F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Frostine shifts her vision to perceive the magical spectrum as she tries to see if the creature attacking them is magical, or has anything magical on them that would allow her to "see" them.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Holding a defensive position, Sig's singing takes on a fevered pitch, building in the emotional intensity.
Moment of Greatness 1 minute/level. If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Hearing her friend attacked she curses her inability to get rid of the darkness and casts a spell on her loaded crossbow.
As she casts her spell she calls out into the darkness, "Are you so afraid of a fair fight that you have to hide in the darkness? What kind of monster are you? That's just pathetic! When we kill you, I'm gonna use one of your legs for a back scratcher after I beat you to death with it!" She says in an attempt to intimidate the creature. She didn't even know if it could understand her, but she thought it was worth a shot.
Intimidate:1d20 + 9 ⇒ (20) + 9 = 29
Cast Gravity Bow. Would "Daylight" cancel out the darkness, or no?
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Yes dear, I get that. I just wanted to post it while the thought was fresh in my mind so I didn't forget. I'm not trying to skip anyone. SHeesh. So, if someone has the "Daylight" spell, we can get rid of the darkness.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Skilled in the interpretation of sound, Sig listens even as she sings, following the sounds of battle to strike the drider with shocking force
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Okay....so at some point we are gonna need to invest in some darkvision goggles cuz this $hit ain't working out and if we're having this much trouble with ONE of these things....I'd hate to think what might happen if we come across a whole nest of them...which is more than likely to happen given the circumstances.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Exulting in her battlesong, Sig presses the attack, letting the might infused in her magic to drive her fury.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
OOps forgot percentage:1d100 ⇒ 71 Yess!! take that bi+<#
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She nods her head, "Yeah...if that happens too much more it might not go too well for us. I wish there was a way we could see in that kind of darkness. At some point we may have to look into it. Should we continue on?" She asks before looking around as well.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
"I'm not sure how we would get up there unless we find a ladder or something. I don't think I could get you up high enough using my ice magic....it's not that strong." She says, the tone of frustration clear in her voice.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"Probably. They tend to web their victims up." Sig says looking up. "Now to find a safe way to get them down."
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Looking at the webbing she says, "If that webbing is sturdy enough to hold full grown people.....couldn't you use it to climb? I don't know....we just have to be careful." She says with a worried expression on her face.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Taking a breath she nods, "Alright honey." She says while uncovering her eyes and moving over to him she starts helping him undo the straps on his armor and slips it and his helm off, "Would you like a pair of those climbing gloves?"