Tomb of Horrors (4e) - Group 2, Part 2

Game Master Rev Rosey


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Thom and Arishat pore over the map. It is clear that the Skullbreakers cartography skills are lapsed here. The area marked as the pool chamber bears little resemblence to the area they visited.

Now that the arcane mist as ceased and battle is no longer raging, Thom senses a further arcane barrier to the north, but can see no way of breaking through it at this time.

Because I know he can take 10 and get a 30 any time he likes.


Thom mutters something vile in the Abyssal tongue under his breath. "Looks like we are gonna need to backtrack here. Hopefully we can find that doorway this key is for."

BTW, he does not know Abyssal, but I figured he picked up a few cuss words from Lureene, he he.

Silver Crusade

Female Human 18 Paladin/Heartwarder

"No time like the present then, I'd hate to find your priest in trouble out there."

Can we get a link to the big map?


D'oh. I had it open earlier to post and clearly just lost my marbles.

Making a Dungeoneering check may help.

MAP


Dungeoneering 1d20 + 13 ⇒ (11) + 13 = 24


Thom prods and pokes at the ground and has a revelation. This is merely the first floor. Somewhere below more chambers exist. The shallowness of the pool room is explained - any deeper and it would have intruded on what lies beneath. Thinking back, he wonders if the chapel may not be a likely spot. The illusions surrounding the area were particularly strong.


"I'll bet there is a floor beneath this one. If we head back to the chapel, I am sure there is a passageway leading down from there."


Female Tiefling Warlord/Infernal Strategist 18

"All right then. Let's go and find a door."


Making your way back through the laboratory to the chapel, you see that Thom's hunch is correct. Unnoticed and unnoticeable before, you now see that between the pews lies a shallow depression. Looked at more closely, it wriggles slightly before becoming a shadowly flight of stairs leading downwards.

MAP

Silver Crusade

Female Human 18 Paladin/Heartwarder

"I can send my lantern down for a bit of scouting if you'd like."


"Sure, seems like a good plan to me. Remember we still are under the effects of my ritual too."


Raya sends her lantern down into the darkness. As far as she can see, the steps seem to end in a ten foot wide hallway, but beyond that she can tell nothing.


Female Wood Elf Cleric / 3

Lynore grumbles and smoothly slides down the stairs checking for traps as she goes.

passives percp 22, 26 traps
and i am going to check not passively at the bottom 1d20 + 12 ⇒ (16) + 12 = 28 +4 if traps

Silver Crusade

Female Human 18 Paladin/Heartwarder

Raya is 2nd in line then.


Female Tiefling Warlord/Infernal Strategist 18

Arishat will be third.


Looks like Thom will be bringing up the rear (as usual).

Silver Crusade

Female Human 18 Paladin/Heartwarder

She considers the ritual used upon them, "So..combat tends to negate it temporarily. Interesting. I would think the Skullbreakers would have great use for this sort of magic."


Male Halfling Monk 18 / Ghostwalker

Lanthair follows near the middle of the group, eyes alert and limbs tense.


Female Tiefling Warlord/Infernal Strategist 18
Guardian Iatos wrote:
She considers the ritual used upon them, "So..combat tends to negate it temporarily. Interesting. I would think the Skullbreakers would have great use for this sort of magic."

"We traded it to them in exchange for certain considerations. They seemed quite pleased by the exchange."


Took a guess on Barel's position, but reckoned he'd be front line with the short legs and all.

At the bottom of the stairs, the passage widens into a pillar lined hallway. Staring at you is the all-too familiar greenstone face of the Devourer. The green face is set in a mass of fractured rock, seemingly ripped wholesale from some other location. It is disfigured with black scorch marks and roughly carved glyphs.

MAP


Female Wood Elf Cleric / 3

Percp on the face 1d20 + 12 ⇒ (5) + 12 = 17+4 if trapped

Lynore examines the all too familiar face.


Where is she standing? Unless she moves she can't spot much at all.


