Tower of the Last Baron [Fizzled...] (Inactive)

Game Master mishima


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Sense Motive: 1d20 ⇒ 7

The guard looks you up and down before laughing "Hey, aren't you the bloke that rode out with Blacklock during the parley? Yeah, you can help us. Let's get you up in that watchtower, help us trick those idiots into getting within range so we can blow em away." He leads you off towards the palisade.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil holds up his hands. He then shrugs his shoulders nonchalantly.

Suite yerself, mate. Just wuz asking ya.

The disguised Mesmerist departs, leading the guards attention away from the direction of the cart.


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Nysha, its a bunch of clay pots roughly the size of a torso filled with alchemists fire. You could maybe pour some down the nearby sewer, or start a fire, or something. You could also go after the catapults themselves, dismantling or causing a backfire, etc. What do you do?

Disable device on pots takes a round, on catapults takes 1d4 rounds.


HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7

DO the alchemist fire needs a spark to ignite or there are those flask that work as splash weapon?. I want to burn down that carriage and the catapults


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It's like a larger version of a flask, its known to ignite on contact with air. The clay casks are corked. So, you'd need to break one to hope for a chain reaction, but probably dangerous to do so while inside the wagon. ;) Let me know how you plan on accomplishing that and I'll tell you what to roll.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Taking a step, Virgil suddenly halts.
The disguised Mesmerist looks over (pointing) at the furthest catapult; pulling on the guard's arm.

Whoa matey, arnt that a broken winch?

bluff to create a distraction: 1d20 + 12 ⇒ (16) + 12 = 28

Having distracted the guard, Virgil slips away back toward and behind the ammunition cart.
He hides behind the closest cover, keeping a careful watch for Nysha.

Stealth: 1d20 + 9 ⇒ (17) + 9 = 26
perception: 1d20 + 10 ⇒ (8) + 10 = 18


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"Huh? The hell should I know...Siege Master Garrett!" he calls out to another nearby guard "That pulley supposed to be skew like that?"

The other one grumbles and rubs his chin, as they inspect it together.


HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7

I wanted to pour some alchemist oil toward the closest catapult and then go for an explosion in the ammunition cart. Though It's probably a better idea to just destroy the ammo. I need Virgil help, I need some diversion si I can exit the wagon and trow and big a rock or something at the pots. The explosion should create the opportunity to stealth after it.


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Nysha, you've got your distraction for the exit I'd say. You observe a number of possible projectiles which litter the city streets: a boot missing a sole, a cracked glass flagon, a stray kitten, a half-rotted roof tile, and a broken spade.

One of the casks has a ranged attack AC 5. You can make an attack and attempt a stealth check.


Male Half-Elf Cavalier (Daring Champion) 4

Up on the wall, Garan hams things up by hurling a few curse towards the Andoran forces below:

"SO! I wasn't "good enough" for your blasted Eagle Knights, eh? WELL, now you're in a right pickle aren't ya? As long as you've got me bottled up in here, I'm going to enjoy watching you fail!"


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Garan, an incredibly drunk watchman slowly makes his way up the ladder beside you, a gallon of mead or perhaps wine in a jug on his belt bumping every rung. He seems to find you hilarious. "Thhhaas it...thaas it...GIVE HIM HELL" eagerly awaiting more.

From up here, you can easily see the scorched earth from the first shot, a large smoldering crater roughly 25 ft in an oblong oval shape. A crude forward battlement seems to have been its main target, and there doesn't seem to be any casualties.


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Guys, it pains me to do this but I'm going to close the game.

My school starts again next week and I'm sure I only have time to run one. I was really expecting this short module to be done by now, but we have barely began really. It's my fault alone for not moving it along fast enough. Thanks to all.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

If anything changes, Virgil will be around...plotting.


Male Half-Elf Cavalier (Daring Champion) 4

Thanks for running this. I'm sorry I couldn't do more to keep things moving - I still struggle a bit with the sandbox style, especially with so many possibilities.

Good luck with everything!


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Indeed Garan, I also didn't quite understand the difficulties of sandbox on pbp when starting this out. Thanks.

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