Tower of the Last Baron [Fizzled...] (Inactive)

Game Master mishima


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Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Ok. I am guessing a teamster driving the wagon and how many guards?


HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7

Nysha curses in her mind. Nysha have always considered that Losing total control over herself is unprofessional, and The beverage indeed seems strong. But she can't backtrack now or would not have a change with the soldiers

Fort save?: 1d20 + 7 ⇒ (12) + 7 = 19


Male Half-Elf Cavalier (Daring Champion) 4

Garan thanks the shopkeeper for the information and her offer of assistance.

"Well, it just so happens that our goals may coincide. Please let me confer with my associates. Would you happen to have those poisons ready now, or should we return later?


AvernusArt 2Grid

Virgil, 5 guards including the driver. 2 sitting on the barrels in back, 2 in front, and 1 walking next to it. They are going at a walking pace...meaning they will probably make it through the keep's murder hole in....

Time Clock Minutes: 1d10 ⇒ 3

...minutes. They are taking the southwest road.

Nysha, you manage to slam the beverage like a champ. What's next?

Garan she nods and grins mischievously "..oh..I've been preparing for a few weeks..." and hands you a few labeled bottles, and explains how to use each one.

Poisons
Malyss Root Paste: 1d3 ⇒ 3
Terinav Root: 1d3 ⇒ 3
Oil of Taggit: 1d3 ⇒ 2
Blue Whinnis: 1d3 ⇒ 3 doses


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

5 guards you say...nope.

Virgil smiles, shakes his head, and returns to the tarvern.

Yup. Thanks!


AvernusArt 2Grid

Hehe, fair enough. You could probably do a knowledge local to get a sense of what kind of threat they might pose, or just ask someone trusted. There are two main types of guards so it would be at least 2 rolls. They are almost always encountered in groups of 2 keep, 3 militia (ie, at their normal watchtower posts). Keep guard are a bit meaner looking than militia. Later there's lieutenants and sargents, and of course captain Blacklock...they would all be separate rolls.

To be blunt, don't feel too scared about going up against them from the perspective of your character going negative. The module assumes you guys will mess with them quite a bit ;) A much more likely consequence would be exposing yourself plot-wise, or getting incarcerated.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Yeah, my characters--usually-- don't get too cocky til mid levels....lol.


AvernusArt 2Grid

Nysha, would you like to ask questions or start some kind of spying in there before we advance the time?

Noya, would you like to further your air spores scheme tonight, before advancing time?

Garan/Virgil, anything else tonight?

Sorry guys after my last post my laptop battery died and I realized I left my charger in class... xD


HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7
GM Infinity wrote:

Nysha, would you like to ask questions or start some kind of spying in there before we advance the time?

Having had witnesses of her drinking skills, Nysha will spent time with the guards drinking, sharing stories and gaining the guards trusts.

Bluff for acting role?: 1d20 + 8 ⇒ (20) + 8 = 28


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Nysha, most of the stories the guards share are innocuous or cliche, but one of the keep guard seems to let out a few important details: "...so there at the tower's front door I can see its Charlie, but I says to him I says...whats the password? Like he was a bloke off the street, just to rustle him a bit eh? Brick-brain curses me, forgetting the magics read the next words spoken, you know...lightning bolt through the arse, I mean straight through the arse!! Ha-ha-ha..." most of the keep guard join in laughter knowingly, while the militia seem to be out of the loop.


Male Half-Elf Cavalier (Daring Champion) 4

Garan nods appreciatively at the offered poisons. He bids the woman good night with a roguish grin, then returns to the Inn for the night.


AvernusArt 2Grid

They were free for you to take, if you want.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

We can advance.


Noya advances her Pickled Egg plan.


AvernusArt 2Grid

Noya, by the time you get back to the tavern, the guards which were pointed out to you earlier are already quite drunk. They are currently arguing quite sloppily over what is probably a fat whore. It seems Lucky Ben has done his part.

So, just explain how you deliver it. I assume you slip it into a drink? How do you deliver it? Etc, just a small description to bring it life and I'll figure out what to roll for success/fail


Male Half-Elf Cavalier (Daring Champion) 4

Sorry, I thought that I had included a line about me taking the poisons that were offered.