Female Wood Elf Cleric / 3

I will pick an apporpriate spot later today when i can view the map, hate that it doesnt show up at work


Once Lynore has moved out of the way Thom will enter the crypt Square H3 and use his arcane sense to detect for any magical auras.

Arcane take 10, total 32.

Silver Crusade

Female Human 18 Paladin/Heartwarder

Raya suggests, "Some sort of fire trap, perhaps? It does look out of place here..."


Thom eases himself into Lynore's vacated spot, but beyond a strong feeling that this is a trap, can't identify any triggers at this distance.

MAP


Female Tiefling Warlord/Infernal Strategist 18

"I don't really like the idea I've just had, but if someone has to approach that I think it should be me. It looks like some sort of fire trap, and tieflings aren't the most flammable."


Female Wood Elf Cleric / 3

Lynore takes off her goggles and hands them to Arishat, here have a look through these when you look for the trap.

+4 to perception to find traps


Arishat advances suspiciously, Lynore's goggles perched incongruously on her nose. She looks studiously at the door and sees that each scarred eye socket contains a keyhole.

MAP


Female Tiefling Warlord/Infernal Strategist 18

Once Arishat has both keys, she advances on the face. Before attempting anything, she takes a closer look at the door. Perception check, 1d20 + 6 ⇒ (14) + 6 = 20+4 for traps. If she sees nothing amiss, she inserts both keys into the keyholes at the same time, and then turns them.


Arishat just has time to register that as expected, this was a trap before necrotic energy engulfs her and tries to take over her mind.

Devourer v Arishat
1d20+20=36. Hits. 3d8=13
13 damage to Arishat and she is dominated (se)

MAP

Close burst 5 v Ref.
On hit, target is dominated (se). Dominated targets make at-will attacks against allies.
Aftereffect - a hazy eldritch simulacrum of of the target appears in a square adjacent to the target. Apart from being immune to the effect of the trap, it is functionally identical to the target. It rolls init and attacks the following round.

As an immediate interrupt, a character in the burst can make a DC27 Acrobatics check to minimise the effects of the Devourer's attack. On success, target takes half damage and is not dominated .

Disablement: 6 successes before 3 failures.
Characters must be adjacent to the trap.
DC22 Arcana or Thievery.

Destruction: Trap can be destroyed. AC29,F22,R29, W29

Lynore
Raya
Lanthair
Thom
Barel
Arishat - dominated (se)
Devourer


Male Dwarf Warden/16

Barel's short legs are indeed often at the front of the line...it is easier to control the pace that way.

Barel's placement seems fine to me. Thanks.


Female Wood Elf Cleric / 3

Move to E14, stealth 1d20 + 20 ⇒ (10) + 20 = 30
Assassin's Shroud on Trap just in case
Shade Form:
minor action, you assume a shadowy form that lasts until you make an attack roll or until the end of your next turn. While in this form, you are insubstantial, and you gain vulnerable 5 radiant. In addition, you can make Stealth checks to become hidden if you have any cover or concealment, and you can use cover granted by your allies both to become hidden and to remain hidden. sustain minor,

Lynore stalks behind a pillar and seems to fade away.

Silver Crusade

Female Human 18 Paladin/Heartwarder

Raya rushes to H12. "I see why I was asked to explore here, this place reeks of control and manipulation. Suggestions, anyone?"


Lynore ducks prudently behind a pillar in a blur of shadows while Raya heads down the hallway towards Arishat, gauntlet at the ready once more.

MAP

Close burst 5 v Ref.
On hit, target is dominated (se). Dominated targets make at-will attacks against allies.
Aftereffect - a hazy eldritch simulacrum of of the target appears in a square adjacent to the target. Apart from being immune to the effect of the trap, it is functionally identical to the target. It rolls init and attacks the following round.

As an immediate interrupt, a character in the burst can make a DC27 Acrobatics check to minimise the effects of the Devourer's attack. On success, target takes half damage and is not dominated .

