighter sentence of around half the common punishment for these crimes.


"She's nobody, just my Vudruan lover, Vimanda. She comes to me here and whispers things. She helps me plan. She said food would be at premium during the chaos, and running this abandoned shop would bring the neighborhood round to our side of things. An' she was right. Half o' North Gate'll come running if I call em too now. It's not too late, you can join us. I'm sure she'll find the right job for you."

A smirk appears on his face as he thinks of the minor revolt he could lead if freed. You haul him downstairs as you being to poke around in the butchery. He seems disinterested and far away. You get the sense that he didn't have much to do with the day-to-day runnings of the meat packing; apparently, his mindw was involved in other things.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

North Point:

Iozif Vasile, doctor in training, left his apartment in a huff. The one respectable guard in this forsaken city leaves right in the middle of a batch of riots. Sighing in exasperation, he took a turn down a side street, heading towards the Three Rings Tavern in hope of finding Soldado drowning his sorrows there. Honestly, it's like the universe is conspiring against me and my studying. If he can't keep the peace, then how am I to become a doctor with the noisome plebs yelling and shouting about the Queen at all hours.

Although Iozif grumbled about his studying, he did care about the guard, Grau Soldado, and his sudden disappearance didn't bode well. Could the man have finally angered the local criminals enough for them to threaten him somehow? No... no... save the speculation and focus on the facts. With that final thought, he found himself in the street in front of the Three Rings Tavern. Shrugging in resignation, he entered, keeping a casual hand on his longspear and glancing around the room.

If Grau isn't there.

Frustrated that the man wasn't making his life easier, Iozif wanders over to the bar, casually glancing at the other patrons before asking the bartender in a raspy voice, "Any chance Sergeant Soldado has been through today? Blasted man seems to be having issues of late and I'd hate for North Point to start burning with riots just cause he's not around."

If he is around, I'll figure something else out. I'm assuming he isn't though. :)


A Vudran named Vimanda...

Knowledge (local): 1d20 + 4 ⇒ (16) + 4 = 20


"Being loved by a girl and loved by your neighbour is one thing. Running a revolt when the whole town is rioting? That can't be good. You've been misled. The Queen is trying to help restore peace and prosperity to Korvosa."


Human (Varisian)

Arianna looks up from the gathered items to ask Vancaskerkin a simple question.

"What is it you hoped to gain by this revolt? Surely there was more to it than the request of a lover. What were reasons of this, Virmanda?"

Diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5

Hmmm...perhaps I should have just poked him in the eye with a sharp stick instead...


Corso Knowledge:
The only Vimanda you've heard of is not a Vudran (not quite). Vimanda Arkona is the young daughter of Glorio Arkona. The Arkona's virtually rule Old Korovosa with hands in nearly every criminal enterprise and have ties all throughtout the city. The Arkona family made their money trading with Vudra and now have a virtual monopoly on that lucrative trade. Could be this is the same person.

Vancaskerkin just shrugs. He has said what he can about the minor revolt that you have stymied. "Are you taking me in? You know they'll kill me, right? You can just let me know and forget the whole thing. I'll skip town and head back to Riddleport where my dad is. You'll never hear from me again."


Iozif:
The man behind the bar is an enormous Shoanti warrior with multiple tattoos and facial piercings. He grunts "Soldado was here yesterday. He drank more than a man should and stumbled off into the night. He was muttering something about a girl, but I was too busy with the chaos to pay much attention."


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Durriken listens to the interrogation absently as he pokes around in the various rooms, looking for some clues as to what was really going on here.

perception: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

North Point:

"So he's not been through today then..." Iozif muses aloud, stroking his chin thoughtfully. Frustrating that I've little more to go on. I suppose I should see his captain... but first, can I learn anything more. Returning his attention to the barkeeper, he asks, "Any chance anyone here spoke more with him? Anyone who might know more about the girl problems that he mentioned?" After listening impatiently to the bartender's reply, he flips the man a silver piece and says, "Thanks for the help, master .... ah... well no matter."

If there is someone around, I'll retroactively talk to them. Moving on otherwise.

After concluding his business at the Three Rings Tavern, Iozif begins making his way through the city towards the Bank of Abadar. Nearby, if his recollection was correct, would be the post where Soldado's captain could be found.

Posting while code compiles at work, so somewhat limited.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

Knowledge (local): 1d20 + 7 ⇒ (9) + 7 = 16 So I can peek at Corso's spoiler

"You and your men didn't seem to have any qualms about killing others," Gyllan responds to Verik. "We'll take you in, you can talk to Marshal Croft, maybe you have something to offer that'll save your neck. But you'll have to tell her a bit more than you've told us, I'm guessing. Like what Virmanda was really after - and probably where she is.

He takes hold of one of Vancaskerkin's arms, where they're bound behind the man's back. "Let's get moving, you. We were sent here to bring you in, and unless you've got a better story to tell than what we've heard so far, that's where we're going."