AvernusArt 2Grid

No problem, I wasn't sure if you were implying that or not. ;) So you have them.


AvernusArt 2Grid

Wow, its been since Thursday. We can come back to Noya's plot sometime. How about we move on?

You all get a good nights rest at the Dead Well, but very early in the morning you hear the sounds of war. Rushing to the streets it is apparent that the Baron's forces are now armed with great machines, catapults, and are wheeling them steadily towards the central intersection. Surely they are targeting Dakovya's position.

You note the catapults are armed with the marked clay casks from the Alchemy Shoppe. Guards surround the 3 catapults in groups of 5, while others clear a wide area about the launch sites. They are quickly preparing to fire.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

At a lost as to continue: looks as if the fighting may start. Would like to sabotage those catapults...

Virgil casts Message on each of the group prior to wandering over by the catapults.


AvernusArt 2Grid

Getting close might require some kind of distraction by ground. No one is really watching the roofs, though. You might be able to sneak past their perimeter that way. There is also sewers unexplored.

A map would probably help you guys with this, let me set something up


AvernusArt 2Grid

Ok, on map, perimeter is red circle (moving within this circle undetected requires stealth). All guards are militia and shown on map. Sewer entrances are pink circles, rooftops are as shown.
Cart with ammo also labeled. Unless init is rolled, no keeping track of movement necessary.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Who's up for some fun! Anyone care to destroy/sabotage the ammunition cart?, Virgil whispers.

The gentlemanly 1/2 orc sauters over and around toward the cart.

Once concealed behind some cover, the Mesmerist uses Fearsome Guise trick on himself, looking like a guard.
He then comes from the North (?) heading toward the cart.


AvernusArt 2Grid

Thanks, north is actually to the left on the map. In other words left is towards the gates and sieging forces. I'll add a compass.


HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7

@ The night before

The tower's front door seems to be magically protected, a password is needed to avoid it's magic.

@ At the present

Whispering: I can go unseen and do some sabotage, but I need to do it quickly, so I first need to know exactly where to go.


AvernusArt 2Grid

Virgil, I went ahead and placed your token where I think you meant. Let me know if that's not what you intended, and if anyone is having problems moving their tokens.


Male Half-Elf Cavalier (Daring Champion) 4

Garan whispers to Virgil and the others:

"As you know, I'm not much good at sneaking or disguises. I could cause a distraction, but I don't want to draw too much attention to myself so early in the operation."


----
For the egg plan Noya prepares the eggs such that they taste and are the same, just that she added air spores to add to it's gassy aftermath.

Noya asks Ben to get one of the barmaids to serve the men the special pickled eggs so as to make sure everything appears as normal.

And to keep up the story give to Viaran she also bakes some cakes using less yeast and some airspores to make it a true.


AvernusArt 2Grid

Noya, sounds good lets do a contested roll for it. It will be your Profession(Barmaid) vs their perception. One roll for you.


Can I take 10?


AvernusArt 2Grid

Ok, you set the DC at 15 with the take 10. I'll add +5 for your details and +5 for them being wasted.

vs 25: 1d20 + 5 ⇒ (16) + 5 = 21
vs 25: 1d20 + 5 ⇒ (18) + 5 = 23

The undercover guards barely take a second thought before gobbling down the sour little eggs instantly, belching absurdly loudly and falling asleep shortly thereafter. It will probably take a few hours for the hidden spores to reach deeply into their digestive tracts.

hours: 1d10 ⇒ 6


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Perfect, actually.

Virgil approaches the lone guard.
Stepping right up to him, the disguised 1/2 orc claps the man hard on the shoulder.

You look like you could use a drink! No worries, I come on duty in a few any ways. I can relieve ya, mate.

bluff nonchalant thuggery: 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26


Male Half-Elf Cavalier (Daring Champion) 4

Garan whispers to Noya and Nysha:

"Do either of you have a flask of alchemist's fire handy? I could toss one behind or to the side of the guards to draw their attention."


AvernusArt 2Grid

Virgil,
"What? What was the point of me training all night if I was just going to be relieved?"

