Init: +1
=== Stats ===
=== Defense ===
AC:
FF AC:
Touch AC: 13
Hp: 38 (4d10+12)
CMD:
=== Saves ===
Fort: +4+2= +6
Ref : +4+4=+8
Will: +1= +1
=== Attacks ===
BAB:+4
=== Traits===
=== Feats & talents===
1. Iron will, power attack
2. Ranger combat style: Pushing assault
3. Furious focus
4.
=== Skills ===
Bluff (9):+9+3+6 =+18
Stealth (9):+9+3+2+3 +5 = +22
Use magic device (9):+9+6+3+3 =+21
Spellcraft (8):+8+3+2 =+13
Knowledge (arcana) (8):+8+3+2 =+13
intimidate (1): +1+6+3 = +10
Fly(1): +1+3+1 =+4
=== SQ ===
Focused Study
Bloodline Arcana: (Whenever you cast a spell in an area of dim light or darkness, your effective caster level is increased by 1.)
Cloak of Shadows:+4 bonus, 8/day
Nighteye
=== Gear ===
+1 Spell storing shadowed darkleaf leather armor (5800 gp)
+2 headband of charisma (4000 gp)
+1 Mitrahl buckler (2000 gp)
+2 Cloak of resistance (4000 gp)
Lesser rod of extend (3000 gp)
+1 ring of protection (2000 gp)
Gloves of arrow snatching (4000 gp)
Handy haversack (2000 gp)
x3 Page of spell knowledge (magic missile, Ventriloquism, Alarm ) (3000 gp)
x2 Wand of cure light wounds (1500 gp)
=== Spells ===
0th DC 16
Detect magic
Read magic
Daze
Mage hand
Prestidigitation
Message
Mending
Ghost sound
1st 8/day, DC 17
Ray of enfeeblement*
Grease
Color spray
Shadow trap
Silent image
Vanish
Protection from evil
Magic missile
Ventriloquism
Alarm
2nd 8/day, DC 18
Darkvision*
See invisibility
Mirror Image
Blindness
Invisibility
Web
3rd 6/day DC 19
Deeper darkness*
Resist Energy, Communal
Vampiric touch
Fly
4th 4/day DC 20
Black tentacles