To The Nine Worlds
(Inactive)
Game Master
Signore di Fortuna
Chosen by Woden, our adventurers search for the lost gods. Combat Map
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
"A nap. I'm still full from earlier," Thorgr answers.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
She yawns and stretches before putting her arms around him and pulling the covers up over them, "Let's take a little nap then my love." She says snuggling close to him.
Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1
Thorgr falls asleep quickly, his energy spent.
-Posted with Wayfinder
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"A chance to provide the perfect gift and mend a family rift? Sounds right up out alley." Sig replies.
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"At the very least, it seems worth a try." Dagmarr adds.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Cuddling up to him she closes her eyes and soon drifts off to sleep.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Alright then, we'll do it," Jerrica proclaims. "Let's go find...what's your daughter's name?"
"Her name is Marleen," the blacksmith answers.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Let's go find Marleen!" Jerrica declares proudly, walking out the door of the smithy.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Grinning Sig strides out alongside Jerrica to find the blacksmith's daughter.
Jerrica, Sig and Dagmarr come across a tent near where the trail toward the mine starts. However, it doesn't look like anybody has been here in a while.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Ummmm....if she was supposed to be near the entrance of the mines and we never noticed while dealing with all that rust monster business....then she probably got nabbed by something...or someone...anyways...do you really think it's a good idea to go off looking for this girl without Thorgr and Frostine? What if something bad happened to her and she needs to be rescued? Please please please be careful.
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"Hmm.... that isn't necessarily a good sign." Dagmarr says taking in the tent and campsite.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica looks around for clues as well.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Dagmarr notices some tracks that don't look humanoid.
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F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"Hmm...looks like....something may have taken her." Dagmarr says with concern. "These tracks aren't humanoid."
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Fropwning Sig crouches down to look at the tracks more closely.
Knowledge Nature: 1d20 + 8 ⇒ (1) + 8 = 9
Knowledge Dungeoneering: 1d20 + 8 ⇒ (16) + 8 = 24
Sig realizes these are the tracks of a drider, a half-spider, half-dark elf hybrid.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Bad news....very bad news. You guys should really get Thorgr and Frostine involved. You're gonna need another warrior and probably your "ice princess" LOL Sorry...sorry...couldn't help myself.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"These are drider tracks, a tauric spider-drow hybrid. This can't be good for her wellbeing." Sig says with concern.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Can you tell where they lead?" Jerrica asks.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"I can give it a try." Sig says looking closely.
Survival: 1d20 ⇒ 10
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"I've got a trail." Darmarr says, starting to follow the path.
Survival: 1d20 + 4 ⇒ (15) + 4 = 19
The drider's trail leads about halfway toward the mine before going straight up the cliff's walls.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"So....how good is everyone at climbing?" Sig asks looking up.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"It's not something I practice," Jerrica answers.
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"While it may be better to go back and gather any additional gear we might need, I worry that the longer it takes, the less chance we have of finding her alive." Dagmarr says seriously.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Falling to your deaths from a cliff isn't going to help either. *sigh* Those creatures are gonna have you guys at a disadvantage if you go unprepared.
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Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica nods with a look of reservation. "We need to be alive too to save her."
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♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"Her chances are better if we're prepared. We should head back." Sig says with a sigh. "I hope she can hold out until then."
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Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Yeah," Jerrica says. "Should we let Frostine and Thorgr know?"
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♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"I would feel bad disturbing them, but they're likely to be upset if we don't.....at least I gather Frostine would be." Dagmarr says as they turn back.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica leads the way back to Bruldora and holds the door open for Sig and Dagmarr.
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"Thanks," Dagmarr says as she enters the house.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
Sig gives Jrrica a peck on the cheek as she moves past her.
How late in the day is it?
Afternoon-ish.
Bruldora walks into the main room. "Welcome back. Find what you were looking for?"
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"And quite a bit more actually. The blacksmith referred us to his daughter for some fine silverwork, and it looks like she's gone missing. Possibly taken by a drider based on the tracks we found." Sig responds.
"That's awful!" Bruldora exclaims. "Is there something you need to help the poor girl?"
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"We'll need climbing equipment for one thing, and we need to properly prepare for what we may have to deal with." Dagmarr states running through her thoughts.
"I'll have Galdur go to the general store on your behalf and get you all some climbing gear," Bruldora says.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Oh, where are Frostine and Thorgr?" Jerrica asks.
"They are at the honeymoon house on the river," Bruldora says.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
"Should we really disturb them?" Jerrica asks Sig and Dagmarr.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
*blushing*....well, I'm a "blushing bride" isn't that what we're supposed to do? Teehee
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2
Yes....yes you do. Unless you want to be walloped by a broom later....*gives you all a very stern look*
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8
Jerrica looks from Sig to Dagmarr, waiting for an answer.
♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2
"As much as I hate to....it would probably be a bad idea not to....for numerous reasons." Sig says reluctantly.
♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7
"If anything bad were to happen they would blame both themselves and us." Dagmarr replies nodding. "I'd rather not cast that shadow on their union."
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