He leads the man down the stairs. At the bottom, he asks Fingers to keep an eye on Verik, and joins Durriken in taking a careful look around, to try to figure out what the Cow Hammer Boys were really up to, and what kind of meat they were providing to Korvosa. He looks especially at the meat hanging on racks (in B3) and takes a look around the pigpens, for any evidence of what the pigs might have been fed.

Perception, +2 more vs humans: 1d20 + 9 ⇒ (4) + 9 = 13
Survival, to look for tracks and other clues, +2 more vs humans: 1d20 + 11 ⇒ (2) + 11 = 13


Could it be Vimanda Arkona?! The Arkona are making a move, taking advantage of the riot... Looks like Gyllan knows her too. Best to wait until we're away from prying ears.

Corso gives a hand to look around and search the place.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Looking through the meat locker (B3) you see a few carcasses remaining, but one looks pretty much like another.

Know Nature DC 25:
One of the older cuts looks suspiciously humanoid to you.
.

In area B4, the killing floor, There is the grate area where the carcasses are gutted over, the vats of hot and cold water, and a cast off tub of old meat and bones in the SW corner.

If you approach the pig pen, you see the feral hogs are very aggressive and take an attack posture as you prepare to enter the pen.

Do you want this fight? If you want in the pig pen, you'll have to fight the boars.


Iosif:
YOu find the Captain of the North Point contingent of Guards in his office next door to the Bank of Abadar. He is a ramrod-straight, well disciplined man. His mustaches neatly waxed and his bald head polished to a shine along with his boots.


Ulgrim:
If they don't come back soon, I'll send you in after. I really thought they'd be returning by now.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

Gyllan briefly looks over the carcasses hanging in the meat locker, but realizes he knows too little to be able to tell one from another, and moves on to the hog pen. Though he doesn't get very close, he can see that the pigs are not your docile farmyard variety, and that they won't go without a fight.

"What do you think about taking on these pigs, gang?" he asks his companions. "If we leave them here, they'll either starve or break out and hurt someone. But we could tell people nearby that there's some pork to be had, if they'll take the risk. I could go either way, but I'd lean a bit towards just gettin' our job done, and taking Verik back to the Marshal."


Corso, not willing to risk his new clothes, stays back and lets others get their hands in the meat.

"I don't fight hogs for pleasure. Why not use our bows and be done with it?"


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

HQ, Citadel

Ulgrim nods in response to the messenger. "At the marshal's pleasure, I'm ready to go."


Human (Varisian)

Arianna follows her companions, glancing at the hanging carcasses, but not paying particularly close attention.

Knowledge (Nature): 1d20 + 8 ⇒ (4) + 8 = 12

"Corso has the right of it. If they are to be put down, it would be far safer to do so from range. I suppose I could try to put them to sleep first, though they will not slumber long if they do."


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

"Those are both fine ideas," Gyllan responds. "Perhaps we finish one off with our bows first, and if it proves easy, we save your magics for the trip back across the city? Arrows are cheaper than spells."


"You're probably right Gyllan, but there is no reason to make those beasts suffer. I say we try the sleeping spell before the kill. Sounds more... elegant?"


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

"And this is where the difference in our births comes clear, Corso," Gyl responds with a smile and nod. "I haven't had the luxury of seeking the elegant approach most of my life, but I appreciate it now that you've pointed it out. Arianna, would you put the pigs to sleep, and Corso and I will put them down? Maybe Corso and I can stand near the rail and lure them close, so they fall asleep nearby and we can kill them with Verik's spear without Corso having to soil his boots?"


Human (Varisian)

"Alright, be ready with the spear. Drawing them close enough shouldn't be much of a problem."

When the first one gets close enough to spear, Arianna will use her slumber hex (DC 14) and wait for the kill to be made. Then use the same tactic with the second. Should the first not fall asleep, she will immediately attempt to slumber the second when it is within spear range.


Let us know if you want roll.

Corso makes a small bow to Gyllan with a beaming smile: "By your leave then."

After the piges are slaughtered, Corso asks: "Did we find anything new? How are we getting Verik back to the Fieldmarshal? The mob is still out there... And this neighborhood is quite the fan of our amorous rebel!"


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

Jumping ahead a bit, following Corso’s example:

”I’d say we just offer everyone free meat, but they’ve beat us to it.” Gyllan ponders the dead hogs on the other side of the rail, then says, ”How about this – we load Verik onto the cart we saw in the yard (south of B6), cover him up, and head out the gates. As we go out, we tell folks there’s two fresh-killed hogs and they’re welcome to ‘em. And we make our way out in the confusion. If we attract too much attention in the streets with the cart, we can ditch it once we’re away from this place.”


"I like it!"


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

At the North Point Guard Captain's Post

Sparing a glance the Bank of Abadar, Iozif grimaces in distaste as he calmly walks into the captain's post. He casts a brief look at the captain of the guard, taking note of his build and neat appearance. Formidable man and likely a lover of Korvosan law despite its shortcomings. Still, best not to make a row... With a respectful nod, he introduces himself, "Good day to you, Captain Undermarch. I'm Iozif Vasile, a citizen and medical student living here in North Point. I'm here as I'm concerned about the whereabouts of Guardsman Soldado. He seemed... troubled... on his rounds yesterday and he hasn't been around today."


