Winter Klazcka

Nysha of the Silent Shadows's page

46 posts. Alias of Nicos.


Race

HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7

Alignment

NE

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 12

About Nysha of the Silent Shadows

Init: +2

=== Defense ===
AC: 17
FF AC: 15
Touch AC: 12
Hp: 38 (4d10+12)
CMD: 20
=== Saves ===
Fort: +4+2+1= +7
Ref : +4+2+1= +7
Will: +1+2+1+1= +5
=== Attacks ===

BAB:+4

MW bastard sword: +9 (1d10+6, 19-20x2)
or power attack: +7 (1d10+12, 19-20x2)

CMB: +8

=== Traits===
Carefully Hidden
Vagabond Child

=== Feats & talents===
1. Iron will, power attack
2. Ranger combat style: Pushing assault
3. Furious focus
4.

=== Skills ===
Bluff (4): +4+1+3=+8
Intimidate (4): +4+1+3=+8
Stealth(4):+4+2+3=+9
Sense motive (4):+4+3=+7
Perception(4):+4+3=+7
Acrobatics (3):+3+2+3=+8
Knowledge (dungeoneering) (1):+1+3=+4
Knowledge (local)(1):+1+3=+4
Climb (1): +1+4+3=+8
Survival(1):+1+3=+4
Disguise (1): 1+4+3=+7

Background skills

Knowledge (geography) (1): 1+3=+4
Knowledge (nobility) (3): +3
Sleight of hands (4): +4+2+1+3=+10

=== SQ ===
Studied target +1
Track
Sneak attack +1d6
Invisibility (Sp)
Slayer talent [Ranger combat style]

=== Gear ===
+1 mithral chain shirt
MW bastard sword
MW dagger
Cloak of resistance
Scabbard of Vigor

Background

Nisha doesn't know her origins, nor she cares. Trained in the arts of infiltration by a chelixite desertor, Nysha's world have always been one full of deception and blood.That's how she like it...most of the time.

Longtime ago Nysha's mentor realized that rulers pay better than criminals. Following his example, Nysha dedicates to do the dirty work for law agents willing to pay to eliminate anyone that seems to be a danger. Like a bounty-hunter, but the sort of bounty-hunter that no king want to admit to use.

Appearance
Trained to be able to take the role that best suits her for the job at hand, Nisha's vestments and mannerism will vary. She could be dressed like dirty Peasant or a refined merchant.

In any case, Nisha is a woman in her early 20s. She is an athletic brunette with green eyes.

Goals and Motivations
What motivates a hitwoman?. Well, money, of course. But Nisha also wants to maintain good relationship with the powers that be, so she is not willing to take any job. Better to maintain a long lasting business that risking to be on the wrong side of a bounty.

Recently, after some task where she used second identities, Nysha have been wondering how it would be to live a normal life. So far she has discard those thoughts as naive fantasies, but who knows if the curiosity for the life she never had will have an impact in her future goals.

Old version:

Init: +1
=== Stats ===

=== Defense ===
AC:
FF AC:
Touch AC: 13
Hp: 38 (4d10+12)
CMD:
=== Saves ===
Fort: +4+2= +6
Ref : +4+4=+8
Will: +1= +1
=== Attacks ===

BAB:+4

=== Traits===

=== Feats & talents===
1. Iron will, power attack
2. Ranger combat style: Pushing assault
3. Furious focus
4.

=== Skills ===
Bluff (9):+9+3+6 =+18
Stealth (9):+9+3+2+3 +5 = +22
Use magic device (9):+9+6+3+3 =+21
Spellcraft (8):+8+3+2 =+13
Knowledge (arcana) (8):+8+3+2 =+13
intimidate (1): +1+6+3 = +10
Fly(1): +1+3+1 =+4

=== SQ ===
Focused Study
Bloodline Arcana: (Whenever you cast a spell in an area of dim light or darkness, your effective caster level is increased by 1.)
Cloak of Shadows:+4 bonus, 8/day
Nighteye

=== Gear ===
+1 Spell storing shadowed darkleaf leather armor (5800 gp)
+2 headband of charisma (4000 gp)
+1 Mitrahl buckler (2000 gp)
+2 Cloak of resistance (4000 gp)
Lesser rod of extend (3000 gp)
+1 ring of protection (2000 gp)
Gloves of arrow snatching (4000 gp)
Handy haversack (2000 gp)
x3 Page of spell knowledge (magic missile, Ventriloquism, Alarm ) (3000 gp)
x2 Wand of cure light wounds (1500 gp)

=== Spells ===

0th DC 16

Detect magic
Read magic
Daze
Mage hand
Prestidigitation
Message
Mending
Ghost sound

1st 8/day, DC 17
Ray of enfeeblement*
Grease
Color spray
Shadow trap
Silent image
Vanish
Protection from evil
Magic missile
Ventriloquism
Alarm

2nd 8/day, DC 18
Darkvision*
See invisibility
Mirror Image
Blindness
Invisibility
Web

3rd 6/day DC 19
Deeper darkness*
Resist Energy, Communal
Vampiric touch
Fly

4th 4/day DC 20
Black tentacles