Disablement: 6 successes before 3 failures.
Characters must be adjacent to the trap.
DC22 Arcana or Thievery.

Destruction: Trap can be destroyed. AC29,F33,R29, W29

Lanthair
Thom
Barel
Arishat - dominated (se)
Devourer - one shroud
Lynore - hidden
Raya


Please note that as of this evening (UK time) there will be a 24 hour posting hiatus. Going to a wedding.


Male Halfling Monk 18 / Ghostwalker

Lanthair fans out in the other direction, hoping to approach the trap and help disarm it.

Double move to L13.


Thom thinks, Great, this is gonna hurt...hope I can get there in time... as he picks up his robes and hurries across the chamber standing close to the paladin.

Double move to I11.

Silver Crusade

Female Human 18 Paladin/Heartwarder

"I think I can focus the trap upon myself. it shall be a narrow window, but we can't live in fear of it."


Keeping a wary eye on their satanically smiling warlord, the companions advance.

MAP

Close burst 5 v Ref.
On hit, target is dominated (se). Dominated targets make at-will attacks against allies.
Aftereffect - a hazy eldritch simulacrum of of the target appears in a square adjacent to the target. Apart from being immune to the effect of the trap, it is functionally identical to the target. It rolls init and attacks the following round.

As an immediate interrupt, a character in the burst can make a DC27 Acrobatics check to minimise the effects of the Devourer's attack. On success, target takes half damage and is not dominated .

Disablement: 6 successes before 3 failures.
Characters must be adjacent to the trap.
DC22 Arcana or Thievery.

Destruction: Trap can be destroyed. AC29,F33,R29, W29

Barel
Arishat - dominated (se)
Devourer - one shroud
Lynore - hidden
Raya
Lanthair
Thom


Male Dwarf Warden/16

Barel steps forward, and tries to interpose himself between Thom and the alter.

Double move action to I12.


Barel plods stoically towards the Devourer and plants himself between the smirking greenstone face and Thom. Devil fires leaping in her eyes, Arishat thunders towards Raya.

Arishat - charge Raya. I've moved you.

The trapped face unleashes itself once more on the only available target and misses as Lynore keeps behind her pillar.

It rolled a 3.

MAP

Close burst 5 v Ref.
On hit, target is dominated (se). Dominated targets make at-will attacks against allies.
Aftereffect - a hazy eldritch simulacrum of of the target appears in a square adjacent to the target. Apart from being immune to the effect of the trap, it is functionally identical to the target. It rolls init and attacks the following round.

As an immediate interrupt, a character in the burst can make a DC27 Acrobatics check to minimise the effects of the Devourer's attack. On success, target takes half damage and is not dominated .

Disablement: 6 successes before 3 failures.
Characters must be adjacent to the trap.
DC22 Arcana or Thievery.

Destruction: Trap can be destroyed. AC29,F33,R29, W29


Lynore - hidden

Raya
Lanthair
Thom
Barel
Arishat - dominated (se)
Devourer - one shroud


Female Wood Elf Cleric / 3

Shroud 2 on Devourer
I cannot see the map from work :( move up to an adjacent square
Thievery 1d20 + 18 ⇒ (2) + 18 = 20+6 more if it is considered a trap, so hopefully a trap and it turns to a 26
AP burned Thievery1d20 + 18 ⇒ (17) + 18 = 35+6 if a trap

Lynore sneaks up to the face and goes to work on the arcane device with fervor.


Female Tiefling Warlord/Infernal Strategist 18

Arishat looks quite cheerful as she attempts to run through Raya.

1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31 vs AC, ]dice]1d20+10+2[/dice] damage
Saving Throw 1d20 ⇒ 9


Arishat's attack misses the paladin, but not for want of trying and her eyes remain alight with jovial hellfire.

Lynore heads for the door and does her best, starting the process of disabling. In response, the trap triggers again, and misses again.

