Tomb of Horrors (Inactive)

Game Master Michael Riter

336 days until the night of the invasion.
Roll20 Map


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Male Half-Elf

I wouldn't recommend touching the sand. It might be dangerous. Trust me.


Andross step forward... and touches the sand. When nothing happens, he smiles back at you and says, "It seems to be normal sand, but you may need to dig some of it out."


replacing the rod hamish adds. "Nothing within for 10 feet. Could be empty. Could be more sand."


Male Half-Elf

Maxwell will cast detect magic at each of the indentations.


Pit Fiend

Maxwell, as soon as you cast the spell, you are almost blinded by the MASSIVE amount of magic completely surrounding you. There are so many different auras, you cannot even begin to separate them.


"We got a quick way of diggin through this or do we gotta do this the ole fashion way?"


Pit Fiend

With your combined effort, you can estimate that because of the size of this hole, if you all had shovels.... it would take no more than 35-45 minutes to clear. (that's each hole, not both)


Male Half-Elf

Well does anyone have any magic that can deal with this? If not who has shovels?


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

You know, I just had this armor cleaned. Now it's got blood and there's going to be dirt inside the links...


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

"I found an indentation of some sort!" Raphael calls to his companions. He then pulls out his traveler's any tool, turns it into a shovel, and starts digging, humming to himself.


Female Gnome
Remaining:
Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light

"Oh! Nice tool."Suzumaru states, as she wanders over the to pit that Father Raphael is digging. She places her hands behind her back, leans back on her heals and watches the priest work.


Seeing that Raphael was doing all the work, Andross steps by him, reaches into his bag of holding, and pulls out his OWN traveler's any tool and starts digging right beside the priest. After a while, you begin to see that the sand was indeed hiding something: a long passageway. This passageway is about 10’ high and constructed from plain blocks of stone. At the far end you can just make out the outline of two doors at the very end of the long corridor.

Stopping his work after a passageway that all of you can walk through comfortably, Andross smiles back at you all. "Will you look at that. We found it."

Raphael, I will assume you started digging in the indentation you found, noit the one Suzumaru did. For everyone else, Tomb Rules now apply. You move only up to your speed, and mark every square you move in (1=the first five feet, 2=the next five feet, etc) If you don't want to move into a room, post it here so I know that your turn has concluded. That is all.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Nodding his thanks to Andross, Raphael smiles. "Handy little tool, isn't it?"

Once everybody has gathered in his general vicinity, he carefully moves forward. Move and a half. So effectively a double move.

He then looks around for any obvious traps.

Perception: 1d20 + 13 ⇒ (9) + 13 = 22


Pit Fiend

I will be posting results after everyone has moved and done something, or stated they are not moving


Male Half-Elf

I am not sure about this place. It is full of evil. Maybe we should be grouped so close just incase they do what I did.

Maxwell stays about 20 feet away from the others.


Hamish moves into position and strings his bow. "Let's wait a minute to see if anything comes out ta say hello eh?"


Female Gnome
Remaining:
Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light

"Are those doors? Should we knock?"queries Suzumaru, while moving up to the door and raising her hand. Waiting for a response, before knocking on the door.


Pit Fiend

Pst, I think you're looking in the wrong side of the map. There is a apace revealed on the far right. The hallway is also 80 ft, so not enough for you to get there on a double move.


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

Jean nods in agreement with Hamish's words.

While I am against simply standing outside all day, it does seem likely that if he's as powerful as he seems there will probably be something else down there.


Pit Fiend

Raphael, just want to let you know, only the LARGE outlines squares are 10 ft. the small squares that you are all stepping in are 5 ft, so your movement was correct. Want me to move you back?


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Yeah, I didn't notice the smaller squares originally, so my original movement was wrong, I think. I think what you changed it to was fine. Either way, it's a 40 foot move, which I think puts me next to Suzumaru.


Pit Fiend

You get this far... and nothing happens. In fact, the air in here isn't even musty enough to make you sneeze... which might actually seem odd. You can take your next turn.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Now that Raphael is closer to the distance he meant to be when searching for traps, he does so again.

Perception: 1d20 + 13 ⇒ (9) + 13 = 22 And manages to get the exact same roll.

If he doesn't find any traps, he will open the door without stepping through.


Male Half-Elf

Maxwell Readies is bow and waits.


Pit Fiend

What about everyone else? It's a new turn so EVERYONE can choose to stay where they are or take a new action


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

Jean makes a double move and catches up with Suzumaru and her seemingly very talkative goat.


Female Gnome
Remaining:
Channel 3/5 (5d6+1, DC 18) | Aura of Purity minutes: 8/9 |Harvey HP 46/46
Shaman 9 | HP 92/92 | AC22(24) T12(14) FF21(23) | F8(10) R11(13) W11(13) +2 vs ill or death | Init +1 | Per +13 | Low Light

Suzumaru follows Raphael generally one step behind ready to touch him with a spell if needed. She also looks around for any traps, making sure to not only check the floor, as humans tend to ignore the areas above them.

Perception: 1d20 + 13 ⇒ (4) + 13 = 17


Pit Fiend

Okay, as Raphael swings open the door... he finds himself faced with a brick wall as in, the door actually had a brick wall behind it. Raphael, you notice a small wire break at around eye level that looks like it was attached to the door, and all of a sudden, you hear a horrible crashing noise, and then a screech as if stone were rubbing against stone.