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

knowledge, Nature: 1d20 + 6 ⇒ (14) + 6 = 20

Durriken shrugs at the carcasses and follows the others to the pig pen, taking on the task of keeping Verik moving.


boar 1 DC 14 Will: 1d20 + 1 ⇒ (6) + 1 = 7
Coup de Grace longspear: 3d8 + 9 ⇒ (7, 7, 1) + 9 = 24

Boar 2 DC 14 Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Coup de GRace longspear: 3d8 + 9 ⇒ (8, 4, 1) + 9 = 22
DC 32 Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22
DC 34 Fort save: 1d20 + 6 ⇒ (1) + 6 = 7

Both the boars fall asleep at once when the lovely witch speaks to them. The first boar is pierced through the heart. He wakes with a jolt, screaming painfully, but soon collapses as his lifeblood spills out on the ground.

The second dies in much the same way, actually raking the wooden gate with its tusks fiercely before succumbing.

Would you believe these guys are worth 240xp per person? Maybe the toughest encounter of the story so far and you coup de grace them....I guess I'll award it to you for your creative solution in dealing with them. It puts you at 1557/3300xp or about 13% to level 3.


Ulgrim:
I am going to have the group run into trouble on their return. You will arrive in time to save their bacon (theoretically).

"Prepare your gear and get moving," the messenger says, clearly looking down his aquiline nose at you, a lower race. "Field Marshal says to find the missing group in North Point, she wrote down the address. Here..." he throws a note on a table and pivots on a heel with a sneer, leaving as quickly as he came.

The address is for a butcher's shop in North Point. Not a place you know well, but easy enough to find.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
DM DoctorEvil wrote:
Would you believe these guys are worth 240xp per person? Maybe the toughest encounter of the story so far and you coup de grace them....I guess I'll award it to you for your creative solution in dealing with them. It puts you at 1557/3300xp or about 13% to level 3.

Excellent! Nice work, team!


Iozif:
"Since when do I need a citizen to report on the whereabouts of my watch sergeants," sighs the good captain. "The city is going to hell in a handbasket, man, and may so-called Watch is of no help. More of them desert everyday, like this Soldado. And we really on those cruel Hellknights for law and order more and more. It'll end up in no good, I can tell you that." Returnign from his reverie, the captain clears his throat.

"Yes, well, Soldado is also AWOL from duty roster today. Whatever "problems" he's having better get solved or he'll find himself up on charges. Make sure you tell him that if you see him first!"

He dismisses you with a shake of some papers and, chewing on the waxed ends of his mustache, returns to work.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

Once the boars are dispatched, Gyllan takes a look around their pen, to see if there's any sign of human bones, or other indications that his theory might be correct.

Survival, +2 more vs humans: 1d20 + 11 ⇒ (4) + 11 = 15
Perception, +2 more vs humans: 1d20 + 9 ⇒ (20) + 9 = 29

He then motions to Durriken, saying, "Let's load Verik up in the cart in the yard and see if my plan will work. Got anything to gag him with?" As they move through the building toward the yard, Gyllan looks around for a tarp or sheet that will serve to keep Verik covered up while they move him, and anything that will serve to keep him quiet under the cover.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

North Point:

Any other guardsmen in the area that I can see?

With a growing frown as the captain speaks, Iozif huffs a bit at the brusque dismissal but turns on his tail and leaves without arguing. The cities in turmoil and he doesn't seem to care that his man is missing? If he's potentially dead in some gutter after being lynched by a mob or killed by criminals, he's dismissed as AWOL? Bloody ineffectual work as is usual... Still grumbling, Iozif walks a short distance from the post, glancing around and looking a nearby tavern. I'd best try to find Soldado lest an incompetent replaces him. He's probably well known around here so maybe someone knows roughly where he lives.

If I can find a tavern in the immediate area
Entering the tavern, Iozif casts a glance around, looking for anyone who looks like a guardsman. If there is one. Seeing such a person, Iozif approaches and asks, "Pardon Guardsman, I'm trying to locate Watch Sergeant Soldado. I live in the area he patrols and he seems to be missing today. Would you happen to know where I might find him? If not, I'll ask the same question of the bartender/serving girl.

I'll try expanding my search area repeating above the strategy if this doesn't work. Either way, here's a diplomacy check (ugh) to gather information about where I can find him.

Diplomacy(UT) to gather information: 1d20 - 1 ⇒ (20) - 1 = 19 Edit: Well ok then.


Gyllan Dow wrote:
DM DoctorEvil wrote:


Would you believe these guys are worth 240xp per person? Maybe the toughest encounter of the story so far and you coup de grace them....I guess I'll award it to you for your creative solution in dealing with them. It puts you at 1557/3300xp or about 13% to level 3.
Excellent! Nice work, team!

Not charging in blindly pays off nicely! Quick question though, how will we handle this with the rest of us? We'll track our XP separately (which I would prefer not to do if possible)?


I will just start you at their level. Consider it a story award for solo playing your parts so far.

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