Tomb of Horrors (Inactive)

Game Master Michael Riter

336 days until the night of the invasion.
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Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Raphael has the dog repeat the act, staying inside for a bit longer before coming back out. This whole thing goes on for a total of 9 rounds. As the dog does so, he moves to look more closely at the crystals, especially the blue one.

Perception: 1d20 + 13 ⇒ (14) + 13 = 27 Raphael is suspicious that perhaps we only want the blue crystal to be glowing when we walk through.

If he doesn't find anything to give weight to his suspicions, then in the interest of not prolonging things, he'll walk through the portal. Worst comes to worst, the group loses both it's healers in under 10 minutes of each other. ;-P


Pit Fiend

Nope, they ALL seem to be glowing whenever you get close. The dog comes back... again. Sending you a PM. Everyone else, you see him step through the portal, and disappear.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

DM:
Raphael casts Detect Poison on each of the levers and then looks more closely for any labels/distinguishing marks on them.

Perception: 1d20 + 13 ⇒ (15) + 13 = 28


Pit Fiend

Raphael:
Nothing. Absolutely nothing.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Raphael walks back through the portal.

Assuming everybody sees him reappear without incident, he says the following

Spoiler:
"There's a small room on the other side. About 10x10x10. The only thing in the room was 3 levers. My guess is that we're supposed to go in, pull the correct lever, and then go back through the portal. The wrong levers probably kill us. I also detected no poison on the levers."


Pit Fiend

Hehehe no. You see the dog was able to come back because you tied a rope to it, meaning it was connected on both sides of the portal. YOU do not have anything connecting you to the other side, meaning... There is nothing to go back to. There is no portal in the room you are in.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

Well in that case...

DM:
Raphael casts detect magic and looks for any obvious traps on the levers.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

If there is no magic and he doesn't find any traps, he pulls the middle lever with a rope from across the room.


Pit Fiend

raphael:
No magic. You perform this action and nothing happens.

These levers only go up and down by the way, in case you were thinking of turning them any other direction.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

DM:
Oddly enough, it didn't occur to me that they might go any way other than up or down.

So to clarify, Raphael pulled the middle lever and nothing happens? If that's the case then:

Raphael returns the middle lever to its original position. Then he pulls the first lever. If nothing happens, he then pulls the last lever (without returning the first lever to its original position).


Pit Fiend

Raphael:
Original position, it should be mentioned, is the midway point between up and down. In fact, if you don't touch the levers for 30 seconds, they return to that position on their own... Nothing happens by the way, with that combination.


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

DM:
Ok, I'm going to assume that when I "pulled" the levers, I pulled them down.

Already tried (X = neutral, D = Down, U = Up):
- X D X
- D X X
- D X D

Here are more combinations that Raphael will try in order
1) X U X
2) D U D
3) X X D
4) U D U
5) D D D
6) U U U


Pit Fiend

4d6 + 2d6 ⇒ (3, 5, 1, 6) + (6, 6) = 27

So uh... what are the rest of you doing?

OH RIGHT! The rest of you feel your connection with Raphael suddenly break.


Pit Fiend

2d6 ⇒ (5, 2) = 7


Male Half-Elf

Maxwell moves up to just outside the door way. Making a perception check to see if maxwell sees anything odd about this possible entrance and if he makes any realization about the tethering with the rope.

perception: 1d20 + 16 ⇒ (17) + 16 = 33


Pit Fiend

You notice that each gemstone glows as you approach... and there IS no rope. He went in without tying himself to the outside.


Male Half-Elf

Maxwell prays to Desna. Then he decides that this must be a portal.

This must be a portal of some kind. I am going to follow the good father and take a leap of faith. See you on the other side, I hope.

With that Maxwell steps through.


Pit Fiend

For Maxwell's Eyes:
You find yourself alone in a 10x10x10 room. On one wall, there are three levers, each in a middle position that looks like they can be lifted either up or down. There are NO other features in this room


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

DM:
Reflex: 1d20 + 13 ⇒ (18) + 13 = 31 Will update HP once I know if this is successful
Here are some woodworking rolls:
1d20 + 1 ⇒ (15) + 1 = 16
1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 1 ⇒ (18) + 1 = 19


Pit Fiend

For Raphael's Eyes:
You save! And you start to build a good ladder... in fact, as long as you keep up at this rate, you should be done in oh... 20 minutes, which is quite generous in my opinion. Have YOU ever tried to build a sturdy, 40 foot ladder under normal conditions? Can you imagine how long that would take with a couple of branches that just fell off of a tree?


Male Human
Remaining:
Spells 1: 4/8, 2: 1/8, 3: 5/7, 4: 4/5 | Channel: 5/7 (5d6 DC20) | Blessings: 1/2
Oracle 9 (HP 90/93[102] | AC 30 T 12 FF 29 | F 15 [16] R 13 W 15 +2 vs death | Init +1 | Perception +13)

DM:
So that's 26 damage. Wanting to limit his spell usage, Raphael pulls out his wand to use a couple of times.

CLW: 1d8 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
CLW: 1d8 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8
CLW: 1d8 + 1 + 2 + 1 ⇒ (6) + 1 + 2 + 1 = 10

He then continues work on his ladder.

1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (7) + 1 = 8
1d20 + 1 ⇒ (19) + 1 = 20


"Of all the stupid things. Leave it to the godly to be the first ones ta leap into the afterlife." Hamish grumbles as he considers for a moment. "Ta hell with it."

And he hops in after Maxwell.


Pit Fiend

Which only leaves Jean. (Are you there?)

Maxwell+Hamish:
You are now both in the same, dark 10x10x10 room, with no sign of Raphael. There are three levers on the wall which appear like they could be pushed either up or down.


Male Half-Elf

DM+Hamish:

Maxwell casts detect magic Detect Magic then looks for traps

perception: 1d20 + 16 ⇒ (14) + 16 = 30

Assuming no traps could I roll disable device to figure out the levers?


Pit Fiend

Where are you detecting? As for the levers, they move up and they move down.


Male Half-Elf

I was detecting on the levers. Can I use disable device to figure out the correct positioning to set the levers?


Pit Fiend

Nope for the trying to figure out the correct position. And the levers do not detect as magic.

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