[spoiler=DC 20 Perception]A chute opened right above Jean's head, and a large boulder seems to be gradually sliding down the chute, threatening to close you off from your allies outside.


Pit Fiend

Okay, as Raphael swings open the door... he finds himself faced with a brick wall as in, the door actually had a brick wall behind it. Raphael, you notice a small wire break at around eye level that looks like it was attached to the door, and all of a sudden, you hear a horrible crashing noise, and then a screech as if stone were rubbing against stone.

DC 20 Perception:
A chute opened right above Jean's head, and a large boulder seems to be gradually sliding down the chute, threatening to close you off from your allies outside.


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

Perception: 1d20 ⇒ 6 Unlikely.

That sounds like a trap. We should get out of here. Now.

Jean will run back outside.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Perception: 1d20 + 13 ⇒ (4) + 13 = 17

Half expecting the wall (or ceiling) to collapse on top of him, Raphael hastily moves backwards, frowning at the apparent dead end. "Did anybody else find anything? This seems to be a dead end. And judging by those sounds and the broken wire, a trapped one."


I almost forgot Suzumaru wasn't here.

Well, since the two of you ran, she and Harvey will run out of the cavern as well. As soon as you all reach the outside, the rock that was sliding down above where Jean was standing not seconds before, slides down and blocks the entrance entirely.

Andross whistles at the scene. "That was highly disappointing. So this was just a false entrance. Looks like Acererak is either playing some sort of game, or he truly does want to be left alone. Knowing liches, I'd say it's the former rather than the latter."

Since you all said you ran out immediately, no need for reflex saves to avoid being trapped in. This trap works better in person, where I'm supposed to count down from 5, but hey, some things don't translate well. What will you all do now?"


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

We need to find the real entrance, but now that we know there's at least one fake entrance we should be more careful about just trotting inside the next one we see. Where to next?


Male Half-Elf

This just gets funner by the moment.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

"Well, while I was looking around over here, did anybody else find anything?"

If we assume Suzumaru mentions her little indentation, Raphael will go over there and start digging. If not, he will continue his random searching.


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

Jean will go with Raphael.


Pit Fiend

Well, Andross isn't going to let you work alone, so he helps you dig out the second entrance, working beside you until you have a decent sized walkway.

The corridor revealed beneath the dirt is made from plain flagstones, roughly hewn and fitted together. The ceiling is about 20 feet above your head and thickly strewn with cobwebs. The passage is about 30 feet
long and at the far end is a pair of large, wooden double doors with great iron pull-rings.

The area is revealed on roll20


Male Half-Elf

Maxwell readies his bow.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Raphael waits for everybody to be in his general area and then asks, "Anybody have a torch? These cobwebs might be hiding a spider or two. I'm thinking of lighting them on fire to be safe."

If no one objects, he will do that and then walk into the hallway and check the door/area near the door for traps. If someone does object, he'll shrug and walk in anyway, but keep a wary eye on the ceiling as well, in case spiders attack.

Perception: 1d20 + 13 ⇒ (9) + 13 = 22


Pit Fiend

How are you reaching the cobwebs that are 20 feet above your head?


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Ah right! I thought there was something I was forgetting to specify. Here are some options in the order in which Raphael might attempt them.

1) Ask if anybody has mage hand
2) Ask Andross to fly up there
3) Toss the torch
4) Climb up there
5) Summon a celestial eagle


"Mage hand you say? Luckily for you, I have that prepared." Andross gladly casts the spell to bring the torch to the ceiling.

As the cobwebs burn away, you can easily notice that the cobblestone ceiling is made of loose fitting and uneven stones.


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

Maybe I'm biased, but those stones seem like they're very likely to fall on our heads.


"Alrighty, alright I hear ya mate. Jes stay clear of the tunnel for a moment."

Hamish will check for traps on the big door. Bonus is +21. Do I need to roll it or do you?


Pit Fiend

I'll start rolling perception checks off of this site from here on out. Just remember to specify exactly where you search either here, or put an S on the square you search in roll20. Everyone, I'd like you to add your Perception modifier to your class/levels part of your profile so I can have easy access to it.

Hamish, you notice that, after looking at the door and the way the rocks above you are set up, opening it will likely set off a chain reaction in which the rocks will crumble on top of you.


How tight is the seal on the doors could I fit soemthign through any of the cracks to poke the other side like a stick or a sheet of paper?


Pit Fiend

Not really. It looks like they can indeed be opened, but one at a time, the left one, then the right one.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Assuming that Hamish points the trap out before Raphael opens the door.

Raphael strokes his chin in thought (it looks a tad weird given that he's still wearing his helmet). "Hmmm, it looks like the doors open outwards. Should we tie a rope to one end and trigger the trap remotely? Or should we look for another entrance? My main concern is that if we trigger it remotely, the rocks will likely block our access to the door anyway. And I doubt my little tool here will help much with clearing away the rubble."


Male
Stats:
HP 69/69, AC 24, (27 against smited)
Human (Galtan) Fighter 6, Chevalier 3 perception: 0

If it's a boulder trap I doubt it's a true entrance anyway. You don't build an entrance that goes anywhere without expecting people to go through it, and if it's for people to go through you wouldn't smash them with a boulder. I think the rope is a wonderful idea.


Andross scoffs. "You obviously haven't been in many Osirion tombs.

Seriously, those PFS modules have lots of traps by the entrance!

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