As is likely to happen with a majestic 4.

MAP

Close burst 5 v Ref.
On hit, target is dominated (se). Dominated targets make at-will attacks against allies.
Aftereffect - a hazy eldritch simulacrum of of the target appears in a square adjacent to the target. Apart from being immune to the effect of the trap, it is functionally identical to the target. It rolls init and attacks the following round.

As an immediate interrupt, a character in the burst can make a DC27 Acrobatics check to minimise the effects of the Devourer's attack. On success, target takes half damage and is not dominated.

Disablement: 6 successes before 3 failures.
Characters must be adjacent to the trap.
DC22 Arcana or Thievery.

Destruction: Trap can be destroyed. AC29,F33,R29, W29

Raya
Lanthair
Thom
Barel
Arishat - dominated (se)
Devourer - two shrouds
Lynore - used AP

2 successes/0 failures - 6 before 3 needed.

Silver Crusade

Female Human 18 Paladin/Heartwarder

Guardian Iatos raises her shield in time, "Saw it coming that time at least. Well then..."

"Not quite enough time to ring her bell...the trap's the issue anyway."

Raya steps past Arishat and Barel, as she rushes the devourer's trap, her sword gleaming behind her.

Move to I13, then charging the trap at I18. This probably provokes from Arishat, but she needs to get anger issues worked on anyway.

Ardent Strike vs AC 1d20 + 22 ⇒ (19) + 22 = 41 damage 1d8 + 9 ⇒ (8) + 9 = 17
Nice! Trap is marked by Divine Sanction.

Raya then invokes her holy symbol to ensure she has the trap's complete attention.

Minor: Daily Item: Symbol of the Champion's Code, the trap cannot attack anyone else but me its next turn, this means no blasts that can hit more than one person also.

She gives a weak smile to Lynore, "Don't worry..." She drops her blade, "I'll be unarmed."

Free action: drop mah blade.


Male Halfling Monk 18 / Ghostwalker

Lanthair approaches the trap and tries to assist in disarming it.

Move to J18. Thievery 1d20 + 15 ⇒ (10) + 15 = 25 +2 if it's a trap.


Thom smiles at Arishat, "Sorry, I have a prior engagement, my dear!" He then hustles off to assist in the disarming.

Move to J17.
Arcana check 1d20 + 22 ⇒ (12) + 22 = 34


Raya - no OA from Arishat. She's dominated and can't make them.
Thom - you can keep the roll, but you can't use it until you're adjacent to the Devourer.

Ignoring Arishat's sinister smile the companions huddle around the trap. Raya chops a chunk of stonework loose and offers herself up as a tempting target while Lanthair gets to work trying to disarm the menace. Hard on his heels, and eager to break the enchantment, Thom hops enthusiastically, looking for space.

MAP

Close burst 5 v Ref.
On hit, target is dominated (se). Dominated targets make at-will attacks against allies.
Aftereffect - a hazy eldritch simulacrum of of the target appears in a square adjacent to the target. Apart from being immune to the effect of the trap, it is functionally identical to the target. It rolls init and attacks the following round.

As an immediate interrupt, a character in the burst can make a DC27 Acrobatics check to minimise the effects of the Devourer's attack. On success, target takes half damage and is not dominated.

Disablement: 6 successes before 3 failures.
Characters must be adjacent to the trap.
DC22 Arcana or Thievery.

Destruction: Trap can be destroyed. AC29,F33,R29, W29

Barel
Arishat - dominated (se)
Devourer - two shrouds
Lynore - used AP
Raya
Lanthair
Thom

3 successes/0 failures - 6 before 3 needed.


Male Dwarf Warden/16

Barel looks hard at Arishat and then calls her out, "Come get me if you dare!" and then rolls his eyes towards the others in the group and says (slightly more quietly), "I will keep Arishat in check, you keep working on that altar."

free action: mark Arishat.
For now, that is all...I am not attacking her, but will defend myself against her.

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