SenseMotive: 1d20 ⇒ 12 +5 unlikely mod

He takes off his helmet and rubs his sweaty hair back "Screw it, have fun. I'm going to bed..."

All,
A ways ahead of the catapults, you can hear a commotion as the palisade watchtowers taunt Dakovya's army with any number of insults.

DC 12 Int:
They are likely goading them into range of the catapults


Noya whispers back to Garan
"Sorry, but I don't have any."


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil grins....


AvernusArt 2Grid

Garan, there's some old bottles and dishes nearby in the alley that might suffice. Also a stray cat you might be able to throw. You're also close enough to the bar still that you might be able to whip up a Molotov cocktail.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil whispers, Ok, one guard gone and an easy wagon of ammunition alone and wanting someone to disable it's contents...I will further distract these guards.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Hmmm...that worked sooo easily. To do (again) or not to do...


HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7

Wearing a cloaked hood, Nysha uses Virgil's deception to move into the Ammunition wagon.

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15


AvernusArt 2Grid

Nysha, to be clear, you are boarding the wagon?


HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7

It's one of those wagons that have some cloth that cover it or it is utterly open and exposed to people seeing me?


AvernusArt 2Grid

It isn't covered with cloth, but the barrels are stacked high and dense enough to make your stealth check possible. I just wasn't sure if you meant you moved towards it or if you actually got onto it.


Male Half-Elf Cavalier (Daring Champion) 4

Garan grabs a couple of old plates and a bottle and moves up behind one of the buildings.

Once out of sight of the guards, he tosses a plate into an adjoining alley.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil casually approaches the closest guard to the wagon.

Punching him in the arm, the disguised 1/2 orc smiles and snickers.

Must be nice not having to stand here all night fer nuttn! Betcha dem boys out dere are mighty scared now.

Looking around, Virgil whispers in the guard's ear.

Say whatcha thinking. Want to get in on the scaring dem Noble-kissers? I will watch, but after a few; you switch.

bluff nonchalant thuggery: 1d20 + 12 + 4 ⇒ (2) + 12 + 4 = 18


AvernusArt 2Grid

Garan,
"What the hell? Jensen, lets go check it out..." You watch two guards lock their halberds into position and advance past you towards the noise.


HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7
GM Infinity wrote:
It isn't covered with cloth, but the barrels are stacked high and dense enough to make your stealth check possible. I just wasn't sure if you meant you moved towards it or if you actually got onto it.

I got onto it since I guess they give me more cover than being outside


AvernusArt 2Grid

Virgil,
SensMot: 1d20 ⇒ 17 +5 unlikely=22

"Huh? And have Blacklock on my ass for 3 weeks? I've got a scheduled duty...wait, who are you anyways? I don't remember you from the engineering training."

Virgil, he raises an eyebrow at you but you're not completely exposed.

A guard pulls the tension pin on the lower left catapult, releasing the payload into the morning sky. You hear a large combustion and cheering from the gates.

Int DC 15, or DC 10 engineering:
They seem to be following Mankowski's suggested logistics pattern for a 3 three catapult battery. As one fires, 2 load. As 2 fire, one load.


AvernusArt 2Grid

Nysha,
For sure, only the roof tops would offer better cover in this little open area. Of course that wouldn't be as close as you are now,
though.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

None of the 3 nearby guards seems to notice you slip into the ammunition wagon.


Male Half-Elf Cavalier (Daring Champion) 4

Garan drops the things he was carrying and approaches a guard near the rear of the column. He tries to be louder than needed, hopefully keeping attention focused his way.

He affects a slight stagger, and slurs his words:

"So, this is it, eh? Seige finally beginning. Nothing for a stray man-at-arms like me to do but sit here and drink. Say, buddy. Buddy... Could you do a fellow soldier a favor? Maybe help me get a good spot on the wall? If I can't have some sport, I might as well watch!"

Bluff to appear drunk and believable: 1d20 + 9 ⇒ (4) + 9 = 13


HP: 38 | AC 17 (FF 15, Touch 12) | Fort +7, Ref +7, Will +5 | CMD 20 | Init +2 | Perc +7

I guess I'll try to start sabotaging/breaking/damaging things.

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