Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Classes/Levels
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light
Gender
Female
Size
3'
Alignment
True Nuetral
Deity
Gozreh
About Suzumaru Viskillian
Introducing Suzumaru Viskillian ju Dormands el Squirrel
Female Gnome Shaman worshiper of Gozreh with Goat Spirit Animal
Ability Scores:
Took 25 point buy
Increases Lv4 -Wisdom Lv8-Charisma
Belt +4con Headband +2Wis +2Con
Str 12, Dex 13, Con 20, Int 14, Wis 18, Cha 18
Background:
Suzu grew up in the Gnomish community in the far North. The rest of the town thought she was a rather strange person, she was so serious and needed to save and heal everything. As a younger gnome, she had found an abandoned baby goat that had broken its legs and the cruel owner had left it to die. Suzu took the goat home and cared for it, as she ministered to its needs it begin to talk to her and suddenly she found herself with healing powers. Over the years she developed her healing abilities and was well known for saving livestock that didn't have a chance.
She began a personal crusade to travel wherever the goat told her to go. When she arrived there was always suffering, she stayed in these locations long enough to relieve the pains of the animals and people there. After several decades of this travelling healing, and her goat friend never aging she arrived in the Gnomish community of Whistledown. After having witnessing the Terrors there, decided to join the Pathfinders to prevent ancient evils from reawakening and causing harm to people. When hearing of a strange island appearing, her spirit connections told her she must venture to that island to prevent suffering around the entire Inner Sea region. Within in hour of this warning from the spirits, an invitation to meet with the venture captain about an expedition arrives...
Full Stat Block:
Suzumaru Viskillian ju Dormands el Squirrel
Female gnome shaman 9 (Pathfinder RPG Advanced Class Guide 35)
N Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +13
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Defense
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AC 22, touch 12, flat-footed 21 (+8 armor, +2 shield, +1 Dex, +1 size)
hp 101 (9d8+60)
Fort +8, Ref +4, Will +11; +2 vs. illusions, +2 vs. death
Defensive Abilities hex (aura of purity, enhanced cures, healing, life link), defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 25 ft.
Melee mwk cold iron morningstar +9/+4 (1d6+1)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, channel positive energy 5/day (DC 18, 5d6+1)
Gnome Spell-Like Abilities (CL 9th; concentration +13)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Shaman Spells Prepared (CL 9th; concentration +13):
5th—, dispel evil,
(1/day) breath of life{super}S{/super} (DC 19) or overland flight{super}S{/super}
4th—air geyser{super}ACG{/super} (DC 18), cure critical wounds, greater false life{super}UM{/super}, ,
(1/day) rainbow pattern{super}S{/super} (DC 19) or restoration{super}S{/super}
3rd—cure serious wounds, cure serious wounds, , dispel magic, , remove curse
(1/day) daylight{super}S{/super} or neutralize poison{super}S{/super}
2nd—false life, ghostbane dirge{super}APG{/super} (DC 16), , , lesser restoration, life pact, spiritual weapon
(1/day) hypnotic pattern{super}S{/super} (DC 17) or lesser restoration{super}S{/super}{super}ACG{/super}
1st—, comprehend languages, cure light wounds, cure light wounds, , monkey fish, produce flame
(1/day) color spray{super}S{/super} (DC 16) or detect undead{super}S{/super}{super}ACG{/super}
0 (at will)—detect magic, purify food and drink (DC 14), read magic, stabilize
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Statistics
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Str 12, Dex 13, Con 20, Int 14, Wis 18, Cha 18
Base Atk +6; CMB +6; CMD 17
Feats Extra Channel, Extra Hex[APG], Fey Foundling[ISWG], Toughness, Tribal Scars
Traits animal friend, blessed touch, seeker
Skills Acrobatics +0, Appraise +0, Bluff +2, Climb +1, Diplomacy +14, Disguise +2, Escape Artist -2, Fly +0, Handle Animal +16, Heal +16, Intimidate +2, Knowledge (nature) +8, Knowledge (planes) +6, Knowledge (religion) +13, Perception +13, Ride -2, Sense Motive +15, Spellcraft +13, Stealth +2, Survival +15, Swim -2, Use Magic Device +12; Racial Modifiers +2 Perception
Languages Aklo, Common, Draconic, Gnome, Sylvan
SQ healer's touch, meticulous, spirit (life), stardust, wandering hex (heaven's leap), wandering spirit (heavens)
Combat Gear scroll of cure moderate wounds (x5), wand of protection from evil (50 charges); Other Gear +2 mithral mountain pattern armor, +1 mithral buckler, mwk cold iron morningstar, belt of mighty constitution +4, handy haversack, headband of mental superiority +2, pathfinder's kit, 67 gp
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Special Abilities
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Animal Friend +1 to Will saves when you are within 30' of an animal, Handle Animal is a Class Skill.
Aura of Purity (9 minutes/day) (Su) 10 ft radius aura negates diseases, inhaled poisons, and noxious gas effects.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enhanced Cures (+9 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
Familiar Bonus: +3 to Survival checks You gain the Alertness feat while your familiar is within arm's reach.
Fey Foundling Magical healing works better on you
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Healer's Touch (Su) As a standard action, move up to half speed & touch up to 6 people to auto-stabilize them.
Healing (2d8+9) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Heaven's Leap (Su) As a standard action, ally in 30 ft moves as jester jaunt.
Life Link (9 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Meticulous -2 on all untrained skill checks
Scroll of cure moderate wounds (x5) Add this item to create a scroll with spells on it.
Shaman Channel Positive Energy 5d6+1 (5/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Stardust (7/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -3 to att & perception checks for 4 rds.
Wand of protection from evil (50 charges) Add this item to create a wand of a chosen spell.